[3E OOC] Toys Will Be Toys

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FuzzyBoots
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Thu Dec 06, 2018 10:16 pm

It does, indeed, seem to scale quickly. And I even adjusted it for the general lower PL of the campaign...

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Doctor Malsyn
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Re: [3E OOC] Toys Will Be Toys

Post by Doctor Malsyn » Thu Dec 06, 2018 10:19 pm

I think we can confidently say that this is maybe not a problem solved by brute force. :lol:

If she stays where she is, will she need to keep making saves, or is she in a spot between the lazers?
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FuzzyBoots
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Thu Dec 06, 2018 10:22 pm

Doctor Malsyn wrote:
Thu Dec 06, 2018 10:19 pm
I think we can confidently say that this is maybe not a problem solved by brute force. :lol:

If she stays where she is, will she need to keep making saves, or is she in a spot between the lazers?
She is in a space without lasers. She can crawl at 5 feet per Move action with A DC 13 Dodge or Acrobatics check (or something else if it's a good fit that I'm not thinking of).

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Re: [3E OOC] Toys Will Be Toys

Post by EpicEclipse » Fri Dec 07, 2018 1:18 am

These "lasers" *with the air quotes and all*, how are they arrayed on the wall once Hope gets there next round. Would she be able to see the emitters? Are they crisscrossing the whole hallway or is there like a pathway one could get through if they were agile (Like you tend to see in heist movies like Oceans 12), or would I need a check to determine that?

Alternatively, I am wondering if she could try her armoring power to cover the wall and block off some of the lasers to make such a path

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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Fri Dec 07, 2018 2:15 am

The quarters are tight enough that you'd be progressing at a 5 ft crawl with a DC 15 Dodge/Acrobatics roll, DC 25 to try to go half speed. DC 30 for full speed. (The adventure module actually limits you to the crawl if you're Medium-size or higher, but I figure there will be people acrobatic enough to do more.

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Re: [3E OOC] Toys Will Be Toys

Post by EpicEclipse » Fri Dec 07, 2018 5:19 am

Hmm....well, Hope would still try to use her powers to block the laser emitters, so will probably try that first. Who knows, maybe something unexpected will happen

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Doctor Malsyn
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Re: [3E OOC] Toys Will Be Toys

Post by Doctor Malsyn » Fri Dec 07, 2018 5:32 am

It's a shame that Cindy really is a brick, she's not flexible at all Hahah. Really got herself I to a pickle here, but these things happen.
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Re: [3E OOC] Toys Will Be Toys

Post by EpicEclipse » Fri Dec 07, 2018 7:43 am

Doctor Malsyn wrote:
Fri Dec 07, 2018 5:32 am
It's a shame that Cindy really is a brick, she's not flexible at all Hahah. Really got herself I to a pickle here, but these things happen.
Yeah, but bricky straightforward characters that have their niche where they excel are all the more interesting when stuck in a situation they are not equipped to handle.

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Doctor Malsyn
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Re: [3E OOC] Toys Will Be Toys

Post by Doctor Malsyn » Fri Dec 07, 2018 8:27 am

EpicEclipse wrote:
Fri Dec 07, 2018 7:43 am
Doctor Malsyn wrote:
Fri Dec 07, 2018 5:32 am
It's a shame that Cindy really is a brick, she's not flexible at all Hahah. Really got herself I to a pickle here, but these things happen.
Yeah, but bricky straightforward characters that have their niche where they excel are all the more interesting when stuck in a situation they are not equipped to handle.
I actually agree! It's probably kinda obvious, but I do like tossing Cindy into situations even when I know she's probably in for a rough time one way or another. It's fun trying to think up something clever to get out of it, or watch her try and pull a success out of a failure. I was thinking of seeing if there was a switch back there she could try to hit with a well-aimed Ricochet, but that might not be feasible.
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FuzzyBoots
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Fri Dec 07, 2018 10:48 am

Doctor Malsyn wrote:
Fri Dec 07, 2018 8:27 am
I actually agree! It's probably kinda obvious, but I do like tossing Cindy into situations even when I know she's probably in for a rough time one way or another. It's fun trying to think up something clever to get out of it, or watch her try and pull a success out of a failure. I was thinking of seeing if there was a switch back there she could try to hit with a well-aimed Ricochet, but that might not be feasible.
Ah, I knew I forgot some part of the post I cobbled together backstage between scenes in the show. No, no visible switches in the hallway.

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Camus
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Re: [3E OOC] Toys Will Be Toys

Post by Camus » Fri Dec 07, 2018 11:24 pm

Would a tech roll tell skoldir what type of weapon does each corridor have?
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Fri Dec 07, 2018 11:42 pm

What sort of data would he be trying to figure out?

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Camus
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Re: [3E OOC] Toys Will Be Toys

Post by Camus » Sat Dec 08, 2018 12:09 am

The mechanistic nature of the trap basically.
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Doctor Malsyn
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Re: [3E OOC] Toys Will Be Toys

Post by Doctor Malsyn » Sat Dec 08, 2018 12:20 am

Best way to disable them perhaps?
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FuzzyBoots
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Sat Dec 08, 2018 12:38 am

He could probably make Perception and/or Technology checks to try to determine something. Just indicate how he's trying to figure it out and what he's looking for (broad terms are fine).

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