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Re: Conflux City Guardians [Council chambers -OOC]

Posted: Sun Jan 07, 2018 4:22 pm
by Nintendogeek01
Sorry for the delay.

I'll get to posting.

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Sun Jan 07, 2018 9:59 pm
by Camus
No worries mate

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Tue Jan 09, 2018 1:14 am
by Camus
You can go ahead and roll for grit fynnarel he has a +10 in his melee punches

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Tue Jan 09, 2018 7:40 am
by Flynnarrel
editted my post.

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Sat Jan 13, 2018 11:57 pm
by Camus
Prof weird we are waiting on you buddy

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Mon Jan 15, 2018 10:54 pm
by Camus
well basically you could have used the aim move, or use recover if you hadnt already.

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Tue Jan 23, 2018 9:19 am
by Camus
still waiting for actions from Alecto and Starfish

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Tue Jan 23, 2018 7:44 pm
by Flynnarrel
Ah, I was waiting to see if Owl's actions affected him. But I'll post.

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Thu Jan 25, 2018 5:02 am
by Camus
Wow huge attacks this round. Will update soon

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Tue Feb 06, 2018 3:25 am
by Nintendogeek01
Not trying to be an obstruction, Alecto just hasn't been clear, or trustworthy, from where I'm sitting.

Either way, Agent Owl is going to hail for the Screech Owl to approach.

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Tue Feb 06, 2018 3:34 am
by Camus
Im enjoying the drama, it is actally what happens in stressful situations, people fail to communicate properly.

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Fri Feb 09, 2018 4:00 am
by Nintendogeek01
Has the Screech Owl arrived yet and can it fit through the hole made in the ceiling?

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Fri Feb 09, 2018 5:53 am
by Camus
Yeah it seems logical

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Sun Feb 11, 2018 5:59 am
by Nintendogeek01
Let's see what intellect 7 and jack of all trades gets us here: 18 apparently.

Re: Conflux City Guardians [Council chambers -OOC]

Posted: Mon Feb 12, 2018 10:08 pm
by Nintendogeek01
This is beginning to grate for a few reasons; but the biggest one has to be the never-ending action without hero points to give us a chance to keep pushing forward against sudden and disadvantaging twists in the plot, or even so much as a breather to lose the bruises from the last bout.

Regardless, I have nothing to post until I know the results of our last posted actions.