Conflux City Guardians [Council chambers -OOC]

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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus »

Nintendogeek01 wrote: Tue Apr 18, 2017 10:44 pm Hey in that information we were supposed to get for this mission, was a blueprint included or something of the sort?
There could have been if you had been with starfish and the other, but you weren't. At that time you were in the lab.
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Flynnarrel
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Flynnarrel »

The blue print for the relic area? We got that from the lackey guy.
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus »

Flynnarrel wrote: Wed Apr 19, 2017 5:59 am The blue print for the relic area? We got that from the lackey guy.
Yes, but if I recall correctly, Agent Owl had taken her leave already.
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Nintendogeek01
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Nintendogeek01 »

I'd like to say we were both at the base for hours and that wouldn't have been an unreasonable time for Starfish to catch Agent Owl up.

But while that's true, the retroactive justification has historically annoyed me as a GM and I will not press that point. Fact is that OOC I did not think about it until now and that's my fault.
Flynnarrel
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Flynnarrel »

The info would probably be on the HQ computers in the directories Starfish was working in.
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus »

Nintendogeek01 wrote: Wed Apr 19, 2017 8:27 pm I'd like to say we were both at the base for hours and that wouldn't have been an unreasonable time for Starfish to catch Agent Owl up.

But while that's true, the retroactive justification has historically annoyed me as a GM and I will not press that point. Fact is that OOC I did not think about it until now and that's my fault.
I'm glad we are on the same page here :)
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Nintendogeek01
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Nintendogeek01 »

If there's enough ceiling space I could just propel myself over them with swinging, even glide for a slight boost to distance. It'd just be a part of regular movement.
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus »

Nintendogeek01 wrote: Thu Apr 20, 2017 10:32 pm If there's enough ceiling space I could just propel myself over them with swinging, even glide for a slight boost to distance. It'd just be a part of regular movement.
Its a mansion so I'm guessing the ceilings are high, I think you can pull that out.
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus »

Waiting on Prudence and Red Rocket.
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Nintendogeek01
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Nintendogeek01 »

Would perception or investigation help?
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus »

Sure, I like players to be creative.
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Nintendogeek01
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Nintendogeek01 »

{sigh} Well at least it's better than a 15...

1d20+10 = 18

I've got nothing interesting to add to the IC, so if the others get their posts up you can just move Agent Owl along based on that result.
wulfgar187
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Re: Conflux City Guardians [Council chambers -OOC]

Post by wulfgar187 »

I updated my character build as I noticed I was actually 1 point over and put in the right amount of point costs for the powers and dropped my Improved Initiative from 5 down to 4.
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus »

Wow 10 days! Sorry for the lack of activity guys, working on the updates now.
wulfgar187 I'll be reviewing your PC today.
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Camus
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Re: Conflux City Guardians [Council chambers -OOC]

Post by Camus »

Just noticed Red Rocket is not responding. Prof., you are free to plot on your own and take whichever course of action you prefer.
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