[IC] Critical Mass

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Flynnarrel
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Re: [IC] Critical Mass

Post by Flynnarrel »

FuzzyBoots wrote: Thu Sep 05, 2019 2:59 am Coriolis

Circling around to approach from the northern side of the building, Coriolis notes that the circular room labeled on the map as housing the reaction chamber goes up for almost three stories, rising out of the roof in a grey concrete tower. He also notes a lack of windows over much the building, particularly in that chamber. North of the chamber, the circular chamber is interrupted by more square grey windowless construction, but westward on the northern side, he notices what looks like a large silvery cylindrical tank, almost a story in height. The air is slightly hazy around the tank.
Corey choose this approach because it was where he felt the most movement and reasoned it might be where hostages might be present. He feels out with his movement senses to see if he could tell things more clearly. He fully expects the sensation of rushing coolant water on the reaction chamber and tries to push past to get at man-sized movement.

He also, quietly, clicks his commlink to the channel of their police liaison. "LeConte, if you have an engineer over there ask them what it means if a large silvery tank west and north of the Reaction Chamber is... shimmering with a haze. Is that part of the structures and operation of the power plant?"
Roughly where on the map is the shimmering tank? By the moisture separators? Is it even part of the blue prints that LeConte was looking at?]
"Something pithy this way comes."
FuzzyBoots
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Re: [IC] Critical Mass

Post by FuzzyBoots »

Flicker

The superheated steam is enough to scald the surface of Flicker's face, startling him backwards in the concrete, but fails to do further damage, and he's able to maintain his composure sufficiently to remain phased out.
OOC wrote:I'm going to say that this is not an Area Attack per se, so it doesn't apply, but you'll get an opportunity to make use of that, I'm sure. That said, your Reflex save still halves the damage, so you only have a Wounded condition. And you made your Concentration check on Permeate, so you're fine. Adding the Reflex save was a last-minute thing, so I didn't think to indicate that it was a DC 15 Concentration check with the save. Less damage and all that.
FuzzyBoots
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Re: [IC] Critical Mass

Post by FuzzyBoots »

Harrier

Harrier's ball-bearings fly out with deadly precision, nailing both mercenaries simultaneously in a hailstorm of flung steel, and they each crumple to the ground, not emitting another sound.
OOC wrote:You're able to overcome their defense up to the maximum +5 bonus, so it is DC 30, which they can't match.
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Poodle
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Re: [IC] Critical Mass

Post by Poodle »

Flicker HP1 Condition: Wounded

Crappit..what the hell Flicker thinks back to the map. Oh that's right. Screw it Flicker quickly ports to the base of the wall instead. Using his Eidetic Memory he tries to recall which part of the wall nearest the supposed hostages doesn't have boiling steam or machinery directly behind it. He then carefully tries to put his head through to see what is on the other side.
Imagination is more important than knowledge. Knowledge is limited. Imagination circles the world. -Albert Einstein.
Prof Weird
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Re: [IC] Critical Mass

Post by Prof Weird »

FuzzyBoots wrote: Thu Sep 05, 2019 3:03 am Geomancer

Petra easily sluices through the soil towards the plant, but becomes somewhat stymied when she approached the building itself. The concrete extends at least 5 feet under the surface of the earth, and is impenetrable to her power as was often the case with man-made materials. There's also a substantial array of pipes leading from the plant. A civil engineer would probably be able to pick them out, but as it was, all that she could tell was that they all seemed very solid, almost armored.
"That's a LOT of pipes." Petra noted to herself, "But this is a nuclear reactor, so I'd suppose they'd have to be reinforced to deal with the temperatures and pressures involved. There doesn't appear to be anything odd going on from this angle."
ZenGypsy
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Re: [IC] Critical Mass

Post by ZenGypsy »

Harrier
Hero Points: 1 | Condition: Normal.


Harrier quickly searched the two prone forms, first checking their vitals to ensure no permanent damage had been done, then rolling them each into the recovery position in the event of exasperation. He tapped his radio, whispering quietly, "Two hostiles neutralized. South loading dock, military training, well equipped, proceeding west to Security room to determine if interior camera's are operational."

Then moving at a low crouch, he headed in the direction he had stated, towards the security room, cautiously pushing the door open a fraction of an inch to scan the interior.
OOC: Shepherd will also remove any radio he finds on the hostiles and, if possible, carry one with him, so he can listen in on their internal communications.
Flynnarrel
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Re: [IC] Critical Mass

Post by Flynnarrel »

Coriolis
Def: +13 (23 total to hit) Toughness: 7
Spin Array setting: Straw through Pole


"Bueno!" Corey whispers back over comms. "No contact yet here on the North side but I'm moving toward and man-sized movement I can sense for scouting."

Corey pulls his dark patterned clothing closer about himself. It wouldn't have helped conceal him in the open air but now that he was drifting amongst industrial buildings he hoped it give his movement a stealthy edge.

He drifts low and slow, minimizing the off rush of air from his power's lift generation and floats toward the closest bit of man-sized movement he can detect.

In his hand he palmed a small bean bag ready to throw it infused with his power of curves.
Stealth: 1d20+15 21
"Something pithy this way comes."
FuzzyBoots
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Re: [IC] Critical Mass

Post by FuzzyBoots »

Gamemaster - Flicker

Conjuring up the image of the map in his head, Flicker can see that the area he's attempted to enter was the Reactor Pressure Vessel. Below that is something labeled the Reaction Chamber & Nuclear Lab. Above it is the Polar Crane for Rod Placement. Unfortunately, none of that, by itself, tells him much about machinery or steam...
OOC wrote:Flicker can recall the map at will, but a lack of detail in the map, or understanding of nuclear power plants, means you're basically going to have to decide based on the text and imagery on the map.
FuzzyBoots
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Re: [IC] Critical Mass

Post by FuzzyBoots »

Gamemaster - Harrier

The two mercenaries are likely to have sustained some injuries in the process of being knocked out, but their vitals don't seem to indicate that they're dying, at least. In the security room, there is the usual array of monitors. It doesn't take much fiddling with the controls to scan through the cameras. You see several shots of the mercenaries, who are running down the hallways, silent due to the lack of microphones on the camera. The situation inside the reaction chamber, when you bring it up, is simultaneously more illuminating and more troubling. The camera must have been damaged at some point, as most of the view is of a section of floor, which seems to bear streaks of dark blood. At one point, a green foot that has to be at least 12 inches in width, and other proportional, appears in the frame suddenly, with an impact that shakkes the camera and briefly jutters the camera.
FuzzyBoots
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Re: [IC] Critical Mass

Post by FuzzyBoots »

Gamemaster - Coriolis

Coriolis's general sense of the movement within the build was that most of it was moving away from them, toward the south. The more violent movement seems to be within the reaction chambers, where something truly massive and otherwise feeling mostly humanoid, is throwing objects around, which further confuses the details he can perceive.
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Poodle
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Re: [IC] Critical Mass

Post by Poodle »

Flicker tries to quietly drop down into the gap between the northern edge of the demineralised water tanks and the corridor from the reaction chamber and nuclear lab. He will then try to step into where the elevator or at least the elevator shaft is.
Imagination is more important than knowledge. Knowledge is limited. Imagination circles the world. -Albert Einstein.
Flynnarrel
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Re: [IC] Critical Mass

Post by Flynnarrel »

Coriolis
Def: +13 (23 total to hit) Toughness: 7
Spin Array setting: Straw through Pole


" Uh...Compadres" Corey whispers urgently over comms. "There is a massive... man-shaped thing in the Reaction Chamber, trashing it. If that continues it... well, it can't be good." he finishes knowing his signal was going to his fellow capes and the police chief.

"Otherwise the terrorists seem to be moving south from here, quick like Some of the ground, some through what must be maps or corridors. I would want to try to find an entrance to the Reaction Chamber, scout out what that thing is, maybe. But if anyone thinks we should round up a few of the bad guys, maybe ask them, I could be convince pretty easy to join those efforts. Anyone?"
"Something pithy this way comes."
ZenGypsy
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Re: [IC] Critical Mass

Post by ZenGypsy »

Harrier
Hero Points: 1 | Condition: Normal.

As Coriolis gave his situational report via the radios provided by LeConte's men, Shepherd began to move from the security room, clicking his radio and speaking softly. "Moving north from the Security room through the repair shop, going west towards the turbines." He paused, picturing what he'd seen on the camera screens. "Can confirm Coriolis' report, large, green-skinned meta in the Reaction Chamber, standing amidst what appears to be a smeared blood pool from a casualty that was moved, or dragged, from their initial position."

Shepherd was concerned, he'd fought armed robbers, car jackers, and mob enforcers before, however, he'd yet to engage a full on meta-human, it was both frightening and thrilling at the same time. He shook his head, lives were at stake, so his approach over the next few minutes would be crucial, and he needed to be on point. Once he reached the turbine room, he knew he needed to head north along the east wall, so he could gain access to the hallway that ran due east to the reactor and whatever, or whoever, waited for them there.
Flynnarrel
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Re: [IC] Critical Mass

Post by Flynnarrel »

Coriolis
Def: +13 (23 total to hit) Toughness: 7
Spin Array setting: Straw through Pole


Coriolis circles the reactor chamber trying to find a good way it.
"Something pithy this way comes."
FuzzyBoots
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Re: [IC] Critical Mass

Post by FuzzyBoots »

Flicker

As before, Flicker was confronted just how incredibly thick the walls are, but a memory pops in his head about radiation shielding, basically how almost anything could provide as radiation shielding if thick enough. In this case, it seems the people who built the reactor were a firm believer in concrete and steel to prevent a containment failure. Eventually, he steps through into the elevator car, waiting at the bottom of the shaft. Through its walls, he's greeted with the sounds of barely muted carnage. Something large and heavy thuds loudly with the sound of violently bent metal and he hears a deep bestial roar of triumph.
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