Claremont Academy: The Delinquents IC

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Shock
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Re: Claremont Academy: The Delinquents IC

Post by Shock »

Weatherman
HP: 1 LP: 4


Chris flushed slightly. "Everyone likes a drink now and then." He walked casually with the group. "How's the scene for us newbs? Can you put in a good word for us?"
McGuffin
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Joined: Mon Nov 07, 2016 9:43 pm

Re: Claremont Academy: The Delinquents IC

Post by McGuffin »

Noise
HP: 1


Nick did a doubletake, a wide grin spreading on his face. "Hold on, did you just crack 'Mister I Know Everything's cool? You might just be my new favorite person in this school Cassie."
Otso Karell/Ursa, student at the New Vindicators Academy Europe.
Kriv of Clan Myastan, Dragonborn Noble Paladin in On the Road.
Hawk
Posts: 360
Joined: Sun Aug 06, 2017 2:50 pm

Re: Claremont Academy: The Delinquents IC

Post by Hawk »

COCHISE


Looking to fill a lull in the conversation, Jax asks "So, Cassie, if later on we remember something that we didn't ask, do you have a phone number that we can contact you at?"
Shock
Posts: 2975
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Claremont Academy: The Delinquents IC

Post by Shock »

Weatherman
HP: 1 LP: 4


"Pfft, whatever." Chris turned away from Nick to smirk at Jax's clumsy attempt at getting Cassie's number.
Horsenhero
Posts: 941
Joined: Fri Nov 04, 2016 9:01 pm

Re: Claremont Academy: The Delinquents IC

Post by Horsenhero »

Cassie Dugan-

Cassie just shakes her head at the banter between the quartet, then turns to clarify something for Nick. "Sebastian is kind of new here. Not as new as you four, but his proclivities haven't changed one lick since he set foot on school property. The only thing different is Sebastian has a crew now. For all his strength, Eddie would've probably been harmless if not for Sebastian's influence and Yuna? Well, she woulda been the same sneaky bitch she is, but she woulda been a sneaky bitch with no back up."

"Now, as for..."

Suddenly...



The air is pierced by a high pitched hum, like a swarm of bees powered by vacuum cleaner motors. Then man-sized chess pieces swoop down from the sky and blare from their speakers:

"Bluebird, I warned you that you would rue the day you rejected my romantic overtures! Prepare to perish!...Well, maybe not perish, that seems inordinately harsh...but, to quote the school nurses when it's time to get a shot...you may feel a slight pinch!"
Needless to say...Roll for initiative.
EnigmaticOne
Posts: 1050
Joined: Sat Nov 05, 2016 5:02 am
Location: Massachusetts

Re: Claremont Academy: The Delinquents IC

Post by EnigmaticOne »

Menagerie
HP: 1

Nathan looked up into flying chess pieces wondered if this was going to set the tone for school here. "I can see why you didn't want to be his queen."
Last edited by EnigmaticOne on Fri Dec 07, 2018 6:36 am, edited 1 time in total.
Games
Imago in New Vindicators Academy of Europe
Shock
Posts: 2975
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Claremont Academy: The Delinquents IC

Post by Shock »

Weatherman
HP: 1 LP: 4

Initiative roll: 1d20+14 30
McGuffin
Posts: 591
Joined: Mon Nov 07, 2016 9:43 pm

Re: Claremont Academy: The Delinquents IC

Post by McGuffin »

Otso Karell/Ursa, student at the New Vindicators Academy Europe.
Kriv of Clan Myastan, Dragonborn Noble Paladin in On the Road.
Hawk
Posts: 360
Joined: Sun Aug 06, 2017 2:50 pm

Re: Claremont Academy: The Delinquents IC

Post by Hawk »

COCHISE

Initiative:
: 1d20+7 =[7]+7=14


"So, who is this Ray of sunshine?" says Jax.
Horsenhero
Posts: 941
Joined: Fri Nov 04, 2016 9:01 pm

Re: Claremont Academy: The Delinquents IC

Post by Horsenhero »

Cassie Dugan-

Cassie doesn't take her eyes off the hovering robots at Jax's question, but still manages to growl out; "Robbie Fisher...my personal obsessive geek stalker."

Initiatives-

30 Weatherman
29 Knights & Bishops
18 Menagerie
14 Cochise
12 Bluebird
10 Pawns (x8)
09 Noise
All PC's receive 2 hp's before the fight. 1 for role play & 1 for the unexpected delay in the game.
Shock
Posts: 2975
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Claremont Academy: The Delinquents IC

Post by Shock »

Weatherman
HP: 1->3->2 LP: 4


Chris's eyes widened as he saw what was about to happen. He pointed out targets. "Cochise, your left! Menagerie, right! Noise, right there! Cassie, duck!"
Gonna use Inspire and one of those HP to give everyone else +5 on all checks this turn
Horsenhero
Posts: 941
Joined: Fri Nov 04, 2016 9:01 pm

Re: Claremont Academy: The Delinquents IC

Post by Horsenhero »

Knights-

While Chris tries to respond to the most likely futures flashing before his mind's eye, the chessmen set about their tasks. The pair of knights swoop down, robotic arms extending from ports in their sides to grasp at Bluebird. Her instinctive recoil causes one to miss, but the other has her dead to rights.
Knight grab rolls..1d20+4=8, 1d20+4=20 http://roll.coyotecode.net/lookup.php?rollid=22
Bishops-
As the knights work to capture Cassie, the Bishops hold their position guarding them, sceptre-like force projectors jutting from ports in their bodies. From the speakers in the Bishops' bodies, Chess Club's voice can be heard giggling maniacally "Exterminate! Exterminate!"
The Bishops will hold their actions to respond to the heroes' move.
Menagerie is up.
EnigmaticOne
Posts: 1050
Joined: Sat Nov 05, 2016 5:02 am
Location: Massachusetts

Re: Claremont Academy: The Delinquents IC

Post by EnigmaticOne »

Menagerie
HP: 3
COND: Unharmed

Menagerie followed Weatherman's instructions, turning right and shapeshifting into a scaled lizard-man with sharp-looking teeth and claws. It placed him right to make a leaping snap at the flank of the knight which had grabbed Cassie.
Move action to shape into Lizardman:
  • Scaly Hide: Protection 6
  • Inhuman Reflexes & Brute Strength: Enhanced Agility 2; Enhanced Fighting 2; Enhanced Strength 6
  • Speedy: Speed 2 (8 MPH)
  • Regrowth: Regeneration 2 (1 per 5 rounds)
Dodge/Parry 8, Strength 8, Unarmed +8, Toughness +8

Using the Standard action to Charge: applying a -2 for charging, and -2 for Power Attack. If the minion take 10 applies, total of 19 which should hit. If not - Charge with bonus: 1D20+9 = [12]+9 = 21

Either way, Toughness DC 25
Games
Imago in New Vindicators Academy of Europe
Hawk
Posts: 360
Joined: Sun Aug 06, 2017 2:50 pm

Re: Claremont Academy: The Delinquents IC

Post by Hawk »

COCHISE


HP:
CONDITION: Unharmed

COCHISE turned left following Weatherman' s instructions. He holds in place waiting for an attack. "I don't know what they can do, so I would rather not go off half-cocked." The Apache hero thinks to himself.
Horsenhero
Posts: 941
Joined: Fri Nov 04, 2016 9:01 pm

Re: Claremont Academy: The Delinquents IC

Post by Horsenhero »

Bishop 1-

As Menagerie lunges forward, his form morphing into a predatory beast, one of the Bishops takes aim with its "scepter" and looses a force blast to intercept him. The hero can feel the energy pulse lance past him...oh so close...only to blow a crater in the lawn.
Bishop 1. Force Blast DC23 1d20+8=14
Knight 1-

Menagerie finds the knight almost ridiculously easy to hit meanwhile, his claws tearing through it's armored exterior housing as if it was tissue paper. Cassie is freed as pieces of the robot are scattered across the quad.
Cochise is technically up now, but if he's still holding, then I'll post for Bluebird/Cassie and the robot Pawns.
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