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Re: On the road (D&d 5E Recruiting Closed)

Posted: Fri Oct 11, 2019 3:59 pm
by Doctor Malsyn
All this talk is pretty cool, but I have to clarify something unrelated. It's Kriv and Heart's turn still isn't it?

Re: On the road (D&d 5E Recruiting Closed)

Posted: Fri Oct 11, 2019 4:38 pm
by McGuffin
It's Exile, then pirates, then Kriv and Heart, unless I'm way off. Kaine and Salazar already posted actions for the 1st proper round after the surprise round, if I'm following correctly.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Fri Oct 11, 2019 4:44 pm
by StarGuard
Spent my action. Rolled the Crit wrong but EE fixed. Wasn’t planning to use Ki for a shove anyway though. Try to save those for Boss or equivalents with so few available. I’ve never played anything beside VV and MM via a post so I’m still having moments of crossing MM and DD rules but will get better

Re: On the road (D&d 5E Recruiting Closed)

Posted: Fri Oct 11, 2019 5:15 pm
by EpicEclipse
McGuffin wrote:
Fri Oct 11, 2019 4:38 pm
It's Exile, then pirates, then Kriv and Heart, unless I'm way off. Kaine and Salazar already posted actions for the 1st proper round after the surprise round, if I'm following correctly.
You are following correctly. We're on turn 2 waiting for Exile

Re: On the road (D&d 5E Recruiting Closed)

Posted: Fri Oct 11, 2019 6:16 pm
by Flynnarrel
StarGuard wrote:
Fri Oct 11, 2019 4:44 pm
... Try to save those for Boss or equivalents with so few available...
It's hard for me too to judge when to use limited abilities/spells. The temptation to save them is very great and sometimes, in hindsight, I realize I make things harder for myself in smaller fights and lose out possible opportunities to shine in certain situations.

Your Ki regenerates on a short rest, which is 30 minutes to an hour of resting time. In 4E they had a concept of 'encounter powers' which were powers designed for use once in a fight. Short rest regenerating things were meant to be reasonably equivalent to once per fight things, especially if you think we'll get a breather after a fight (which I'm not sure we will). Also, if the fight is lopsided (maybe like a 6 to 4 ambush) or a power can be particularly effective (like potentially pushing two guys off a roof in a turn) or the situation is sucky (thieves coordinating so they can all use their sneak attacks) is another situation to consider using short-rest powers in a fight but it's hard to know when to pull out the big guns.

Speaking of, Salazar's Bardic Inspiration, at this level, regenerates on a long rest (8 hours) so I probably should have been more conservative with them. *shrug*. It's fitting how it played out. Oh, and it seems half cover gives +2 to AC and Dex saves, not disadvantage.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Fri Oct 11, 2019 7:05 pm
by Doctor Malsyn
Ahh, I see. My apologies for the hold up then, I'll get a post out later.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sat Oct 12, 2019 2:00 am
by EpicEclipse
Flynnarrel wrote:
Fri Oct 11, 2019 6:16 pm
Oh, and it seems half cover gives +2 to AC and Dex saves, not disadvantage.
Oops. My bad. I didn't have my book handy to reference and was kind of rushed. We'll keep it in mind moving forward.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sat Oct 12, 2019 8:36 pm
by StarGuard
EpicEclipse wrote:
Sat Oct 12, 2019 5:40 pm
Meanwhile, Kaine manages a solid connection with his quarterstaff into his opponent's ribs. He can feel the rib give way and crack as his opponent drops. (You need to decide with melee attacks whether you intend to kill or knock out)
SOP will be to kill (especially when ambushed), unless stated otherwise. If this campaign requires a softer touch then I have no problem going the other direction. :)

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sat Oct 12, 2019 9:51 pm
by EpicEclipse
Whatever you wanna do, I just don't want to state you kill when you wanted to keep someone alive. The option is only available for melee attacks though.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sat Oct 12, 2019 10:14 pm
by Flynnarrel
Salazar will raise the point that we may want to question one as to what they were doing in some random back alley in the Affluent district. Also that we may need a few alive to turn over to the guards for questioning if only to show that we didn't just attack and murder 6 people in cold blood.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sat Oct 12, 2019 10:30 pm
by Doctor Malsyn
Ranged attacks,are auto-killers huh? Who knew that rangers and casters were so murderous...

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sat Oct 12, 2019 11:44 pm
by Flynnarrel
To confirm, the archers are on roofs 15 ft up? The crates that Exile are on are, what, 5 ft high?

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sun Oct 13, 2019 12:48 am
by EpicEclipse
Well, maybe 3 feet, not large crates.

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sun Oct 13, 2019 7:34 am
by Flynnarrel
Kriv might want to specify who he's adjacent to (and thus eligible for him to use his reaction to Protect with his fighting style).

For the melee thieves, how many could I get in a 20 ft cube? All 4?

Re: On the road (D&d 5E Recruiting Closed)

Posted: Sun Oct 13, 2019 9:02 am
by Flynnarrel
Flynnarrel wrote:
Tue Sep 24, 2019 5:47 am
... I notice Heart has Aid on her spell list, that an 8 hour spell for a few people. Might it be safe to assume it's been cast?
This, from a few weeks back, had never been answered.