FORCE OPs (IC)

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kenseido
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Re: FORCE OPs (IC)

Post by kenseido » Mon Sep 17, 2018 2:43 am

Darklight

Ryan is distracted by the movements of the others as he moves along.

Shock
Posts: 1400
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Location: Connecticut USA

Re: FORCE OPs (IC)

Post by Shock » Mon Sep 17, 2018 8:35 pm

Warshade
HP: 1 LP: 1


Goggles in place, Liz focused on getting her bearings in the unfamiliar installation. They had to know they'd been breached so she didn't want anyone getting the drop on them.
Perception check: 1d20+14 32

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Kaisius
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Re: FORCE OPs (IC)

Post by Kaisius » Tue Sep 18, 2018 2:08 am

Jonathan Spectre
Jon Locke

Hp: 1 Cond: Normal

Following Warshade's lead, Spectre peered out into the forest toward Black Claw.
OoC wrote:Perception check 1d20+12=30
I'll switch back to Second Sight: Senses 6 – Awareness: Mental, Danger Sense: Mental, Spatial Awareness - Accurate, Radius, Ranged.
"I'm not a big, fat panda. I'm THE big, fat panda!" - Po, Kung Fu Panda
My Character Page
Jonathan Spectre in New FORCE Ops
Magus Errant in Heroes Unlimited

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Tattooedman
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Location: Ohio

Re: FORCE OPs (IC)

Post by Tattooedman » Mon Oct 01, 2018 12:13 am

Everyone:

As the group follows Black Claw through a cross section of hallways that make a maze inside the hidden base a voice comes over a concealed PA system. "Hello heroes, I see my past client hasn't been as careful as I told him to be really BC, you are slipping. So I'll give your merry band an option - leave and we'll call it even or stay and we'll see just how well my latest students have been paying attention." There's a momentary pause before the voice adds. "I'll give you a few moments to discuss this amongst yourselves."

OOC wrote:Sorry for the long delay in my doing anything, but as I said in my other game OOC thread - I unexpectedly gained custody of my youngest daughter and have been adjusting to the changes that having a 13 year old girl live full time with you brings about. The good news is I think (and that might be part of my problem, thinking that is ;)) I've gotten it all under control (as I'm starting on 1st shift tomorrow, which should be interesting considering I've NEVER worked those kinds of hours before in my life).

Anyways, here's to moving things along.

Everyone had good rolls, so no losing Black Claw in the mini-maze.

Shock
Posts: 1400
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Re: FORCE OPs (IC)

Post by Shock » Tue Oct 02, 2018 1:29 am

Warshade
HP: 1 LP: 1


Liz stopped and sighed. "Really?" She looked around at the others. "Is he serious?"

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Arkrite
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Re: FORCE OPs (IC)

Post by Arkrite » Tue Oct 02, 2018 2:45 am

Vanguard (Rex Mundi)
Status: Normal HP:1

"He's seriously buying time to get his guys in place while we banter," Vanguard nods.

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kenseido
Posts: 398
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Re: FORCE OPs (IC)

Post by kenseido » Tue Oct 02, 2018 3:01 am

Darklight

Ryan thinks as loudly as he can, <And he wants to see if any of our hidden teammates will reveal themselves.>

Shock
Posts: 1400
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Location: Connecticut USA

Re: FORCE OPs (IC)

Post by Shock » Sun Oct 07, 2018 3:35 pm

Warshade
HP: 1 LP: 1


"Of course he is." Liz looked around, trying to identify a camera. "No, we're not leaving here without you in custody. If you're dead set on a fight, are you going to come to us or shall we proceed?"

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Tattooedman
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Re: FORCE OPs (IC)

Post by Tattooedman » Tue Oct 16, 2018 2:04 am

Everyone:

"Well if you're sure, keep heading down the hall." The voice answers back with an annoying amount of smarmy confidence.

Shock
Posts: 1400
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: FORCE OPs (IC)

Post by Shock » Fri Oct 19, 2018 9:31 pm

Warshade
HP: 1 LP: 1


"Keep your eyes open. You can bet this place is trapped floor to ceiling." Liz waved for the group to follow. One hallway was as good as another.
Perception check: 1d20+14 32

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Tattooedman
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Re: FORCE OPs (IC)

Post by Tattooedman » Sun Oct 21, 2018 11:44 pm

OOC wrote:Shock has the right idea, let's have a new Perception Check from everyone. Sorry my posts have been few & small - this new work schedule is kicking my butt hard.

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catsi563
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Re: FORCE OPs (IC)

Post by catsi563 » Mon Oct 22, 2018 6:04 am

Vindicator Eva McKenn
HP: 2; Condition: Fine/Suit Fine

Eva had stayed quiet for the most part having nothing to add on an intellectual level, and not being one for snappy dialogue. She nodded at Lizs instructions and started making her way down the hallway, her suits sensors laying a map of the building on an overlay that allowed her to see around corners past doors and gave her an early warning on incoming threats.

Evas percetpion check _: 1D20+8 = [6]+8 = 14
meh

Evas sensor suite is one Danger Sense and radar right now

Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories

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kenseido
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Re: FORCE OPs (IC)

Post by kenseido » Mon Oct 22, 2018 11:48 am


EnigmaticOne
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Re: FORCE OPs (IC)

Post by EnigmaticOne » Mon Oct 22, 2018 3:13 pm

Vortex
HP: 2 / LP: 4
Games
Imago in New Vindicators Academy of Europe
Vortex in Force OPs
Evan Roadbound in The Golden Wheel Turns
Capricorn in Claremont Academy: The Delinquents

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Kaisius
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Re: FORCE OPs (IC)

Post by Kaisius » Tue Oct 23, 2018 3:21 pm

Jonathan Spectre
Jon Locke
Hp: 1 Cond: Normal

OoC wrote:Perception check in base 1d20+12=15
Second Sight is up, Danger Sense and Spatial Awareness are both on.
"I'm not a big, fat panda. I'm THE big, fat panda!" - Po, Kung Fu Panda
My Character Page
Jonathan Spectre in New FORCE Ops
Magus Errant in Heroes Unlimited

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