Napalm Man & Stone Man
Posted: Mon Sep 11, 2017 7:58 pm
NAPALM MAN (Mega Man 5)
PL 10 (145)
STRENGTH 7 STAMINA -- AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Athletics 6 (+12)
Close Combat (Unarmed) 2 (+10)
Expertise (Weapons Expert) 4 (+4)
Intimidation 4 (+4)
Perception 3 (+3)
Technology 3 (+3)
Advantages:
All-Out Attack, Defensive Attack, Equipment 10 ("Nintendo Hard" Base), Improved Initiative, Power Attack, Ranged Attack 6, Startle
Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]
"Napalm Bomb" Damage 10 (Feats: Reach 3) (Extras: Area- 30ft. Burst) (23) -- [24]
- AE: "Head Missiles" Blast 7 (Feats: Accurate, Improved Critical) (Extras: Multiattack) (23)
Offense:
Unarmed +10 (+7 Damage, DC 22)
Gyro Attack +10 (+9 Ranged Damage, DC 24)
Initiative +8
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude --, Will +4
Complications:
Vulnerable (Crystal Eye)- Crystal Man's Crystal Eye does extra damage to Napalm Man.
Total: Abilities: 32 / Skills: 22--11 / Advantages: 21 / Powers: 40 + 29 / Defenses: 12 (145)
-Napalm Man looks pretty much like a cooler, more complicated design variant of Needle Man and Air Man. A nice "his entire head's in his torso" concept, and I like the idea of a weapons-obsessed maniac villain. Makes him stand out a bit from the others. He's actually based off of the Vietnam conflict, given his name, and an unusual jungle-theme for a tech-type villain, which makes him a pretty controversial guy, I guess. His attack pattern's unique, as his Blast is really just a short lob (Extended Reach from a Touch attack), backed up by three missiles he can fire one after the other.
Bestows the:
"Napalm Bomb" Damage 10 (Feats: Reach 3, Ricochet) (Extras: Area- 30ft. Burst) [24]
STONE MAN (Mega Man 5)
PL 10 (143)
STRENGTH 9 STAMINA -- AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Athletics 6 (+12)
Close Combat (Unarmed) 2 (+10)
Expertise (Weapons Expert) 4 (+4)
Intimidation 4 (+4)
Perception 3 (+3)
Technology 3 (+3)
Advantages:
All-Out Attack, Defensive Attack, Equipment 10 ("Nintendo Hard" Base), Improved Initiative, Power Attack, Ranged Attack 6, Startle, Withstand Damage (Trade Defenses For Toughness)
Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]
"Power Stone" Blast 10 (Feats: Accurate, Indirect) [22]
Offense:
Unarmed +10 (+7 Damage, DC 22)
Power Stone +10 (+10 Ranged Damage, DC 25)
Initiative +8
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10, Fortitude --, Will +4
Complications:
Vulnerable (Napalm Bomb)- Napalm Man's Napalm Bomb does extra damage to Stone Man Man.
Total: Abilities: 36 / Skills: 22--11 / Advantages: 22 / Powers: 40 + 22 / Defenses: 12 (143)
-Stone Man's a big thug who jumps around trying to crush you alot, and also has a series of boulders that spiral out from him in an odd manner. Napalm Bomb does less damage to him than many other boss-weaknesses do as well. He's fairly unique looking in being such a gigantic Robot Master (not even for Growth, but he's a big-'un), but his weapon kinda sucks. It's just too hard to aim.
Bestows the:
"Power Stone" Blast 9 (Extras: Multiattack) (Inaccurate -1) [26]