Ride-Player - PL 6
Strength 4/0, Stamina 0, Agility 4/0, Dexterity 0, Fighting 4, Intellect 0, Awareness 0, Presence 0
Advantages
Ranged Attack 6
Skills
Close Combat: Blade Mode: Strength-based Damage 2 2 (+6), Close Combat: Unarmed 2 (+6)
Powers
Kamen Rider Chronicle Gashat (Removable)
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Ride Weapon (Easily Removable)
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Blaster Mode: Damage 6 (energy, DC 21; Increased Range: ranged, Multiattack)
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Blade Mode: Strength-based Damage 2 (Alternate; piercing, slashing, DC 21; Penetrating)
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Ride-Player Form (Activation: Move Action)
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Enhanced Trait: Enhanced Trait 22 (Traits: Strength +4 (+4), Toughness +6 (+6), Agility +4 (+4))
. . . .
Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
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Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
Offense
Initiative +4
Blade Mode: Strength-based Damage 2, +6 (DC 21)
Blaster Mode: Damage 6, +6 (DC 21)
Grab, +6 (DC Spec 14)
Throw, +6 (DC 19)
Unarmed, +6 (DC 19)
Complications
Normal Identity: A Rider must be able to complete their transformation sequence in order to transform, and if they are bound in some way, they will be unable to complete the sequence.
Languages
Native Language
Defense
Dodge 6, Parry 6, Fortitude 1, Toughness 6/0, Will 2
Power Points
Abilities 8 + Powers 19 + Advantages 6 + Skills 2 (4 ranks) + Defenses 7 = 42
Ride-Players are mook versions of Kamen Riders from
Kamen Rider Ex-Aid, most of them being bystanders who bought the "Kamen Rider Chronicle" game that the villains put out and use it to transform into a Kamen Rider. However, it's part of an evil plot by the villains, and if they are defeated, they will die. This build represents the baseline, a nameless civilian in the suit, though named characters can also use the transformation device. They're better than a standard mook because with enough of them, they are able to overwhelm a normal Kamen Rider. They can also use another Rider's weapons if they can take them from them. They should still be subject to the Minion Rules, however.