Conflux City Guardians [Council chambers -OOC]

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StarGuard
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Re: [Recruiting] [3e] Conflux City Guardians

Post by StarGuard »

Given the 20 years in the future nature of the game I'd like to submit a child of Koriand'r/ Grayson aka Nightstar if time still permits?
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Camus
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Re: [Recruiting] [3e] Conflux City Guardians

Post by Camus »

By all means, I wont close recruitment until I get a healthy supply of characters.
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Flynnarrel
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Re: [Recruiting] [3e] Conflux City Guardians

Post by Flynnarrel »

How many are you thinking to take for this game?
"Something pithy this way comes."
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MetaShaman
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Re: [Recruiting] [3e] Conflux City Guardians

Post by MetaShaman »

Camus wrote: Only 5 of them were selected to be the Guardians of Conflux City!
Well if I had to take a wild guess, I'd say 6.
FuzzyBoots
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Re: [Recruiting] [3e] Conflux City Guardians

Post by FuzzyBoots »

Camus wrote:Much better. Either tie would be fine, but I would like to see a concrete tie. Sorry for the late reply.
No worries. I tied him to Dionysus. I considered Hecate, goddess of magic, but I preferred the joy aspect.
Flynnarrel
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Re: [Recruiting] [3e] Conflux City Guardians

Post by Flynnarrel »

MetaShaman wrote:
Camus wrote: Only 5 of them were selected to be the Guardians of Conflux City!
Well if I had to take a wild guess, I'd say 6.
Well played.
"Something pithy this way comes."
CaptainChaos
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Re: [Recruiting] [3e] Conflux City Guardians

Post by CaptainChaos »

Would an imperfect clone of an existing hero work?
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Camus
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Re: [Recruiting] [3e] Conflux City Guardians

Post by Camus »

Sure it would. Draft away =)
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FuzzyBoots
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Re: [Recruiting] [3e] Conflux City Guardians

Post by FuzzyBoots »

Completed builds:
  • Pratfall - FuzzyBoots - Magic Clown - PL 9 / 135 pp
  • Starfish - Flynnarel - Atlantean Hydrokinetic - PL 9 / 135 pp
  • Grit - MetaShaman - Powerhouse - PL 10 / 120 pp
  • Legacy - Jemal - Alien Paragon Legacy - PL 9 / 135
  • Bulwark - Plan b - Powersuit - PL 10 / 119 pp
  • Alecto - Prof Weird - Psychic Agent - PL 8 / 149 pp
  • Nightstar - StarGuard - Alien Paragon Legacy - PL 9 / 135 pp
  • Agent Owl - Nintendogeek01 - Costumed Crimefighter - PL 8 / 150
Last edited by FuzzyBoots on Tue Nov 29, 2016 8:27 pm, edited 2 times in total.
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StarGuard
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Re: [Recruiting] [3e] Conflux City Guardians

Post by StarGuard »

Still working on the Nightstar submission should have it ready by tomorrow
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MetaShaman
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Re: [Recruiting] [3e] Conflux City Guardians

Post by MetaShaman »

StarGuard wrote:Still working on the Nightstar submission should have it ready by tomorrow
With this will mark the point where the selections will become a competition.
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Nintendogeek01
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Re: [Recruiting] [3e] Conflux City Guardians

Post by Nintendogeek01 »

I'll be submitting something soon myself. Considering the influx of heavy hitters it looks like you guys could use something a little different.
Prof Weird
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Re: [Recruiting] [3e] Conflux City Guardians

Post by Prof Weird »

Might as well submit this character :

Alecto
Power Level : 8, with 150 pp.
Concept : Supernaturally boosted agent/Psychic Brute
Occupation: Government Agent
Real Name: Elene Paros
Legal Status: Citizen of Greece, no criminal record
Identity: Secret
Place of Birth: Volos, Periphery of Thessaly, Greece
Marital Status: single
Living Relatives: mother, father, older brother, younger sister.
Height: 5' 6"
Weight: 122 lbs
Eyes: Honey brown while human, blood red in Eumenide form
Hair: Black, long and wavy (human form); basic Eumenide form turns into jet black snakes with red eyes (they don't actually do anything but look cool - the change is purely cosmetic after all !)

Motivation: Goodness
Allegiances : Nationality (Greece), Law and Order
Complications: Secret, Responsibility, Temper ('ambulance chasers' - anyone who would use laws as toys for their amusement, or as tools to oppress others or glorify themselves), Honor

Background :


Elene "Alecto" Paros was an agent for the Greek government's Antiquities division, charged with apprehending said criminals, foiling their plans, and returning any stolen artifacts.

One of the many criminals she helped bring to justice had branded her with the epithet 'Alecto' - 'the Unceasing Wrath' - after one of the Furies, because she (like her namesake Fury) never let up until the job was done.

Elene actually considered that a compliment, for in all of the stories she had read, the Furies only pursued and punished the vilest of criminals, and NOTHING short of the direct intervention of a god could get them to cease their quest for vengeance.

In fact, that was how the Erinyes became the Eumenides - 'The Benevolent Ones'. Athena herself had to bribe and cajole them into becoming enforcers of justice, instead of enforcers of vengeance.

She could always sense whether an artifact held mystical power or not, and so helped her government sort out which recovered items were safe, and which needed 'special considerations'.

Like the snake bracelet she wears. It was recovered from the shrine of the Eumenides, and grants any woman who wears it some of the Erinyes' powers.

The Greek goverment allows her to keep and use the item, since having an actual powered agent who actually UNDERSTANDS the concepts of 'discretion' and 'chain of command', and willingly works with them is a rare thing indeed.

Thus was she promoted to a special branch of the goverment - to deal with unusual threats.

Abilities 38 + Advantages 14 + Skills 31 + Saves 17 + Powers 49 = 149/150

Abilities : STR 1/7 STA 3 AGL 1 DEX 1 FGT 5 INT 2 AWE 4 PRE 2 [ 38 pp]

Advantages : Benefit (Security Clearance), Defensive Roll 3, Equipment 3, Languages 3 (Greek native; English, German, Italian, French), Contacts, Connected, Ritualist, Well Informed [ 14 pp]

Equipment : Light pistol, camera, cell phone, computer, handcuffs, Armored Jumpsuit (Protection 3), Subtle

Skills : Athletics 2 (+3/+9), Deception 4 (+6), Expertise : Behavioural Sciences 3 (+5), Expertise : Civics 2 (+4), Expertise : Current Events 3 (+5), Expertise : Agent 3 (+5), Expertise : Streetwise 2 (+4), Intimidation 4 (+6), Investigation 7 (+9), Insight 4 (+8), Perception 4 (+8), Persuasion 3 (+5), Ranged Combat : Pistol 6 (+7), Tech 3 (+5), Close Combat 2 (unarmed, +7), Expertise : Magic 6 (+8), Expertise : Art 4 (+6) [ 31 pp]

Offense : Initiative 1, Unarmed +7 (Damage +1, Claw damage +9), Bonds +7 (Effect +9), Pistol +7 (Ranged Damage +3)

Defenses : Dodge 7, Parry 7, Fort 7, Tou 9/6/3, Will 9 [ 17 pp]

Powers [ 49 pp ]

Detect Magic (Mental Detect Magic, Acute); Magical Awareness [ 3 pp]

Mystical Snake Bracelet; Removable (-11 pp); Indestructible, Restricted (women only) [ 46 pp]

Chant of Tartarus : Perception Affliction 8 (Entranced/Stunned/Incapacitated; Will Resist and Recover; Cumulative +1, Sense Dependent (Hearing) -1), 24 pp + 5 = 29 pp
  • AP : Hallucination : Illusion 8 (All Senses, Resistible by Will -1, Limited to One Subject -1 ) 24 pp

    AP : Illusion 7 (Visual, Auditory; Limited to Minds -1, Selective +1); Illusory Guise, Projected Display

    AP : Morph 4 (Anything her mass, Limited to Minds; Selective (decides who can see her true form)

    AP : Etheric Chains (Cumulative Affliction 9 : Hindered and Vulnerable/Immobile and Defenseless; Dodge to avoid, Damage or Sleight to resist), Extended Reach 4, Accurate, Affects Insubstantial 1 (half effect)

    AP : Aura Reading (Detect Mood [ranged], Detect Physical Condition [ranged]; Psychic awareness), Astral Projection 8 (Remote Sensing Vision, Aural, Mental), Side Effect -2 [body defenseless and immobile])
Superheroic Form (Activation : Move) [ 26 pp] :
Morph 1 (Superheroic form) [ 5 pp]
Wings of Darkness - Flight 5 (Limit : Winged -1) (60 mph) [ 5 pp]
Darkvision [ 2 pp], Second Chance (Resisting Deception attempts)
Enhanced STR 6, Claws (Damage 2) [ 14 pp]

http://orig06.deviantart.net/4755/f/201 ... 3dz47q.jpg
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StarGuard
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Re: [Recruiting] [3e] Conflux City Guardians

Post by StarGuard »

Image
NIGHTSTAR (Mar'i Grayson)
PL: 9 (135 pts) - OPL: 9; DPL: 9; HP: 1 ; LP: 1

ABILITIES: STRENGTH 3/11, STAMINA 6, AGILITY 4, DEXTERITY 3, FIGHTING 4, INTELLECT 2, AWARENESS 2, PRESENCE 3

SKILLS:
Acrobatics (+4), Athletics (+3/11), Close Combat [Unarmed] 3 (+7), Deception (+3/8) [Attractive], Expertise [Xenology] 6 (+8), Insight (+2), Intimidation (+3), Investigation (+2), Perception 6 (+8), Persuasion (+3/8)[Attractive], Ranged Combat [Starbolts] 5 (+8), Sleight of Hand (+3), Stealth (+4), Technology 2 (+4), Treatment (+2), Vehicles (+3)

ADVANTAGES: All-out Attack, Attractive (2), Beginner's Luck, Jack-o-all-Trades, Luck (1), Power Attack

POWERS:
Tamaranean Physiology: Immunity 10 (Life Support, Flaw: Limited [Requires sunlight]); 5 pts
Language Absorption: Comprehend 2 (Speak, Understand All languages, Flaw: Limited [Requires physical contact with speaker]); 2 pts
Solar Array: 21 pt Array; 23 pts
Starbolt Blast: Ranged Solar Energy Damage 10 (Extra: Precise); 21 pts
Solar Sustenance: Healing 5 (Action: Move, Energizing, Persistent, Restorative, Flaws: Limited [Self], Limited [Requires sunlight] DC10); 1 pt
Solar Powered : Enhanced Strength 8 (50 tons), Enhanced Fortitude 4; 1 pt

Flight Array: (Quirk: Noticeable [Glowing indigo trail from her hair]) 20pts; 21 pts
Hyper-flight: Flight 10 (2,000 mph/4 mpr); 19 pts
Combat-flight: Flight 5 (60 mph/900 fpr), Enhanced Trait 10 (Dodge 5, Parry 5 [Flaw: Sustained]); 1 pt
Space-flight: Movement 1 (Space Travel 1 [ Other planets in a solar system]); 1 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative 4
Close Attack +4 (Unarmed +7 [DC26])
Ranged Attack +4 (Starbolts +8 [DC25])

DEFENSES:
Dodge +7/12 [DC24] Parry +7/12 [DC24]
Toughness +6, Fortitude +6/10, Will +8

COMPLICATIONS:
Power Loss: Prolonged periods without exposure to sunlight result in the loss of Nightstar's Life Support, Solar and Flight powers.
Relationships: M'ari has an estranged relationship with her father, however she has a great affection for "gramps", Bruce Wayne.
Relationships: Much to the chagrin of both her 'fathers', Mar'i has strong feelings for Damian Wayne, Avia [Free] and Olivia Queen.
Warrior: Tutored by the Warlords of Okaara as a child, Mar'i can find normal social interaction difficult and tends to revert to a warrior code when dealing with others.

Abilities 54 + Skills 11 (22 ranks) + Advantages 7 + Powers 51 + Defenses 12 = 135 / 135

Build Comments: Well ... this was an interesting exercise. The character concept and PL/PP made it difficult for me to use my standard methods. Avoiding Regeneration was another challenge, especially given the character legacy. In the end I really like how the Solar Array simulates a number of things I've seen Starfire do over the years (your mileage varies depending on the current writer). I'll add different styles of energy blast later but adding to the Skills might have to come first. Nightstar prefers to use her Starbolts in combat. She can go hand to hand but her lack of Toughness and aerial elusiveness makes her a much more effective ranged combatant.

Speaking of interesting ... my original concept was a son, but having never read any of the Kingdom books I had no clue of a canon-ish Nightstar until I started researching for a picture. By this time I had already completed the build, but looking it over I didn't see anything gender specific, so I decided to go with the flow of the universe and K'Larc became Mar'i Grayson. I borrowed bits and pieces trying to adapt it to the setting for Conflux City. The lack of skill points in certain areas lends itself to playing her as a college student, which combined with her powers and U.N. Citizenship, makes her a natural for an internship on the International Space Station.

Short Background: The on-again, off-again romance of Koriand'r and Dick Grayson was inevitably going to have ramifications. Soon after one of the “on-again” periods had ended, Kori discovered she had became pregnant. With Dick already involved in another relationship, she decided to keep knowledge of the pregnancy to herself. Kori had complications during the childbirth, so Mar'i was born in a STAR labs facility in Metropolis. After trying everything they could the doctors suggested Kori seek specialist in Tamaranean medical techniques. Unfortunately, even her own people could do nothing. The damage was terminal, and the best they could do was manage the pain with medicines in the time she had left.

When the end was close, Koriand'r left Mar'i with the same Warlords of Okaara that had trained her and Kommand'r as children. They raised her in their ways and when news came of Koriand'r's death, they traveled to Earth seeking Dick Grayson. Grayson was undercover when the Warlord's representative brought Mar'i to Earth, so Bruce Wayne took her into Wayne Manor and adopted her as his 'grandchild'. Eventually Dick returned and was stunned to learn of Mar'i's birth and Kori's death. Filled with a complex mix and intensity of emotions, the initial meeting ... did not go well. Mar'i stayed with Bruce until she was old enough to attend school in the recently constructed Conflux City.

For the past five years, Mar'i has attended Conflux's Prep School for Gifted Children and has just accepted an internship as a college freshman onboard the International Space Station. Mar'i wants to do for the world what Conflux City has done for her. As a child of the stars she has found a home on Earth in Conflux City, and hopes to help Earth find its place among the races of the galaxy.

Image
Last edited by StarGuard on Sat Dec 03, 2016 6:59 pm, edited 1 time in total.
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Camus
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Re: [Recruiting] [3e] Conflux City Guardians

Post by Camus »

Prof Weird wrote:Might as well submit this character :

Alecto
Not bad, but I see no linkage to Conflux city in the character's background.
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