[OOC] Four Horsemen [Finished]

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mrdent12
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Re: [OOC] Four Horsemen [recruiting 1]

Post by mrdent12 »

No worries mate. It happens.
mrdent12
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Re: [OOC] Four Horsemen [recruiting 1]

Post by mrdent12 »

Combat rounds are over if everyone agrees to move to the new Horsemen into scene.
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Sakuro
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Re: [OOC] Four Horsemen [recruiting 1]

Post by Sakuro »

I'm god with ending combat and moving to the new scene.


EDIT:
I'll also wait for EPic to describe their character's entry on the scene before making my next post.
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
mrdent12
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Re: [OOC] Four Horsemen [recruiting 1]

Post by mrdent12 »

I am going off for the weekend, so won't be posting IC until Sunday night at the earliest. For the intro scene, not enough time has passed for anything major about the incident on the bridge to get out. There is some tweets and what not starting to come out, but it will take a few minutes in game time for anything to gain traction.

Once y'all unite with Vincent, you will each get 5 pp's including Epic to round out any rough edges of your powers. Also, if you want to tweak your character if something didn't play out as you expected nows the time. The 5pp's are only for powers and meant to represent your PC gaining additional power due to the ring.
mrdent12
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Re: [OOC] Four Horsemen [recruiting 1]

Post by mrdent12 »

I'll need a power check on his mind control power for Mike.

Resting up a bit tonight, but Mike will find out the effects depending on his roll.
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Doctor Malsyn
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Re: [OOC] Four Horsemen [recruiting 1]

Post by Doctor Malsyn »

29
I rerolled, got the same result overall.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
mrdent12
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Re: [OOC] Four Horsemen [recruiting 1]

Post by mrdent12 »

And with that we go to interlude. I'll give y'all a couple days to RP amongst yourselves if you want before moving on to the next scenario. As mentioned, you all get 5pp plus can tweak your characters.

Edit:

Time wise, roughly three days pass. What you learn of the aftermath of the bridge incident will depend on your actions during the interlude or after.
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Doctor Malsyn
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Re: [OOC] Four Horsemen [recruiting 1]

Post by Doctor Malsyn »

It may be my fault for having his "villian name" also being a C word, but you seem to be mixing up Mike's with Kaito's.

I'll get to work on making a more solid communication ability with the thralls.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
mrdent12
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Re: [OOC] Four Horsemen [recruiting 1]

Post by mrdent12 »

Yup, it was a typo on my part. The form was acting wonky or maybe it was my connection.
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Doctor Malsyn
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Re: [OOC] Four Horsemen [recruiting 1]

Post by Doctor Malsyn »

(Dynamic Alternate Effect)
..Voice in your head: Selective Area Communication 5 (100ft. - 1 mile - Statewide - Worldwide- Unlimited), Limited to enthralled (5/R) - 25 max
Those distances are crazily all over the place. Built it as a dynamic alternate effect off of Spread the Word, much like Propoganda is. Leaves me three more points to toy with, if it has your approval.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
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Sakuro
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Re: [OOC] Four Horsemen [recruiting 1]

Post by Sakuro »

Here are my proposals for Garald's 5 PP advancement:

Enhanced Advantages 1 [Improved Critical (Unarmed)] * 1 PP
Feature 2 [Garald may operate as his physical actions had Affects Insubstantial 2] * 2 PP

I'd also like to add to Garald's Dynamic Array the following:

DAE - Speed 12, Quickness 12, Enhanced Advantage 1 [Move-by Action] * 2 PP


The idea being that he can exploit weaknesses more accurately, punch ghosts (or other immaterial things), and his mobility is better rounded out such that he can actually move fast on foot and in the water.
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
mrdent12
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Re: [OOC] Four Horsemen [recruiting 1]

Post by mrdent12 »

Both of the changes from Doctor Malsyn and Sakuro look good.
Flynnarrel
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Re: [OOC] Four Horsemen [recruiting 1]

Post by Flynnarrel »

Not sure how to spend mine yet, my I bank them for now?
"Something pithy this way comes."
mrdent12
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Re: [OOC] Four Horsemen [recruiting 1]

Post by mrdent12 »

Sure, you can bank them. Since its a limited run game(5 scenarios), PP's will be handed out more milestone like. So, some scenarios you might not get any and some you might get more. If you bank them, you can spend them next interlude.
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Doctor Malsyn
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Re: [OOC] Four Horsemen [recruiting 1]

Post by Doctor Malsyn »

I'll keep the other three I have on standby for the moment as well, unless I think of something before the interlude is over.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
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