There could have been if you had been with starfish and the other, but you weren't. At that time you were in the lab.Nintendogeek01 wrote: ↑Tue Apr 18, 2017 10:44 pm Hey in that information we were supposed to get for this mission, was a blueprint included or something of the sort?
Conflux City Guardians [Council chambers -OOC]
Re: Conflux City Guardians [Council chambers -OOC]
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Re: Conflux City Guardians [Council chambers -OOC]
The blue print for the relic area? We got that from the lackey guy.
"Something pithy this way comes."
Re: Conflux City Guardians [Council chambers -OOC]
Yes, but if I recall correctly, Agent Owl had taken her leave already.Flynnarrel wrote: ↑Wed Apr 19, 2017 5:59 am The blue print for the relic area? We got that from the lackey guy.
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Re: Conflux City Guardians [Council chambers -OOC]
I'd like to say we were both at the base for hours and that wouldn't have been an unreasonable time for Starfish to catch Agent Owl up.
But while that's true, the retroactive justification has historically annoyed me as a GM and I will not press that point. Fact is that OOC I did not think about it until now and that's my fault.
But while that's true, the retroactive justification has historically annoyed me as a GM and I will not press that point. Fact is that OOC I did not think about it until now and that's my fault.
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Re: Conflux City Guardians [Council chambers -OOC]
The info would probably be on the HQ computers in the directories Starfish was working in.
"Something pithy this way comes."
Re: Conflux City Guardians [Council chambers -OOC]
I'm glad we are on the same page hereNintendogeek01 wrote: ↑Wed Apr 19, 2017 8:27 pm I'd like to say we were both at the base for hours and that wouldn't have been an unreasonable time for Starfish to catch Agent Owl up.
But while that's true, the retroactive justification has historically annoyed me as a GM and I will not press that point. Fact is that OOC I did not think about it until now and that's my fault.
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Re: Conflux City Guardians [Council chambers -OOC]
If there's enough ceiling space I could just propel myself over them with swinging, even glide for a slight boost to distance. It'd just be a part of regular movement.
Re: Conflux City Guardians [Council chambers -OOC]
Its a mansion so I'm guessing the ceilings are high, I think you can pull that out.Nintendogeek01 wrote: ↑Thu Apr 20, 2017 10:32 pm If there's enough ceiling space I could just propel myself over them with swinging, even glide for a slight boost to distance. It'd just be a part of regular movement.
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Re: Conflux City Guardians [Council chambers -OOC]
Waiting on Prudence and Red Rocket.
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Re: Conflux City Guardians [Council chambers -OOC]
Would perception or investigation help?
Re: Conflux City Guardians [Council chambers -OOC]
Sure, I like players to be creative.
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Re: Conflux City Guardians [Council chambers -OOC]
{sigh} Well at least it's better than a 15...
1d20+10 = 18
I've got nothing interesting to add to the IC, so if the others get their posts up you can just move Agent Owl along based on that result.
1d20+10 = 18
I've got nothing interesting to add to the IC, so if the others get their posts up you can just move Agent Owl along based on that result.
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Re: Conflux City Guardians [Council chambers -OOC]
I updated my character build as I noticed I was actually 1 point over and put in the right amount of point costs for the powers and dropped my Improved Initiative from 5 down to 4.
Re: Conflux City Guardians [Council chambers -OOC]
Wow 10 days! Sorry for the lack of activity guys, working on the updates now.
wulfgar187 I'll be reviewing your PC today.
wulfgar187 I'll be reviewing your PC today.
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Re: Conflux City Guardians [Council chambers -OOC]
Just noticed Red Rocket is not responding. Prof., you are free to plot on your own and take whichever course of action you prefer.
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