The Merge: Omega Company (OOC - Recruitment Closed)

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kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Mon Apr 09, 2018 10:23 pm

Quickness rocks. Plus hero points. ^_^
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Neo-Paladin » Tue Apr 10, 2018 4:28 pm

Hmmm...I got 8 pp unspent...should I invest them in quickness for magical rituals?

Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Flynnarrel » Tue Apr 10, 2018 6:00 pm

Given that you could spend a hero point and 'jury-rig' the 2-pt ritual in 2 rounds for a DC 17 Expertise-Magic check, might not be worth it.
"Something pithy this way comes."

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Bladewind
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind » Tue Apr 10, 2018 6:21 pm

You could, but I tend to agree with Flynnarel.

You could also set those points as APs for low level spells.

As an aside - the real reason I asked how long it would take for the ritual was because if he just power stunts now, there`s plenty of time to recover from the fatigue and not "waste" the HP. In that vein, you could prep a few triggered rituals as Power Stunts - something along the lines of "when undead appear with range" sounds appropriate.

In the same vein, Kar'anna`s resourceful benefit could come into play to find some kind of scanner or other useful equipment.

Between Kar'anna and Lindsey, coupled with Rand`s Goggle-Fu, you should be able to get enough ready long before arrival.

I just would like an idea of what you`ve prepared and how.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Mon Apr 16, 2018 11:48 am

Nobody is commenting on the wicked sith of the south line? it's a classic! *Pouts*
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

drothgery
Posts: 198
Joined: Sat Dec 17, 2016 8:29 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by drothgery » Mon Apr 16, 2018 1:49 pm

kirinke wrote:
Mon Apr 16, 2018 11:48 am
Nobody is commenting on the wicked sith of the south line? it's a classic! *Pouts*
60% of the party is not from earth ...

kirinke
Posts: 1094
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Mon Apr 16, 2018 11:33 pm

Yeah, but the others would. :)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

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Jewel
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Joined: Mon Nov 07, 2016 1:12 am

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Jewel » Tue Apr 17, 2018 1:15 pm

Made a small adjustment to Kar’Anna’s background. She’s no longer an operative of the Emperor, although nothing else has changed in terms of her abilities.

At Blade’s suggestion, I decided she’s an Earther with MGS kind of like how his Supergirl is actually Melissa Benoist. Except Kar’Anna is multiple alternate reality versions of herself - Drow, Sith, possibly Tok’Ra ally - merged into one person. She kept her personality for the most part but developed abilities...

Question for kirinke, I could see her confiding in the Pokémon Trainer, and wanting to keep it on the quiet side. Your thoughts?

Oh, and I threw your wicked witch comment a bone. :D

Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Flynnarrel » Tue Apr 17, 2018 11:15 pm

So how did Kar'Anna come to be with the group?
"Something pithy this way comes."

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Bladewind
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind » Tue Apr 17, 2018 11:25 pm

Well, someone slapped Kal'annar with a Belt of Rule 63.

She can elaborate, but the retcon of her being allied with Kal'annar pre Venus and then reconnecting during his conversation with Lionmane still works in my mind. She was essentially a retcon to take Kal'annar`s place.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Wed Apr 18, 2018 12:23 am

Question for kirinke, I could see her confiding in the Pokémon Trainer, and wanting to keep it on the quiet side. Your thoughts?
No problem. Amy would be able to help her, I mean she does share brain-space with her own pokemon, through the trainer-bond. So she would be able to 'get' what Kar-Anna is going through.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

kirinke
Posts: 1094
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke » Wed Apr 18, 2018 12:30 am

Hey, Bladewind, have you posted your merge game thread yet?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

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Bladewind
Posts: 1471
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind » Wed Apr 18, 2018 2:05 am

nope.

I see someone's been reading the setting document. :lol:
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

drothgery
Posts: 198
Joined: Sat Dec 17, 2016 8:29 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by drothgery » Wed Apr 18, 2018 2:30 am

Still don't know if I'll ever get around to running The Merge: There Will Be War (PCs are space mercenaries/covert ops group working for a coalition of interstellar powers in the Merge universe trying to build an alliance of civilizations they can live with). Because it's me running things, expect a lot more from books and less comics and TV and movies. I like the concept, but have tried and failed to get PBP games running before.

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Bladewind
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Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind » Wed Apr 18, 2018 2:43 am

Here's hoping !
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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