Tale of the six Warriors (OOC)

For all of your Play-By-Post games.
Nunya B
Posts: 232
Joined: Thu May 10, 2018 8:51 pm

Re: Tale of the six Warriors (OOC)

Post by Nunya B » Wed Jun 13, 2018 8:51 pm


MacynSnow
Posts: 2740
Joined: Tue Dec 20, 2016 2:56 pm

Re: Tale of the six Warriors (OOC)

Post by MacynSnow » Wed Jun 13, 2018 11:36 pm

3+5=8 Initiative check should've saved that HP....

MacynSnow
Posts: 2740
Joined: Tue Dec 20, 2016 2:56 pm

Re: Tale of the six Warriors (OOC)

Post by MacynSnow » Wed Jun 13, 2018 11:42 pm

Camus wrote:
Wed Jun 13, 2018 7:56 pm
Very well, do let the NPC know where do you want them to stand and what to do, Akihitos inspiring dialogue was effective. Also all roll initiatives so I can set up the combat post quicker.
Thanks!
As i said in my post,the available warriors are going to fill-in the blank spaces in the middle with Akihito&Hama hopefully using any available Bows they have to help unseat the Riders(Spears or Swords if the don't),then they follow us into the treeline and towards Owari.

User avatar
Doctor Malsyn
Posts: 1436
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: Tale of the six Warriors (OOC)

Post by Doctor Malsyn » Wed Jun 13, 2018 11:46 pm

Iniative: 14
Am I dead? Am I alive? The answer may surprise you!

Flynnarrel
Posts: 1817
Joined: Fri Nov 04, 2016 5:23 pm

Re: Tale of the six Warriors (OOC)

Post by Flynnarrel » Thu Jun 14, 2018 1:53 am

"Something pithy this way comes."

MacynSnow
Posts: 2740
Joined: Tue Dec 20, 2016 2:56 pm

Re: Tale of the six Warriors (OOC)

Post by MacynSnow » Thu Jun 14, 2018 1:56 am

Everybody seems to be going before me....T_T

User avatar
Doctor Malsyn
Posts: 1436
Joined: Fri Nov 04, 2016 10:42 pm
Location: Thunderdome, Texas

Re: Tale of the six Warriors (OOC)

Post by Doctor Malsyn » Thu Jun 14, 2018 2:09 am

Slowpoke!
Am I dead? Am I alive? The answer may surprise you!

Flynnarrel
Posts: 1817
Joined: Fri Nov 04, 2016 5:23 pm

Re: Tale of the six Warriors (OOC)

Post by Flynnarrel » Thu Jun 14, 2018 4:07 am

MacynSnow wrote:
Wed Jun 13, 2018 11:36 pm
should've saved that HP....
I think someone said that....
"Something pithy this way comes."

McGuffin
Posts: 362
Joined: Mon Nov 07, 2016 9:43 pm

Re: Tale of the six Warriors (OOC)

Post by McGuffin » Thu Jun 14, 2018 4:08 am

Init: 1D20+4 = [3]+4 = 7

Coyote code seems to have something against me lately :p
Otso Karell/Ursa, student at the New Vindicators Academy Europe.
Kuroi Kiri, bloodthirsty yokai in the Tale of the Six Warriors.
Tobey Hollis/Prestige , apprentice magician in Injustice: Absolute (Young) Justice.

User avatar
Bill from Accounting
Posts: 140
Joined: Fri Dec 30, 2016 11:11 pm

Re: Tale of the six Warriors (OOC)

Post by Bill from Accounting » Thu Jun 14, 2018 4:26 am

Initiative: 1D20+6 = [6]+6 = 12

Jingu automatically ties Yahata's Initiative, putting him at 12. Since they tie, highest Dodge bonus goes first, meaning Jingu goes before Yahata in Initiative.
Flynnarrel wrote:
Wed Jun 13, 2018 4:59 pm
Twelve pounds is a little over a gallon of oil. Not enough to make the barrier that the war god could want.
Soyokaze could power stunt something to produce more, maybe something like...
Transform 8 (X into Oil, 200 lbs.; Continuous, Precise, Innate, Activation); 25 PP

giving us roughly 25 gallons, even more if you add on any additional flaws. Enough to maybe frighten the horses, at least. Buuuuut producing 200+ lbs of oil from just the alchemical reagents Soyokaze carries on him might be a stretch of the imagination, and ultimately it's Flynarrel's choice. It's one of the struggles of the play-by-post environment. More involved plans depending on the coordination of several players are difficult to form without the back-and-forth being at a table offers. Either way though I'm more than happy to flaunt some strength in a more straight-forward fight. :)
Last edited by Bill from Accounting on Thu Jun 14, 2018 4:40 am, edited 2 times in total.

Nunya B
Posts: 232
Joined: Thu May 10, 2018 8:51 pm

Re: Tale of the six Warriors (OOC)

Post by Nunya B » Thu Jun 14, 2018 4:32 am

McGuffin wrote:
Thu Jun 14, 2018 4:08 am
Coyote code seems to have something against me lately :p
Really? Seems to be working great to me!

McGuffin
Posts: 362
Joined: Mon Nov 07, 2016 9:43 pm

Re: Tale of the six Warriors (OOC)

Post by McGuffin » Thu Jun 14, 2018 5:06 am

Nunya B wrote:
Thu Jun 14, 2018 4:32 am
McGuffin wrote:
Thu Jun 14, 2018 4:08 am
Coyote code seems to have something against me lately :p
Really? Seems to be working great to me!
Meant more my rolls here and in other games :D
Otso Karell/Ursa, student at the New Vindicators Academy Europe.
Kuroi Kiri, bloodthirsty yokai in the Tale of the Six Warriors.
Tobey Hollis/Prestige , apprentice magician in Injustice: Absolute (Young) Justice.

Nunya B
Posts: 232
Joined: Thu May 10, 2018 8:51 pm

Re: Tale of the six Warriors (OOC)

Post by Nunya B » Thu Jun 14, 2018 5:08 am

McGuffin wrote:
Thu Jun 14, 2018 5:06 am
Meant more my rolls here and in other games :D
'twas a joke, check my last roll.

McGuffin
Posts: 362
Joined: Mon Nov 07, 2016 9:43 pm

Re: Tale of the six Warriors (OOC)

Post by McGuffin » Thu Jun 14, 2018 6:17 am

Nunya B wrote:
Thu Jun 14, 2018 5:08 am
McGuffin wrote:
Thu Jun 14, 2018 5:06 am
Meant more my rolls here and in other games :D
'twas a joke, check my last roll.
Nice :D too early in the morning for my brain to catch on.
Otso Karell/Ursa, student at the New Vindicators Academy Europe.
Kuroi Kiri, bloodthirsty yokai in the Tale of the Six Warriors.
Tobey Hollis/Prestige , apprentice magician in Injustice: Absolute (Young) Justice.

Flynnarrel
Posts: 1817
Joined: Fri Nov 04, 2016 5:23 pm

Re: Tale of the six Warriors (OOC)

Post by Flynnarrel » Thu Jun 14, 2018 6:18 am

Bill from Accounting wrote:
Thu Jun 14, 2018 4:26 am
Initiative: 1D20+6 = [6]+6 = 12

Jingu automatically ties Yahata's Initiative, putting him at 12. Since they tie, highest Dodge bonus goes first, meaning Jingu goes before Yahata in Initiative.
Flynnarrel wrote:
Wed Jun 13, 2018 4:59 pm
Twelve pounds is a little over a gallon of oil. Not enough to make the barrier that the war god could want.
Soyokaze could power stunt something to produce more, maybe something like...
Transform 8 (X into Oil, 200 lbs.; Continuous, Precise, Innate, Activation); 25 PP

giving us roughly 25 gallons, even more if you add on any additional flaws. Enough to maybe frighten the horses, at least. Buuuuut producing 200+ lbs of oil from just the alchemical reagents Soyokaze carries on him might be a stretch of the imagination, and ultimately it's Flynarrel's choice. It's one of the struggles of the play-by-post environment. More involved plans depending on the coordination of several players are difficult to form without the back-and-forth being at a table offers. Either way though I'm more than happy to flaunt some strength in a more straight-forward fight. :)
That much oil's kind of a stretch. If Soyokaze was to power stunt it'd be to make it so everyone avoids a fight, given the pacifist's nature, not to burn enemy soldiers alive.

Just so I know, why are we standing and fighting now? What's our goal? I totally get that the fighty types deserve a chance to flex their mighty thews, I'm cool with that, I'm just curious what the end-goal is.
"Something pithy this way comes."

Post Reply