CCW O.C.C.s
Role: Baseline Space People
PL 6 (51)
STRENGTH 2
STAMINA 3
AGILITY 3
FIGHTING 4
DEXTERITY 4
INTELLIGENCE 0
AWARENESS 1
PRESENCE 1
Skills:
Athletics 2 (+4)
Expertise (Space Guy) 5 (+5)
Perception 3 (+4)
Technology 4 (+4)
Advantages:
Equipment 4 (Gear)
Offense:
Unarmed +4 (+3 Damage, DC 18)
Rifle +4 (+8 Ranged Damage, DC 23)
Initiative +3
Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +3 (+7 Armor), Fortitude +4, Will +3
Complications:
Responsibility (Good Soldier)
Total: Abilities: 36 / Skills: 14--7 / Advantages: 4 / Powers: 0 / Defenses: 4 (51)
-There's a solid handful of guys in here who are just "Soldier, But In Space". Like a lot of elite soldiers, they hit PL 8 through their armor and ranged damage, though they'd probably be beaten by your average Juicer.
Consortium O.C.C.s:
CAF TROOPER O.C.C.- PL 7 (59): FIGHTING +1, Athletics +2, Vehicles +2, Equipment +2, Ranged Attack +2 [8]
-Coalition Armed Forces Troopers are the baseline mooks of the CCW. The "equivalent of the Coalition Grunt" according to the book, they actually have options for a lot of skills, though their Class Skills are very generic and forgettable.
CAF FLEET OFFICER O.C.C.- PL 7 (72): FIGHTING +1, INT +1, AWA +1, PRE +2, Athletics +2, Technology +2, Treatment +4, Vehicles +2, Equipment +2, Ranged Attack +2, Will +2 [21]
-Fleet Officers are your "Captain Kirks" in all but name, said to have the training required to make quick decisions while far from home on exploratory missions... yeah, it's Captain Kirk. People who hesitate or are indecisive are said to be shoved into "console jobs" or unimportant roles, while their superiors blaze ahead and make careers.
TVIA INSPECTOR O.C.C.- PL 6 (62): INT +1, AWA +1, Investigation +8 [11]
-The "Secret Police" class, the Treaty Violation Inspection Agency guys are said to be a combination of lawyer, cop, detective, and spy- as you can imagine, they're mistrusted by the populace and wield an enormous amount of influence. Their O.C.C. Picture is basically of a weirdly science-looking guy with stuff on his head- a far cry from "Generic Military Dude" you see in the rest of the CCW O.C.C.s. Their skill-set is actually REALLY BAD, though- basically it's just Investigation and nothing else the Troopers & Fleet Officers don't do, but better.
CAF SCIENTIST O.C.C.- PL 6 (57): INT +2, Technology +4 [6]
-Man, talk about "filler". This class couldn't be more generic- just a teeny-tiny bit of Class Skills laid out, though they get the standard twelve "Other" skills similar to most "Smart Guy" classes. Honestly, he should end up similar to one of the Main Rulebook smart guys as much as anything.