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Re: On the road (D&d 5E Recruiting Closed)

Posted: Sun Oct 27, 2019 7:15 am
by Doctor Malsyn
I shot and killed the lone runner beforehand, and Salazar had already bludgeoned one of the pair (along with Heart). Besides Kaine needing to re-clarify actions for this round, it's your turn Epic.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sun Oct 27, 2019 7:18 am
by EpicEclipse
Oh hey, you did. Sorry, got distracted by Kaine's need to redefine his action

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sun Oct 27, 2019 7:53 am
by Flynnarrel
Yeah, Sal moved, Hexed, and Boom Bladed.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Mon Oct 28, 2019 3:34 am
by StarGuard
Edit made to Kaine's post

Re: On the road (D&d 5E Recruiting Closed)

Posted: Tue Oct 29, 2019 4:26 am
by Bill from Accounting
Doctor Malsyn wrote: Sun Oct 27, 2019 7:15 am I shot and killed the lone runner beforehand, and Salazar had already bludgeoned one of the pair (along with Heart). Besides Kaine needing to re-clarify actions for this round, it's your turn Epic.
Heart actually bludgeoned the lone runner just before Exile shot him down. Just wanted to make it clear before the 6 damage was mistakenly put on one of the remaining two.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Tue Oct 29, 2019 3:46 pm
by EpicEclipse
All good, I caught that. Sorry it's been a hectic few days. I'll get the pirate post up some time after work. Hopefully.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Wed Oct 30, 2019 4:45 am
by Flynnarrel
Flynnarrel wrote: Thu Oct 24, 2019 4:38 am Salazar Cyrux

Salazar was quick on the heels of Kriv going after the second of the two.
...
This had been trying to say Salazar was going after the guy that Kriv wasn't, but we'll go with it.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Wed Oct 30, 2019 5:27 am
by EpicEclipse
Sorry. I ddin't catch that, but if you didn't focus fire, you'd have two to try and stop rather than just one

Re: On the road (D&d 5E Recruiting Closed)

Posted: Wed Oct 30, 2019 3:12 pm
by EpicEclipse
It wasn't the flashing out part, but you wrote "Move action, pursue" that I was addressing Flynn.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Wed Oct 30, 2019 5:30 pm
by Flynnarrel
My apologies, forgot to delete that from the post I copied over. You are correct. My Bad.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Wed Oct 30, 2019 9:39 pm
by EpicEclipse
No biggie, I just figured I would mention it in case it wasn't a mistake.

I should have mentioned though in case Kriv pursues around the corner, he'll need a perception check. If he fails, anyone else pursuing will need one.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Wed Oct 30, 2019 9:56 pm
by Flynnarrel
Ah, D&D, where you can be at 1 HP and still run as fast, hit as hard, and be as efficient as if you were at full health. The price of system simplicity.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Wed Oct 30, 2019 10:46 pm
by EpicEclipse
Image

Re: On the road (D&d 5E Recruiting Closed)

Posted: Wed Oct 30, 2019 11:32 pm
by EpicEclipse
To be fair though, games that give penalties as you take more damage can really snowball hard to the point you literally can't defend yourself anymore even if you still have hit points, so you may as well not have any.

I think my favorite system for hit points had hit points representing vitality more than actual damage taken, and you had conditions to represent actually taking damage

Re: On the road (D&d 5E Recruiting Closed)

Posted: Fri Nov 01, 2019 5:22 am
by EpicEclipse
StarGuard wrote: Fri Nov 01, 2019 4:13 am As far as Watcher's Den, personally I couldn't think of a pirate ship as anything other than a maritime criminal den. I mean seriously .... "pirates" :twisted: not even a hint lol ;)
To clarify how the background works, you can find such places, but that's after you do some footwork. Mainly means you don't need to rely on a dice roll to find such a place or not. If it exists, you can find it given some time, that's all. It's not necessarily an instant divining of the answer. Besides, you know the pirate ship is at the docks, rending the need to use the background feature moot.