MIZUKI (Raijoushin Mizuki)
First Appearance: Samurai Shodown II (1993)
Game Appearances: Samurai Shodown II, V Special & VI
Home Country: Japan
Weapon: Prayer Papers
Role: Final Boss, Demonic Woman
PL 12 (188)
STRENGTH 5
STAMINA 6
AGILITY 6
FIGHTING 15
DEXTERITY 2
INTELLIGENCE 4
AWARENESS 4
PRESENCE 4
Skills:
Acrobatics 8 (+14)
Athletics 11 (+15)
Expertise (Demon) 8 (+12)
Insight 3 (+7)
Intimidation 8 (+12)
Perception 4 (+8)
Ranged Combat (Chi) 8 (+14)
Advantages:
Equipment 1 (Crystal Ball), Evasion, Improved Critical (Dog Attack), Improved Critical (Multi-Slap), Improved Critical (Teleport Attack), Improved Initiative 3, Minion 6 (Wolf), Move-By Action, Ranged Attack 6
Samurai Shodown Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Chosen Weapon), Improved Defense, Improved Disarm, Improved Hold, Improved Trip (Throw), Power Attack (Heavy Attack), Withstand Damage (Block)
Powers:
"Teleport Attack" Blast 6 (Reduced Defenses -2) Linked to Teleport 2 (Extras: Attack Only, Ranged) (16) — [20]
- AE: Dog Attack” Blast 8 (Reduced Defenses -2) (Inaccurate -1) (11)
- AE: "Dog Lightning Blast" Blast 6 (Reduced Defenses -2) (8)
- AE: “Multi-Slap” Strength-Damage +0 (Extras: Multiattack) Linked to Affliction 5 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (8)
- AE: Teleport 2 (Feats: Change Direction) (3)
Equipment:
"Prayer Papers" Strength-Damage +2 (Improved Critical) (3)
Offense:
Unarmed +15 (+5 Damage, DC 10)
Papers +15 (+7 Damage, DC 22)
Lightning Blast +16 (+6 Ranged Damage, DC 21)
Dog Attack +14 (+8 Ranged Damage, DC 21)
Initiative +18
Defenses:
Dodge +16 (DC 26), Parry +17 (DC 27), Toughness +6 (+7 D.Roll), Fortitude +8, Will +8
Complications:
Motivation (Destruction)
Weakness (Predictability)- Mizuki cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time she tries the same technique (or same combo of techniques) in a short span, she will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 92 / Skills: 50–25 / Advantages: 21 + 12 / Powers: 20 / Defenses: 18 (188)
-Mizuki is the distinctive, interesting boss of
Samurai Shodown II, and is empowered by the same Demon who forged Amakusa’s might in the first game. A creepy woman with long fingernails and an echoing voice, Mizuki is INTENSELY disturbing, and fits this universe perfectly with her style- traditional clothing, but an inhuman nature that makes her off-putting and utterly unique. Mizuki was an infant who was thrown into the sea by her family during a famine throughout Japan- dying with intense, confusing fear, she made a pact with the demon Ambrosia, and was "reborn" with mystical abilities. Adopted by a village after washing ashore, she develops magical powers, and begins to despise humanity. Changing forms numerous times, she takes over a priestess named Bizuki after defeating her, but several monks (and living puppets) manage to seal her away- she awakens at the beginning of the second game (actually the sixth, chronologically). She makes Earthquake, Gen-An & Genjuro her minions, but the latter leaves due to a lack of interest, and she's slain by Haohmaru & Nakoruru.
-Mizuki is infamously cheap, like all SNK Bosses, and can completely annihilate even skilled players. She's a powerful PL 12, sporting numerous devastating attacks, including a portal that slides along the ground, grasping the unfortunate victim, then hits them with lightning and dumps them from the top of the screen.