BASTION
Role: Awakened Mook, Adorable Robot
Fetish Targets: Nothing (I Hope)
Group Affiliations: The Omnics
PL 10 (135)
STRENGTH 4
STAMINA --
AGILITY 1
FIGHTING 8
DEXTERITY 0
INTELLIGENCE 1
AWARENESS 0
PRESENCE 1
Skills:
Athletics 4 (+8)
Expertise (Military) 6 (+7)
Insight 3 (+3)
Perception 5 (+5)
Ranged Combat (Guns) 4 (+10)
Stealth 3 (+4)
Technology 5 (+6)
Advantages:
Improved Critical (Guns), Ranged Attack 6
Powers:
Immunity 30 (Fortitude Effects) [30]
Protection 5 [5]
"Self-Repair" Healing 6 (Flaws: Limited to Self) [6]
Immunity 1 (Knockback) [1]
"Reconfigure"
"Sentry Form"
"Autocannon" Blast 10 (Extras: Multiattack) [30]
"Immobile" Reduced Defenses -2 [-4]
"Ironclad" Protection 4 [4]
Morph 1 (Feats: Metamorph- Recon Form) (6) -- [7]
- AE: Morph 1 (Feats: Metamorph- Tank Form) (6)
"Recon Form"
Blast 6 (Feats: Extended Range) (Extras: Multiattack) (19)
Enhanced Defenses 2 (4)
-- (23 points)
"Tank Form"
Blast 9 (Extras: Area- 30ft. Burst) (Flaws: Unreliable- 5/day) (18)
"Shoot at the Ground" Leaping 2 (30 feet) (2)
Speed 2 (8 mph) (2)
"Ironclad" Protection 4 (4)
-- (26 points)
Offense:
Unarmed +8 (+4 Damage, DC 19)
Recon Form +10 (+6 Ranged Damage, DC 21)
Sentry Form +10 (+10 Ranged Damage, DC 25)
Tank Form +9 Area (+9 Ranged Damage, DC 24)
Initiative +1
Defenses:
"Recon Form" Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +5, Fortitude --, Will +6
"Sentry Form" Dodge +7 (DC 17), Parry +6 (DC 16), Toughness +9, Fortitude --, Will +6
"Tank Form" Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +9, Fortitude --, Will +6
Complications:
Prejudice (Omnic)- Omnics are hated and mistrusted over much of the world, after the Omnica Corporation's robots attempted a global takeover. Many countries give them no rights at all.
Prejudice (Bastion Unit)- Bastion is a symbol of the Omnic Crisis- a military unit that invokes thoughts of terror.
Weakness (Best Counters)- Bastion's weak defenses provoke sniping from Widowmaker or Pharah. Genji and Zarya can also adequately counter him.
Weakness (Shell-Shock)- Bastion appears to have a form of Post-Traumatic Stress Disorder- occasionally having flashbacks to its warlike past.
Motivation (Seeing the World)- Bastion has lost its combat programming almost entirely, and now desires to see the world.
Weakness (Weak Point- Blue Square)- A square on the back of Bastion's Turret Configuration makes it an easy target for fast characters.
Power Loss (Critical Hits)- Bastion cannot Critical Hit while in Sentry Configuration.
Involuntary Transformation (Recon Configuration)- Some attacks can return Bastion to its baseline state, like Reinhardt's Charge & Earth Shatter, Sombra's Hack & EMP, Ana's Sleep Dart & Roadhog's Hook.
Relationship (Ganymede)- Bastion is incredibly devoted to protecting its little bird friend.
Involuntary Transformation (Out of Tank Configuration)- Bastion cannot remain in Tank Configuration for a limitless amount of time- it will eventually return back to regular form.
Total: Abilities: 20 / Skills: 30--15 / Advantages: 7 / Powers: 79 / Defenses: 14 (135)
-Bastion seemed like an early "Icon" of
Overwatch before DeviantArt and Tumblr had their way with the female characters of the series- it (Bastion is genderless, unlike some other Omnics) was everywhere for a bit, showing up on all kinds of art as your Baymax-like "Cute Robot". Bastion models were initially used as peacekeeping units, but during the Omnic Crisis, they became the bulk of the Omnic armies. This has left Bastion a symbol of the war, as most of its line have been decommissioned or destroyed. Given that its concept is "peaceful robot out to see the beauty of the world", this can lead to troubles.
-Bastion's primary ability is to "Reconfigure" into an immobile "Gun Turret" that deals some of the game's heaviest damage, while being completely unable to dodge. This would be CRIPPLING in M&M, where you roll to aim, but is rather good in a Video Game, where aiming is trickier. In "Tank Configuration", Bastion deals out Area Damage for "crowd control". The baseline "Recon" form lets you run around, and is primarily meant to get Bastion into "Turret Configuration", though the gun is alright. Bastion is better off controlling chokepoints and other such things, and its abilities are very defensive, based around the robot's own survival. In a game based around team tactics, he makes an ideal defender- in comic/RPG terms, he's a bit trickier to use.
-The "Configurations" are better decided by Alternate Effects, though I decided to ignore the "Ultimate Ability" part of the Tank Configuration for the most part- it seems too broken to force Bastion to adopt such a huge weakness (Tiring or something) on something as simple as an Area Attack, no matter how good those can be in RPGs. Ultimately, Bastion's defenses are rather weak, but its damage output is remarkable, hitting PL 9 or 10 in the various Configurations.
Comic Book-izing Bastion: Less flaws and goofy stuff on his Configurations, and probably more forms as well. As a Kill-O-Bot, he'd probably have a way higher base Toughness score, making him more adequate defensively. WAY more weapons on him, too- grenades, lasers, etc.