The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

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kirinke
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by kirinke »

Why not wack Malady with Stain?
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jmucchiello
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by jmucchiello »

Failing to pick up Stain would mean no damage to anyone.
Neo-Paladin
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by Neo-Paladin »

I am sorry, Malady was attacking Anna.
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Bladewind
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by Bladewind »

Doctor Malsyn wrote: Wed Jun 19, 2019 2:15 am First time using Nullify as a primary ability, had a something I was curious about. With the base ability if one target per activation, could I use it a seccond time on someone else while maintaining the first effect? If so, would I then be able to maintain both or would I need to choose which?
I think Doc M meant to ask for Mergebane...

Personally, and I have not looked at the sheet in detail, my thought is maintaining requires an extra of Broad mitigated perhaps by a quirk of some kind allowing only one type to be activated per round...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Doctor Malsyn
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by Doctor Malsyn »

The merge affects us in all sorts of ways...
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jmucchiello
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by jmucchiello »

What do you mean by maintain? Nullify just turns a power off. They can turn it back on as a free action in many cases. It is an Instant effect. unless you bought it sustained.
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Doctor Malsyn
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by Doctor Malsyn »

I had, yes. So long as he maintains it, they can't turn it back on- Becoming just as normal as everyone else before the merge.
Am I dead? Am I alive? The answer may surprise you!
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jmucchiello
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by jmucchiello »

Then you can't really switch to another one. Although weaken would probably do what you want better than nullify. But I'm not certain about that. :)
kirinke
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by kirinke »

I think Helena is doing a pretty good job of distracting Rust Angel.

Or rather annoying her to death. :)
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
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Doctor Malsyn
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by Doctor Malsyn »

Think you skipped over me somewhere, boss.
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"What a week, huh?" "Doc, it's only Wednesday."
Neo-Paladin
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by Neo-Paladin »

Sorry....mistook your resistance post for your action post. Please, do act )
kirinke
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by kirinke »

Natural 20 on the dodge. I tink I made the save. ;)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Doctor Malsyn
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by Doctor Malsyn »

I rolled a one on my attack and then failed my toughness... Can we trade dice?
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
kirinke
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by kirinke »

Lol. Change die rollers. Sometimes it's the only way. ;)

Don't worry, I'll tank something eventually. Last time I played a light controller, she consistently failed her attacks and aced her defense rolls. I also made her the group skill monkey. She usually tanked those as well. It became a running meme that she couldn't hit the broadside of a barn at 2 paces, but could shrug off most attacks. Then with another character, I gave her high perception/insight points, but again, she constantly rolled like 1's or 2's on those skills. She couldn't even see her toes! :lol:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Doctor Malsyn
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Re: The Merge: Young Hero Initiative (OOC-transfer from Roninarmy)

Post by Doctor Malsyn »

Oof. Sometimes the 1d20 has a touch too much randomness to it that makes things a character should easily accomplish downright impossible.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
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