Cassie's eyes get huge and fearful when the Knight grabbed her and her shock is equally great when Menagerie tears through the robot. Shaking off the vicelike appendage menagerie's attack left dangling from her arm, Bluebird takes off into the air, her blue corona flaring to visibility. She doesn't outright flee, but she obviously isn't anxious to engage the robots, so she simply jukes back and forth rapidly making it difficult for anyone to get a bead on her.
Pawns (x8)-She takes the "Defend" action
When Cassie takes off a trio of pawns rises in pursuit. Acting as a unit, they fire their tractor beams in an attempt to restrain the young super.
Meanwhile, two other pawns take aim at Menagerie in an attempt to do the same to him.
The final three pawns split themselves up between Weatherman, Cochise and Noise.
Vs Bluebird: This is a team attack (3x)1d20+10=30, 25, 14. Cassie will roll her "Defend" against the highest roll, then I'll see how the successes affect the results.
Defend roll 1d20+18=27. They barely hit and the secondary rolls added no successes, so she will resist the Rank 6 (DC16) Affliction with her Dodge (6). 1d20+6=12. She is Hindered & Vulnerable.
The 2 attacking Menagerie will try a similar team attack. 1d20+10= 23, 16. I believe the initial attack hits, but the second pawn adds no degrees of success. Resistance is a Dodge check DC16.
The final three pawns will attack Weatherman, Cochise and Noise in that order. 1d20+10=13, 23, 14. I think only Cochise is successfully targeted. Resistance is Dodge DC16 as previously stated.
Noise is up.