Jab’s Builds! (Shingen! Leather & Lace! The Lunatic Legion!)

Where in all of your character write ups will go.
Jabroniville
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Prototype Jack

Post by Jabroniville »

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PROTOTYPE JACK
Role:
Russian Robot, Powerhouse, Mirror Image Villain
First Appearance: Tekken
Total Appearances: Tekken 1-2, Tekken Tag Tournament 1-2, Namco X Capcom (misses the last 5 Tekkens)
PL 7 (85)
STRENGTH
5 STAMINA -- AGILITY 2
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 0 PRESENCE -2

Skills:
Acrobatics 3 (+5)
Athletics 3 (+8)
Close Combat (Unarmed) 1 (+9)
Expertise (Military) 6 (+7)
Intimidation 7 (+5)
Perception 4 (+4)

Advantages:
Chokehold, Fast Grab, Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip, Power Attack, Prone Fighting

Powers:
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]

"Killer Robot"
Immunity 30 (Fortitude Effects) [30]
Protection 5 [5]
"Comical Flight" Flight 6 (120 mph) (Flaws: Side-Effect -2- Damage) [2]

Offense:
Unarmed +9 (+5 Damage, DC 20)
Special Moves +7 (+7 Damage, DC 22)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +5, Fortitude --, Will +4

Complications:
Enemy (Jack)- Prototype Jack despises and resents the Jack series for replacing him.

Total: Abilities: 16 / Skills: 24--12 / Advantages: 8 / Powers: 38 / Defenses: 11 (85)

-Prototype Jack was Jack's Sub-Boss in the very first Tekken game, said to be the prototype upon which the "Jack" series was based- it was entered in the King of the Iron Fist Tournament by Heihachi in order to face the main Jack. However, it was ultimately destroyed. It was repaired and rebuilt by Doctor Bosconovitch, and sent against Jack-2 in the second tournament, but was finally destroyed permanently. The only other appearances of the character are in side-games like the Tag Tournament series, and one of the Vs.-style games- a VERY unusual circumstance, given how much Tekken likes to retread the old cast. Most of his endings feature him exploding in a humorous manner after flying into the air. The character was more or less a palette swap of Jack himself, looking more metallic and weird, such as featuring a spinning hand.

-Prototype Jack is explicitly inferior to the Jack series, having lost on two separate occasions, so I left him with weaker stats- he's a PL 7 Powerhouse.
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KorokoMystia
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Re: Jab’s Builds (Kazuya! Heihachi! Kuma! Kings! Lei!)

Post by KorokoMystia »

Bizarrely enough, found in the data of the original Virtua Fighter was a scrapped character named "Jeff" who bears a really close resemblance to Prototype Jack's Tekken 2 and onward design. This is likely because some people who worked on Virtua Fighter would later work on Tekken.
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Jabroniville
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Ling Xiaoyu

Post by Jabroniville »

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LING XIAOYU
Role:
Jailbait, "Stupid Motivation" Character, Exciteable Teenage "Genki Girl" Character
First Appearance: Tekken 3
Total Appearances: Tekken 3-7, Tekken Tag Tournament 1-2, Street Fighter X Tekken
PL 8 (98)
STRENGTH
1 STAMINA 2 AGILITY 6
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 10 (+16)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+15)
Expertise (Martial Arts) 6 (+6)
Expertise (Pop Culture) 4 (+4)
Perception 2 (+4)

Advantages:
Agile Feint, Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Takedown 2

Powers:
"Can Still Throw Big Guys" Power-Lifting 1 (200 lbs.) [1]
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]

Offense:
Unarmed +15 (+1 Damage, DC 16)
Special Moves +13 (+3 Damage, DC 18)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +14 (DC 24), Toughness +2, Fortitude +4, Will +4

Complications:
Motivation (Building Her Own Amusement Park)
Motivation (Helping the Mishima Family)- Xiaoyu later feels that she must take on the responsibility of helping out the combative Mishima family.
Relationship (Panda, Miharu)- The former is her pet. The latter, her best friend.

Total: Abilities: 52 / Skills: 34--17 / Advantages: 14 / Powers: 2 / Defenses: 13 (98)

-A LONGTIME recurring character, Ling Xiaoyu is a Chinese teenager introduced in Tekken 3, and has the RIDICULOUS motivation of wanting to win tournament money so that she can build her own amusement park. This is one of those dumb "Later Street Fighter Game" motivations that really irk me coming from characters in martial arts tournaments, though there's a funny bit where she beats up Heihachi's mooks and threatens him to help her out, and he's so amused he actually lets her join Mishima High School and assigns her a bodyguard in order to win the King of the Iron Fist Tournament. Later on she takes a sort of proprietary role in helping out the Mishima Family, refusing to see them corrupted. Though since she's not an important character in the narrative, she doesn't really appear in anyone ELSE'S story mode! She's also Tekken's token Jailbait Character, being that she's a tiny, slender teenage girl.

-Despite being somewhat pointless to the overall story, Xiaoyu has had two friends pop up as characters- Panda and Miharu- and has shown up in every subsequent Tekken game. As such, I made her a full PL 8 character- equivalent to the Virtua Fighter cast, despite her young age. She's also quite acrobatic, even by the standards of other fast characters, so her Defenses are quite advanced, and her Acrobatics are top-tier. She's considered a high-tier character in the games, with an extremely fluid fighting style, but she packs an EXTREME learning curve, with 100+ moves!
Jabroniville
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Miharu

Post by Jabroniville »

ImageImage

... WOW. Those are... I mean... WOW.

MIHARU HIRANO
Role:
Fighting Schoolgirl
First Appearance: Tekken 4
Total Appearances: Tekken 4, Tekken Tag Tournament 2
PL 7 (86)
STRENGTH
1 STAMINA 2 AGILITY 6
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 8 (+14)
Athletics 8 (+10)
Close Combat (Unarmed) 2 (+13)
Expertise (Martial Arts) 6 (+6)
Perception 2 (+4)

Advantages:
Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Prone Fighting

Powers:
"Can Still Throw Big Guys" Power-Lifting 1 (200 lbs.) [1]
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]

Offense:
Unarmed +13 (+1 Damage, DC 16)
Special Moves +11 (+3 Damage, DC 18)
Initiative +9

Defenses:
Dodge +9 (DC 19), Parry +12 (DC 22), Toughness +2, Fortitude +4, Will +4

Complications:
Relationship (Ling Xiaoyu)- The two are best friends, and go to the same High School.

Total: Abilities: 52 / Skills: 26--13 / Advantages: 10 / Powers: 2 / Defenses: 9 (86)

-Miharu was a secret character in Tekken 4, copying her best friend Ling's moveset completely. Like most of the smaller Tekken fighters, she's a piece of jailbait schoolgirl... except she sports HUMONGOUS breasts for her frame. She literally only appeared in her debut game and the second Tag Tournament game, which is pretty unusual for this series, which rarely throws designs away. Why THIS jailbait couldn't last, while all the OTHER jailbait got to continue on, is beyond me.

-As a one-off newbie character, Miharu is a PL 7 to me.
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HalloweenJack
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Re: Jab’s Builds (Heihachi! Kings! Armor Kings! Lei! Jacks! Xiaoyu!)

Post by HalloweenJack »

You know, I woke up this morning remembering something from high school, that the King builds reawakened.

When I was a junior in probably 98 or so, my cousin and I shared a class together. One thing we always did to pass the time when our work was done was to do this tournaments; wrestling, video games, even parodies of people we knew, talk them out about who would win and why and laugh about it.

We did a fighting game tournament, which King was one of the characters in it. Now I had given up video games in 97 with no desire to get a new system. I had seen headshots of King in a magazines before, which as far as I knew he was just an actual jaguar man. I'm guessing my cousin likewise didn't know he was actually a luchador.

I cannot remember who all was in this tournament other than King, but I do remember a few things.

King's first opponent was....The Rock. Yes, THAT The Rock. One of those next gen WWF games had come out and we threw two wrestlers in there (more on the other in a minute).

King's fight with The Rock went like so: The Rock starting talking trash as The Rock does, but as he's doing so King just slashes his throat in one quick motion (again we thought he was a manimal), and The Rock falls over and bleeds to death, making King the winner.

In fact, King got to the finals....where he took on the other wrestler in the tournament: Stone Cold Steve Austin.

Austin had done quite well. Keep in mind we're doing this to laugh not treating as seriously as one I guess could arguing stuff like this. Austin beats Ryu from Street Fighter in round one. Ryu went for an uppercut, but just happened to embed his hand in a steel chair Austin was swinging, hurting his hand (I know, I know, remember it's not serious). With Ryu nursing his owie, Austin flips him the bird and hits the Stunner, which we treated like a move that completely destroys your life meter....which yeah....it's the Stunner.

Round 2 for Austin had him going up against Lord Raptor from Darkstalkers....to which Austin just grabbed LP's guitar and started beating him with it until there was nothing left, after which Austin started strumming his theme music's chords on said guitar.

There may have been another fight or two, but I honestly can't remember. All I know is we kept coming up with increasingly ridiculous ways for Austin to win. This culminated in his fight with King, wherein King is waiting for Austin, only for the Rattlesnake to come rolling in driving a pick up truck, packed with a cartoonish amount of lit TNT. Austin bails out and runs as the truck explodes and takes King out. Austin reenters the flaming wreck of the battlefield a few moments later to kick King's decapitated head and start flipping the crowd off.

My cousin and I did alot of things like that. We once did this huge WWF vs WCW vs ECW thing in an arena where everyone was fighting. Well everyone but Chris Jericho, who was running for his life from Wrath. There was an episode of Thunder where Jericho was set to defend the TV title against Wrath, but got lost on the way to the ring ala This Is Spinal Tap. This made Wrath chase Jericho down in the back. We both thought that was hilarious and incorporated it into our little thing. Needless to say, somehow the Hummer Limos that nWo Wolfpac used somehow exploded which given the size of the gas tank for that thing destroyed the entire arena. Cut to Jericho running from Wrath as a piece of debris lands on Wrath crushing him, leaving a surprised Jericho the winner.

Damn, good memories of that stuff.
Jabroniville
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Re: Jab’s Builds (Heihachi! Kings! Armor Kings! Lei! Jacks! Xiaoyu!)

Post by Jabroniville »

haha, I used to do crazy battle royals back then, too. My friend bought a ton of older toys from a local "Buy & Sell" shop and so we'd have a reigning champion (usually the Alien Queen from Aliens) and guys would fight in a battle royal to determine the challenger for the next show. The first most of the battle royal would be to literally slam all the toys into the side of the Official WWF Toy Ring and see who flew out, then wrestle from there.
Jabroniville
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Paul Phoenix

Post by Jabroniville »

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PAUL PHOENIX
Role:
Boisterous Bruiser
First Appearance: Tekken
Total Appearances: Tekken 1-7, Tekken Tag Tournament 1-2, Street Fighter X Tekken
PL 9 (93)
STRENGTH
3 STAMINA 3 AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 8 (+12)
Athletics 8 (+11)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 6 (+6)
Expertise (Bouncer) 2 (+2)
Perception 2 (+4)

Advantages:
Chokehold, Fast Grab, Favored Foe (Walls), Grab Finesse, Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip, Power Attack, Prone Fighting

Powers:
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]

Offense:
Unarmed +14 (+3 Damage, DC 18)
Special Moves +12 (+5 Damage, DC 20)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +14 (DC 24), Toughness +3, Fortitude +6, Will +6

Complications:
Motivation (Being the Best)- Paul wishes to be thought of as the greatest martial artist of all time. He really wants to win the tournaments.
Responsibility (Thick-Headed)- Paul is muscle-brained and impulsive, rarely thinking things through. His ego often gets the best of him, and he often underestimates his opponents (especially ones he's beaten before).
Responsibility (Bankrupt)- Paul's laziness usually means that he's out of money.
Disabled (Cannot Do a Somersault)

Total: Abilities: 52 / Skills: 30--15 / Advantages: 10 / Powers: 1 / Defenses: 14 (93)

-Paul is so weird. Aside from his trademark "Guile Hair", there's no real definiting thing about this guy, and yet he's appeared in every single Tekken game. He's just an aggressive, boisterous hot-head out to prove that he's the best, and so there he is, in every single King of the Iron Fist Tournament, trying to prove that he's the best. He was initially set up as a rival to Kazuya, but their characters shifted, and Paul has since kind of just done a lot of comedic stuff- he ropes his friend Marshall Law into things, and has a rival in the bear Kuma. He loses to Kazuya in the first game, and gets caught in traffic to the second, missing his rematch. He reapepars none the worse for wear after twenty years in Tekken 3 just doing the same old thing. Curiously, here Paul defeats Ogre, the Final Boss... but goes home, thinking he's won- True Ogre rises from the ashes and is the REAL boss. Annoyed, he enters the fourth tournament, but this time loses to Kuma because he underestimated the bear. In the fifth tournament, he gets his revenge against Kuma, but the fight leaves him so exhausted he has to forfeit before he reaches the finals.

-Paul, like many Fighting Game characters, is inspired by a JoJo's Bizarre Adventure character- Jean Pierre Polnareff, who shares the wild hairstyle. I swear that manga is the least-famous inspiration for so much of our combined childhoods- I think I've said before that the very homoerotic art style is probably the biggest thing holding it back to Western audiences- that and the enormous amount of material left to read. I mean, the characters are straight-up FABULOUS- so hyper-masculine that they become gay porn right there on the page. The influences of Japanese Visual Kei (the fashion sense of J-Rock and other forms of performance art/music) and fashion of the '80s make it extremely distinctive, but not really palatable to an audience more used to Western-style manly men.

-Paul is a high-end enough fighter to defeat someone like Ogre, but he consistently comes up short in the finals (even to KUMA!), so he's somewhat limited. I went with a PL 8.5 combatant, overall. Thick-headed, but strong. His high stats are reflected in the fact that he's one of four characters to have appeared in every Tekken game to date- Heihachi, Nina & Yoshimitsu are his only contemporaries. Paul's gameplan is based around strong, brutal offense- he Power Attacks constantly, staying on the opponent for as long as possible.
FuzzyBoots
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Re: Paul Phoenix

Post by FuzzyBoots »

Jabroniville wrote: Sun Mar 24, 2019 8:57 pm Paul Phoenix
Jacobus as Paul

And notes:
Breakdown - While Paul Phoenix is officially a Judo stylist, he implements multiple Japanese styles for his Tekken Tag 2 command list. He uses Karate for most of his punches and footwork, jujitsu for his grappling throws, and it seems like the directional throws are Aikido-based. Paul's moves haven't changed much in the course of the Tekken series, likely due to fan demand. He's also one of the very few characters featured in every Tekken game.
Thorpocalypse
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Re: Jab’s Builds (Kings & Armor Kings! Lei! Jacks! Xiaoyu! Paul Phoenix!)

Post by Thorpocalypse »

Loving the Tekken builds, Jab. They are a bit samey from an MnM standpoint for sure but the pure breadth of characters gives the series great flavor.
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Ares
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Re: Jab’s Builds (Kings & Armor Kings! Lei! Jacks! Xiaoyu! Paul Phoenix!)

Post by Ares »

Paul's fighting style actually seems like an effective hybridization of several Japanese styles. It covers pretty much all of the basics and lets the individual practitioner focus on whatever area they're best at. Someone should just make IT the national martial art of Japan.
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KorokoMystia
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Re: Jab’s Builds (Kings & Armor Kings! Lei! Jacks! Xiaoyu! Paul Phoenix!)

Post by KorokoMystia »

For Jojo, it helps that much of it has been adapted into anime form at this point, making it easier to go through. Out of the 8 parts of Jojo (and each one is quite different, and its own story, for the most part, though there is usually at least one returning character), 4 have had complete anime adaptations, with the 5th in progress.
Jabroniville
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Re: Jab’s Builds (Kings & Armor Kings! Lei! Jacks! Xiaoyu! Paul Phoenix!)

Post by Jabroniville »

Thorpocalypse wrote: Sun Mar 24, 2019 11:18 pm Loving the Tekken builds, Jab. They are a bit samey from an MnM standpoint for sure but the pure breadth of characters gives the series great flavor.
Haha, yeah- this set would have finished me if I’d tried to do it all at once. Instead, I did like one build each day, between superheroes or whatever. Took three-four months, but prevented what would have been mass burn-out.
Jabroniville
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Gon

Post by Jabroniville »

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GON
Role:
Licensed Character
First Appearance: Tekken 3
Total Appearances: Tekken 3
PL 6 (75)
STRENGTH
1 STAMINA 2 AGILITY 6
FIGHTING 9 DEXTERITY 2
INTELLIGENCE -3 AWARENESS 2 PRESENCE -2

Skills:
Acrobatics 8 (+14)
Athletics 8 (+9)
Close Combat (Unarmed) 2 (+11)
Expertise (Survival) 6 (+8)
Perception 4 (+6)

Advantages:
Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Prone Fighting

Powers:
"Can Still Throw Big Guys" Power-Lifting 1 (200 lbs.) [1]
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]
"Animal Senses" Senses 5 (Low-Light Vision, Acute Scent & Extended Scent 3) [5]
Immunity 5 (Fire Damage) (Flaws: Limited to 1/4 Effect) [2]

Offense:
Unarmed +13 (+1 Damage, DC 16)
Special Moves +11 (+3 Damage, DC 18)
Initiative +9

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2, Fortitude +4, Will +4

Complications:
Motivation (Getting Food)

Total: Abilities: 34 / Skills: 28--14 / Advantages: 10 / Powers: 9 / Defenses: 10 (77)

-The silliest character of Tekken 3, Gon is a Joke Character licensed from a manga named Gon, featuring entirely silent, one-off stories of the little dinosaur wandering about in a prehistoric land. In Gon, the titular character is incredibly strong and sports an almost impenetrable hide, as well as a violent temper- most of his stories involve hunting to satiate his bottomless stomach, or to help some other animal in need. Having only appeared once in Tekken, Gon is one of the least-seen characters in the entire series.

-Gon is a small, fast character, unlike his manga version, but his reach is abysmal, making him pretty weak overall. Unusually, however, he is largely immune to True Ogre's Fire Blast.
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Re: Jab’s Builds (Kings & Armor Kings! Lei! Jacks! Xiaoyu! Paul Phoenix!)

Post by greycrusader »

If Gon is anything like his manga counterpart I'm surprised he's only a PL 6 (I haven't played Tekken in something like fifteen years or more, so I wouldn't really know). In the manga, Gon takes on crocodiles, full grown tigers and lions, and other much larger predators and wins (or at least stalemates when they can't penetrate his hide).
Jabroniville
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Re: Jab’s Builds (Kings & Armor Kings! Lei! Jacks! Xiaoyu! Paul Phoenix!)

Post by Jabroniville »

Like I said, he’s super-strong in his stories, but is unlike that I’m the games. There, he’s a weak/fast character :).
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