Snout
Flinge Iblik
Character by Bruce Coville, PC-ready
Power Level 8 (120 ppt)
ABILITIES [34 ppt]
•
Strength 0 (+0) •
Stamina 3 (+3) •
Agility 2 (+2) •
Dexterity 0 (+0) •
•
Fighting 2 (+2) •
Intellect 5 (+5) •
Awareness 4 (+4) •
Presence 1 (+1) •
Load limit 50 lb.
POWERS [40 ppt]
Mental Awareness: • 2 ppt
Psionic Power
Senses 2 (Radius Mental Awareness: mental) • 2 ppt
Disciplined Calm: • 5 ppt
Training Power
Impervious Will 5 • 5 ppt
Extra: Sustained
Forced Hallucination: • 19 ppt + 6 ppt for Alternate Effects
Psionic Power
Illusion 6 (visual & auditory senses) • 19 ppt
Extras: Subtle 1, Selective, Flaw: Resistible (Will)
60-cft illusions; noticing Snout using this power requires an exotic sense such as Psionic Awareness
ALT - Dream Walking: • 19 ppt
Psionic Power
Remote Sensing 36 (visual & mental senses) • 19 ppt
Extras: No Conduit, Subtle 1, Flaws: Concentration, Limited to while sleeping, Medium (sapient minds), Unreliable
256 million mi; DC 56 to notice
ALT - Instant Training: • 18 ppt
Psionic Power
Instant Training: Variable 3 (Snout's own traits, including skill ranks gained through Beginner's Luck) • 18 ppt
Extras: Affects Only Others, Increased Duration (continuous), Flaws: Distracting, Slow
ALT - Mind-Reading: • 17 ppt
Psionic Power
Mind Reading 8 • 17 ppt
Extras: Cumulative, Sensory Link, Subtle 1, Flaws: Concentration, Feedback
ALT - Subtle Facilitator: • 14 ppt
Psionic Power
Cloaking: Concealment 10 (all senses) • 5 ppt
Flaws: Passive, Resistible (Will)
Deep Bond: Mental Communication 1 • 9 ppt
Extras: Also Affects Others, Rapid 3, Subtle 1
100-ft range
ALT - Temporal Molasses: • 19 ppt
Psionic Power
Speed 4 • 19 ppt
Linked: Enhanced Dodge 4
Linked: Enhanced Parry 4
Linked: Enhanced Advantages 14 [Agile Feint, Hide in Plain Sight, Improved Initiative 5, Interpose, Move-By Action, Precise Attack (Close Cover), Quick Draw, Takedown 1, Ultimate Effort (Dodge), Ultimate Effort (Parry)]
Linked: Extra: Multiattack 5
Extra: Variable Descriptor 2 (any kinetic attack).
Linked: Movement 1 (Water-Walking 1)
Flaw: Limited to while moving
Extra to whole Linked power: Affects Others, Flaws to whole Linked power: Distracting, Tiring
30 mph, 500 ft/round
ALT - Telepathy: • 15 ppt
Psionic Power
Telepathy: Mental Communication 2 • 15 ppt
Extras: Also Affects Others, Subtle 1, Area, Selective
1-mi range
Leftover Telepathic Bond: • 1 ppt
Psionic Power
Senses 1 (Communication Link [mental]: Deputy Rod Allbright) • 1 ppt
Flaw: Unreliable
Not Unreliable while Rod is in suspended animation
Lizard Sensitivity: • 1 ppt
Alien Power
Senses 1 (Acute smell) • 1 ppt
Cognitive Studies: • 1 ppt
Training Power
Enhanced Expertise: Science 3 • 1 ppt
Flaw: Limited to cognitive science
Standard Galactic Size: • 5 ppt
Alien Power
Shrinking 2 • 5 ppt
Extras: Increased Duration (continuous), Innate, Flaw: Permanent
Intimidation -1, Stealth +2, Dodge +1, Parry +1
ADVANTAGES [19 ppt]
• Beginner's Luck • Benefit 1 (Galactic Authority) • Defensive Roll 4 • Equipment 13 •
EQUIPMENT [65 ep]
- Commlink • 1 ep
- Smartwatch • 2 ep
- Handcuffs • 1 ep
- Robe & Cloak: Protection 2 • 2 ep
- Flying Belt: Flight 4 • 7 ep
Flaw: Vehicles Check Required 1
30 mph, 500 ft/round; Vehicles DC 11 (1 rank of Flight per Vehicles result in excess of 10)
- Raygun: Damage 5 • 15 ep
Extras: Increased Range 1 (ranged), Multiattack
- Universal Language Implant: Comprehend 3 (Languages: understand, speak, read) • 6 ep
- Shared Vehicle: The Good Ship Ferkel (detailed under Captain Grakker) • 31 ep
LANGUAGES
• native: Gwashlo •
Snout can speak, understand, and read other languages through his Universal Language Implant
SKILLS [14 ppt]
•
Acrobatics 1 (+3) •
Athletics 4 (+4) •
Close Combat: Unarmed 1 (+3) •
Expertise: Science 2 (+7, or +10 for cognitive science) •
Intimidation 0 (+0) •
Perception 1 (+5) •
Persuasion 1 (+2) •
Ranged Combat: Rayguns 8 (+8) •
Stealth 0 (+4) •
Technology 1 (+6) •
Vehicles 9 (+9) •
DEFENSES [13 ppt]
•
Dodge 2 (+5) •
Parry 2 (+5) •
•
Fortitude 3 (+6) •
Toughness (+9/+5*) •
Will 6 (+10) •
*without Defensive Roll
OFFENSE
Initiative +2
- Unarmed: +3 • Close Damage DC 15 (Strength-based), bludgeoning.
- Raygun: +8 • Ranged (125/250/500 ft) Damage DC 20, energy • Multiattack.
- Mind Reading: Perception-Ranged +8.
COMPLICATIONS
Motivation - Doing Good: Flinge Iblik is less concerned with "duty" to the Galactic Patrol than his shipmates, but is proactive about using his mental talents to do good.
Enemy: Like all of the crew of the Ferkel, Flinge Iblik has drawn the ire of BKR. In fact, Flinge Iblik was the first person to suspect BKR of his psychopathic tendencies, and tried to get him caught before his criminal nature was well-known.
Relationship: Flinge Iblik is personally intimately close to Grakker.
Lighthearted: Flinge Iblik believes in staying calm in all situations, even when perhaps a more fervent demeanor would prove useful.
Telepathic Severing: Flinge Iblik and Rod Allbright are permanently mentally connected, due to a violent severing of a telepathic bond between them that resulted in atoms of each other's brains being left inside of them. This has been known to have unexpected effects.
ABILITIES [ 34 ] + SKILLS [ 14 ] + ADVANTAGES [ 19 ] + POWERS [ 40 ] + DEFENSES [ 13 ]
120 PPT TOTAL
BIO
Part of a large litter of egg-siblings, Snout is the Master of the Mental Arts for the good ship
Ferkel. He left the Mentat to join the Galactic Patrol, much to the chagrin of most other masters of the mental arts. While at the Galactic Patrol academy, he suspected BKR of malevolence and started spying on him, eventually befriending and recruiting Grakker to join him in this endeavor.
NOTES
This build was quite challenging to fit within Power Level 8, although I suppose that's to be expected when joining a new member to this crew with a lot of Powers (where the rest of the crew has little in that area). He ended up sadly minimal in other areas, although I suppose there's enough there for him to prove a useful member of the party nonetheless.
After much deliberation, I've decided to make a minor house rule that Communication can add the Affects Others extra in spite of not being a Personal-range power, because telepaths really should be able to receive mental communication from other non-telepaths without having to Mind Reading them.