[2.5e] Freedom City Adventures - OOC

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Doctor Malsyn
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Re: [2e] Freedom City Adventures - recruiting 'til 12/16

Post by Doctor Malsyn »

little piggies wet... I've never heard that one before.

I should be fine for the most part as well.
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CaptainChaos
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Re: [2.5e] Freedom City Adventures - OOC

Post by CaptainChaos »

I should be able to post most days during the holiday period. Christmas day might be difficult but otherwise I do not foresee any problems.
ZenGypsy
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Re: [2.5e] Freedom City Adventures - OOC

Post by ZenGypsy »

I'll certainly be available to post over the holidays, so that won't be an issue for me. I may be with the family on Christmas Day & Boxing Day, but other than that, I will be around.
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badpenny
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Re: [2.5e] Freedom City Adventures - OOC

Post by badpenny »

IC post is up!
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FuzzyBoots
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Re: [2.5e] Freedom City Adventures - OOC

Post by FuzzyBoots »

So nice to be back to being able to use quote blocks... The RoninArmy site, they don't get correctly quoted, which is annoying.
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Doctor Malsyn
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Re: [2.5e] Freedom City Adventures - OOC

Post by Doctor Malsyn »

Quite nice indeed. Already Itachi is stacking up the property damage, and the fight hasn't even started yet.

Also, I suspect that he wouldn't actually have interacted with any of your characters before today, though he'd likely know of a few of them. Palooka Joe in particular, what with his status as a corporate mascot.
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badpenny
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Re: [2.5e] Freedom City Adventures - OOC

Post by badpenny »

A few more Damage points of clarification:

I'm going to be using 3e's "Degrees of damage," e.g. 1st degree = Bruise, 2nd degree = Bruise + Dazed, etc.

As I stated in the 2.5 rules, we're using Dazed instead of Stunned, which also entails Knockback. That part will be RAW, damage included, unless that proves ungainly. If so, then we'll keep the KB, just lose the extra Damage.

You can knock one character into another by taking Disadvantage on a Ranged Attack check (given that you do KB and have enough range in the KB to reach the second target).

If you buy off the Dazed condition (keep your Defense, lose your turn) with an HP, then KB is considered to not have happened.

There was an option in the MaMa where you could make a Fort Save vs Stun, and we won't implement that unless the Dazed condition sucks too much.

Also remember, that every degree inflicts a Bruise, including KO. That may seem to not matter, but you can use an HP to Decrease Effect, which includes a KO. You, of course, can only do that once since you'll be left with the Staggered condition trigger (and another KO reduced to Staggered will upgrade to KO).
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FuzzyBoots
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Re: [2.5e] Freedom City Adventures - OOC

Post by FuzzyBoots »

Updated Palooka Joe's image a bit. :) Just to give people a frame of reference. Came out a bit more muscley than intended, but that's comic books for you.
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Doctor Malsyn
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Re: [2.5e] Freedom City Adventures - OOC

Post by Doctor Malsyn »

That it is. Punchline dosn't have much in way of muscle definition either, but the program seems to have something against normal looking folk. ;p

Also... just noticed how Galeforce is our only hero without a P name.
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badpenny
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Re: [2.5e] Freedom City Adventures - OOC

Post by badpenny »

Doctor Malsyn wrote:Also... just noticed how Galeforce is our only hero without a P name.
Actually, the good Captain changed her name to Zephyr...and still not a P.
FuzzyBoots wrote:Updated Palooka Joe's image a bit. :) Just to give people a frame of reference. Came out a bit more muscley than intended, but that's comic books for you.
Congrats on the new commission, Fuzzy. Looks good!
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FuzzyBoots
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Re: [2.5e] Freedom City Adventures - OOC

Post by FuzzyBoots »

badpenny wrote:
FuzzyBoots wrote:Updated Palooka Joe's image a bit. :) Just to give people a frame of reference. Came out a bit more muscley than intended, but that's comic books for you.
Congrats on the new commission, Fuzzy. Looks good!
^_^ Heromachine, actually. As Doctor Malsyn and I were commiserating, it largely handles one heroic physique and one pose (there are others, but they mess with the clothing and other items).
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Doctor Malsyn
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Re: [2.5e] Freedom City Adventures - OOC

Post by Doctor Malsyn »

Would I be capable of leaping in front of the car and trying to stop it?
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badpenny
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Re: [2.5e] Freedom City Adventures - OOC

Post by badpenny »

Doctor Malsyn wrote:Would I be capable of leaping in front of the car and trying to stop it?
Looks like you have gobs of Leaping. Make a STR check vs DC 24 (base 10 + STR 35 (+12) + Speed 2). Every success reduces the Speed by 1, i.e. a check result of 24 will slow it to Speed 1, a roll of 29 will stop it.

I'm not sure Immovable directly applies to this STR check, but I feel like it should and stopping them is perfectly heroic, so take a +4 to your STR check.
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Doctor Malsyn
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Re: [2.5e] Freedom City Adventures - OOC

Post by Doctor Malsyn »

badpenny wrote:
Doctor Malsyn wrote:Would I be capable of leaping in front of the car and trying to stop it?
Looks like you have gobs of Leaping. Make a STR check vs DC 24 (base 10 + STR 35 (+12) + Speed 2). Every success reduces the Speed by 1, i.e. a check result of 24 will slow it to Speed 1, a roll of 29 will stop it.

I'm not sure Immovable directly applies to this STR check, but I feel like it should and stopping them is perfectly heroic, so take a +4 to your STR check.
Alright, cool! Will post shortly then.
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badpenny
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Re: [2.5e] Freedom City Adventures - OOC

Post by badpenny »

I PM'd the Doctor, but it's roll with Advantage instead of +4.

Hmm. I'd like some feedback on this idea:

Maybe not everything becomes Advantage, e.g. bonuses from powers can remain like Morph or Immovable, but modifiers of +/-4 get switched.

So Morph with a +20 remains as is, but attacking someone's handheld device is made with Disadvantage.
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