RUBRIC MARINES
Warhammer 40,000 Character
Power Level 11 ( 165 PP )
ABILITIESAhzek Ahriman of the Thousand Sons wrote:If the path to salvation leads through the halls of purgatory, then so be it.
Strength 3 (Lifting: 5)
Stamina ——
Agility 3
Dexterity 2
Fighting 6
Intellect 1
Awareness 0
Presence 0
SKILLS
Acrobatics 5 (+8), Athletics 5 (+12), Close Combat [Unarmed] 2 (+12), Expertise [Tactics] 8 (+8), Intimidation 8 (+8), Perception 8 (+8), Ranged Combat [Astartes Weapons] 8 (+14), Stealth 2 (+5), Vehicles 4 (+8)
ADVANTAGES
All-Out Attack, Benefit [Ambidextrous], Close Attack (4), Diehard, Equipment (5), Favored Foe [Adeptus Astartes], Fearless, Improved Critical [Boltgun] (1), Improved Critical [Unarmed] (1), Power Attack, Ranged Attack (4), Ritualist, Teamwork (1), Trance, Ultimate Toughness
POWERS
► Rubric of Ahriman [ 40 PP Total ]
• Automaton Immunity 30 (All Fortitude Effects [30]) [ 30 PP ]
• All is Dust Protection 5 [ 5 PP ]
• Everliving Immortality 5 (24 Hours; F: Limit [Thousand Sons Power Armor must be intact]) [ 5 PP ]
► Thousand Sons Power Armor (38 PP Base; F: Removable) [ 31 PP Total ][/b]
• Auto-Senses Enhanced Skills 1 (+2 Perception); Immunity 5 (Dazzle Effects [5]); Senses 5 (Visual: Darkvision [2], Direction Sense [1], Distance Sense [1], Time Sense [1]) [ 11 PP ]
• Ceramite Plating Protection 7 (E: Impervious [7]) [ 14 PP ]
• Enhanced Physique Enhanced Ability 2 (+2 Strength; F: Limited to Lifting); Speed 1 (4 MPH) [ 5 PP ]
• Magnetized Boot Soles Movement 1 (Environmental Adaptation [zero gravity]; F: Limited to when walking/standing on ferrus surface); Movement 2 (Wall-Crawling; F: Limited to ferrus surfaces, Limited to zero gravity) [ 3 PP ]
• Vox Link Communication 2 (Radio: Short Range; E: Subtle [1]; F: Limited to Chaos Space Marines in same Warband) [ 7 PP ]
• Poor Manual Dexterity Diminished Ability (-1 DEX) [ -2 PP ]
► Thousand Sons Gene-Seed Implants [ 12 PP Total ][/b]
• Secondary Heart, Melanchromic Organ, & Progenoids Enhanced Advantage 1 (Diehard) [ 1 PP ]
• Ossmodula & Larraman's Organ Enhanced Advantage 1 (Ultimate Toughness) [ 1 PP ]
• Biscopea Enhanced Skills 1 (+2 Athletics) [ 1 PP ]
• Haemastamen Enhanced Skills 1 (+2 Athletics) [ 1 PP ]
• Occulobe Senses 1 (Visual: Extended [1]) [ 1 PP ]
• Lyman's Ear Senses 1 (Auditory: Extended [1]) [ 1 PP ]
• Sus-An Membrane Enhanced Advantage 1 (Trance) [ 1 PP ]
• Neuroglottis Senses 2 (Olfactory: Acute [1], Analytical [1]; F: Limited to Taste) [ 1 PP ]
• Betcher's Gland Damage 1 (E: Reach [2], Secondary Effect; F: Fades, Inaccurate) [ 2 PP ]
• Black Carapace Feature 2 (Counteracts Poor Manual Dexterity of Heretic Astartes Power Armor) [ 2 PP ]
EQUIPMENT ( 25 EP )
► Rubric Marine Standard Issue [ 25 EP Total ][/b]
• Inferno Boltgun Damage 6 (E: Ranged, Multiattack, Penetrating [5]); Enhanced Advantage 2 (Precise Attack [Close; Cover and Concealment] [ 25 EP ]
DEFENSE
Dodge (6) Base 3
Parry: (8) Base 2
Fortitude: (——) ——
Toughness: (5/12) ——
Will: (10) Base 10
WORKSHEET
Dodge: 6 Tough: 5/12 Total: 11/18
Parry: 8 Tough: 5/12 Total: 11/20
Fort: —— Will: 10 Total: 10
ABILITIES [ 20 pp ] +
SKILLS [ 25 pp ] +
ADVANTAGES [ 22 pp ] +
POWERS [ 83 pp ] +
DEFENSES [ 15 pp ] =
165 PP TOTAL
Background:
Rubric Marines are disembodied spirits of Thousand Sons Chaos Space Marines trapped within their power armour.
Rubric Marines were created shortly after the Thousand Sons Legion fled to the Eye of Terror. Having dealt with sorcerous practices and energies for decades and now under the sway of Chaos, mutation ran wild within the Legion. In order to put an end to this warping process, a mighty spell called the Rubric of Ahriman was cast upon them. However, the powers unleashed reduced all Marines without psychic abilities to ash, sealing every clasp and joint of their armour and trapping their souls within.
These living suits are still capable of fighting and receiving orders from their masters and with no fear and no will of their own they make perfect bodyguards and guardians. Without an Aspiring Sorcerer to guide them, Rubric Marines tend to fall into inactivity but in combat their battle-hunger returns and they tend to move more like their former living selves.