On the road (D&d 5E Recruiting 1)

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Doctor Malsyn
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Re: On the road (D&d 5E Recruiting Closed)

Post by Doctor Malsyn »

I shot and killed the lone runner beforehand, and Salazar had already bludgeoned one of the pair (along with Heart). Besides Kaine needing to re-clarify actions for this round, it's your turn Epic.
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EpicEclipse
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Re: On the road (D&d 5E Recruiting Closed)

Post by EpicEclipse »

Oh hey, you did. Sorry, got distracted by Kaine's need to redefine his action
Flynnarrel
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Re: On the road (D&d 5E Recruiting Closed)

Post by Flynnarrel »

Yeah, Sal moved, Hexed, and Boom Bladed.
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StarGuard
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Re: On the road (D&d 5E Recruiting Closed)

Post by StarGuard »

Edit made to Kaine's post
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Bill from Accounting
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Re: On the road (D&d 5E Recruiting Closed)

Post by Bill from Accounting »

Doctor Malsyn wrote: Sun Oct 27, 2019 7:15 am I shot and killed the lone runner beforehand, and Salazar had already bludgeoned one of the pair (along with Heart). Besides Kaine needing to re-clarify actions for this round, it's your turn Epic.
Heart actually bludgeoned the lone runner just before Exile shot him down. Just wanted to make it clear before the 6 damage was mistakenly put on one of the remaining two.
EpicEclipse
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Re: On the road (D&d 5E Recruiting Closed)

Post by EpicEclipse »

All good, I caught that. Sorry it's been a hectic few days. I'll get the pirate post up some time after work. Hopefully.
Flynnarrel
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Re: On the road (D&d 5E Recruiting Closed)

Post by Flynnarrel »

Flynnarrel wrote: Thu Oct 24, 2019 4:38 am Salazar Cyrux

Salazar was quick on the heels of Kriv going after the second of the two.
...
This had been trying to say Salazar was going after the guy that Kriv wasn't, but we'll go with it.
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EpicEclipse
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Re: On the road (D&d 5E Recruiting Closed)

Post by EpicEclipse »

Sorry. I ddin't catch that, but if you didn't focus fire, you'd have two to try and stop rather than just one
EpicEclipse
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Re: On the road (D&d 5E Recruiting Closed)

Post by EpicEclipse »

It wasn't the flashing out part, but you wrote "Move action, pursue" that I was addressing Flynn.
Flynnarrel
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Re: On the road (D&d 5E Recruiting Closed)

Post by Flynnarrel »

My apologies, forgot to delete that from the post I copied over. You are correct. My Bad.
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EpicEclipse
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Re: On the road (D&d 5E Recruiting Closed)

Post by EpicEclipse »

No biggie, I just figured I would mention it in case it wasn't a mistake.

I should have mentioned though in case Kriv pursues around the corner, he'll need a perception check. If he fails, anyone else pursuing will need one.
Flynnarrel
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Re: On the road (D&d 5E Recruiting Closed)

Post by Flynnarrel »

Ah, D&D, where you can be at 1 HP and still run as fast, hit as hard, and be as efficient as if you were at full health. The price of system simplicity.
"Something pithy this way comes."
EpicEclipse
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Re: On the road (D&d 5E Recruiting Closed)

Post by EpicEclipse »

Image
EpicEclipse
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Re: On the road (D&d 5E Recruiting Closed)

Post by EpicEclipse »

To be fair though, games that give penalties as you take more damage can really snowball hard to the point you literally can't defend yourself anymore even if you still have hit points, so you may as well not have any.

I think my favorite system for hit points had hit points representing vitality more than actual damage taken, and you had conditions to represent actually taking damage
EpicEclipse
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Re: On the road (D&d 5E Recruiting Closed)

Post by EpicEclipse »

StarGuard wrote: Fri Nov 01, 2019 4:13 am As far as Watcher's Den, personally I couldn't think of a pirate ship as anything other than a maritime criminal den. I mean seriously .... "pirates" :twisted: not even a hint lol ;)
To clarify how the background works, you can find such places, but that's after you do some footwork. Mainly means you don't need to rely on a dice roll to find such a place or not. If it exists, you can find it given some time, that's all. It's not necessarily an instant divining of the answer. Besides, you know the pirate ship is at the docks, rending the need to use the background feature moot.
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