Jab's Rifts Builds (Ninja Crazy! Ninja Juicer! Dragon 'Borgs!)

Where in all of your character write ups will go.
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Sidious
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Re: Jab's Rifts Builds (Tech-Ninja! Ninja Crazy! Ninja Juicer!)

Post by Sidious » Tue Aug 21, 2018 11:14 am

Loving the Rifts builds. Any plans on doing conversions of the named characters like Julian the First or Reid's Rangers? I know the cyberknight book has Lord Coake, and seem to recall a link between him and the godling guy from Phase world (who's name escapes me now) and Ignax (?) the Mad (the dwarf godling).

Speaking of Coake, wasn't there stats or something for his band in the PFRPG somewhere. (believe it or not, I once had this stuff memorized.)

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Re: Jab's Rifts Builds (Tech-Ninja! Ninja Crazy! Ninja Juicer!)

Post by Jabroniville » Tue Aug 21, 2018 1:12 pm

Sidious wrote:
Tue Aug 21, 2018 11:14 am
Loving the Rifts builds. Any plans on doing conversions of the named characters like Julian the First or Reid's Rangers? I know the cyberknight book has Lord Coake, and seem to recall a link between him and the godling guy from Phase world (who's name escapes me now) and Ignax (?) the Mad (the dwarf godling).

Speaking of Coake, wasn't there stats or something for his band in the PFRPG somewhere. (believe it or not, I once had this stuff memorized.)
Glad you're digging them!

I MIGHT do builds for some of the major names, but doing so is a lot more work, because I have to come up with more numerical comparisons between skills in Palladium stuff and skills in Green Ronin's. Plus everyone always ends up with the same gear anyhow :).

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Ninja 'Borg

Post by Jabroniville » Tue Aug 21, 2018 7:14 pm

Image

SO METAL.

NINJA 'BORG O.C.C.
Role:
Elite Ninja
PL 11 (207)
STRENGTH
3/7 STAMINA 4 AGILITY 5
FIGHTING 8/10 DEXTERITY 6
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 7 (+12)
Athletics 9 (+12)
Deception 5 (+8)
Expertise (Ninja) 9 (+11)
Insight 4 (+7)
Intimidation 6 (+9)
Investigation 3 (+6)
Perception 5 (+8)
Sleight of Hand 4 (+10)
Stealth 2 (+7, +13 Sound Suppression)
Treatment 2 (+4)

Advantages:
Accurate Attack, Agile Feint, Chokehold, Defensive Attack, Equipment 4 (Ninja Stuff), Improved Critical (Sword), Improved Initiative, Ranged Attack 4, Takedown

Powers:
"Full Bionic Conversion"
Enhanced Strength 4 [8]
Protection 8 (Extras: Impervious 9) [17]
Speed 6 (120 mph) [6]
"Sound Suppression System" Enhanced Stealth 6 (+13) [3]

"Bionic Accessories"
Senses 4 (Infravision & Extended Vision, Extended Hearing, Detect Motion) [4]
"Climb Cord" Features 1: Cord [1]
"Bionic Lung" Immunity 2 (Drowning, Suffocation) (Flaws: Limited to Half-Effect) [1]

"Bionic Weapons"
"Particle Beam Chest Cannon" Blast 13 (Feats: Ranged 2) (Extras: Penetrating 8) (Inaccurate -1) (35) -- [38]
  • AE: "Vibro-Blades" Strength-Damage +2 (Feats: Split, Penetrating 6) (9)
  • AE: "Bionic Fire-Breath System" Damage 10 (Extras: Area- 30ft. Cone +1/2) (15)
  • AE: "Laser Rod" Damage 7 (7)
"Four Arms & Tail"
Extra Limbs 3 [3]
Enhanced Fighting 2 [4]
Enhanced Advantages 2: Close Attack 2 [2]

Offense:
Unarmed +12 (+7 Damage, DC 22)
Vibro-Blades +11 (+9 Damage, DC 24)
Fire-Breath +10 Area (+10 Damage, DC 25)
Particle Beam +8 (+13 Ranged Damage, DC 28)
Initiative +9

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12 (+5 Impervious), Fortitude +5, Will +6

Complications:
Responsibility (The Clan)

Total: Abilities: 68 / Skills: 56--28 / Advantages: 15 / Powers: 87 / Defenses: 9 (207)

-The Ninja 'Borg is said to be the elite of the elite for ninjas- as durable as a soldier in Power Armor. And OH MY GOD is this thing balls to the wall- given the MDC of a SAMAS Power Armor, options for built-in weaponry that would impress COALITION Giant Robots, an internalized Fire-Breath Weapon, four friggin' arms, a TAIL, and more- it's absolutely bonkers. Totally the power-geekiest thing in the "Technological Japan" side of things. The art is some of Vince Martin's Riftsiest, featuring a cybernetic eye, all black limbs in organic-looking armor (that nonetheless avoids his predilection for excessive spikes and rounded padding), and a long, serpentine tail (... okay, that one ends in spikes). This guy looks too manly for Mortal Kombat!

-Ninja 'Borgs are said to be recruited from physically disabled or inept Ninja Clan members, thus allowing them to contribute. Their mental strength is tested before they gain any of the inhuman cybernetic attachments as well. At PL 11, these things can take on almost anything in the Main Rulebook at win, with combined MDC matching some Dragon Hatchlings.

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Re: Jab's Rifts Builds (Tech-Ninja! Ninja Crazy! Ninja Juicer!)

Post by Thorpocalypse » Fri Aug 24, 2018 1:30 am

Ninja-borgs...god, this is like a 12-year-old boy's fantasy come true. :D
Me fail English? That's unpossible. - Ralph Wiggum

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Re: Jab's Rifts Builds (Tech-Ninja! Ninja Crazy! Ninja Juicer!)

Post by catsi563 » Fri Aug 24, 2018 5:20 am

Thorpocalypse wrote:
Fri Aug 24, 2018 1:30 am
Ninja-borgs...god, this is like a 12-year-old boy's fantasy come true. :D
that easily describes most of rifts ;)
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Jabroniville
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Police Officer (Japan)

Post by Jabroniville » Mon Aug 27, 2018 11:29 am

POLICE OFFICER O.C.C.
Role:
Mooks, Foot Soldiers
PL 7 (60)
STRENGTH
2 STAMINA 2 AGILITY 2
FIGHTING 3 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Athletics 3 (+5)
Expertise (Police Officer) 4 (+4)
Intimidation 2 (+3)
Investigation 6 (+6)
Perception 5 (+5)
Technology 6 (+6)
Treatment 3 (+3)
Vehicles 1 (+5)

Advantages:
Benefit (Rank- ROJ Soldier), Equipment 11 (Gear)

Equipment:
"Republic of Japan Gear"
"Trooper Body Armor"
Protection 7 (Impervious 5) (12)
Immunity 6 (Radiation, Vacuum, Hot, Cold, Suffocation 2) (6)
Mini-Computer (2)
Tinted Visor (1)

"AT-20 Sharpshooter Pistol" Blast 9 (Extras: Multiattack) (27)
"Assorted Gear" Gas Masks, Radios, etc. (4)

Offense:
Unarmed +3 (+2 Damage, DC 17)
Assault Rifle +4 (+9 Ranged Damage, DC 24)
Initiative +2

Defenses:
Dodge +4 (DC 14), Parry +3 (DC 13), Toughness +2 (+9 Trooper Armor), Fortitude +3, Will +2

Complications:
Responsibility (The Republic of Japan)
Enemy (Oni, etc.)- Japan is besieged by otherdimensional adversaries.

Total: Abilities: 28 / Skills: 30--15 / Advantages: 12 / Powers: 0 / Defenses: 5 (60)

-Police Officers are basically Soldiers, minus some ass-kick, but plus a bunch of Tech & Investigative Skills. The book mentions how difficult their job is- less freedom to use lethal force, but they still have to fight rioters, Ninjas, Cyberoids and supernatural monsters! Many are said to be reluctant to investigate crimes committed by the major corporations that run the Republic of Japan, while 15% are said to be "on the take"!

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Ares
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Re: Jab's Rifts Builds (Tech-Ninja! Ninja Crazy! Ninja Juicer!)

Post by Ares » Thu Sep 27, 2018 4:46 pm

Don't tell me you've run out of Rifts stuff already.

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Re: Jab's Rifts Builds (Tech-Ninja! Ninja Crazy! Ninja Juicer!)

Post by Hoid » Thu Sep 27, 2018 6:16 pm

...Juicer Glitterboy Crazies?

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Re: Jab's Rifts Builds (Tech-Ninja! Ninja Crazy! Ninja Juicer!)

Post by Jabroniville » Thu Sep 27, 2018 7:15 pm

Ares wrote:
Thu Sep 27, 2018 4:46 pm
Don't tell me you've run out of Rifts stuff already.
Not quite :). It’s just that it was Batgirl and I on the project, and with her out of it for however long, I didn’t see as much need to post these.

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Cyberoid

Post by Jabroniville » Thu Sep 27, 2018 7:42 pm

Image

CYBEROID O.C.C.
Role:
Riff-Raff/Street Rat, Punkers (I hate punkers), Japanese Cyborg
PL 7 (94)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 1 PRESENCE 2

Skills:
Athletics 5 (+7)
Deception 4 (+6)
Expertise (City Rat) 6 (+8)
Insight 5 (+6)
Intimidation 3 (+5)
Investigation 3 (+4)
Perception 5 (+6)
Persuasion 2 (+4)
Stealth 4 (+7)
Technology 6 (+8)
Vehicles 3 (+7)

Advantages:
Equipment 6 (MDC Body Armor +8), Ranged Attack 3

Powers:
"Black Market Cybernetics"
"Finger Gun" Blast 5 [10]

Equipment:
"Makeshift Body Armor" Protection 6 (Extras: Impervious 5) (11)
"Energy Pistol" Blast 7 (14)

Offense:
Unarmed +5 (+2 Damage, DC 17)
Gun +7 (+7 Ranged Damage, DC 22)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +3 (+9 Armor), Fortitude +4, Will +4

Complications:
Reputation (City Rat)- These kids are typically thought of as criminals, pimps, drug-dealers, thieves or beggars.

Total: Abilities: 46 / Skills: 46--23 / Advantages: 9 / Powers: 10 / Defenses: 6 (94)

-The New Republic's version of "City Rats", Cyberoids make up the very "Cyberpunky" atmosphere of this part of Japan, especially thanks to Kevin Siembieda's own art, while gives them a strictly-1985 version of what "punks" look like- Ultimate Warrior facepaint and black leather jackets. However, they are highly tech-savvy, as is the stereotype of Japan as a whole, and said to spend 8-12 hours a day "on-line" (you can tell this is the mid '90s because there's a dash there) with other Cyberoids. These are gang members who fight against "the man" or other gangs.

-There's a bit on their origins, and how they can get roped into these gangs- either via standard criminal methods, or with the Yakuza and others blackmailing them or lending them too much money, which must then be repaid by joining their organization.

-They're functionally similar to the Main Rulebook's City Rats, but with more Tech Skills. I just went and raised the Intelligence, too.

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Re: Jab's Rifts Builds (Tech-Ninja! Ninja Crazy! Ninja Juicer!)

Post by Hoid » Thu Sep 27, 2018 8:50 pm

...a Veritech Fighter-piloting Glitter Boy martial arts tortoise?

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Re: Jab's Rifts Builds (Tech-Ninja! Ninja Crazy! Ninja Juicer!)

Post by catsi563 » Fri Sep 28, 2018 9:54 am

Hoid wrote:
Thu Sep 27, 2018 8:50 pm
...a Veritech Fighter-piloting Glitter Boy martial arts tortoise?
Yes in RIFTs it is literally possible to do it from a strictly rules standpoint
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

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Dragon 'Borg

Post by Jabroniville » Thu Oct 04, 2018 11:14 am

Image

DRAGON 'BORG O.C.C.
Role:
Cyborg Super-Soldier
PL 10 (167)
STRENGTH
7 STAMINA -- AGILITY 2
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Athletics 3 (+5)
Expertise (Soldier) 4 (+4)
Expertise (Demon & Monster Lore) 4 (+5)
Intimidation 4 (+6)
Perception 4 (+6)
Technology 4 (+4)
Treatment 2 (+2)
Vehicles 3 (+7)

Advantages:
Equipment 2 (Assorted Adventurer Gear), Extraordinary Effort, Power Attack, Ranged Attack 4, Startle

Powers:
"Full Bionic Conversion"
Immunity 30 (Fortitude Effects) [30]
Protection 12 (Extras: Impervious 11) [23]
Speed 6 (120 mph) [6]
Leaping 1 (15 feet) [1]
Senses 6 (Infravision, Extended Hearing & Vision, Ultra-Hearing, Time Sense, Compass) [6]
Features 4: Multiple Cameras, Clock Calendar, Increased Mass 2, Loudspeaker, Modulating Voice Synthsizer [4]
"Built-In Language Translator" Comprehend 2 (Languages) [4]
"Handjack & Headjack" Communication 2 (Radio, Technology) [16]
"Gas Filter" Immunity 2 (Suffocation, Drowning) [2]

Offense:
Unarmed +8 (+7 Damage, DC 22)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +12 (+6 Impervious), Fortitude --, Will +7

Complications:
Responsibility (The Republic of Japan)
Enemy (Oni, etc.)- Japan is besieged by otherdimensional adversaries.
Power Loss (Extra Stuff)- Borgs diminish their Psychic potential greatly, and cannot cast Magic, nor use Techno-Wizard items.
Responsibility (Kinda Nuts)- Dragon 'Borgs are so inhuman that the human brains placed within them can go insane due to unfamiliar sensations and reactions. Many develop a tremendous fear, or hatred, of actual Dragons.

Total: Abilities: 40 / Skills: 28--14 / Advantages: 9 / Powers: 93 / Defenses: 11 (167)

-There's insane Rifts stuff, and then there's THIS- some of the most hilarious, bizarre, over-the-top stuff in any of the books. While "Guy With Cybernetic Parts" is a standard trope in the RPG, guys having their brains put into ROBOTIC DRAGON bodies is completely nuts. And there are FRIGGIN' FOUR OF THEM!!!! Who in the world would possibly need more than TWO? It's just... so RIFTS!!

-Seriously, you could have gotten away with two versions of this. But NO- Vince Martin, God that he is, drew FOUR of these damn things, and so of course the game can't just use two pictures for the same guy; it's gotta be FOUR. Four completely-redundant Robo-Dragons with near-identical capabilities, just that they have escalating MDC, meaning that one is unquestionably better than all of the others. Nothing says Rifts like "We had to make all of this to fit the art that Martin sent in, so by God we're gonna repeat the same stat-blocks four goddamn times to justify the art!". They spend like eight pages on this!

-Though, in a nice moment, they actually go a bit into the point that THIS WOULD DRIVE PEOPLE INSANE. Suddenly turning bipedal human beings into giant robotic Dragons would completely mess people up, and so Dragon 'Borgs have to repeatedly check on Palladium's beloved Insanity Tables once per year, frequently developing a fear or hatred of actual Dragons.

Image

WING BLADE 'BORG- PL 10 (216):
Powers: "Tail & Extra Arms" Extra Limbs 3, FIGHTING +2, "Particle Beam Gun" Blast 13 (Ranged 2, Penetrating 8), AE: "Vibro-Tail & Other Spikes" Strength-Damage +2 (Reach, Penetrating 7, Multiattack 9) [44]
Other Stuff: "Jetpack" Flight 6, Stealth +4 (+6) [5]
-These Dragon 'Borgs function as spies, because they have long necks and weigh a mere 1000 pounds. This art is probably the "Martin"-iest, as it's full of organic-looking padding, spikes, thin limbs and smooth edges.

TSUNAMI 'BORG- PL 11 (232):
Powers: FIGHTING +1, "Particle Beam Gun, Laser Eyes & Mini-Guns" Blast 13 (Ranged 2, Penetrating 8, Multiattack), AE: "Mini-Missiles" Blast 10 (Area- Burst), AE: "Vibro-Axe" Strength-Damage +4 (Reach, Penetrating 9), "Built-In Jetpack" Flight 6 [65]
-A combat model designed for killing Oni and other supernatural threats, the Tsunami is on many police forces. They have a TON of guns & gear compared to the Wing Blade 'Borg. These guys have a small chance of going crazy, but are REALLY beloved by the people of Japan- a popular anime called Demon-Hunter Tsunami has detailed a fictional hero, making these guys very respected and admired- there's even a random-rolled (of course) way to determine the money you'd get if they made an anime based off of YOUR Tsunami 'Borg's exploits!

"IMPERIAL COMBAT" 'BORG- PL 12 (230):
Powers: ST +1, Protection +1, FIGHTING +1, "Triple-Barrelled Particle Beam Gun, Head Lasers & Double Laser Turrets" Blast 15 (Ranged 2, Penetrating 8, Multiattack), AE: "Mini-Missiles" Blast 11 (Area- Burst), AE: "Smoke Dispenser" Concealment 2 (Visuals, Cloud Area), AE: "Vibro-Claws & Tail" Strength-Damage +3 (Reach, Penetrating 7, Multiattack 9) [63]
-The Imperial Dragon (given numerous names) is incredibly inhuman, looking more like a serpentine Asian Dragon than the oddly Western designs of the previous two. This leads them to have a greater chance towards insanity (though only 5% the first year), but they make up for it with much greater combat capability. Like, INSANELY huge- this thing has three different kinds of guns, and they all do disgusting amounts of damage- greater than the SAMAS. This bastard is PL 12!

"FLAME CLOUD" ATTACK 'BORG- PL 11 (240):
Powers: Protection +1, FIGHTING +1, Move-By Action, Flight 8, "Laser Guns & Particle Beam Cannon on Tail" Blast 14 (Ranged 2, Penetrating 8, Multiattack), AE: "Flame Breath Plasma System" Damage 11 (Area- Cone), AE: "Vibro-Tail & Other Spikes" Strength-Damage +2 (Reach, Penetrating 7, Multiattack 9) [73]
-Very similar to the Imperial Dragon 'Borg, this one's just a more slender, more serpentine version with more Martin signifiers, like a stark reflective-black & white color scheme and some gigantic, absurdly-oversized "shoulder missile launchers" that completely overpower the skinny Cyborg's design and make it look ridiculously off-balance. It's designed to "strafe" enemies on the ground via fly-by attacks. This is the most expensive one in M&M terms, owing to its built-in Sonic-Speed Flight.

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