The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

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kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by kirinke »

You think planar travel is better than dimensional travel?
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by Bladewind »

Other than the dream realm, it just won’t be relevant. And even the dream realm is a stretch.
Last edited by Bladewind on Wed May 22, 2019 5:12 pm, edited 1 time in total.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by kirinke »

When i get home from work I will make the adjustments. on the plus side, it will free up some points
Kirinke's Compendium of Wondrous Creatures
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by Bladewind »

I'm warming to Alice...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by kirinke »

I think i will put them towards agility based advantages or skills.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by kirinke »

I think most people will think she suffers from hallucinations. They would not be that far off.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by Neo-Paladin »

kirinke wrote: Wed May 22, 2019 5:34 pm I think most people will think she suffers from hallucinations. They would not be that far off.
Yeah, but this is the post-Merge world. When someone says they're seeing things, more and more people would take their word for it - for good or ill.
jmucchiello
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by jmucchiello »

I'm adding another Quirk to Fire:
Quirk: Humming -- Sometimes, without realizing it, Amy will tune in to a radio station (using Radio Sense) playing a favored song and hum along with it, out loud.

All the talk about hallucinations gave me the idea. :)

Do I need Immunity Environment: Heat and Radiation separate from Immunity Damage Type: Heat and Radiation? Or does damage type include the environment version?
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by kirinke »

Alright, I changed the Dimensional travel to 1, dream and then changed her speed/leaping to flight 4. I added Agile Feint to advantages. I do plan on improving her flight speed as we get PP. I'll just chalk it up to her getting used to a new power.
Last edited by kirinke on Thu May 23, 2019 1:28 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by Bladewind »

jmucchiello wrote: Wed May 22, 2019 10:45 pm Do I need Immunity Environment: Heat and Radiation separate from Immunity Damage Type: Heat and Radiation? Or does damage type include the environment version?
I'll say it's included.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
jmucchiello
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by jmucchiello »

Bladewind wrote: Thu May 23, 2019 12:40 am
jmucchiello wrote: Wed May 22, 2019 10:45 pm Do I need Immunity Environment: Heat and Radiation separate from Immunity Damage Type: Heat and Radiation? Or does damage type include the environment version?
I'll say it's included.
Cool. Thanks. I'll update the character soon with the quirk. And I still do have a point to play with. I might just up her athletics.
EDIT: Updated, went with athletics
Flynnarrel
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by Flynnarrel »

jmucchiello wrote: Thu May 23, 2019 1:20 am
Bladewind wrote: Thu May 23, 2019 12:40 am
jmucchiello wrote: Wed May 22, 2019 10:45 pm Do I need Immunity Environment: Heat and Radiation separate from Immunity Damage Type: Heat and Radiation? Or does damage type include the environment version?
I'll say it's included.
Cool. Thanks. I'll update the character soon with the quirk. And I still do have a point to play with. I might just up her athletics.
EDIT: Updated, went with athletics
Isn't that a complication rather than quirk?
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jmucchiello
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting

Post by jmucchiello »

One of the complication types is called Quirk. Page 29 of the Deluxe Handbook. Between Prejudice and Relationship.
Flynnarrel
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting until 05/27

Post by Flynnarrel »

Gah, confusing when Quirks are also -1 point things attached to powers.
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - Recruiting until 05/27

Post by Bladewind »

Updated thread title - Although there seems to be no new interest, I will officially close off on Monday and then decide if I am sticking with 5-6 or taking all 7...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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