FORCE OPs (OOC)

For all of your Play-By-Post games.
Post Reply
User avatar
Tattooedman
Posts: 780
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

FORCE OPs (OOC)

Post by Tattooedman » Tue Nov 15, 2016 1:30 pm

This is a PL 10 game set in Freedom City, the group is comprised of people from all across the United States that, at first, were recruited (so they are actually paid for the work they're doing) to come to Freedom City to help deal with the criminals since the Freedom League has become more “global” in the last year, the Atom Family are always traveling around the world, other dimensions, lost lands or researching some other odd occurrence that‘s caught their eye, while the Next-Gen and AlterniTeens are kept under the watchful eye of Headmaster Summers.

In the months that followed they went through numerous adventures, always managing to emerge victorious despite some painful losses, and in the process became more than just co-workers or teammates. They became friends, almost like a second family to one another.

After an adventure took them to another world where they saw everything they knew torn to pieces and ruled over by an undead wizard who was trying to take over what remained of the world, the team now finds itself in a new home as their other-dimensional trip robbed them of fives years of time and the world moved on without them.


The Team:
Darklight
Shift
Jonathan Spectre
Vanguard
Vindicator
Vortex
Warshade

Adventures/Issues:
Issue #1: Families’ Feud
Issue #2: A 4-Letter Word
Issue #3: Pirate & Ninjas….OHMY!
Issue #4: The SHADOW of VIPER
Issue #5: In Too Deep
Issue # 6: The Past You Don't Know
Issue #7: Hey! This is MY Heist!
Issue #8: The World of Shadows
Issue #9: Emerald City Blues
Interlude #1
Issue #10: Good Help Is Hard To Summon
Issue #11: Crime 101
Last edited by Tattooedman on Wed May 03, 2017 1:56 pm, edited 6 times in total.

User avatar
Tattooedman
Posts: 780
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: FORCE OPs (OOC)

Post by Tattooedman » Tue Nov 15, 2016 1:35 pm

Alright, lets get things going again gang. Now that I've gotten everything transferred to my new laptop (happy Birthday to me!) and gotten other projects going on a pace I'm happy with, we can get this show back on the road. So if everyone would be so kind as to post their characters builds I'll get the fight going again.


Just to refresh everyone's memory:

- Vortex had just located the wizard Pender in his hidden room in a used bookstore (while Vindicator's sensors lost track of him with only about 30 seconds left on her self-imposed time limit of waiting before going in after him).

-Warshade, Vanguard, Jonathan Spectre & Darklight had worn down the four elementals to only 1 water elemental remaining in the magma elemental's hiding place under the city.

Shock
Posts: 1139
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: FORCE OPs (OOC)

Post by Shock » Tue Nov 15, 2016 2:43 pm

Warshade - 172 points - PL10

Image

Abilities - 30 points
Str - 0 - 0 points
Sta - 0 - 0 points
Agi - 2 - 4 points
Dex - 4 - 8 points
Fig - 5 - 10 points
Int - 3 - 6 points
Awr - 1 - 2 points
Pre - 0 - 0 points

Defenses - 21 points
Fortitude +7 (+0 Sta +7 bought)
Will +10 (+1 Awr +9 bought)
Toughness +7 (+0 Sta +7 Nictus Shield)
Parry +13 (+5 Fig +1 bought +7 Nictus Shield)
Dodge +13 (+2 Agi +4 bought +7 Nictus Shield)
Defenses - Dwarf Form
Fortitude +12 (+0 Sta +7 bought +5 Enhanced)
Will +8 (+1 Awr +7 bought)
Toughness +14 (+0 Sta +14 Protection)
Parry +6 (+5 Fig +1 bought)
Dodge +6 (+2 Agi +4 bought)

Powers - 82 points
Warshade Host - 9 points
-Danger Sense (Hearing)
-Feature(Warshade Knowledge)
-Intimidate +6
-Luck(Determination)
-Second Chance(memory checks)
-Second Chance(mental intrusion)
-Trance
-Uncanny Dodge

Data Processor (Hard to remove, Subtle, Restricted overcome by Technology DC25) - 17 points
-Senses 14 (Detect Energy(Visual, Ranged/Acute), Detect Magic(Visual, Ranged/Acute), Microscopic Vision 2, Analytical(All Visual),
Infravision, Low-light Vision, Ultravision, Precise, Tracking)
-Perception +6
-Investigation +3
-Equipment 1 (Computer, Cell phone, Audio recorder, Video Camera)

Teleport 3 (Change Velocity, Quirk:Must see destination) - 6 points

Nictus Powers - 48 points
-Gravity Shield: (Dodge +7, Parry +7, Protection 7) - 21 points
-Shadow Bolt: Ranged Damage 11 (Precise) - 23 points
-AP:Gravity Well: Close Damage 10 linked to
Close Affliction 10 (Extra Condition, Limited Degree, Hindered+Vulnerable/Immobile+Defenseless,
Resisted by Damage) - 1 point
-AP:Repulsion: Move Object 11 (Close, Limited: Away from user, Damaging) - 1 point
-AP:Nebulous Form: Insubstantial 3, Flight 4 - 1 point
-AP:Singularity: Close Burst Area Move Object 10(Limited:Towards user) + Withstand damage - 1 point
-AP:Quasar: Close Burst Area Damage 10 (Feature:Knockback) - 1 point

Dark Dwarf Form (Alternate of Nictus Powers) - 1 point
-Protection 14 - 14 points
-Enhanced Fortitude 5 - 5 points
-close Attack 3 - 3 points
-Enhanced Strength 6 - 12 points
-Intimidate +6 - 2 points
-Strength Based Damage 6 - 6 points

Skills - 27 points
Athletics 4(4)
Deception 3(3)
Expertise:AEGIS 6(9)
Expertise:Arcana 1(4)
Expertise:Computers 8(11)
Expertise:Electronics 14(17)
Expertise:Superhumans 9(12)
Insight 6(7)
Investigation 2(5/8)
Perception 7(8/14)
Persuasion 2(2)
Stealth 4(6)
Technology 12(15)
Treatment 3(6)

Combat Skills - 4 points
Close Combat(Nictus) 4
Ranged Combat(Nictus) 4

Advantages - 8 points
Benefit(AEGIS Contacts)
Equipment 1 (Multitool, Flash Goggles, Earplugs, Electronics kit)
Inventor
Online Research
Ranged Attack
Task Focus 2 (Electronics)
Teamwork

Combat
Shadow Bolt - Attack +9 Toughness DC26
Gravity Well - Attack +9 Toughness DC25 + Damage DC20
Repulsion - Attack +9 Toughness DC26 + Strength/Dodge vs DC21
Initiative +2

Complications
-Relationship - Liz still has ties to AEGIS, whether she likes it or not
-Motivation - Finding out the truth about changes at AEGIS
-Enemy - Last she knew, AEGIS Agent Mike Green was host to a rogue Peacebringer that has a grudge against Warshades

Elizabeth Spengler's father is a highly placed engineer working for Aegis. A couple years ago, contact was made with an alien race called the Kheldians. The Kheldians are beings composed of energy that merge with a physical host body. Like any other civilization, the Kheldians have "good guys" and "bad guys". The good guys are called the Peacebringers and the bad guys are the Warshades. To make a long story short, the Peacebringers brought a rogue Warshade to Earth in a deal with Project Valkyrie. This Warshade wanted to defect, but they needed somewhere to hide it. Dr Spengler volunteered his daughter. Liz, who dreamed of being heroic, like a lot of quiet bookish kids, agreed.

The Warshade, named Ni'Tu, joined with her a week after her 16th birthday. It gave her powers based off the energy called Nictus, which comprises the Warshade's "body" when it doesn't have a host. She can project it as an attack and use it to create a shield to protect herself. She can also temporarily turn herself into energy and teleport short distances. But the most amazing aspect is the ability to turn herself into a Dark Dwarf: a large, heavily armored creature. As the Dark Dwarf, she can smash through walls and ignore many attacks. She isn't fond of the Dark Dwarf form because it makes her feel less human and won't use it voluntarily. However, Ni'Tu will force the form on her if it feels that she is in mortal danger.

Liz is now 23, has just graduated from FCU (Electrical Engineering) and has done a little work with AEGIS as a special "internship." She's been with FORCE Ops for a while now and actually qualifies as one of the veteran members of the team.
Last edited by Shock on Wed Apr 26, 2017 1:36 am, edited 2 times in total.

User avatar
catsi563
Posts: 873
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: FORCE OPs (OOC)

Post by catsi563 » Tue Nov 15, 2016 7:54 pm

Vindicator Eva Mckenna

Image

Image

PL: 10/173pp
XP: 14pp /1 banked

Height: 5' 6"
Weight: 135lbs
Hair: Dark Brown
Eyes: Blue
Age: 22


Abilities: 42pp

Strength: 1/10*, Agility: 1/4*, Fighting: 4, Awareness: 2
Stamina: 2, Dexterity: 1/4*, Intelligence 10, Presence 0

Skills: 22pp

Acrobatics 4 (+5, +8* ), Close Combat 2 (+4 ), Expertise [Computers] 10 (+20 ), Expertise [Engineering] 10 (+20 ), Expertise [Science] 10 (+20 ), Insight 6 (+8 ), Investigation 4 (+14 ), Perception 6 (+8 ), Ranged Combat [Force Projection Array] 2 (+10 ), Technology 10 (+20 )

Advantages: 14pp

Attractive, Benefit 2 (Independently Wealthy), Eidetic memory, Improvised tools, Inventor, Multi-Lingual, Online Research, Power Attack, Skill mastery 2 [Science, Technology], Ultimate Science, Ultimate Technology, Well Informed

Powers: 80pp

Fast Mind (Quickness 6 (Flaws: Mental Tasks only -1) 3pp

Magneto Knetic Battle Suit: 95pp [Flaws: Removable: -19pp; (Restricted 1[Eva Mckenna DNA] 77pp

Micromesh Kevlarweave (Protection 4) 4pp
Therma-Weave Insulation and Sealed Systems (Immunity 6 (Cold, Heat, Pressure, Radiation, Vacuum, Suffocation) 7pp

Neuro-Muscular Augmentation (Enhanced Agility 3, Dexterity 3 (Enhanced Feats: Improved Initiative) 13pp

Magnetic Force Field (Force Field 4) 4pp

Electromagnetic Distortion (Enhanced Will Save +4) 4pp

Advanced Variable Sensor Suite ( Variable 1 [Any Super Senses](Flaws: Move action -1pp) 6pp

Integrated Combat Computer Systems (Enhanced Skill Close Combat 2 (+10 ), Enhanced Skill Ranged Combat 4 (+10 ), Enhanced Dodge 2. Enhanced Parry 5, Close Combat 2) 12pp

AI Database and Interface (Comprehend Machines 2) (Feature: Database) 5pp

Magnetic Wave Riding (Flight 6) 12pp

Force Projection (Array 12 + 4 Alternate Effects) 28pp
@Strength Augmentation (Enhanced Strength 9 and Power Lifting 2 (Enhanced Feats: All=out attack Improved Critical 3 [Unarmed 17-20])
AE: Power Blast (Blast 10 (Linked Move Object)
Move Object 4 [800 lb] (Flaw: Limited Direction: Away); (Linked blast)
AE: Power Bolts (Blast 8 (Extras: Multi-fire +1)
AE: Power Burst (Blast 10 (Extras: Penetrating +1; Flaws: Range [Touch] -1; Power Feats: Extended Reach 4 [+20 feet])
AE: Explosive Power Blast (Blast 8 (Extras: Explosion +1)

Combat: (15pp)

Attack:

Initiative: +0/+8 (Suit)

Melee: +10 (+10 Damage)

Ranged: +10 ( Power Blast +10, Power Burst +10, Explosive Blast +8, Bolts +8)

Defense:

Toughness: +2, +6 (Suit), +10 (Suit and Force Field)
Parry: +5, +10 (Combat Computer + Suit)
Dodge: +5, +10 (Combat Computer + Suit)
Fortitude: +6
Will: +8, +12 (Suit: Electromagnetic Distortion)

Complications:

Overly analytical: Eva tends to explain in 24 words what most people can in 6 she's highly intelligent and this can be disconcerting to people not on her intellectual level.

Fascinating: Eva is drawn to new technology, and is like a kid in a candy store when confronted with it. Consequently she tends to forget that a Fusion blaster attached to a regulan war walker is better studied after its dismantled.

Responsibility: Doing the right thing with technology. She's a student of Daedalus and like her mentor takes the dangers of technology very seriously. She is driven to remove dangerous technology from criminal hands.

Wooed by Doc Otaku. The Annoying jerk saw her at a local sci-fi convention she attended with a friend. He hasnt stopped annoying her since then. His attempts at romance include giant robots, grafiting her name with a satellite laser on the city itself and similar I'll conceived attempts which generally put her in bad spots.

Clumsy: outside of the lab or combat Eva is surprisingly klutzy almost a walking accident usually caused because her nose is in a book or her head is wrapped around a quantum level equation somewhere. Surprisingly enough in combat she becomes incredibly precise.

Relationship: Otakuman; during her adventures in outland Eva found herself falling for the Anime avenger. His kindness, compassion love of all things anime,--also his rear end looked great in that suit rawr!--threw off all her calculations about the perfect guy for her and now she's head over heels.

=================================================
Abilties 42 + Skills 22 + Feats 14 + Powers 80 + Combat 15 = Total 173pp
=================================================

Eva Mckenna might have passed into history as a relative unknown in spite of her advanced intellect and early acceptance to the Mensa project if 2 events had not occurred in short order where she would meet 2 people who would change her life.

The first was that she attended a seminar given by Daedalus on Nanotechnology in which she in a somewhat tactless manner pointed out a flaw in Daedalus' design much to the chagrin of the staff, and later the surprise and amusement of the Immortal Inventor himself.

And a month later she ran into Doc Otaku at a local anime convention where the child genius took a fancy to her and attempted to kidnap her just as Daedalus intervened. While Otaku was able to hold off Daedalus with a pair of giant tentacle monster robots, he made the drastic mistake of letting Eva push a lot of buttons.

He shouldn't have done that because by the time the tentacle monsters were finished spanking him he couldn't sit down for a week.

Daedalus invited her to become his apprentice on the spot recalling her earlier spotting of the flaw in the nanotech--which he'd fixed of course--. She accepted and never looked back.

Merely a year later she found herself once more the object of Doc Otaku's ""Affections"" this time when he sent a group of robotic Samurai to bring her to his castle.

Eva was ready for him when she donned a suit of her own design that had been intended for multi environmental exploration and promptly tore through the robots like paper. Solo wasn't a slouch either though and the two engaged in a massive back and forth duel over her suits computer interface as they attempted to hack and back hack the other. Otaku was more skilled then Eva, but what eve lacked in skill she made up for with a mind that could think and adapt faster then Takahashi could. That mental quickness would prove the deciding factor as she would slip past his defenses and take control of the Angels and use them to once again punish the boy genius.

Feeling thrilled with the suit and her victory Eva took the Name Vindicator and took to the skies after further advancing the suit and making it even more powerful. While Daedalus has never actually approved of his apprentice taking to the heroic lifestyle he cant argue how effective she's been in the short time since her debut.


Recently she was contacted by an old friend Ethan Keller of Force Ops. Ethan asked her to help out his team with an odd assignment and she said yes in a heartbeat. The assignment would lead to terror and triumph and tragedy as she would run afoul of The Diabolical Doctor Shock, and would lose the heroic K-9 who shed gotten attached to in spite of herself even after only knowing him for a short time.

Eva's not quite sure just how far she's willing to go but she's all but promised that the next time she sees Doctor Shock she will take him down or out.

==>In recent times Eva has had a long strange trip. She went through a portal to rescue civilians and ended up in a trans dimensional war with Ancient Lich Takofanes, and her friends in Force Ops and the equally lost Freedom League. During the fighting she held on to her team and did everything she could to protect them. She also fell in love with the Heroic Otakuman. Something she never expected to happen.

So it was a shock to her when after they had defeated Takofanes and his minions that upon her return they had all lost five years to some dimensional flux. At first blaming herself she was eventually brought around by Otakuman, and Hardcore both pointing out that she couldn't have possibly accounted for every conceivable variable. It still stings but she's become more accepting and is moving forward with a new life in Emerald City.

**Update for Eva rebalancing her stats and skills a little making her less reliant on the suit

:arrow: Added Ultimate Sci and Tech
Last edited by catsi563 on Wed Sep 06, 2017 6:58 am, edited 4 times in total.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories

User avatar
Tattooedman
Posts: 780
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: FORCE OPs (OOC)

Post by Tattooedman » Tue Nov 15, 2016 8:15 pm

So I had a bit of free time on my lunch, so here's the FORCE Ops (IC).

EnigmaticOne
Posts: 404
Joined: Sat Nov 05, 2016 5:02 am
Location: Massachusetts

Re: FORCE OPs (OOC)

Post by EnigmaticOne » Tue Nov 15, 2016 10:15 pm

Vortex (PL 10)

Image

Abilities
STR 0, STA 0, AGL 2, DEX 2, FGT 0, INT 0, AWE 2, PRE 1

Defenses
Dodge 12, Fortitude 10, Parry 12, Toughness 8, Will 10

Skills
Deception 9 (+10), Expertise: Musician 6 (+6), Insight 6 (+8), Perception 6 (+8), Persuasion 9 (+10), Ranged Combat: Vortex Powers 6 (+8), Stealth 9 (+10)

Advantages
Accurate Attack, Defensive Attack, Durable Lie, Evasion, Improved Feint, Improved Taunt, Improved Trick, Luck 5 [Determination, Edit Scene, Instant Counter, Skillful, Recovery], Power Attack, Redirect, Set Up, Taunt

Powers
Shunting Field: Sustained Impervious Protection 8
Quick Change: Feature 1 (Quick Change)
Vortex Platform: Flight 1 [4 MPH]

Summoning Vortices
- Projection Vortex: Ranged Damage 12 (Variable 2 – Any environmental descriptor)
- Wide Angle Vortex: Cone Area Damage 10 (Variable 2 – Any environmental descriptor)

Travel Vortices
- Personal Vortex: Teleport 7 [½ mile] (Accurate, Change Velocity, Increased Mass 2 [200 pounds])
- Long Distance Personal Vortex: Teleport 7 [120 miles] (Accurate, Change Velocity, Limited to Extended, Increased Mass 2 [200 pounds])
- Dimensional Vortex: Movement 3 (Dimensional Travel – Any dimension, Increased Mass 2 [200 pounds])
- Portal Vortex: Teleport 4 [500 feet] (Accurate, Portal)

Offense
Initiative +2
Projection Vortex: +8, Toughness DC 27
Wide Angle Vortex: Dodge DC 20, Toughness DC 25/20

[Abilities 14 + Defenses 40 + Skills 18 [3p combat, 15p non-combat] + Advantages 16 + Powers 73 = 161 (Banked 4)]

Complications
Reputation: His initial string of thefts are remembered.
Identity: Matthew McDonald, though AEGIS knows, having been the ones to get him off the rap.
Enemy: Professor Zed (and Cerberus Rex).
Motivation – Thrills: Vortex finds his powers fun.

Background

Vortex's background more or less matches that of the Emerald City book - the one change is that, when he finally turned himself in - AEGIS stepped in and protected him from the risk of a trial. However, quid pro quo, they intended for him to join the New Force Ops, transferring over to Emerald City.
Last edited by EnigmaticOne on Fri May 19, 2017 4:17 am, edited 2 times in total.
Games
Imago in New Vindicators Academy of Europe
Vortex in Force OPs
Cooker in Infinite New Vindicators

User avatar
Arkrite
Posts: 828
Joined: Fri Nov 04, 2016 9:16 pm
Location: Canada

Re: FORCE OPs (OOC)

Post by Arkrite » Wed Nov 16, 2016 3:17 pm

ImageImage

Rex Mundi
- PL 10

Strength 2, Stamina 3, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Artificer, Benefit, Status: Lodge Member, Close Attack 4, Contacts, Languages 4, Move-by Action, Perform: Stage Magician based off of Slight of Hand, Ranged Attack 2, Ritualist, Takedown 2

Skills
Expertise: Arcane 14 (+14), Expertise: History 10 (+10), Insight 8 (+8), Investigation 9 (+9), Perception 8 (+8), Sleight of Hand 13 (+13), Stealth 7 (+7)

Powers
Dimensional Pocket: Feature 2
Magic: Magic 1 (DC 16)
Wind Avatar (Advantages: Improved Initiative 6)
. . Air Hammer: Strength-based Strike 8 (DC 25)
. . Life's Breath: Immunity 2 (Suffocation (All))
. . Movement:
Movement 2
(Wall-crawling 1: -1 speed rank, Water Walking 1: you sink if stopped)
. . Quick Reflexes: Enhanced Trait 18 (Traits: Parry +6 (+12), Dodge +8 (+12), Advantages: Close Attack 4)
. . Quickness: Quickness 8 (Perform routine tasks in -8 time ranks)
. . Speed:
Speed 14
(Speed: 32000 miles/hour, 60 miles/round; Subtle: subtle)
. . Wind Shield: Protection 5 (+5 Toughness)

Offense
Initiative +24
Air Hammer: Strength-based Strike 8, +10 (DC 25)
Grab, +10 (DC Spec 12)
Magic: Magic 1, +2 (DC 16)
Throw, +2 (DC 17)
Unarmed, +10 (DC 17)

Languages
English, German, Greek, Hebrew, Latin, Persian, Portuguese, Russian, Spanish

Defense
Dodge 12/4, Parry 12/6, Fortitude 10, Toughness 8, Will 10

Power Points
Abilities 22 + Powers 70 + Advantages 14 + Skills 23 (69 ranks) + Defenses 21 = 150


Rex Mundi was not born with that name. His real name is a mystery that has never been revealed. He was found one day on the doorstep of a kindly couple who called child services. He spent the next few years in an orphanage under the name John Doe, which the other kids were quick to point out meant that not only did nobody want him, but nobody bothered to give him a name.
By the age of six he was adopted by a severe looking, but pleasant man, by the name Gino Alamiceo. Gino told him he held great promise, and told him that they'd go on many adventures while Gino trained him to one day inherit his job.
John agreed.
For the next few years life was hectic as he traveled around the world with Gino, investigating all sorts of strange archeological digs. He was trained in a variety of languages, starting with Latin, and the history and story behind all the cities and countries they encountered.
By the age of eight Gino had run into somewhat of a problem as his adopted son refused to called John anymore, but his chosen nickname changed on a daily basis. As a gift, during their next trip through the US, he gave his son a birthday gift. He allowed him to legally change his name to whatever he wanted, as long as it wasn't rude.
And so John Doe declared himself "Rex Mundi". Gino wasn't overly impressed with the choice, but he was happy to see that his would be King of the World was in fact paying attention to his Latin lessons.
Over time Gino brought Rex into his confidence and revealed that he was, in fact, a member of a magical society that protected the world, and that one day Rex would be taking his place in that society.

Sadly it became apparent after a few years of instruction that while Rex had the drive and the intelligence he, through no fault of his own, lacked any real magical power. While he could empower the smallest of spells he simply lacked enough power to successfully cast anything more powerful.
Finally, seeing how his Uncle's dreams were crumbling, Rex did the only thing he could think of. He asked Gino to adopt another child to be his apprentice.
Gino was hesitant at first, but his desire to train his replacement finally won out and Rex soon gained a Sister.
Jameela Lanchuka joined their little family and proved to be a powerful sorceress in the making.
She also proved to be a rival for Gino's attentions starting an all out sibling rivalry.
Jameela was the focus of Gino's training, and happily showed off her magical might at any oppertunity (which admittedly was not as often as she would have liked), leaving Rex scrambling to learn everything he could about their Uncle's job, archeology, and magic in general.
While Jameela was the magical powerhouse, gifted, inventive and filled with boundless energy Rex became the one with the knowledge, the ability to decipher strange texts, and remember the details Jameela and Gino would need while fighting mystical threats.
Rex also turned his often frowned upon mastery of picking pocking (a skill he started learning in the orphanage and honed around the world with many new friends) into a more positive thing. If by positive one meant "learning fake magic to annoy the real magician".
Rex found a certain love of making items disappear and reappear without the help of anything but cunning and fast fingers, and took to stage magic with gusto when he realized it really annoyed Uncle Gino's stuffy old friends from The Lodge.
In spite of their rivalry Jameela and Rex grew close as, more often than not, the only person their own age who understood what they were going through was each other. The constant moving around prevented them from making any long term friends, and even when they could they could never explain the magic they did, or the strange supernatural adventures they went on.
In the end, in spite of their rivalries, the arguments, the petty annoyances and the pranks, they were the only family they had.
Their family life came to an end, one day, during a mission to stop a dark mage's ritual to bind elemental powers into his form. While Jameela and Gino managed to distract the Mage, Rex disrupted the ritual. The result was catastrophic, nearly collapsing the temple they were in on top of them, as well as Rex being struck by the powers of the wind element the dark mage wished to harness.
It nearly killed him, but after his recovery he discovered he had a unique access to wind magic which had bound to his very core.
At first he was happy, suddenly being able to pull his weight around his family, but he learned quickly that some people had other plans.

Gino was a member of the Lodge, a secret organization which did what they could to prevent evil forces from taking over the world. At least when it came to magic.
But they did so as quietly as they could, never interfering directly unless forced, always keeping a low profile and never allowing the public to know of their existence.

Their world views clashed with Jameela's desire to help people. She never understood how they could hope to help people if they were unapproachable, nor how they could claim to be helping when they spent more time hiding than actually stopping these dangers.

And Jameela's use of magic clashed with their views. She was flashy, fond of showy spells and big theatrics. She was also fast to help people with magic.

So when Rex gained powers enough for him to take on the role of Gino's apprentice and heir they pushed for him to be made Gino's successor.

That was when Rex knew his days of adventuring with his family were done. He wanted to be Gino's successor but he'd given up on that dream when he was a little kid. That dream was Jameela's, and the look on her face when the Lodge made their decision showed that she was crushed. She'd spent most of her life preparing to take over for Uncle Gino. It was what she worked towards every waking moment just to make him proud.

So Rex did the only thing he could think of to help his sister, and said no. And then he gave them a reason to accept that no.

He told the council that he thought their methods were antiquated and backwards. That they could do more good by making themselves more visible in the public eye, and declared that he was going to open a business as a magic consultant to the mundane world.

The end result was dramatic.
Rex was out, Jameela was back in, but now Rex was living under the threat of being removed from the public world if he should ever be a threat of revealing their secrets. He was allowed to leave only after promising that he would not betray their secrets and that he'd do his best to hide his magical powers.

And even then he suspected he was only allowed to leave because they didn't wish to lose Gino and Jameela by pushing the point.

Gino, disappointed that his "son" would turn against his teachings, said his tearful goodbyes before leaving with Jameela.

Stuck in the world, by himself, with no real job prospects he decided to do the thing he most wanted and moved back to his hometown of Freedom City. Away from the wild, the savage animals, and the lack of comforts. He decided he wouldn't be stuck, bored out of his mind slowly digging relics from the ground or painstakingly copying runes that'd be locked away from sight once he was done.

No, he was going to have some fun.

He started up his business, hiring himself out as a historian, a stage magician, a consultant on all things supernatural and even as a translator on occasion. It not only kept him out of the gutter but the constant moving and daily change of activities eased his soul.

When he was approached by an agent working for Force Ops to work as a magic consultant he saw a new opportunity. The chance to prove that the use of their magic in the public was viable without betraying the Lodge's secrets.

While Rex Mundi would help the people as a rough and tumble magic consultant, his new alter ego could use his magic to defend the world at large while pretending to be nothing more than a run of the mill speedster.





Relationship (Jameela Lanchuka) - Rex's adopted... adopted sister. She's the powerhouse of the family, lacking the magical knowledge of her male family members. She's got a competitive streak a mile wide when it comes to Rex, a stubborn streak when it comes to the Lodge, and a soft spot for Uncle Gino.

Relationship
(Gino Alamiceo) -
Rex's "Uncle". Adopted Rex when he learned he was unable to have children of his own. Not as strong magically as Jameela, and not as knowledgeable as Rex, he was the balance between the two that his children lacked.

Weakness (Loss of Magic)
-
If Rex is put into a field which blocks magic his powers will fade. The magic which bound itself to his body greatly changed it and is the only thing keeping him alive. Should he be unable to regain his powers he will die over the span of a few days.

Reputation (Hedge Mage, troublemaker) - Amongst the Lodge Rex is well known for his weakness where it comes to normal magic, and his reputation for "making fun" of his elders with his mundane parlor tricks. His most recent actions have not helped matters.

Responsibility (Rex Mundi) - Nobody's looking out for Rex Mundi anymore except Rex Mundi. This means he's taking on a lot of side jobs just to keep a house over head and food in the fridge.

Secret (The Lodge) - Like it or nor Rex is a member of the Lodge. And Lodge Club's first rule is: Don't talk about Lodge club. Lodge club's second rule is: Don't talk about Lodge club! Failure to keep the Lodge a secret would be seen as an act which would threaten the lives of all of its members who rely on anonymity to avoid reprisals from powerful enemies.

Responsibility (The Lodge) - Even though he's somewhat turned his back on them he's still expected to help them from time to time with deciphering texts, creating magical items, or simply giving members a place to stay in times of need.

Secret (Identity) - If Rex starts using his powers too publicly he might end up on the Lodge's bad side, so he's trying to maintain a secret identity.

Likes:
-Boxing (boxes as a hobby)
-Pulp/Adventure novels
-Radio Shows (it's like watching TV, except you can keep your eyes on what you're working on)
-Stage Magic
-Military Surplus jackets
-Parrots

Dislikes:
-Eating strange bugs. Think "Deepfried tarantula" (He'll do it, he just doesn't like it)
-His old name. John Doe is a nobody, and he's done being a nobody.

Description:
Height: 5'11
Weight: 150 lbs
Hair: Brown
Eyes: Blue
Average build and height, prefers to remain clean shaven.
Has a scar on his left eyebrow as a boxing injury. While known to dress to fit the occasions he prefers tough plain clothes that can survive a lot of wear and tear. Has a fondness for old military surplus jackets and hiking boots.

User avatar
Arkrite
Posts: 828
Joined: Fri Nov 04, 2016 9:16 pm
Location: Canada

Re: FORCE OPs (OOC)

Post by Arkrite » Thu Nov 17, 2016 5:35 am

Sorry, just not having much luck today.
Like: broke your windshield, barely dodged a catastrophic car crash (thankfully not related to first point), and were told you owe a huge money in taxes because A) you're an idiot and B) Your previous employer is horrible.
Also, five months of interest on those taxes.
To be fair, it was like fifteen bucks, but it's like a slap in the face.

Ironically a person could say that today has been a lucky day as 1) Nobody got hurt, 2) The homicidal nutjob swerved at the last second and avoided any and all damages and 3) I can afford to pay that financial kick in the pills.

But I would be force to feed such a person to a polar bear.
A polar bear wearing a tutu. Made of razor wire.

User avatar
Tattooedman
Posts: 780
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: FORCE OPs (OOC)

Post by Tattooedman » Thu Nov 17, 2016 2:53 pm

Sorry to hear about your day, though if it helps it made me feel better about my "bad day" which really was that bad compared to yours. Hope today is MUCH better for you!

User avatar
Kaisius
Posts: 110
Joined: Fri Nov 04, 2016 8:30 pm

Re: FORCE OPs (OOC)

Post by Kaisius » Fri Nov 18, 2016 12:33 am

Jonathan Spectre
"[Walking the sideReal paths, I am the line Nightmares dread to cross....]"

Image

Real Name: Jonathan Locke
Pl 10, 161pp.
Currently active in Tattooedman's FORCE Ops

ABILITIES 56pp.
STR 0 AGL 4 FGT 4 AWE 8
STA 2 DEX 4 INT 0 PRE 6

POWERS 60PP.
Mentalism – Array 34pp.
---Mesmerism: Affliction 10 – Will DC20: 1st: Dazed, 2nd:Compelled, 3rd: Controlled
---------Fe: Cumulative, Inc. Range: perception – Fl: Must have successfully used an
---------Interaction skill on target.
------AP: Hallucination: Illusion 10 – All Sense Types, 1000cft.,
---------Fe: Selective – Fl: Limited to One Subject, Resistible: Will DC25, Must have
---------successfully used an Interaction skill on target.
------AP: Mind Reading: Cumulative Mind Reading 10 – Will DC 20
------AP: Telekinesis: Move Object 5 – Fe: Damaging (5 extra ranks) DC 25, Subtle 2
---------W: 1600lbs, R: 125'/250'/500'
------AP: “Esoteric Martial Arts”: Affliction 10 – Will DC 20: 1st: Vulnerable, 2nd: Stunned
---------3rd: Incapacitated - Fe: Accurate 3(+6), Subtle 2.

Now You See Him?: Enhanced Trait 8 – Dodge 4(+12), Parry 4(+12); Quirk 2: Not vs.
---------opponents Immune to Mental Powers
------AP: Now You Don't...: Concealment 10 – Fl: Limited to Mind, Resistible: Will DC20

Psychic Switchboard: Mental Communication 1 (4pp)

Second Sight: Senses 6 – Awareness: Mental, Danger Sense: Mental, Spatial Awareness - Accurate, Radius, Ranged
------AP: Mental Detection: Senses 6 - Detect Minds – Accurate, Acute, Ranged, Extended 1x10

Spectral Passage: Flight 2 – Speed 8mph, 120'/round – Fe: Subtle, Quirk: only along a surface.

Omnipresent Voice: Feature 1 – Spectre's voice has an eerie, reverberating tone that makes
---------it seem to come from everywhere at once. This allows him to speak without breaking Concealment

Fearsome Presence: Feature 1 – May make Intimidation checks as a move action.

Master of Misdirection: Feature 1 – May make Deception checks as a move action.

Incognito: Feature 1 – No one realizes that Jonathan Locke is Jonathan Spectre.

SKILLS: 17pp., 51 ranks
Deception 4(+10), Expertise(AWE):“Arcana” 1(+9), Expertise(PRE): Stage Magician 4(+10),
Expertise: Emerald City 7(+7), Insight 4(+12), Intimidation 9(+15), Perception 4(+12),
Persuasion 4(+10), Sleight of Hand 8(+12), Stealth 6(+10)

ADVANTAGES: 10pp.
Defensive Roll 3, Fascinate (Deception), Imp. Initiative 1, Jack of All Trades, Takedown 1,
Tough 3

DEFENSES: 10pp.
Dodge 12/8 (w/o Now You See...)
Parry 12/8 (w/o Now You See...)
Fort: 8
Toughness: 8/5 (w/o Defensive Roll)
Will: 12

OFFENSES:
Telekinesis +10, DC 25 R: 125'/250'/500'
“Esoteric Martial Arts” +10 Will DC 20
Mesmerism Will DC 20
Mind Reading Will DC 20
Unarmed +4, DC 15
Throw +4, DC 15

56+60+10+17+10=161

Identity: Secret Identity - Jonathan Locke, Stage Magician
Relationship: Alicia Locke, Sister. Alicia is (apparently) unaware that Jonathan adventures as Spectre. It is unknown if she has powers of her own, however, she is very intelligent and capable in her own right. Jonathan see her as Mycroft to his Sherlock(the original, literary version).
All The World's a Stage: A showman at heart, Eric likes to project the image of the Mysterious Avenger....But it's a loud kind of mysterious....
Legacy: Having learned more about Emerald City's heroic history, Jonathan has chosen to pay tribute to one of its former champions, Tom "Dr. Spectre" Kovack. Given the bad end Kovack came to, however, this may not have been wise....

Background: Jonathan Locke and his twin sister Alicia were born in 1985 and have lived in Emerald City all their lives. Their parents passed away shortly after Johnathan graduated high school. He and his sister were each set to receive a modest inheritance, however, Jonathan made arrangements for all of the money to go to his sister. This allowed her to go to college without worrying about any expenses. He then worked to turn his childhood hobby of magic tricks into a modestly successful career as a professional illusionist. He performs regularly at a number of venues around Emerald City, though he has not yet broken through to the level of a Copperfield or Chriss Angel. (He hates been compared Angel.)

Jonathan's powers, such as they were, first developed after he turned 20, as his magician career was beginning to take off. His abilities were never very powerful and of little help with his act, so he seldom used them. (It did occur to him that Alicia might have abilities of her own, but if so, she's never revealed them to him.) He was doing a street performance along the Yellow Brick Row the day of the Silver Storm. The storm gave Jonathan's powers a radical boost, but he was knocked unconscious before he could bring them to bear. He didn't recover until after the initial battle was over, but aiding in recovery efforts allowed him to learn the new limits of his abilities. After the storm, now that he had some real powers, completely hiding them was not an option, but using them in his act wasn't one, either. That left becoming a superhero. (Becoming a villain did occur to him, but that would've meant cutting ties to Alicia, so that was out.) The only problem he had left was creating an identity. He wanted something subtle, something mysterious, but it had to satisfy his flair for the dramatic, too. Unhappy with everything he was coming up with, he happened upon a flyer for the Victory Squadron Memorial Committee. Like most Emeraldites, he knew the city had had its own "mystery men" in WWII, but had never really given them much thought. He joined the Committee and began studying the Squadron, especially Dr. Thomas "Dr. Spectre" Kovack. Jonathan was moved by Kovack's story, of a decent man burdened with powers beyond his comprehension working to defend his home and country, only to break his mind and die forgotten and alone. In tribute to the fallen hero, Jonathan decided to become Jonathan Spectre and had crafted a costume modeled on Kovack's: A charcoal gray suit with an emerald green vest and tie, a full face mask and cloak.

In general, Johnathan tries to plays up the “magic” aspect of his “masked magician” theme. He's been saved a number of times, thanks to bad guys taking precautions against a sorcerer, instead of a mutant psion.
"I'm not a big, fat panda. I'm THE big, fat panda!" - Po, Kung Fu Panda
My Character Page
Jonathan Spectre in New FORCE Ops
Magus Errant in Heroes Unlimited

User avatar
Tattooedman
Posts: 780
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: FORCE OPs (OOC)

Post by Tattooedman » Fri Nov 18, 2016 1:35 pm

Happy Birthday Shock! Have an HP & and Xp for leveling up another level in life!

User avatar
catsi563
Posts: 873
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: FORCE OPs (OOC)

Post by catsi563 » Fri Nov 18, 2016 7:01 pm

HAPPY BIRFDAY!! :mrgreen:
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories

Shock
Posts: 1139
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: FORCE OPs (OOC)

Post by Shock » Fri Nov 18, 2016 7:32 pm

Thanks guys!

User avatar
Kaisius
Posts: 110
Joined: Fri Nov 04, 2016 8:30 pm

Re: FORCE OPs (OOC)

Post by Kaisius » Sat Nov 19, 2016 3:27 am

Happy Birthday, Shock!
"I'm not a big, fat panda. I'm THE big, fat panda!" - Po, Kung Fu Panda
My Character Page
Jonathan Spectre in New FORCE Ops
Magus Errant in Heroes Unlimited

User avatar
Tattooedman
Posts: 780
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: FORCE OPs (OOC)

Post by Tattooedman » Mon Nov 21, 2016 8:34 pm

Not sure if you caught it EO, but Pender's action was summoning his "help" so that'll make it Vortex's turn again. catsi, after the next round we can say that Eva's countdown clock has hit zero.

Also, I'll get a post up tonight after work for the other part of the group.

Post Reply