Jab's Builds! (Genis-Vell! Phalanx! Wolverine!)

Where in all of your character write ups will go.
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Goldar
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Re: Jab's Builds! (Brainiac 5! White Witch! Kinetix! Supergirl! Element Lad!)

Post by Goldar » Wed Apr 25, 2018 3:53 pm

Did Monstress color really shift from green to orange to red to grey?

And that name! No woman wants to be called "Monster/Monstress"!

Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Trainee Template

Post by Jabroniville » Wed Apr 25, 2018 5:05 pm

MINOR LEGIONNAIRE TEMPLATE
Created By:
Various
Role: Minor-League Superhero
PL xx (73)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Athletics 2 (+4)
Deception 2 (+4)
Expertise (Space Hero) 2 (+3)
Insight 2 (+3)
Intimidation 1 (+3)
Perception 2 (+3)
Vehicles 1 (+4)

Advantages:
Equipment 10 (Legion Gear), Ranged Attack 2

Powers:
Various

Equipment:
"Legion Gear"
"Telepathic Ear Plug" Comprehend 3 (Languages) (6)

"Legion Flight Ring"
Flight 7 (250 mph) (14)
Immunity 7 (Hot, Cold, Vacuum, Pressure, Radiation, Suffocation 2) (7)
Movement 1 (Space Travel 1) (2)
Communication 5 (Flaws: Fifth Rank is only towards Legionnaires) (18)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Total: Abilities: 44 / Skills: 12--6 / Advantages: 12 / Powers: 0 / Defenses: 11 (73)

-Minor Legionnaires are the guys who joined for a single story and died, joined only to betray the team (happened more than once), or stayed on the Trainee squads for their entire heroic careers. A few are worthy of more focus (like Nemesis Kid), but most can be more easily statted-out with a fair PL 7-8-ish Template that gets added to with some limited abilities. PL 8 fits most of them- as the Legionnaires themselves deserve full PL 10 status, while the Trainees weren't just weak throwaways.

Jabroniville
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Storm Boy

Post by Jabroniville » Wed Apr 25, 2018 5:07 pm

Image
Image

STORM BOY (Myke Chypurz)
Created By:
Edmond Hamilton & Curt Swan
First Apperance: Adventure Comics #301 (October 1962)
Role: Minor-League Superhero
PL 10 (124)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Athletics 2 (+4)
Deception 2 (+4)
Expertise (Space Hero) 2 (+3)
Expertise (Science) 8 (+9)
Insight 2 (+3)
Intimidation 1 (+3)
Perception 2 (+3)
Technology 8 (+9)
Vehicles 1 (+4)

Advantages:
Equipment 10 (Legion Gear), Ranged Attack 2

Powers:
"Tornado #1" Blast 10 (Feats: Dynamic) (Extras: 30ft. Burst) (31) -- [43]
  • Dynamic AE: "Tornado #2" Blast 10 (Extras: 30ft. Cylinder) (31)
  • Dynamic AE: "Weather Effects" Environment 6 (900 feet) (Cold, Impede Movement 2, Light, Visibility) (31)
  • Dynamic AE: "Wind Storm" Affliction 10 (Strength or Athletics; Hindered/Prone) (Extras: Area- 120ft. Cone +2) (Flaws: Limited Degree, Instant Recovery) (11)
  • Dynamic AE: "Wind Burst" Affliction 10 (Strength or Athletics; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree, Instant Recovery) (11)
  • Dynamic AE: "Wind" Features 2 (-2 Thrown Weapons, snuffing flames, etc.) (3)
  • Dynamic AE: "Blinding Fog" Concealment 2 (Visuals) (Extras: Attack, Area- 240ft. Burst +4, Selective) (17)
Equipment:
"Legion Gear"
"Telepathic Ear Plug" Comprehend 3 (Languages) (6)

"Legion Flight Ring"
Flight 7 (250 mph) (14)
Immunity 7 (Hot, Cold, Vacuum, Pressure, Radiation, Suffocation 2) (7)
Movement 1 (Space Travel 1) (2)
Communication 5 (Flaws: Fifth Rank is only towards Legionnaires) (18)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Total: Abilities: 44 / Skills: 28--14 / Advantages: 12 / Powers: 43 / Defenses: 11 (124)

-Storm Boy was rejected upon the discovery that his powers came from a machine he'd hidden in his costume (he took the Legion Test as a dare to get into a fraternity). In the "Five years Later" continuity, he eventually turned good and became a scientist, and joined the Legion briefly. Under Geoff Johns, he eventually went mad from the rejection, he got various tech implanted into him to give him the Storm powers NATURALLY, and he joined the Justice League of Earth, a bad-guy group.
Last edited by Jabroniville on Thu Apr 26, 2018 5:29 am, edited 1 time in total.

Jabroniville
Posts: 7039
Joined: Fri Nov 04, 2016 8:05 pm

Calamity King

Post by Jabroniville » Wed Apr 25, 2018 5:11 pm

Image

CALAMITY KING (E. Davis Ester)
Created By:
Edmond Hamilton & Curt Swan
First Apperance: Adventure Comics #342 (March 1966)
Role: Minor-League Superhero
PL 10 (111)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Athletics 2 (+4)
Deception 2 (+4)
Expertise (Space Hero) 2 (+3)
Insight 2 (+3)
Intimidation 1 (+3)
Perception 2 (+3)
Vehicles 1 (+4)

Advantages:
Equipment 10 (Legion Gear), Ranged Attack 2

Powers:
"Disaster Reigns" Damage 10 (Feats: Indirect 4- Any Direction) (Extras: Perception-Ranged +2, Penetrating) (Flaws: Uncontrolled) (34) -- [38]
  • AE: "Cause Trips" Affliction 10 (Dodge; Hindered/Prone) (Extras: Ranged, Area- 30ft. Burst) (Flaws: Limited Degree, Instant Recovery, Uncontrolled)
  • AE: "Haywire Powers" Affliction 10 (Fort; Impaired/Compelled/Controlled Powers) (Extras: Ranged, Cumulative, Uncontrolled)
  • AE: "Stuff Falling Onto Groups" Blast 10 (Extras: Area- 30ft. Burst) (Flaws: Uncontrolled)
  • AE: "Continuing Bad Luck" Affliction 10 (Will; Impaired/Disabled/Transformed to Person with the Accident Complication) (Extras: Disease +2) (Flaws: Uncontrolled)
Equipment:
"Legion Gear"
"Telepathic Ear Plug" Comprehend 3 (Languages) (6)

"Legion Flight Ring"
Flight 7 (250 mph) (14)
Immunity 7 (Hot, Cold, Vacuum, Pressure, Radiation, Suffocation 2) (7)
Movement 1 (Space Travel 1) (2)
Communication 5 (Flaws: Fifth Rank is only towards Legionnaires) (18)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Disasters +10 Area (+10 Damage, DC 25)
Haywire +10 Area (+10 Affliction, DC 20)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Total: Abilities: 44 / Skills: 12--6 / Advantages: 12 / Powers: 38 / Defenses: 11 (111)

-Calamity King was a Joke Character and a rejected applicant from way back in the '60s, but joined the Legion after the "Five Years Later" gap.

Jabroniville
Posts: 7039
Joined: Fri Nov 04, 2016 8:05 pm

Reflex

Post by Jabroniville » Wed Apr 25, 2018 5:15 pm

Image

REFLEX (Devlin O'Ryan)
Created By:
Keith Giffen, Tom & Mary Bierbaum
First Appearance: Legion of Super-Heroes #6 (April 1990)
Role: Minor-League Superhero
PL 8 (99)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Athletics 2 (+4)
Deception 2 (+4)
Expertise (Space Hero) 2 (+3)
Expertise (Journalism) 5 (+6) [6]
Insight 2 (+3)
Intimidation 1 (+3)
Investigation 7 (+8)
Perception 2 (+3)
Vehicles 1 (+4)

Advantages:
Equipment 10 (Legion Gear), Ranged Attack 2

Powers:
"Reflecting" Protection 10 (Extras: Reflect) [20]

Equipment:
"Legion Gear"
"Telepathic Ear Plug" Comprehend 3 (Languages) (6)

"Legion Flight Ring"
Flight 7 (250 mph) (14)
Immunity 7 (Hot, Cold, Vacuum, Pressure, Radiation, Suffocation 2) (7)
Movement 1 (Space Travel 1) (2)
Communication 5 (Flaws: Fifth Rank is only towards Legionnaires) (18)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Total: Abilities: 44 / Skills: 24--12 / Advantages: 12 / Powers: 20 / Defenses: 11 (99)

-Another "Five Years Later" character, Devlin here comes from Xanthu, and was a journalist. His dormant Metagene (aka "DC doesn't have Mutants but we wanted to rip off the idea because it's an easy way to justify super-humans"), and he was soon able to use the SERIOUSLY cheesy ability to redirect any physical or energy attack. I'm not exactly sure how it worked, but adding the "Reflect" Extra from Deflect onto Protection seems to make sense (since both powers are Defensive and it's a +1 Extra there) seems to work, unless it's more of a Reaction Damage instant effect, requiring no dice roll on the player's part. He hasn't really shown up since, aside from in a minor cameo amongst all the Legions (he wasn't a part of other continuities).

Jabroniville
Posts: 7039
Joined: Fri Nov 04, 2016 8:05 pm

Crystal Kid

Post by Jabroniville » Wed Apr 25, 2018 6:44 pm

Image

CRYSTAL KID (Bobb Kohan)
Created By:
Various
First Appearance: Legion of Super-Heroes #272 (February 1981)
Role: Minor-League Superhero
PL 6 (90)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Athletics 2 (+4)
Deception 2 (+4)
Expertise (Space Hero) 2 (+3)
Insight 2 (+3)
Intimidation 1 (+3)
Perception 2 (+3)
Vehicles 1 (+4)

Advantages:
Equipment 10 (Legion Gear), Ranged Attack 2

Powers:
Transform Anything to Crystal 5 (15) -- [17]
  • AE: Affliction 6 (Fort; Hindered & Impaired/Defenseless & Disabled/Transformed to Crystal & Visually Unaware) (Extras: Extra Condition) (12)
  • AE: Create Crystals 6 (12)
Equipment:
"Legion Gear"
"Telepathic Ear Plug" Comprehend 3 (Languages) (6)

"Legion Flight Ring"
Flight 7 (250 mph) (14)
Immunity 7 (Hot, Cold, Vacuum, Pressure, Radiation, Suffocation 2) (7)
Movement 1 (Space Travel 1) (2)
Communication 5 (Flaws: Fifth Rank is only towards Legionnaires) (18)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Crystal Transformation +5 (+6 Ranged Affliction, DC 16)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Total: Abilities: 44 / Skills: 12--6 / Advantages: 12 / Powers: 17 / Defenses: 11 (90)

-Though he doesn't have a bad set of powers, Crystal Kid was never good enough to join the Legion proper, despite some coaching from Wildfire (being a tad more helpful than he usually was).

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Goldar
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Re: Jab's Builds! (Brainiac 5! White Witch! Kinetix! Supergirl! Element Lad!)

Post by Goldar » Wed Apr 25, 2018 7:38 pm

Never heard of Storm Boy nor Calamity Kid.

I guess they were never seen again.

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Bladewind
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Re: Jab's Builds! (Brainiac 5! White Witch! Kinetix! Supergirl! Element Lad!)

Post by Bladewind » Wed Apr 25, 2018 8:51 pm

I'm just surprised nobody`s commenting that they still have Pepsi in the 30th Century.

Look at that pic of Console Boy, er, Reflex.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
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Bladewind's 3ed M&M Builds

MacynSnow
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Joined: Tue Dec 20, 2016 2:56 pm

Re: Jab's Builds! (Brainiac 5! White Witch! Kinetix! Supergirl! Element Lad!)

Post by MacynSnow » Wed Apr 25, 2018 9:00 pm

Unfortunately,Pepsi is Eternal..... :D

Yojimbo
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Re: Jab's Builds! (Brainiac 5! White Witch! Kinetix! Supergirl! Element Lad!)

Post by Yojimbo » Wed Apr 25, 2018 9:06 pm

I liked Monstress. I was generally a fan of any of the non-blandly white human teenagers of that version of the Legion (Gates and Jeka, I also liked). Monstress was basically She-Hulk, and I thought that she made for a good addition to the ensemble. I was irritated that she got picked to be killed off in Legion Lost, but I was also a annoyed by what Abnett and Lanning did to Element Boy.

That didn't stop me from reading it, or continuing to buy the rebooted title when the Legion returned to Earth (and fought Ra's al Ghul, natch).

Jabroniville
Posts: 7039
Joined: Fri Nov 04, 2016 8:05 pm

Nightwind

Post by Jabroniville » Wed Apr 25, 2018 9:29 pm

ImageImage

NIGHTWIND (Berta Skye Haris)
Created By:
Various
First Appearance: Legion of Super-Heroes #272 (February 1981)
Role: Minor-League Superhero
PL 8 (102)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Athletics 2 (+4)
Deception 2 (+4)
Expertise (Space Hero) 2 (+3)
Insight 2 (+3)
Intimidation 1 (+3)
Perception 2 (+3)
Vehicles 1 (+4)

Advantages:
Equipment 10 (Legion Gear), Ranged Attack 2

Powers:
"Tornado #1" Blast 8 (Feats: Dynamic) (Extras: 30ft. Burst) (24) -- [29]
  • Dynamic AE: "Tornado #2" Blast 8 (Extras: 30ft. Cylinder) (24)
  • Dynamic AE: "Weather Effects" Environment 2 (60 feet) (Impede Movement 2) (4)
  • Dynamic AE: "Wind Storm" Affliction 8 (Strength or Athletics; Hindered/Prone) (Extras: Area- 60ft. Cone) (Flaws: Limited Degree, Instant Recovery) (4)
  • Dynamic AE: "Wind Burst" Affliction 8 (Strength or Athletics; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree, Instant Recovery) (4)Dynamic AE: "Wind" Features 2 (-2 Thrown Weapons, snuffing flames, etc.) (2)
Equipment:
"Legion Gear"
"Telepathic Ear Plug" Comprehend 3 (Languages) (6)

"Legion Flight Ring"
Flight 7 (250 mph) (14)
Immunity 7 (Hot, Cold, Vacuum, Pressure, Radiation, Suffocation 2) (7)
Movement 1 (Space Travel 1) (2)
Communication 5 (Flaws: Fifth Rank is only towards Legionnaires) (18)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Tornados +8 Area (+8 Damage, DC 23)
Wind Storm +8 Area (+8 Affliction, DC 18)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Total: Abilities: 44 / Skills: 12--6 / Advantages: 12 / Powers: 29 / Defenses: 11 (102)

-Just another Trainee, focusing on wind powers. She was killed in a 1991 story.

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Bladewind
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Re: Jab's Builds! (Brainiac 5! White Witch! Kinetix! Supergirl! Element Lad!)

Post by Bladewind » Wed Apr 25, 2018 11:08 pm

Yojimbo wrote:
Wed Apr 25, 2018 9:06 pm
I liked Monstress. I was generally a fan of any of the non-blandly white human teenagers of that version of the Legion (Gates and Jeka, I also liked). Monstress was basically She-Hulk, and I thought that she made for a good addition to the ensemble. I was irritated that she got picked to be killed off in Legion Lost, but I was also a annoyed by what Abnett and Lanning did to Element Boy.

That didn't stop me from reading it, or continuing to buy the rebooted title when the Legion returned to Earth (and fought Ra's al Ghul, natch).
I liked Gates, to a point. Like Monstress, I felt they overdid his niche.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
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Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Lamprey

Post by Jabroniville » Wed Apr 25, 2018 11:20 pm

ImageImageImage

LAMPREY (Tayla Scott)
Created By:
Various
First Appearance: Legion of Super-Heroes #272 (February 1981)
Role: Minor-League Superhero
PL 8 (97)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Athletics 2 (+4)
Deception 2 (+4)
Expertise (Space Hero) 2 (+3)
Insight 2 (+3)
Intimidation 1 (+3)
Perception 2 (+3)
Vehicles 1 (+4)

Advantages:
Equipment 10 (Legion Gear), Ranged Attack 2

Powers:
"Aquatic Physiology"
Immunity 2 (Drowning, Pressure) [2]
Swimming 6 (30 mph) [6]
Bio-Electric Blast 8 [16]

Equipment:
"Legion Gear"
"Telepathic Ear Plug" Comprehend 3 (Languages) (6)

"Legion Flight Ring"
Flight 7 (250 mph) (14)
Immunity 7 (Hot, Cold, Vacuum, Pressure, Radiation, Suffocation 2) (7)
Movement 1 (Space Travel 1) (2)
Communication 5 (Flaws: Fifth Rank is only towards Legionnaires) (18)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Blast +5 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Total: Abilities: 44 / Skills: 12--6 / Advantages: 12 / Powers: 24 / Defenses: 11 (97)

-Lamprey was a typical Aquatic Character with an Eel-like blast, who allied with Nightwind & Crystal Kid.

Jabroniville
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Kent Shakespeare

Post by Jabroniville » Wed Apr 25, 2018 11:27 pm

ImageImage

IMPULSE I (Richard Kent Shakespeare)
Created By:
Al Gordon
First Appearance: The Legion of Super-Heroes #12 (Oct. 1990)
Home Planet: Earth
Origin of Powers: Caught a Super-Virus That Replaced His Cells
Eras: Original
Role: Replacement Hero (to Superboy)
PL 10 (137)
STRENGTH
10 STAMINA 10 AGILITY 3
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+4)
Deception 2 (+4)
Expertise (Space Hero) 2 (+4)
Insight 2 (+4)
Intimidation 1 (+3)
Perception 2 (+4)
Treatment 6 (+8)
Vehicles 1 (+4)

Advantages:
Equipment 10 (Legion Gear), Ranged Attack 2

Powers:
Leaping 6 (500 feet) [6]
Speed 7 (250 mph) [7]
Regeneration 8 [8]

Equipment:
"Legion Gear"
"Telepathic Ear Plug" Comprehend 3 (Languages) (6)

"Legion Flight Ring"
Flight 7 (250 mph) (14)
Immunity 7 (Hot, Cold, Vacuum, Pressure, Radiation, Suffocation 2) (7)
Movement 1 (Space Travel 1) (2)
Communication 5 (Flaws: Fifth Rank is only towards Legionnaires) (18)

Offense:
Unarmed +10 (+10 Damage, DC 25)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +10, Fortitude +12, Will +5

Total: Abilities: 84 / Skills: 18--9 / Advantages: 12 / Powers: 21 / Defenses: 11 (137)

-Kent was part of the team during the "Five Years Later" era, and I think was meant to be a bit of a stand-in for Superboy during past stories, now that Kal-El no longer adventured in his youth. He left the team quickly, and was only a snippet in the Reboot era. He was created by inker Al Gordon (who was invited, along with most of the Legion creative team, to create some 5YL characters), and was meant to be a descendant of Superman & Lois Lane, but that never got brought up in-story. He's tough enough to handle The Persuader in his debut, so he's a bit above most "side" Legionnaires. Since he's a classic good-old-boy character and a Flying Brick, I'm going to assume he's a favourite of Ares :).

-The "Reboot" era saw a Kent Shakespeare as a Legion Academy trainee, but this book was itself rebooted quickly. He is, however, seen briefly in a few Post-Infinite Crisis scenes, battling various Legion foes in the background.
Last edited by Jabroniville on Wed Apr 25, 2018 11:46 pm, edited 1 time in total.

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Batgirl III
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Re: Jab's Builds! (Brainiac 5! White Witch! Kinetix! Supergirl! Element Lad!)

Post by Batgirl III » Wed Apr 25, 2018 11:29 pm

Bladewind wrote:
Wed Apr 25, 2018 8:51 pm
I'm just surprised nobody`s commenting that they still have Pepsi in the 30th Century.
Taco Bell was the only restaurant to survive the franchise war. So, now all restaurants are Taco Bell.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.

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