DEFF DREAD
Warhammer 40,000 Character
Power Level 12 ( 165 PP )
Derek Zog, Legendary Ork Smartboy wrote:Da best means of Attack is Defence, an' the best means of Attack is a really, really Big One, right, with lots of Boys an' dead big shooty things an' what have ya.
ABILITIES
Strength 10
Stamina ——
Agility 2
Dexterity 0
Fighting 8
Intellect -1
Awareness 1
Presence 0
SKILLS
Athletics 3 (+13), Intimidation 13 (+15), Perception 4 (+5), Ranged Combat [Ork Weapons] 14 (+14)
ADVANTAGES
All-Out Attack, Close Attack (3), Diehard, Power Attack, Second Chance [resist grapples], Startle, Ultimate Toughness
POWERS
►
Combat Walker ( 75 PP Total )
•
Armored Hull Protection 10 (
E: Impervious [9]) [ 19 PP ]
•
Combat Walker Movement 1 (Sure-Footed [2]);
Speed 3 (16 MPH) [ 5 PP ]
•
Construct Immunity 30 (Fortitude Effects [30]) [ 35 PP ]
•
Optiks and Wot-Nots Senses 3 (
Olfactory: Acute [1];
Visual: Lowlight [1];
Radio: Radio [1]) [ 3 PP ]
•
Zoggin' Yuge Growth 6 (+6 Strength, +6 Toughness; +6 Mass, +1 Size; +2 Intimidation, -3 Defenses;
E: Innate [1], Permanent) [ 13 PP ]
►
Dreadnought Armament ( 27 PP Total )
►
A Deff Dread's left upper arm must be mounted with one
of the following:
•
Dreadnought Close Combat Weapon Enhanced Ability (+1 STR;
E: Dynamic;
F: Limited to Lifting);
Damage 3 (Strength-based;
E: Improved Critical [4], Penetrating [7], Reach [2], Split [1];
F: Inaccurate [1]);
Enhanced Advantage 4 (Fast Grab, Improved Grab, Improved Hold, Improved Smash) [ 21 PP ]
•
Big Shoota Damage 6 (
E: Dynamic, Extended Range [2], Ranged, Multiattack) [ 21 PP ]
•
Kustom Mega-Blasta Damage 8 (
E: Area [30' Burst], Dynamic, Incurable [1], Penetrating [10], Ranged;
F: Side Effect, Unreliable) [ 21 PP ]
•
Rokkit Launcha Damage 8 (
E: Dynamic, Penetrating [5], Ranged;
F: Inaccurate [1]) [ 21 PP ]
•
Skorcha Damage 5 (
E: Area [120' Cone], Dynamic, Incurable [1], Secondary Effect [2 Ranks]);
Enhanced Advantage 2 (Precise Attack [Close; Cover and Concealment]) [ 21 PP ]
►
A Deff Dread's right upper arm must be mounted with one
of the following:
•
DAE: Dreadnought Close Combat Weapon [ 2 PP ]
•
DAE: Big Shoota [ 2 PP ]
•
DAE: Kustom Mega-Blasta [ 2 PP ]
•
DAE: Rokkit Launcha [ 2 PP ]
•
DAE: Skorcha [ 2 PP ]
►
A Deff Dread's left lower arm must be mounted with one
of the following:
•
DAE: Big Shoota [ 2 PP ]
•
DAE: Kustom Mega-Blasta [ 2 PP ]
•
DAE: Rokkit Launcha [ 2 PP ]
•
DAE: Skorcha [ 2 PP ]
►
A Deff Dread's right lower arm must be mounted with one
of the following:
•
DAE: Big Shoota [ 2 PP ]
•
DAE: Kustom Mega-Blasta [ 2 PP ]
•
DAE: Rokkit Launcha [ 2 PP ]
•
DAE: Skorcha [ 2 PP ]
DEFENSE
Dodge (8)
Base 9
Parry: (8)
Base 3
Fortitude: ——
——
Toughness: (16)
——
Will: (8)
Base 7
WORKSHEET
Attack: 11 Effect: 13 Total: 24 (Dreadnought Close Combat Weapon)
Attack: 14 Effect: 6 Total: 20 (Big Shoota)
Attack: —— Effect: 8 Total: 8 (Kustom Mega-Blasta)
Attack: 12 Effect: 8 Total: 20 (Rokkit Launcha)
Attack: —— Effect: 5 Total: 5 (Skorcha)
Dodge: 8 Tough: 16 Total: 24
Parry: 8 Tough: 16 Total: 24
Fort: —— Will: 8 Total: 8
ABILITIES [ 18 pp ] +
SKILLS [ 17 pp ] +
ADVANTAGES [ 9 pp ] +
POWERS [ 102 pp ] +
DEFENSES [ 19 pp ] =
165 PP TOTAL
Background:
Orks are dead killy by themselves. They are huge, hulking creatures, obsessed only with fighting and killing whatever is within their reach - and to a lot of Orks, there are a lot of things to kill within their reach. Whether it be Shootas, Choppas, Rokkit Launchas or even the dreaded Power Klaw, the average Ork Boy has a lot of options available to him.
However, to some Orks, that isn't enough. Some can't beat the Orks around them and rise in the ranks, some know that they will be cannon fodder for some Marine's bolter. Their death is pretty much ensured, and although Orks don't generally fear death, they do fear not being able to kill stuff anymore - to an Ork, that is the greatest fear of all.
Long had the Oddboys been discussing this matter, trying to solve this grave problem. Experiments ensued, all without success. In the end, it all seemed futile, until one enterprising Mek had a brilliant idea, inspired by the bludy humies no less. He had been fighting some Space Marines like usual, looting guns and exploding stuff. Suddenly, he saw the most beautiful machine he had ever seen. Boxy, heavily armoured and loud as hell, the machine tore through the Ork Boyz at an alarming rate, destroying everything and anyone, screaming with a metallic voice "EVEN IN DEATH I STILL SERVE". The Machine was a Dreadnought, a Walker with a dying Space Marine within its shell.
The Mek thought he had seen a vision. He went home and began building a mechanical walker, armed with rockets, ripping blades, guns and swords, with a cockpit with just enough room for an Ork of diminutive size. Soon he found an Ork of relatively small size, an Ork who was probably dead anyway, and had the Painboy hardwire him, then he interred the Ork into the machine. The Ork was filled with rage and passion, rushing out to show the clan his new, mechanical body... by showing their internal organs to them.