[OOC] AA: Gulf Coast Guardians - [ENDED]
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
It feels over powered to me, so figured I get a second opinion before next round of updating the character sheets.
I was thinking of adding the ranged area teleport attack as a permanent AE, with the caveat of object only. Teleport attack on anyone is a bit too much for me.
I was thinking of adding the ranged area teleport attack as a permanent AE, with the caveat of object only. Teleport attack on anyone is a bit too much for me.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
If its objects only, it doesnt technically need "Attack."
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Let me think more on it. Is it specifically in response to the two times falling debris has come up in this scene? How else would you see using it?
The point of this scene is to give PCs an opportunity to be creative and earn HP. There is no challenge in the actual combat. If you had a power that could eliminate the falling debris with a snap, it wouldn't be a setback or require creativity. Essentially, I won't be using the falling debris regularly as you have already beaten that challenge, twice.
The point of this scene is to give PCs an opportunity to be creative and earn HP. There is no challenge in the actual combat. If you had a power that could eliminate the falling debris with a snap, it wouldn't be a setback or require creativity. Essentially, I won't be using the falling debris regularly as you have already beaten that challenge, twice.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Yep, the power is a bit much which is why I hesitate. It essentially in validates localised falling debris, slow moving projectiles, potentially vehicles, and the like. So super useful, but also boring. Sort of like area move object except not needing the initial grab.
- kreuzritter
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot
on that note, I'm strongly thinking of swapping out Juno. given how much Lara Croft is in her makeup, she's more suited to adventures outside the continental US.kenseido wrote: ↑Wed Oct 30, 2019 12:03 am Also, this story and the next two are from published sources. I am using them to get a feel for the PCs and the game in general. Unlike the other games I have run, I dont yet have an overarching story plan.
What this means is if you feel like the PC isnt working out or needs some reworking, you have that time without much impact on the overall campaign.
to replace her, i'm leaning towards a gravity-control themed brick
- kreuzritter
- Posts: 203
- Joined: Sat Nov 05, 2016 12:37 am
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
and tis official, I will be swapping out Juno once this adventure ends. replacing her will be Hagane, the Full Metal Ninja
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
I've been a bit distracted the last few days, so trying to piece together the status.
1) So Skyguard and Angela are near the cycles? is there any shadow agents left?
2) Is Kit even within range of helping with Luna Moth?
1) So Skyguard and Angela are near the cycles? is there any shadow agents left?
2) Is Kit even within range of helping with Luna Moth?
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Skyguard and Angela are basically on top of the two cycles they just took out.
All six Shadow agents have been disabled.
Because Arca-Knight is closely following her, its fine for Kit to catch up.
All six Shadow agents have been disabled.
Because Arca-Knight is closely following her, its fine for Kit to catch up.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
So distance wise, is it greater than 900 feet from Kit? If so he can do an extended for any distance up to 120 miles, but it will take two move actions.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
I mean technically they have been going two rounds at Flight 7, but they aren't flying in a straight line. Luna Moth is trying to lose Arca-Knight (well actually everyone). So we'll go with Kit can catch up in a Move action. If he is going to join the chase, you should add your movement check to your round since its the highest one of the team.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Taheka, Juno, and Angela are going to be hard-pressed to get into the chase.
I don't expect its going to last very long, but I kind of feel bad for three PCs not having anything to do.
I don't expect its going to last very long, but I kind of feel bad for three PCs not having anything to do.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Kit's taken his action and I am loathe to go back and edit the post, but in hindsight would it have been a viable alternative for Kit to open the portal allowing the others to come through and get within range of Luna keeping it open with a standard action? Essentially playing the role of ferrying Taheka, Juno, and Angela provided he doesn't lose Luna Moth. I am still getting a feel for this whole portal teleporting thing, so the query is meant to figure out if some tactics would be viable or not down the road.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Its kind of tricky in a chase situation. I am trying not to bog things down in this, but as reality goes, only Arca-Knight should be able to continue since they are moving so fast since everyone else would have lost sight of both of them. I am trying to give you all a reasonable chance of catching her without bogging down in the weeds.
Catching Luna Moth is helpful in the story but in no means is mandatory. But she is a criminal so letting her go is a bit "unheroic."
Catching Luna Moth is helpful in the story but in no means is mandatory. But she is a criminal so letting her go is a bit "unheroic."
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
And oh right, I missed that Angela has Flight... despite her using it in the last story...
Edit: Since there is only one enemy left, things can be divided up into everyone goes, then Luna Moth goes. In this "round" Arca-Knight and Kit have already gone, so the order isn't really relevant. What I am saying is people holding and what not is not an issue. I should have recognized that before. So yes, the other four can coordinate their actions as necessary, and then after Luna Moth goes again, all six PCs can coordinate their actions - assuming it lasts that long.
Edit: Since there is only one enemy left, things can be divided up into everyone goes, then Luna Moth goes. In this "round" Arca-Knight and Kit have already gone, so the order isn't really relevant. What I am saying is people holding and what not is not an issue. I should have recognized that before. So yes, the other four can coordinate their actions as necessary, and then after Luna Moth goes again, all six PCs can coordinate their actions - assuming it lasts that long.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
I edited my post to account for Sky Guard acting on his suggestion.
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created