ZARYA (Aleksandra Zaryanova)
Role: MuscleGirl, Bad-Ass Lady Soldier, Mrs. Jabroniville, Omnic Hater
Fetish Targets: MuscleGirl, Amazon, Army Girl, Bringer of Snu-Snu
Group Affiliations: Volskaya Industries
PL 10 (144)
STRENGTH 4
STAMINA 5
AGILITY 2
FIGHTING 10
DEXTERITY 2
INTELLIGENCE 2
AWARENESS 2
PRESENCE 2
Skills:
Athletics 4 (+8)
Expertise (Soldier) 8 (+10)
Insight 2 (+4)
Intimidation 6 (+8)
Perception 4 (+6)
Persuasion 2 (+4)
Stealth 2 (+4)
Technology 4 (+6)
Vehicles 4 (+6)
Advantages:
Benefit (Fame), Diehard, Equipment 2 (Army Stuff), Extraordinary Effort, Fast Grab, Improved Critical (Unarmed), Improved Grab, Power Attack, Ranged Attack 6, Set-Up, Teamwork, Withstand Damage (Trade Defenses For Toughness)
Powers:
"Particle Cannon" (Flaws: Easily Removable) [34]
"Graviton Surge" Move Object 5 (Extras: Area- 30ft. Burst, Selective) (Flaws: Limited to Towards Surge) Linked to Affliction 8 (Strength; Vulnerable/Defenseless & Immobile) (Extras: Ranged, Area- 30ft. Burst, Selective, Extra Condition) (Flaws: Limited Degree, Unreliable- 5/day) (39) -- (41)
- AE: "Cannon Blast" Damage 10 (Extras: Area- 60ft. Line +2, Penetrating) (Flaws: Ranks 7-10 & Penetrating Limited to After Absorbing Damage With Barriers) (31)
- AE: "Energy Ball" Blast 7 (Extras: Area- 30ft. Burst) (21)
"Particle Barrier"
Force Field 4 (Extras: Affects Others, Ranged) (12)
Immunity 1 (Knockback) (Extras: Affects Others, Ranged) (3)
-- (56 points)
Enhanced Advantages 2: Attractive 2 (Flaws: Limited to MuscleGirl Fetishists) [1]
Offense:
Unarmed +10 (+4 Damage, DC 19)
Particle Cannon +6-10 Area (+6-10 Damage, DC 21-25)
Graviton Surge +5-8 Area (+5 Move & +8 Ranged Affliction, DC
Initiative +2
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +5 (+9 Particle Barrier), Fortitude +7, Will +8
Complications:
Power Loss (Ammo)- All ammunition has the potential to run out, and must be recharged. Particle Barriers do not last long and require a round to recharge, while Projected Barriers last slightly longer. Neither can ever be left up passively.
Relationship (Jabroniville)
Weakness (Best Counters)- Bastion can easily wipe out Zarya's Particle Barrier while in Sentry Configuration. Reaper and Hanzo can also effectively break through the Barrier.
Addiction (Snu-Snu, Jabroniville)
Responsibility (Volskaya Industries)- The important Russian economic powerhouse and its leader, Katya Volskaya, hold a lot of sway in her home country, and Zarya has been entrusted with great duties by Katya.
Obsession (Making Fun Of Jabronville's Pathetic Little Muscles)
Hatred (Omnics)- Zarya's people suffered greatly during the Omnic Crisis, and she joined the army during the current one- she does not trust them as a result. She is openly hostile to most, and has suggested a desire to kill them on sight before. Being in a city in which omnics and humans live together in harmony, such as Numbani, bothers her greatly, and allying with one (such as Lynx Seventeen, a hacker contact of her boss's) disgusts her even more.
Responsibility (Sometimes Shares Jabronville With Mei)
Power Loss (Barrier)- Melee attacks will pierce Zarya's Particle Barrier.
Total: Abilities: 58 / Skills: 36--18 / Advantages: 17 / Powers: 35 / Defenses: 16 (144)
-And now we come to My Waifu (too bad Ares, I'll still use that term
), Aleksandra Zaryanova, aka "Zarya". Created after some fan suggestions/backlash over a lack of "diversity" among the female body types of the game, Zarya is built like a Pro Wrestler, has short hair colored in hot pink, and wears a ton of armor- a very interesting, fascinating study of contrasts. I mean, it'd be easy to just make her "The Butch" or something, but she's even got pink NAIL POLISH- the hair is short, but has a "swoop" that indicates some style, she has long-ish eyelashes and the appearance of make-up, and yet there's that cool, bad-ass "x" scar above her right eye.
-Zarya was a superstar athlete in her native Russia, using her elite athletic skills to enable her to lift a record 512 kg in weightlifting (hhnngghh...). However, when the Omnic Crisis happened and the world was threatened, she dropped her athletic career without regret and signed up for the military, tearing the particle cannon off the hull of a vehicle (hhhnnnnnggghhh...) for use as a sidearm! She wears a pretty generic military uniform, but with the sleeves cut out, so that she reveals her massive, ripped arms (HHHHNNNNGGGGGHHHHH...) to the world.
-Zarya is entrusted by Russian Corporate head Katya "MILF" Volskaya with targeting the assassins who'd tried to eliminate her- this leads the seven-foot, muscular woman (HHHHNNNNNNNGGGGHHHHH...) all over the world, where her weak investigative skills hold her back. Katya then allies her with Lynx Seventeen, an omnic hacker that helps light the way- Zarya is infuriated at having to team up with an omnic, as her time during the Omnic wars in Siberia has led her to despise the entire people. Ultimately, she defeats Sombra, finds out that Katya has been getting tech from omnics in order to defend Russia, and allows Sombra to escape in order to rescue her omnic partner. When Lynx asks why, explains that she cannot answer him- days earlier, she may have killed Lynx herself! Good, old-fashioned Conflicted Loyalties is great character stuff. Also, she's muscular, incredibly-tall and tough (HHHHHHHHHNNNNNNNNNNNNGGGGGGGHHHHHHHHHH!!!!!...)
-Zarya is considered a difficult "Tank" to play, but a good one to master. Her main "schtick" is to gain Energy by absorbing damage with her Barriers, thus increasing her own damage- this means she has to actually TRY to get hit! Absorbing this damage turns her Particle Cannon from a paltry PL 6 Area Attack into a PL 10 Penetrating Area Attack after enough damage has hit her. This means her Particle Cannon is one of the deadliest weapons in the game, while she herself is the most fragile of tanks- a HUGE "high risk, high reward" thing. Pretty much the hallmark of a difficult character.
-The troubles with the Barrier/Cannon system mean that she cannot be a proper, "True" Tank, defending the way Reinhardt or Winston would- she can't defend whole groups, nor certain chokepoints and obstacles. You must be careful to fire at foes, THEN activate your Limited Use Barriers (as most enemies won't fire at a Barrier'd Zarya, for fear of the Cannon being powered up), or otherwise charge directly into danger, absorbing Ultimate Attacks and the like once they've already been fired. Zarya alternates between a "Must Take" in competitive play (she's too good at buffing her allies, many of whom are screwed without the Particle Barrier guarding them), or a "Never Take" if the wrong thing gets nerfed.
-Zarya's Ultimate, the "Graviton Surge", is one of the most devastating in the entire game- though it does no damage, the ability to haul an entire group of enemies into one location is absolutely AMAZING in a First-Person Shooter, as it renders them all easy targets, effectively immobilizing them. When combined with Mass Damage attacks, such as those from Reaper or Pharah, she can help wipe out an entire enemy team in one go. A nerfing of this power once made her a "Never Take".
-Zarya provides one of the more difficult answers in the "Equipment (vs) Device" debate- one one hand, she's literally just using the torn-off gear from a military vehicle as a sidearm, like Roadblock in
G.I. Joe does. Which would probably be like Equipment, since it comes from just some vehicle. BUT... that thing is packing Move Object, Line Damage, Ranged Force Fields, and more. That's some odd powers to see on Equipment. And given that it's iconic to the character, and presumably now a little better than the basic stuff, I'm thinking it's a Device.
Comic Book-izing Zarya: Zarya would almost certainly be treated as a Miss Fanservice Thundra-type (HHHHHHHHNNNNNNNNNNNNNGGGGGGGGGGHHHHHHH!!!!!), and probably drop the weird Particle Barrier powers. Graviton Surge would probably have less Move Object, and more Affliction/Damage properties.
Zarya's basis, or a coincidental shared hairstyle?- a Blizzard employee.