SHUJINKO
First Appearance: Mortal Kombat: Deception
Total Appearances: MK: Armageddon
Role: Rumored Character Brought To Life
PL 10 (158)
STRENGTH 3
STAMINA 3
AGILITY 6
FIGHTING 13
DEXTERITY 4
INTELLIGENCE 3
AWARENESS 4
PRESENCE 3
Skills:
Akrobatics 8 (+14)
Athletiks 4 (+7)
Expertise (Martial Arts) 11 (+14)
Investigation 3 (+5)
Klose Kombat (Unarmed) 3 (+16)
Perception 4 (+8)
Stealth 7 (+13)
Advantages:
Accurate Attack, Agile Feint, All-Out Attack, Defensive Attack, Equipment (Swords +2- Split), Fast Grab, Improved Kritical (Unarmed), Improved Initiative, Improved Trip, Power Attack, Ranged Attack 8, Takedown
Powers:
"Learns The Moves Of Those He Encounters"
"Scorpion's Kunai Spear" Blast 2 (Diminished Range -1) Linked to Affliktion 6 (Strength; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Ranged, Extra Kondition) (Flaws: Limited Degree) (Dim. Range -1) Linked to Move Object 4 (Flaws: Limited to Towards Himself) (Dim. Range -1) (19) -- [24]
- AE: "Sub-Zero's Icy Breeze" Affliktion 6 (Strength; Hindered & Vulnerable/Defenseless & Immobile/Paralyzed) (Feats: Can Freeze In Mid-Air, Indirect- From Above) (Extras: Ranged, Extra Kondition) (Flaws: Limited to 1-3 Rounds) (Diminished Range -1) (13)
- AE: "Kobra's Flaming Fist/Bo' Rai Cho's Flip Scissor Kick/Sindel's Slide" Strength-Damage +1 (1)
- AE: "Raiden's Flying Jinko" Strength-Damage +1 Linked to Flight 2 (8 mph) (Flaws: Limited to Short Bursts) (3)
- AE: "Liu Kang's Bicycle Kick" Strength-Damage +0 (Extras: Multiattack 3) (3)
- AE: "Ermac's Opponent Slam" Move Object 6 (12)
Features 1: Uses New Moves as Finishing Attacks [1]
"Decapitates With Sword, Then Plants With the Other One"
"Slices Off Limbs & Head In Quick Succession"
Offense:
Unarmed +16 (+3 Damage, DC 18)
Special Moves +16 (+4 Damage, DC 19)
Swords +13 (+5 Damage, DC 20)
Spear +12 (+2 Ranged Damage & +6 Ranged Affliktion, DC 17 & 16)
Icy Breeze +12 (+6 Ranged Affliktion, DC 16)
Initiative +10
Defenses:
Dodge +13 (DC 23), Parry +16 (DC 26), Toughness +3, Fortitude +5, Will +8
Komplications:
Motivation (Repentence)- Shujinko is responsible for the unleashing of Onaga, The Dragon King. Now he seeks to stop him.
Total: Abilities: 78 / Skills: 40--20 / Advantages: 19 / Powers: 25 / Defenses: 16 (158)
-Shujinko is a Wise Old Master archetype, and was the central character of
Mortal Kombat: Deception. He was a young man who travelled the realms to gather the Super-Weapons of the Six Realms, and learned a ton of techniques from everyone he met (basically the entirety of the Kombatant Roster), until he ended up a wise old guy. You basically played him through an RPG-ish side-quest thingie in
Deception, until it turned out that his quest was set up under false pretenses, and allowed the Dragon King, Onaga, to come forth. His whole schtick is that he copies other Kombatants' moves, which, when combined with his stated purpose to replace Liu Kang as the series' protagonist, makes him REALLY unpopular with the fans. Yeah, replacing the main hero and doing Mary Sue crap? It reads more like bad Fan Fiction than anything, and doesn't endear you to anyone. The
Mortal Kombat X comic book series uses him as a corrupted monk.
-Shujinko was apparently bad-ass enough to beat Onaga, so he ends up being quite strong overall- I wanted to make him another wussy, but his complex backstory and huge role in one game earn him a higher status. His "Move Copying" power seems to just give him a regular moveset taken from other guys, so he doesn't have Mimic or anything, but going by the "fluff", he just might earn a Variable (Other Fighters' Moves). Despite his elite repetoire, he was a bit more vulnerable than many other Kombatants, so his Toughness is more akin to the ladies.