Conflux City Guardians [Council chambers -OOC]

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Flynnarrel
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Flynnarrel » Sat Oct 21, 2017 3:51 pm

Camus wrote:
Thu Sep 21, 2017 11:25 pm
NG has the right of it. Well I would say none, so you can't recharge your luck points or your wounds unless you have a heal ability.
We still have to hear from Pru before moving on
Here.
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus » Sun Oct 22, 2017 12:17 am

Yes you should keep your wounds, my mistake
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Nintendogeek01
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Nintendogeek01 » Sun Oct 22, 2017 12:24 am

Fixed.

Odds are poor though. Two out of three of us are injured, and I've got no hero points. Blech... well I'll post when I've got time.

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Nintendogeek01
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Nintendogeek01 » Mon Oct 23, 2017 7:59 pm

From the Hero's Handbook...
The target of an Affliction makes a resistance check at the
end of each of his turns to remove first and second degree
conditions.
As the only subject addressed in that sentence was the target, it'd be on the target's turns. It's one of the reasons why you can't always count on afflictions to be game-enders in-and-of-themselves but they work wonderfully with teammates to take advantage of those gaps.

Flynnarrel
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Flynnarrel » Wed Nov 15, 2017 2:09 am

What would it be to use Move Object to fling Grit away?
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Nintendogeek01
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Nintendogeek01 » Wed Nov 15, 2017 6:08 am

Standard to grab for sure... but... well here's where it gets tricky and is largely up to GM definition.

If you fling him "at" something it's another standard action since you're basically attacking whatever you throw him at, but if you throw him at nothing in particular Power Profiles suggests that this is a free action. What counts as "something" in this context is up to the GM. Certainly throwing someone at a wall counts, but what if you throw him down the street? There's almost certainly going to be a building in the way sooner or later.

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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus » Wed Nov 15, 2017 7:03 am

Yeah, as you say its kinda vague, so my take is that if you want to throw him to hurt him, then you need another standard action. If you want to, say, lift him so he cant use his attacks, only the grab part.
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Flynnarrel
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Flynnarrel » Wed Nov 15, 2017 8:05 am

Flinging him up and out the hole the flier created coming in, as far away as possible. Not expecting it'll hurt him. I'll try to establish the Grab then, not easy with his strength.
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus » Wed Nov 15, 2017 8:50 am

"as far as possible" is just the range of your move object, you cannot throw him with inertial strength in the same round
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Flynnarrel
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Flynnarrel » Wed Nov 15, 2017 9:28 pm

Would a surge allow it?
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus » Wed Nov 15, 2017 10:14 pm

A surge allowed for an extra standard action so yes.
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Prof Weird
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Prof Weird » Thu Nov 16, 2017 10:56 pm

I just realized something - fail by 14 is 3rd degree.
Fail by 1 to 5 = 1st, 6 - 10 = 2nd, 11-15 = 3rd, 16+ = 4
So Alecto is Staggered (from a SINGLE HIT) - one more 3rd degree failure, and she's out !

What are the odds she'll roll <3 on the Secondary Effect Tou check ?
I'd guess about 50:50, given my luck !

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Re: Conflux City Guardians [Council chambers -OOC]

Post by Flynnarrel » Thu Nov 16, 2017 11:44 pm

The Recovery combat option can be used once per combat and let's you remove 1 condition (and +2 to defenses that round). Might be worth considering.
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Prof Weird » Fri Nov 17, 2017 2:15 am

Flynnarrel wrote:
Thu Nov 16, 2017 11:44 pm
The Recovery combat option can be used once per combat and let's you remove 1 condition (and +2 to defenses that round). Might be worth considering.
Pretty much the ONLY option I've got - assuming I get a chance to use it.

Since the secondary effect of that Hand hits automatically (no hit roll required), the gain in defense less relevant. Assuming Nightstar doesn't score a critical hit (and I roll <6 on the Toughness save) to take Alecto out before then (and THEN Alecto gets hit with that secondary effect when she's incapacitated - probably getting the 'dying' condition).

With my luck, I'll use Recovery. Then roll less than a 6 on my Toughness check when the Secondary Effect kicks in on The Hand's turn, becoming Staggered yet again ! Then he can hit me with a regular attack; with my luck, he'd critical, and I'd roll a '2'.

Alecto may have learned something useful - but will most likely get beaten senseless before she has a chance to tell anyone what it was.

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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus » Fri Nov 17, 2017 11:05 am

Ja ja don't be so negative! Sending you apm
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