Devni
Devni Figgum
Original character, PC-ready
Power Level 12 (180 ppt)
ABILITIES [48 ppt]
•
Strength 0 (+0) •
Stamina 3 (+3) •
Agility 3 (+3) •
Dexterity 4 (+4) •
•
Fighting 1 (+1) •
Intellect 5 (+5) •
Awareness 4 (+4) •
Presence 4 (+4) •
Load limit 50 lb.
POWERS [53 ppt]
Neural Boosters: • 6 ppt
Cybernetic Technological Power
Enhanced Advantages 4 [Beginner's Luck, Improved Initiative 2, Luck (Inspiration) 1] • 4 ppt
Flaw: Permanent
Quickness 2 • 2 ppt
Extra: Subtle 1, Flaw: Limited to One Type (mental)
Complete routine mental tasks in -2 time ranks
Micro-Forcefield Ultra-Fiber Costume, Device (Removable): • 10 / 13 ppt
Technological Power
Protection 12 • 13 ppt
Extra: Feature 1 (urban camouflage)
+5 equipment bonus to Stealth in urban areas
Klaxaron Bazooka, Device (Easily Removable): •
19 / 33 ppt
Technological Power
Klaxaron Pulse: Damage 13 •
28 ppt + 3 ppt for Alternate Effect
Extras: Increased Range 1 (ranged), Affects Insubstantial 1, Variable Descriptor 1 (EMP, energy, force, radiation)
- ALT - Klaxaron Shockwave: Affliction 5 (Fortitude; Dazed/Stunned/Incapacitated) • 26 ppt
Extras: Increased Range 1 (ranged), Area (Burst 1), Cumulative, Affects Objects, Extended Range 1
- ALT - Klaxaron Glare: Affliction 7 (Fortitude; Dazed/Stunned/Incapacitated) • 28 ppt
Extras: Area (Cone 1), Cumulative, Affects Objects
- ALT - Klaxaron Beam: Affliction 5 (Fortitude; Dazed/Stunned/Incapacitated) • 25 ppt
Extras: Area (Line 2), Cumulative, Affects Objects
Feature 1 (biometric touch ID) •
1 ppt
Usable only by Devni and pre-approved trusted allies
Kickback Gauge: Enhanced Advantage 1 [Power Attack] •
1 ppt
Flaw: Limited to use with this weapon
Cyber-Link Goggles, Device (Removable): • 6 / 8 ppt
Cybernetic Technological Power
Senses 6 (Analytical visual senses, Extended 1 sight, Extended 1 Darkvision) • 6 ppt
Enhanced Perception 3 • 1 ppt
Flaw: Limited to visual senses
Feature 1 (flash goggles) • 1 ppt
+5 equipment bonus to resistance vs. visual Dazzle
Cyber-Skill Library, Device (Removable): •
11 / 14 ppt
Cybernetic Technological Power
Cyber-Skill Modules: Variable 2 (programmed modules) •
14 ppt
Extras: Increased Duration (continuous),
Flaw: Slow
Using a cyber-skill module involves inserting a chip into a well-concealed port behind her ear; the Slow modifier refers to the fact that a newly-inserted chip takes about 3 minutes to sync with Devni's brain and start working properly, although she can act in the meantime without penalty (barring Complications) except for lack of access to any of her Cyber-Skill Modules. Devni currently possesses the following modules for her use, but can rig up others that are comprised of Enhanced Advantages and Enhanced Skills:
- Inventor:
- Enhanced Advantages 3 [Improvised Tools, Skill Mastery (Expertise: Science), Ultimate Effort (Technology)]
- Enhanced Expertise: Science 4
- Enhanced Technology 10
- Diplomat:
- Enhanced Advantages 6 [Fascinate (Deception), Languages 2, Skill Mastery 3 (Deception, Insight, Persuasion)]
- Enhanced Deception 5
- Enhanced Insight 3
- Stunt Driver:
- Enhanced Advantages 4 [Seize Initiative, Skill Mastery (Vehicles), Ultimate Effort 2 (Defense, Vehicles)]
- Enhanced Vehicles 12
- Genius:
- Enhanced Intellect 2
- Enhanced Advantages 4 [Eidetic Memory, Jack-of-All-Trades, Ultimate Effort (Will), Well-Informed]
- Enhanced Expertise: Science 2
- Quickness 2
Flaw: Limited to One Type (mental)
Stacks with Neural Boosters: complete routine mental tasks in -4 time ranks
- Sniper:
- Enhanced Advantages 3 [All-Out Attack, Improved Aim, Ultimate Effort (Aim)]
- Enhanced Stealth 12
- Senses 1 (Distance Sense)
- Gunner:
- Enhanced Advantages 10 [Quick Draw, Ranged Attack 8, Takedown 1]
- Martial Artist:
- Enhanced Advantages 5 [Improved Disarm, Improvised Weapon 3]
- Enhanced Close Combat: Unarmed 12
- Escape Artist:
- Enhanced Advantages 2 [Skill Mastery (Sleight of Hand), Ultimate Effort (Sleight of Hand)]
- Enhanced Acrobatics 4
- Enhanced Sleight of Hand 8
- Insubstantial 1
Extra: Innate, Flaws: Concentration, Limited to escaping, Sleight of Hand Check Required 3
Sleight of Hand DC 13
- Shrinking 4
Extra: Innate, Flaws: Concentration, Limited to fitting into small spaces, Sleight of Hand Check Required 2
Sleight of Hand DC 12 (1 rank of Shrinking per Sleight of Hand result in excess of 11)
- Adrenaline-Boosted:
- Enhanced Advantages 3 [Seize Initiative, Skill Mastery 2 (Acrobatics, Athletics)]
- Enhanced Acrobatics 6
- Enhanced Athletics 5
- Enhanced Close Combat: Unarmed 3
Skilled Flirt: • 1 ppt
Training Power
Enhanced Advantages 2 [Daze (Deception), Ultimate Effort (Persuasion)] • 1 ppt
Flaw: Limited to targets inclined to be attracted to femininity
ADVANTAGES [30 ppt]
• Attractive 2 •
Beginner's Luck • Benefit 4 (Wealth 4: multi-millionaire) •
Limited Daze (Deception) • Defensive Roll 2 • Equipment 11 • Improved Critical (Klaxaron Pulse) 4 •
Improved Initiative 2 • Inventor • Languages 2 • Luck (Improve Roll) 3 •
Luck (Inspiration) 1 •
Limited Power Attack • Ranged Attack 1 •
Limited Ultimate Effort (Persuasion) •
EQUIPMENT [55 ep]
- Commlink • 1 ep
- Smartphone • 2 ep
- Multi-Tool • 1 ep
- Laser Sight (attached to Klaxaron Bazooka) • 1 ep
- Zip-Line: Flight 3 • 1 ep
Flaws: Gliding, Platform, Limited to between two points
16 mph, 250 ft/round
- Shared Vehicle: Sila Copter (detailed under Volt) • 10 ep
►Devni Mansions: •
7 / (28 ep + 7 ep for Alternate Locations)
Headquarters: PL12, Size L (mansion), Toughness +14.
Primary Location: Dallas, TX.
Alternate Locations: Accra, Ghana; Campinas, Brazil; Prague, Czechia; Sharjah, UAE; Surat Thani, Thailand; Vladivostok, Russia; Wellington, NZ.
Features: Combat Simulator 2/Gym • Communications • Computer • Fire Prevention System • Garage • Hangar • Holding Cells 2 (nullify, sleeper) • Laboratory • Library • Living Space • Personnel • Power System (antimatter reactor) • Security System 4
(DC 35) • Self-Repairing 1 • Workshop •
Defense System - Brain Wave Interferon Beams: Affliction 12 (Will; Impaired/Disabled/Incapacitated),
Extras: Increased Range (ranged), Cumulative,
Flaw: Unreliable.
►Hoverbike: •
32 ep
Vehicle: Size M; Strength 2; Flight 8,
Flaw: Quirk 1 (no oxygen/pressure adaptation for high-altitude flight); Defense 12 (+2); Toughness +13.
Load limit 200 lb.; 500 mph, 1 mi/round
Features: Biometric Touch ID • Subtle 1 Comm System • Computer • Nav System •
Usable only by Devni and pre-approved trusted allies
LANGUAGES
• native: English • Mandarin • Portuguese •
With Diplomat Module:
• Arabic • Czech • French • Russian • Spanish • Thai •
SKILLS [23 ppt]
•
Acrobatics 1 (+4, or +8 with Escape Artist Module, or +10 with Adrenaline-Boosted Module) •
Athletics 5 (+5, or +10 with Adrenaline-Boosted Module) •
Close Combat: Unarmed 3 (+4, or +7 with Adrenaline-Boosted Module, or +16 with Martial Artist Module) •
Deception 9 (+13, or +18 with Diplomat Module) •
Expertise: Music 2 (+7, or +9 with Genius Module) •
Expertise: Pop Culture 1 (+6, or +8 with Genius Module) •
Expertise: Science 2 (+7, or +11 with Genius or Inventor Modules) •
Expertise: Misc. 0 (+7, Genius Module only) •
Insight 4 (+8, or +11 with Diplomat Module) •
Investigation 0 (+7, Genius Module only) •
Perception 1 (+5, or +8 visual with Cyber-Link Goggles) •
Persuasion 1 (+5) •
Ranged Combat: Launchers 4 (+9) •
Ranged Combat: Misc. 0 (+5) •
Sleight of Hand 0 (+12, Escape Artist Module only) •
Stealth 0 (+3, or +15 with Sniper Module) •
Technology 7 (+12, or +14 with Genius Module, or +22 with Inventor Module) •
Treatment 0 (+7, Genius Module only) •
Vehicles 6 (+10, or +22 with Stunt Driver Module) •
DEFENSES [22 ppt]
•
Dodge 4 (+7) •
Parry 5 (+6) •
•
Fortitude 7 (+10) •
Toughness (+17/+15*) •
Will 10 (+14) •
*without Defensive Roll
OFFENSE
Initiative +11
- Unarmed: +4 • Close Damage DC 15 (Strength-based), bludgeoning.
- Klaxaron Pulse with Laser Sight: +11 • Ranged (325/650/1300 ft) Damage DC 28, EMP/energy/force/radiation, crit 16-20 • Affects Insubstantial DC 21.
Devni may use the Power Attack Advantage in conjunction with this attack
- Klaxaron Glare: Dodge DC 17 • Close Area (60-ft Cone) Affliction DC 17 (Fortitude; Dazed/Stunned/Incapacitated), EMP • Cumulative, Affects Objects.
- Klaxaron Shockwave: Dodge DC 15 • Ranged (250/500/1000 ft) Area (30-ft Burst) Affliction DC 15 (Fortitude; Dazed/Stunned/Incapacitated), EMP • Cumulative, Affects Objects.
- Klaxaron Beam: Dodge DC 15 • Close Area (60-ft Line) Affliction DC 15 (Fortitude; Dazed/Stunned/Incapacitated), EMP • Cumulative, Affects Objects.
- Improvised Weapon in Martial Artist Mode: +16 • Close Damage DC 17 (Strength-based), descriptor varies.
- Devni Mansions Defense System: +12 • Ranged (300/600/1200 ft) Affliction DC 22 (Will; Impaired/Disabled/Incapacitated), brain wave inhibitor • Cumulative, Unreliable.
COMPLICATIONS
Motivation - Knowledge: Devni wants to Do Good, but she craves learning and discovery even more. She's curious and easily distracted by shiny unknown technology.
Relationship: Devni is close to her older sister and fellow inventor, Velarra, who prefers to work alone. She is also close to her marketing partner, Isabelle Hamming, who is responsible for a lot of her wealth.
Enemy: Her father (and original inventing mentor), Phineas Figgum. While he certainly doesn't wish to kill her (hopefully?), stopping his bigger, crazier arms deals is something that Devni and Velarra consider their responsibility.
Reputation: Sometimes assumed to be arrogant and aristocratic due to her wealth. She also sometimes is assumed to be something of a slut.
Petite: Devni is lacking in body mass compared to the average human. If the stabilizers on her Klaxaron Bazooka get damaged, the recoil from the gun can easily knock her off her feet.
Aversion: Devni is close to Volt, but strangely doesn't get along with his pet Pa'aqi snake, Yvaaqish. She's never been great with snakes.
Prejudice: Although her appearance is not disturbing, Devni can still experience negative treatment due to being a cybernetically enhanced individual.
Brain Overload: On rare occasions when processing a recently-inserted module, especially a new one, Devni goes into a sort of seizure and can't do normal tasks until the new module syncs.
Trauma: Devni has unpleasant memories of open-skull surgery when her neural boosters and cyberports were installed. She does not wish to repeat the experience, or anything like it.
ABILITIES [ 48 ] + SKILLS [ 23 ] + ADVANTAGES [ 30 ] + POWERS [ 53 ] + DEFENSES [ 26 ]
180 PPT TOTAL
BIO
In their youth, Devni and Velarra sneaked into their father's workshop and unwittingly bonded themselves to a pair of experimental hoverbikes with biometric ID systems, which were Phineas's crowning personal achievement at that point. Rather than let the very expensive technology go to waste, the girls were set to training on the hoverbikes. This awoke in them an adventuring spirit, to match the admiration they already felt for their father's engineering innovations. That day, a couple of technological superheroes were figuratively born.
Unfortunately, family unity did not last, as Phineas sold out and became an arms dealer, selling inhumane weapons to malevolent dictators.
NOTES
Possibly my favorite build that I've done. She's the artillery for the Sila Scouts, as well as the agent they call on when they need a new gadget to do something that they're otherwise not equipped to handle.