Me too, I acutally thought Yarl was a dwarf when I started to read the sheet.
I still have to go through the actual crunch of most characters, but I trust I wont need to ask you guys for any changes.
Very good role playing friends, please have that HP and new sense power as a starter.
So, I would like each to give me a detailed list of the items you are taking with you. For example, camping equipment is not allowed. However, tent, flint and steel, blankets and a length of rope is perfecto. Good?
Well, obviously Fido is carrying snacks. He also has a couple water skins in saddlebags and a crowbar and 5 torches strapped to him. (First chance I get, Fido gets a feature where he "hold" a torch. )
Yarl has a backpack containing a change of clothes, bedroll, flint, cooking supplies (pan, ladle, a tin plate and fork), and a coil of rope.
Mot has dried meat, dried fruit, and hard bread, about 3 Mot-days worth, and a waterskin. A hand-sized round of wax-covered hard cheese is more occupation-used bait than rations. A tattered blanket and a few burlap sacks serve Mot as 'bedding'. One of the sacks has several handfuls of sand and course gravel to act as a pillow.
Left over from forrester training with Granton, Mot'll have rope suitable for crude trap/snare making, a tinderbox, and a collection of candle stubs (that houses would throw out), a shallow carved bit of wood that could be either a bowl or a digging implement serves as the closest Mot has to eating ware, and Mot brought one of Mot's prized possessions - a small, crude metal mirror. Those are all in a ratty worn backpack.
Mot'll have small bits of string and several slender metal rods and salvaged springs, several small carved wooden blocks with the centers cut out that give a nice *Thowk* sound when struck (an incomplete set of wind chimes), buttons that people have lost over the seasons, and other assorted junk that could count as Improvised Tools in small pouches at Mot's belt.
Mot will have several shiny but worthless polished glass beads there as well.
This is in addition to his point-bought equipment: Leather armor, a buckler, a dagger, a pouch of throwing stones, a slowing non-fatal poison.