KOTAL KAHN (aka Buluc- The War God)
First Appearance: Mortal Kombat X
Total Appearances: MK X-11
Role: The Would-Be King
PL 10 (164)
STRENGTH 5/6/7 STAMINA 6 AGILITY 2
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 5
Skills:
Akrobatics 5 (+7)
Athletiks 5 (+10-12)
Deception 2 (+7)
Expertise (General) 7 (+10)
Expertise (Emperor) 6 (+9)
Expertise (Magik) 4 (+7)
Klose Kombat (Unarmed) 2 (+12)
Insight 4 (+7)
Intimidation 6 (+11)
Perception 4 (+7)
Ranged Kombat (Special Moves) 5 (+12)
Advantages:
Accurate Attack, All-Out Attack, Diehard, Equipment (Saw Blade +2, Macuahuitl- Mace +1), Fast Grab, Fearless, Improved Critical (Unarmed), Improved Kritical (Saw Blade), Improved Kritical (Sunstone), Improved Trip, Power Attack, Ranged Attack 5, Startle, Takedown 2
Powers:
"Macahuitl- Warhammer"
"Mace Parry" Enhanced Strength 1 (Flaws: Source- Parrying) [1]
"Kamidogu- Dagger"
"Blood Offering" Enhanced Strength 1 (Flaws: Side-Effect- Damage 3) [1]
Teleport 8 (Extras: Accurate, Extended Only +0) (24) -- [27]
- AE: "Sunstone" Blast 5 (10)
- AE: "God Ray" Damage 5 (Extras: Cylinder) Linked to Healing 5 (Flaws: Limited to Self) (15)
- AE: "War God- Sword Shake" Damage 5 (Extras: Area- 30ft. Burst) Linked to Affliktion 8 (Athletics; Hindered & Vulnerable/Immobile & Defenseless) (Extras: Extra Condition, Area- 30ft. Burst) (Flaws: Distracting, Limited Degree, Instant Recovery) (Quirk: Cannot Use With Blood God Powers) (14)
"Crystal Totem" Enhanced Strength 1 (Flaws: Standard Action, Lasts 2-3 Rounds) [1]
"Obsidian Totem" Protection 2 (Flaws: Standard Action, Lasts 2-3 Rounds) [1]
Features 1: Uses New Moves as Finishing Attacks [1]
"Rips Out Victim's Heart & Crushes It Over His Face"
"Bear-Hugs Victim's Head & Limbs Off"
"Burns Their Head Off"
Offense:
Unarmed +12 (+5 Damage, DC 20)
Saw Blade +10 (+7 Damage, DC 22)
Mace Parry/Blood Offering/Crystal Totem +12 (+6 Damage, DC 21)
Stack Any of Above Two +12 (+7 Damage, DC 22)
Stack All the Above Three +12 (+8 Damage, DC 23)
Sword- Mace Parry/Blood Offering/Crystal Totem +10 (+8 Damage, DC 23)
Sword- Stack Any of Above Two +10 (+9 Damage, DC 24)
Sword- Stack All the Above Three +10 (+10 Damage, DC 25)
Sunstone +12 (+5 Ranged Damage, DC 20)
Sword Shake +5-8 Area (+5 Damage & +8 Affliktion, DC 20 & 18)
Initiative +2
Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +6 (+8 Obsidian Totem), Fortitude +8, Will +8
Komplications:
Responsibility (Outworld)- Kotal Kahn is Emperor of Outworld, and wants to rule by respect instead of fear. He makes many sacrifices in order to protect his people, allies with Earthrealm, and will appear to do ANYTHING in order to ensure Outworld's survival.
Enemy (Mileena)- Mileena, the daughter of Shao Kahn, ruled Outworld and Kotal himself, but he finally overthrew her.
Enemy (D'Vorah)- Kotal's trusted advisor is actually working for Quan Chi & Shinnok.
Rivalry (The Special Forces Team)- Kotal at first captures the team, but spares them due to the accord with Earthrealm. Later, he fights them to curry favor with Shinnok.
Weakness (Lack of Sunlight)- Lack of sunlight is doom for the Osh-Tekk people. Without sunlight, Kotal will gradually weaken and lose all power.
Total: Abilities: 72 / Skills: 48--24 / Advantages: 19 / Powers: 32 / Defenses: 17 (164)
-Kotal is the other big new character of Mortal Kombat X- the new Emperor of Outworld- Kotal Kahn! However, he is not the son of Shao Kahn- his father is Kotal K'etz, of the Osh-Tekk people of a Maya-like civilization that was taken over by Kahn's forces in Outworld. K'etz swore allegiance to Kahn, enraging his son, who was sent on a quest to Earthrealm (via their "Portal Stone"), where he became worshipped by some actual Mayans. He helped his people eat the hearts of their enemies, but this turned out to be fatal, as diseases had now afflicted them. Returning to Outworld eventually, he spared Reptile's life when Kahn demanded him killed for failure, and served under Mileena when the Emperor was finally killed.
-Eventually, Kotal grew disgusted with Mileena's rule, finally challenging her. Reptile would take a blow meant for Kotal, which impressed him- D'Vorah soon joined his ranks as well, and they would usurp the throne and send Mileena on the run for ten years, while he also warred with the Tarkatans and recruited Ferra & Torr as well. He also formed an uneasy accord with Earthrealm, wanting to focus on the civil war with Mileena's forces. As the modern continuity starts, he is rivals with Sonya Blade and the Special Forces team, hunts Mileena, and more- he also gets the "New Villain Stink" of maiming GORO in kombat, removing the Shokan leader's arms (all four of them!) with his sword after Goro kills Kotal K'etz.
-As the game starts, he brawls with the Special Forces team (actually losing to Kung Jin, who spares him, after Jin demands they not kill a thief), but forms an alliance with them that makes everyone uncomfortable (especially as his allies now include Kano). Mileena is finally killed, but D'Vorah soon reveals her duplicitousness and turns on him. When Shinnok is unleashed, Kotal actually plans to slaughter the heroes in order to curry favor with the God, which is a pretty big dick move. He is defeated by Jacqui Briggs in the end, and his army is attacked by Sub-Zero and his Lin Kuei in a "Big Damn Heroes" moment, which gives Cassie Cage a clear path to defeating Shinnok. Kotal disappears after this point.
-Kotal is, overall, somewhat interesting. Neither good not evil as a whole, he is depicted as a brutal, vicious warlord, but one with respect for honor, mercy and even family. He mourns the way he maimed Goro and refused to kill him (solely out of revenge over his own father's death), tries to make peace when he can, and even allies with the main characters. But... then he just turns on them when he thinks all his lost, revealing his brutality once more- only Sub-Zero's arrival can save the day.
-Kotal is still ruler of Outworld in MK 11, but is confronted by his resurrected father, who overwhelms him. Kotal is saved by the Earth heroes. He beats Baraka, Erron Black & Skarlet, and even shares a kiss with Jade. His "hardened heart" becomes an issue, as he tries to exterminate all the Tarkatans, and Jade has to defeat him- they are then captured and nearly executed in the arena, but Kitana arrives and saves him. Kotal challenges Shao Kahn himself, but the father easily defeats the son, owing to Kotal's weakened state, breaking his back and crippling him. Kotal slowly begins to heal as the story ends, Jade accepting him as he is, but he cannot help in the fight. Ultimately, he abdicates the throne to Kitana, realizing that she's united Outworld more than he ever could. In the Aftermath side-story, he is apparently killed.
-Kotal Kahn is a pretty serious kombatant, but has a lot of limits- he's basically a PL 9 Powerhouse with access to a lot of Buffs, hitting PL 10 eventually. However, most of these buffs have to be set off as Standard Actions (ie. he can't attack while boosting himself), limiting the options somewhat. This is a bit clunkier in an RPG compared to a Fighting Game (where a single millisecond can cost you the fight), but is worth considering. So he's quite limited... but VERY FEW Fighting Game characters hit anything close to a +10/+10 ratio for any of their moves.