Jab’s Builds (King Hyperion! Morph! Kim Possible! Ron Stoppable!)

Where in all of your character write ups will go.
Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Grip

Post by Jabroniville » Mon Dec 11, 2017 9:22 pm

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GRIP (Brandon Blake)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero, Claw Guy
Group Affiliations: Gemini
PL 7 (94)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 5 (+10)
Deception 1 (+2)
Intimidation 5 (+6)
Perception 4 (+5)
Expertise (Soldier) 5 (+6)
Stealth 2 (+7)
Vehicles 2 (+6)

Advantages:
All-Out Attack, Equipment (Protection +2), Ranged Attack 2, Takedown, Teamwork, Tracking

Powers:
"Energy Claws"
Blast 7 (14) -- [16]
  • AE: Strength-Damage +3 (Feats: Improved Critical, Split) (Extras: Penetrating 5) (10)
  • AE: "Mind Claw" Damage 6 (Extras: Will Damage) (12)
Offense:
Unarmed +8 (+3 Damage, DC 18)
Mind Claw +8 (+6 Will-Based Damage, DC 21)
Claws +8 (+6 Damage, DC 21)
Blast +6 (+7 Ranged Damage, DC 22)
Initiative +5

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +4 (+6 Costume), Fortitude +5, Will +3

Complications:
Responsibility (Gemini)

Total: Abilities: 54 / Skills: 24--12 / Advantages: 7 / Powers: 16 / Defenses: 3 (94)

-Speaking of the worst crap that inundated the 1990s, here's CLAW GUY, who somehow made his way onto nearly every team in some iteration in this most Claw-Happy of decades. Wolverine got blamed for ALL of this crap, especially since half of them (including "Grip" here, and damned if THAT isn't a horrible name for anyone. Masturbation jokes ASIDE, even) also had covert agent training and were portrayed as loose cannons with anger issues. His only unique-ness comes from throwing out energy claws at long range, and possessing a "Mind Claw" (though Woodclaw notes that he never used it).

-A mini, untalented Wolverine, having some Skills & Advantages, but nowhere NEAR elite level, and coming in under points. He's pretty good in all realms of combat, but lacks the damage potential of anybody that's actually any good.
Last edited by Jabroniville on Mon Dec 11, 2017 9:22 pm, edited 1 time in total.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Suede

Post by Jabroniville » Mon Dec 11, 2017 9:22 pm

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SUEDE (Nicholas Blake)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero, Flying Blaster
Group Affiliations: Gemini
PL 7 (107)
STRENGTH
2 STAMINA 2 AGILITY 2
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Deception 4 (+5)
Intimidation 4 (+5)
Expertise (Soldier) 4 (+5)

Advantages:
Ranged Attack 2, Teamwork

Powers:
Plasma Blast 8 (Feats: Improved Critical, Split) (18) -- [19]
  • AE: Nullify Radio Broadcasts 10 (10)
Flight 5 (60 mph) [10]
Plasma Aura 5 [20]

Offense:
Unarmed +6 (+2 Damage, DC 17)
Plasma Aura +7 (+5 Damage, DC 22)
Plasma Blast +6 (+8 Ranged Damage, DC 23)
Initiative +5

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +2, Fortitude +3, Will +3

Complications:
Responsibility (Gemini)

Total: Abilities: 40 / Skills: 12--6 / Advantages: 3 / Powers: 49 / Defenses: 9 (107)

-Suede (seriously, what the hell? An energy guy named after a fabric?) is another example of the '90s in that he's the team's Blaster Guy. Now, Blaster Guys have existed as long as comic book super-heroes have, what with the Human Torch & Superman being around. But for years in comics, you would only see them occasionally, overshadowed by Bricks, Paragons, Fighters, etc. But somehow, the 1990s saw them make a HUGE upswing, and you had hundreds of guys with glowy hands and eyes blasting the crap out of anything. I chalk that up to over-zealous artists of the day whining for the writers to give them more interesting, destructive powers to draw. Suede here's a "Plasma Guy", basically being a Sunfire rip-off, and somehow the most peaceful member of the team (which, given the decade, probably means he'd kill 1,000 puppies, but feel bad for it later).

-Standard, no-frills Blaster, but without any of the cool Area Attacks that my Blasters nearly ALWAYS have, thus he ends up under-pointed. Almost nothing else going for him. They don't come much more generic than this.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Mandala

Post by Jabroniville » Mon Dec 11, 2017 9:25 pm

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MANDALA (Iman Dashire)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero, Blaster
Group Affiliations: Gemini
PL 7 (105)
STRENGTH
1 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 3

Skills:
Deception 4 (+7)
Intimidation 4 (+7)
Perception 4 (+4)
Expertise (Soldier) 4 (+5)
Insight 4 (+4)

Advantages:
Ranged Attack 2

Powers:
"Portals To Parallel Dimension"
Teleport 8 (Feats: Change Velocity, Change Direction) (Extras: Accurate, Portal +2) (42) -- [43]
  • AE: "Portal Blasts" Blast 8 (Feats: Indirect 2) (Extras: Multiattack) (26)
Offense:
Unarmed +6 (+1 Damage, DC 16)
Portal Blast +6 (+8 Ranged Damage, DC 23)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +2, Fortitude +3, Will +3

Complications:
Responsibility (Gemini)

Total: Abilities: 40 / Skills: 20--10 / Advantages: 2 / Powers: 43 / Defenses: 10 (105)

-Yup, the team also has a Blaster Chick, who also doubles as The Bitch. Another agressive hot-head, she's feuding with Balance all the time, while shooting energy beams out of portals and Teleporting the whole team. Yeah, that's her whole schtick, really. A Blaster doubling as a mass Teleporter, she gets the cheap end of the powers compared to people like Warp or Magik, who pay out the nose for special Feats & Extras. The cheapest, and probably worst, member of her team.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Key

Post by Jabroniville » Tue Dec 12, 2017 12:23 am

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KEY (Geyr Kluge)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero
Group Affiliations: Eurolab, Euroforce
PL 6 (95)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills: 
Acrobatics 4 (+7)
Persuasion 5 (+7)
Investigation 4 (+7)
Technology 5 (+8)
Expertise (Science) 4 (+7)
Perception 4 (+7)
Vehicles 3 (+7)
Insight 4 (+7)
Stealth 4 (+7)
Expertise (Survival) 3 (+6)

Advantages: 
Beginner's Luck, Equipment 3, Eidetic Memory, Jack-of-All-Trades, Languages 3 (Nearly Any), Leadership, Ranged Attack 3, Teamwork

Equipment:
SHIELD Uniform (Protection 3, Protection 2- Fire Damage Only, Immunity to Heat & Cold- Half Effect) (5)
Tactical Backback (5)
Communicators, Tracking Devices (5)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +3, Fortitude +4, Will +4

Complications:
Responsibility (Euroforce)

Total: Abilities: 54 / Skills: 40--20 / Advantages: 14 / Powers: 0 / Defenses: 7 (95)

-Key is the leader of Eurolab, which combines to form Euroforce, another European-based team that Woodclaw has told me about. Near as I can tell, he's a scientist-themed Skillmonkey, who's got a little bit of everything, specializing in languages. Not much of a front-line fighter, though.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Danger

Post by Jabroniville » Tue Dec 12, 2017 12:24 am

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What on Earth are all those straps around him supposed to be?

DANGER I (Dolph Dongen)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero
Group Affiliations: Eurolab, Euroforce
PL 8 (111)
STRENGTH
3 STAMINA -- AGILITY 2
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 0

Skills: 
Technology 3 (+4)
Investigation 5 (+6)
Perception 4 (+5)
Expertise (Soldier) 6 (+7)
Insight 4 (+5)

Advantages: 
Equipment 3, Improved Aim, Rnged Atttack 2, Teamwork

Powers:
Damage 8 (Extras: Area- 60ft. Cone) [17]
"Energy Leap" Leaping 3 (60 feet) [3]
Immunity 30 (Fortitude Effects) [30]
Protection 3 [3]

"Armoured Suit" (Flaws: Removable) [8]
Protection 5 (Extras: Impervious) (10 points)

Equipment:
SHIELD Uniform (Protection 3, Protection 2- Fire Damage Only, Immunity to Heat & Cold- Half Effect) (5)
Tactical Backback (5)
Communicators, Tracking Devices (5)

Offense:
Unarmed +7 (+3 Damage, DC 18)
Cone Area +8 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +3, Fortitude --, Will +4

Complications:
Responsibility (Euroforce)
Involuntary Transformation (Energy, If Suit is Destroyed) 

Total: Abilities: 26 / Skills: 22--11 / Advantages: 6 / Powers: 61 / Defenses: 6 (110)

-Danger is the Second-In-Command of Eurolab, a Belgian, and a no-nonsense guy that shoots Generic Energy, one of the more common powers of the '90s. He's also supposedly an energy being, a feature I'll replicate by using Involuntary Transformation rather than a lot of nonsense about Insubstantial or Energy Aura, since it's debilitating, and unworthy of all the points that would cost. He looked pretty cool, if a little dated by today's standards.
Last edited by Jabroniville on Tue Dec 12, 2017 6:44 am, edited 2 times in total.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Nuage

Post by Jabroniville » Tue Dec 12, 2017 12:25 am

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What the hell kind of a '90s Woman Stance is THAT??- Arch up that spine this instant, young lady!!

NUAGE (Silvie Rouge)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero, Telepath/Telekinetic
Group Affiliations: Eurolab, Euroforce
PL 7 (129)
STRENGTH
1 STAMINA 1 AGILITY 2
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills: 
Acrobatics 4 (+6)
Deception 2 (+4)
Technology 4 (+6)
Persuasion 5 (+7)
Investigation 6 (+9)
Expertise (Xenobiology) 7 (+9)
Expertise (Archaeologist) 7 (+9)
Perception 5 (+8)
Insight 4 (+6)
Stealth 4 (+6)
Vehicles 2 (+6)

Advantages: 
Equipment 3, Improved Aim, Ranged Attack 2, Teamwork

Powers:
Blast 7 (Feats: Dynamic) (Extras: Perception-Ranged, Will Save) (29) -- [34]
  • Dynamic AE: Mind Control 7 (Flaws: Limited to Emotions) (Feats: Dynamic) (22)
  • Dynamic AE: "Telepathy" Mind-Reading 8 Linked to Communication (Mental) 2 (Feats: Dynamic) (25)
  • AE: "Psychometry" Super-Senses 4 (Postcognition)
"Telekinesis" Move Object 3 [6]
Flight 2 (8 mph) [4]

Equipment:
SHIELD Uniform (Protection 3, Protection 2- Fire Damage Only, Immunity to Heat & Cold- Half Effect) (5)
Tactical Backback (5)
Communicators, Tracking Devices (5)

Offense:
Unarmed +7 (+1 Damage, DC 16)
Mental Blast -- (+7 Perception-Ranged Will Damage, DC 22)
Emotion Control -- (+7 Perception-Ranged Affliction, DC 17)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +1, Fortitude +3, Will +4

Complications:
Responsibility (Euroforce)

Total: Abilities: 44 / Skills: 50--25 / Advantages: 7 / Powers: 44 / Defenses: 9 (129)

-Nuage is the "caring one" of Eurolab, an odd characteristic for such a '90s team. She's an Archaeologist, looking for answers and all that. Standard Psionics package, minus the common Force Field, and with lower TK & Flight than normal. She's the first member of the team so far to surpass her PL caps. Probably the most interesting character of the whole thing thanks to her having an ACTUAL JOB and having Skills surrounding it.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Deepsight

Post by Jabroniville » Tue Dec 12, 2017 12:26 am

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ATTAGIRL! Show Nuage how it's done!

DEEPSIGHT (Jane Melville)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero, Powerhouse
Group Affiliations: Eurolab, Euroforce
PL 7 (84)
STRENGTH
0/8 STAMINA 2 AGILITY 0
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 1 PRESENCE 0

Skills: 
Intimidation 6 (+6)
Technology 6 (+9)
Perception 4 (+5)
Vehicles 2 (+6)

Advantages: 
Equipment 3, Fast Grab, Takedown

Powers:
"Adamantium Prosthesis on One Half of Body"
Enhanced Strength 8 (Flaws: Limited to On One Side) [8]
Protection 5 [5]
"Datalink" Communication (Technology) 2 (Flaws: Limited- Pre-Set to Accept Her Only) [6]
Senses 4 (Extended & Analytical Sight, Infravision) [4]
Immunity 5 (Falling Damage) [5]

Equipment:
SHIELD Uniform (Protection 3, Protection 2- Fire Damage Only, Immunity to Heat & Cold- Half Effect) (5)
Tactical Backback (5)
Communicators, Tracking Devices (5)

Offense:
Unarmed +6 (+0 Damage, DC 15)
Punching With Strong Half +6 (+8 Damage, DC 23)
Initiative +0

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +7, Fortitude +3, Will +4

Complications:
Responsibility (Euroforce)

Total: Abilities: 32 / Skills: 18--9 / Advantages: 5 / Powers: 28 / Defenses: 10 (84)

-And of course you can't have a '90s team without a Cyborg somewhere on the roster. Deepsight is the team's Powerhouse, a fairly low-end one with low accuracy (and not even +10 hitting power), but she's a powerhouse nonetheless. She gets a side thing as the team tech-person and computer expert as well, but it's not enough to bring her points cost up. She saves some points for only using her left side for most of her strength stuff.

Spectrum
Posts: 1500
Joined: Fri Nov 04, 2016 8:08 pm

Re: Jab's Builds! (Fenris Twins! Blitzkrieg! Brother Voodoo! Black Crow!)

Post by Spectrum » Tue Dec 12, 2017 12:27 am

Nuage has a strange school girl look to her- not quite sure how I get to that.
We rise from the ashes so that new legends can be born.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Picaro

Post by Jabroniville » Tue Dec 12, 2017 12:28 am

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PICARO (Antonio Rey)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero, Blaster, Agile Guy
Group Affiliations: Eurolab, Euroforce
PL 7 (108)
STRENGTH
1 STAMINA 3 AGILITY 2/7
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3

Skills: 
Acrobatics 5 (+7)
Deception 5 (+8)
Persuasion 4 (+7)
Technology 4 (+6)
Perception 6 (+8)
Vehicles 4 (+6)
Insight 4 (+6)

Advantages: 
Defensive Attack, Equipment 3, Improved Aim, Precise Attack (Ranged/Cover), Ranged Attack 2, Teamwork

Powers:
Electrical Blast 8 (Feats: Split, Improved Critical) (Flaws: Tiring) [10]

"Boost Nervous System"
Enhanced Agility 5 [10]
Speed 2 (8 mph) [2]
Enhanced Dodge 2 [2]
Regeneration 4 [4]

Equipment:
SHIELD Uniform (Protection 3, Protection 2- Fire Damage Only, Immunity to Heat & Cold- Half Effect) (5)
Tactical Backback (5)
Communicators, Tracking Devices (5)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Electrical Blast +6 (+8 Ranged Damage, DC 23)
Initiative +2 (+7 Boost)

Defenses:
Dodge +7 (+12 Boost, DC 17-22), Parry +8 (DC 18), Toughness +2, Fortitude +4, Will +4

Complications:
Responsibility (Euroforce)

Total: Abilities: 50 / Skills: 32--16 / Advantages: 9 / Powers: 28 / Defenses: 5 (108)

-Part-Blaster and part Communications Guy (though that's kind of hard to stat out), Picaro can also boost some of his stats a little bit, and a Blast that tires him out. Woodclaw describes him as "Gambit-Like" so I have him some advanced Dodging and Defensive Attack.
Last edited by Jabroniville on Tue Dec 12, 2017 6:37 am, edited 1 time in total.

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Bladewind
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Joined: Sat Nov 05, 2016 9:26 pm

Re: Mandala

Post by Bladewind » Tue Dec 12, 2017 12:30 am

Jabroniville wrote:
Mon Dec 11, 2017 9:25 pm
-Yup, the team also has a Blaster Chick, who also doubles as The Bitch. Another agressive hot-head, she's feuding with Balance all the time, while shooting energy beams out of portals and Teleporting the whole team. Yeah, that's her whole schtick, really. A Blaster doubling as a mass Teleporter, she gets the cheap end of the powers compared to people like Warp or Magik, who pay out the nose for special Feats & Extras. The cheapest, and probably worst, member of her team.

How can such a neat concept become the worst member of a team?

(I get your explanation, it`s more of a "how did THAT happen?" type of question.)
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
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Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Dragonfly (EF)

Post by Jabroniville » Tue Dec 12, 2017 1:22 am

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DRAGONFLY II (Cornelia Van der Valk)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero, Team Leader
Group Affiliations: Taskforce, Euroforce
PL 7 (103)
STRENGTH
2 STAMINA 3 AGILITY 4
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3

Skills: 
Deception 4 (+7)
Vehicles 6 (+10)
Intimidation 4 (+7)
Perception 5 (+7)
Expertise (Soldier) 8 (+10)
Insight 3 (+5)

Advantages: 
Accurate Attack, All-Out Attack, Beginner's Luck, Equipment 10, Improved Aim, Improved Critical (Rifle), Power Attack, Precise Attack (Ranged/Cover), Ranged Attack 6

Equipment:
"Grenade Launcher" Blast 8 (Extras: Area- 30ft. Burst) (24) -- (28)
  • AE: "Rifle" Blast 6 (12)
  • AE: "Frag Grenades" Blast 6 (Extras: Area- 60ft. Burst) (Diminished Range -1) (17)
  • AE: "Tear Gas Grenade" Affliction 7 (Fort; Dazed & Impaired/Stunned & Disabled/Unaware & Incapacitated) (Extras: Extra Condition, Ranged) (Diminished Range -1) (20)
  • AE: "White Phosphorus" Blast 6 Linked to Weaken Toughness 6 (Extras: Ranged) (Flaws: Affects Objects Only, Limited to Flammable Materials) (15)
"Taskforce Visor" 
Communications (4)
Enhanced Feats: Attack Focus (Ranged), Uncanny Dodge (Sight) (Drawbacks: Power Loss- No other Visors in Range) (1)
Super-Senses (Analytical Sight, Infravision, Low-Light Vision) (3)

SHIELD Uniform (Protection 3, Protection 2- Fire Damage Only, Immunity to Heat & Cold- Half Effect) (5)
Tactical Backback (5)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Rifle +10 (+6 Ranged Damage, DC 21)
Grenades +6-8 Area (+6-8 Ranged Damage, DC 21-23)
Tear Gas +7 Area (+7 Ranged Affliction, DC 17)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Complications:
Responsibility (Euroforce)

Total: Abilities: 54 / Skills: 30--15 / Advantages: 23 / Powers: 0 / Defenses: 11 (103)

-Dragonfly's name makes no sense. I mean, she isn't dragon-themed OR insect-themed, and she doesn't even FLY- Woodclaw said that the name came from a tattoo on her back. In any case, she's basically Cable Ultra-Lite, lacking most of his cool stuff, and being a PL 8 Tech-person with a much cheaper cost. She died pretty early on in Euroforce's run, which doesn't make much sense, because she had apparent backstory with Eurolab leader Key, which could've been brought into more depth.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Bluebird (EF)

Post by Jabroniville » Tue Dec 12, 2017 2:08 am

Image

BLUEBIRD II (Emilie Scholz)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero
Group Affiliations: Taskforce, Euroforce
PL 7 (87)
STRENGTH
1/8 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills: 
Intimidation 4 (+5)
Perception 5 (+6)
Expertise (Soldier) 6 (+7)
Insight 3 (+4)
Vehicles 2 (+6)

Advantages: 
All-Out Attack, Beginner's Luck, Equipment 2, Improved Critical (Unarmed), Fast Grab, Ranged Attack

Powers:
"Exoskeleton" (Flaws: Removable) [26]
Enhanced Strength 7 (14)
Leaping 5 (250 feet) (5)
Protection 6 (Extras: Impervious 7) (13)
-- (32 points)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Exoskeleton +6 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +2 (+8 Exoskeleton), Fortitude +3, Will +4

Complications:
Responsibility (Euroforce)

Total: Abilities: 36 / Skills: 20--10 / Advantages: 7 / Powers: 26 / Defenses: 8 (87)

-Bluebird, like Dragonfly, got offed right away, so there's not much info on her. Standard no-frills "Strong Chick" of the team. But obviously not strong enough.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Iceboy

Post by Jabroniville » Tue Dec 12, 2017 2:14 am

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ICEBOY (Hamish Carlysle)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero, Heavy Weapons Expert
Group Affiliations: Taskforce, Euroforce
PL 7 (79)
STRENGTH
3 STAMINA 4 AGILITY 2
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills: 
Intimidation 6 (+8)
Perception 5 (+6)
Vehicles 1 (+5)
Expertise (Soldier) 6 (+7)
Insight 2 (+3)

Advantages: 
All-Out Attack, Equipment 10, Improved Critical (BFG), Power Attack, Ranged Attack 2

Equipment:
"Five Barrelled Gatling Gun" Blast 8 (Extras: Multiattack, Penetrating 6) (30)

"Taskforce Visor" 
Communications (4)
Enhanced Feats: Attack Focus (Ranged), Uncanny Dodge (Sight) (Drawbacks: Power Loss- No other Visors in Range) (1)
Super-Senses (Analytical Sight, Infravision, Low-Light Vision) (3)

Tactical Backback (5)
SHIELD Uniform (Protection 3, Protection 2- Fire Damage Only, Immunity to Heat & Cold- Half Effect) (5)

Offense:
Unarmed +6 (+3 Damage, DC 18)
Gatling Gun +6 (+8 Ranged Damage, DC 23)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +4, Fortitude +5, Will +4

Complications:
Responsibility (Euroforce)

Total: Abilities: 46 / Skills: 20--10 / Advantages: 15 / Powers: 0 / Defenses: 8 (79)

-Iceboy (named that because he's a Canadian who specialized in arctic missions, as his link to anything else Ice-related escapes me) is the Heavy Weapons Guy, still not costing very much, since he's essentially an upgraded version of a regular soldier from the book.

Jabroniville
Posts: 9642
Joined: Fri Nov 04, 2016 8:05 pm

Tiger

Post by Jabroniville » Tue Dec 12, 2017 2:16 am

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TIGER (Hughes Ait-Kaci)
Created By:
Xavier Marturet & Paco Diaz
First Appearance: Europa #0 (April 1996)
Role: Military Style Hero, Strongman
Group Affiliations: Taskforce, Euroforce
PL 7 (88)
STRENGTH
9 STAMINA 3 AGILITY 1
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills: 
Vehicles 2 (+4)
Intimidation 6 (+8)
Perception 4 (+5)
Expertise (Soldier) 6 (+7)
Insight 2 (+3)

Advantages: 
Equipment 7 (Gear), Fast Grab, Improved Hold, Ranged Attack 4

Powers:
"Skin Graft"
Protection 6 (Extras: Impervious 7) [13]

Equipment:
"Big F***ing Gun" Blast 8 (16)

"Taskforce Visor" 
Communications (4)
Enhanced Feats: Attack Focus (Ranged), Uncanny Dodge (Sight) (Drawbacks: Power Loss- No other Visors in Range) (1)
Super-Senses (Analytical Sight, Infravision, Low-Light Vision) (3)

Tactical Backback (5)
SHIELD Uniform (Protection 3, Protection 2- Fire Damage Only, Immunity to Heat & Cold- Half Effect) (5)

Offense:
Unarmed +5 (+9 Damage, DC 24)
BFG +6 (+8 Ranged Damage, DC 23)
Initiative +4

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +9, Fortitude +3, Will +4

Complications:
Responsibility (Euroforce)

Total: Abilities: 48 / Skills: 20--10 / Advantages: 10 / Powers: 13 / Defenses: 7 (88)

-Tiger (who doesn't wear stripes at all. Just thought I should mention that) is a combo Brick/Blaster, with a giant gun (wow, so 90s, dude), and lots of raw hitting power. And apparently his name is based off of the acronym for his skin-graft procedure- what it stands for we're never told.

Ken
Posts: 2024
Joined: Fri Nov 04, 2016 10:40 pm
Location: DeKamore, Madiganistan

Re: Jab's Builds! (Fenris Twins! Blitzkrieg! Brother Voodoo! Black Crow!)

Post by Ken » Tue Dec 12, 2017 3:01 am

If there's Key and Grip where's Gaffer?
Does a Winnie poo in the 100-acre wood?

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