Dr. Sokolov appears caught up in whatever it is he is going. His hands make odd motions in the air. His armored head turns in directions that cause him to look at empty space for long periods of time. The doctor does not talk or interact with the others in the room while he tends to his own activities. Eventually, after Iona has repeatedly addressed him he pauses in his endeavors to look at the woman. Rather than provide her with any useful answer to her theories he gives her support and encouragement.
"
Yes. You should look into that Iona. Don't expect much from Null's cohorts. They tend to be more brawn than brain."
OOC wrote:Dr. Sokolov is too caught up in his own work to pay Colonel Costa's condition much mind at the moment, which is also my way of saying I want you to work this out yourselves.
The Colonel's condition is not stable, but you have bought time with the cooling system. While manually adjusting the cryo-unit for her needs is required every so often, it does not take all of Iona's attention. She may do other things.
Two people are asking Peter things he has yet to respond to (though that may need to be side tabled as EnigmaticOne is going on a trip). You have three unconscious people, one of which is dying. You need to push the story forward with your actions. What are you going to do now?
You have questions? Good. What are you going to do to figure out the answers to those questions?
In Costa's mindscape battle, Diego thinking about the sights and experiences he has gone through there and tries to compare them to his real work knowledge and experience. Hough he is not sure if this battle, itself, happened during the war he does know that this location exists in the realm world. He may have even been there. It is the Cheyenne Mountain Complex, near Colorado Spring, and run by the United States Air Force.
Deciding to try out what his armor and exo-frame were capable of, Diego finds that he is considerably stronger. As the assault force entered complex he was able to pick up a chunk of twisted blast door that had been blown off. It must have weight at least two hundred pounds, and he was able to carry it at a run with one hand if he needed to. He received some weird looks for carrying around rubble, but Diego knew what was coming, and he had a plan. When the security enemy soldiers made to close the security door and bar the assault force's passage Diego hurled the piece of shrapnel he carried into the gap of the descending door in time to wedge it in place. There was a groan as the door fought against the metallic wedge Diego had improvised, but it held.
To his right and somewhere behind his Diego caught sight of Colonel Costa rushing forward. She scooped up the grenade in her offhand and in one fluid motions sent it flying through the gap n the door. Seconds after reaching the other side of the barrier it went off. Screams of pain could be heard from the grenade's victims. Costa did not hesitate though, barking out orders.
"
Covering fire on the door. You and you, on point. Move!"
The woman in command pointed at two of her subordinates, chosen to lead the charge past the door. As soon as the suppressing fire began, they were on the move, and the Colonel shortly behind them. The rest of the force followed. Finally, you moved forward. After how many times repeating this one event? On the other side of the door you see the bodies battled by the fragmentation grenade. The tunnel itself is sturdy and remains largely unaffected by the conflict, save for some hold from high speed ballistics shot out of man portable rail guns.
The Colonel gives directions and you group moves quickly through the tunnel network at a quick clip, in formation too. For Diego, traveling underground may have been confusion. Even if he had a basic idea of the complex's layout from past experiences, they did not seem to be heading towards any critical or strategically important areas. Yet they delved deeply at the heart of the facility. As group you are able to make some ground with only minor resistance in the form of one or two stragglers that were falling back or caught by surprise. But that does not last. Eventually you meet with a well prepared defense. Armored and armored soldiers in defensible positions: behind defensive knocks, barricades, and corners. They're ready for you now.
OOC wrote:You are at 1 success out of 6 you need and 2 out of 5 failed checks before the challenge is lost.
Here is a link to some information on the Cheyenne Mountain Complex:
here
Presently you are dealing with an entrenched, numerically superior force. Describe how you the PCs would play a significant role in overcoming this as you move through the underground tunnel system of this base. Then make your challenge check with a trait you feel is suited to it, or you may ask me for advice on what is fitting.