Jab’s Builds! (Beaker! Sam Eagle! Miss Piggy! The Swedish Chef!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Lee

Post by Jabroniville »

Image

LEE
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter
Home Country: China
Role: Forgotten Character
Vague Martial Art Basis: Kung Fu/Kenpo
PL 7 (87)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 4 (+9)
Athletics 5 (+7)
Close Combat (Unarmed) 4 (+11)
Expertise (Martial Arts) 5 (+6)
Insight 3 (+4)
Intimidation 4 (+5)
Perception 3 (+4)

Advantages:
Agile Feint, Defensive Attack, Ranged Attack 2, Startle

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Martial Strike" Strength-Damage +1 [1]

Offense:
Unarmed +11 (+3 Damage, DC 18)
Initiative +5

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +5, Will +4

Complications: 
Motivation (Victory)- Lee's just kind of "there" in the tournament, out there to win it. He must obviously beat the $#!& out of people.
Weakness (Predictability)- Lee, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 44 / Skills: 28--14 / Advantages: 5 + 12 / Powers: 1 / Defenses: 11 (87)

-Lee's just a generic background dude from SFI, a Chinese guy who fought and lost. Capcom appeared to miss him a little bit, and so they made him the uncle of Yun & Yang from the SF III games. Apparently, every single Chinese person in the SF-verse is familiar with every other Chinese person there (Gen, Chun-Li, Lee & the Lee Twins are all friends/trainers/trainees somehow). He supposedly retired to become a real estate agent, while countryman Gen went on to the Alpha series and got a new lease on life. He's just another generic martial artist in a world full of them, and PL 7 like the other one-shot guys.
Last edited by Jabroniville on Mon Jul 17, 2017 8:55 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Gen

Post by Jabroniville »

Image
Image

GEN
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter, Street Fighter Alpha 2 & 3, Street Fighter IV- All Games
Home Country: China
Role: Returned Character, The Old Man, The Retired Assassin
Vague Martial Art Basis: Assassination Style of Sou-Ryu (Mourning Style & Hateful Style)
PL 10 (164)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 4 PRESENCE 1

Skills:
Acrobatics 9 (+14)
Athletics 8 (+10)
Close Combat (Unarmed) 7 (+17)
Deception 6 (+7)
Expertise (Martial Arts) 10 (+12)
Expertise (Assassin) 10 (+12)
Insight 4 (+8)
Intimidation 8 (+9)
Perception 8 (+12)
Persuasion 4 (+5)
Stealth 8 (+13)

Advantages:
Assessment, Chokehold, Daze (Agile Feint), Defensive Attack, Diehard, Fearless, Grab Finesse, Improved Critical (Crane Moves) 2, Improved Critical (Mantis Moves) 2, Improved Initiative, Precise Attack (Close/Concealment), Ranged Attack 4

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab (Grab), Improved Critical (Unarmed) 3, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Martial Strike" Strength-Damage +1 [1]

"Mantis Style" (6) -- [7]
  • AE: "Crane Style" (5)
"Mantis Style"
"Hyakurenko- Hundred Chain Hooks" Strength-Damage +0 (Extras: Multiattack 3) (Flaws: Distracting 3) Linked to Affliction 3 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (5) -- (6)
  • AE: "Gekiro- Inverted Cascade" Strength-Damage +2 (Feats: +2 to Leaping Opponents) (Inaccurate) (2)
"Crane Style"
"Jyasen- Snake Drill" Strength-Damage +2 (Inaccurate), Speed 1 (4 mph) & Enhanced Dodge 2 (4) -- (5)
  • AE: "Oga- Wandering Fang" Leaping 1 (15 feet) & Agile Feint (2)
Offense:
Unarmed +16 (+3 Damage, DC 18)
Murderous Fist +14 (+5 Damage, DC 20)
Initiative +9

Defenses:
Dodge +14 (DC 24), Parry +16 (DC 26), Toughness +3 (+4 D.Roll), Fortitude +6, Will +8

Complications: 
Motivation (Death-Seeker)- Dying from Leukemia, Gen wishes for a warrior's death instead. He longs to face the mightiest opponent in battle, usually Akuma. To seek opponents, he must beat the $#!& out of people.
Weakness (Leukemia)- As Gen is dying, he may occasionally lapse into ill-health.
Vulnerable (Style Switch)- Gen may only switch between Crane Style & Mantis Style by a small delay- in order to switch Arrays, he must drop -2 Fighting & -2 Defenses for a single round.
Relationship (Chun-Li- Student)- Gen is close with his prize pupil, and agreed to take her on when his illness prevented him from saving her father's life.
Weakness (Predictability)- Gen, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 62 / Skills: 82--41 / Advantages: 17 + 14 / Powers: 8 / Defenses: 22 (164)

-OK, I didn't really care for Gen upon first reading about him ("Wise Asian Mystic Senseis" is kind of a dead trope with me), but it turns out he's totally unlike what I thought- he's an assassin responsible for the deaths of hundreds, and was once the mightiest fighter alive (Akuma suggests that the only thing keeping the current tournaments "fair" is that Gen is older and past his prime). Learning he has Leukemia and is facing an imminent death, he seeks a satisfying battle against a final, awesome opponent. That's actually pretty cool. He differs from any other fighter by having two "Styles" he can switch to in mid-match- one allows him a pair of rapid-fire strikes (one in the air, one on the ground), and the other lets him fight Vega/Rolento style with jumping moves.

-Gen successfully avoids being a "Generic Old Man" fighter (a lot of guys in Fighting Games are like that- SNK has a few, Tekken has one, and even Virtua Fighter gets one in the Drunken Master, Shun), by virtue of his creepy dead eyes and long, occasionally wild hair. It's possible he finally met his desired end, being slain in battle against Akuma... but we'll probably see him again in SOME sequel, as Capcom never lets people die.

-Fighting Style: Gen is a combo of Vega & Chun-Li, fighting using diving moves, Leaping and Multiattack Strikes that he can switch to in mid-match. He has elite assassination skills, allowing him chokes, Blind-Fighting, athleticism, and great Skills & Awareness for a Street Fighter. His fluff makes him so epic (he attacks AKUMA of all people, and fails to die!) that I can't justify him being lower than PL 9.5. The only thing holding him back is lack of power- in his prime, he'd be PL 11 at least, possibly even PL 12.

-Gen's Mantis Style allows for an Anti-Air Bicycle Kick of sorts, and a Multiattack Punch. His Crane Style brings includes a Dash Attack (Jyasen) with some Projectile Immunity (Enhanced Dodge), and the "Wandering Fang", which is a Vega-style Wall Jump that allows you so many options (dropping, far jumping, a few kicks) that he gains Agile Feint out of it. For his elite Super Art, Gen can use a "Death Touch" of sorts- this'd basically be either a Multiattack Strike (its base effect), or a pressure-point strike (it's Fluff meaning) that does a Weaken Stamina dealie- Akuma's stated to be the only person in the world who has survived it.
Last edited by Jabroniville on Mon Jul 17, 2017 8:56 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Adon

Post by Jabroniville »

Image

ADON
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter, Street Fighter Alpha 1-3, Super Street Fighter IV
Home Country: Thailand
Role: Returned Character, Raging Egomaniac
Vague Martial Art Basis: Muay Thai Kickboxing
PL 9 (124)
STRENGTH
3 STAMINA 3 AGILITY 6
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 8 (+14)
Athletics 7 (+10)
Close Combat (Unarmed) 6 (+14)
Deception 3 (+4)
Expertise (Martial Arts) 8 (+8)
Intimidation 7 (+8)
Perception 3 (+4)

Advantages:
Agile Feint, Daze (Intimidation), Evasion 2, Grab Finesse, Improved Critical (Jaguar Kicks) 2, Improved Initiative 2, Move-By Action, Ranged Attack, Seize Initiative, Startle, Uncanny Dodge

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Martial Strike" Strength-Damage +1 [1]
Leaping 1 (15 feet) [1]

"Special Moves"
"Rising Jaguar" Strength-Damage +2 (Feats: +2 to Jumping Opponents) (Inaccurate -1) (2) -- [4]
  • AE: "Jaguar Tooth" Strength-Damage +2 (Feats: +2 to Opponents Who Missed Last Turn) (Inaccurate -1) (2)
  • AE: "Jaguar Kick" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +14 (+4 Damage, DC 19)
Jaguar Kicks +12 (+6 Damage, DC 21)
Initiative +14

Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +3 (+4 D.Roll), Fortitude +6, Will +5

Complications: 
Motivation (Being Greater than Sagat)- Adon strives to prove that he is greater than Sagat, and that he is the true Emperor of Muay Thai. To do this, he must beat the $#!& out of people.
Responsibility (Ego)- Adon is incredibly egotistical- even defeats of Sagat & Ryu in his Story Mode do nothing to quell his desire for more pride and glory.
Weakness (Predictability)- Adon, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 50 / Skills: 42--21 / Advantages: 14 + 13 / Powers: 6 / Defenses: 20 (124)

-Adon was previously "the guy you fight before Sagat" in the first Street Fighter game, and vanished with the rest of it's main cast (Capcom probably didn't feel like having TWO Muay Thai guys in the sequel). This made him a perfect Comeback Kid for the Alpha series, as he showed up with a new, more athletic fight style to differentiate him from Sagat. Light and fast, he still hit hard, and they gave him a vile, disgusting characterization. He grew to hate Sagat for failing against Ryu (perhaps forgetting that he himself lost to the youngster), rejected him (and beat him in a fight before Sagat had fully recovered), and went off on his own path. His personal character story is rather weak, as he's usually just out for glory, or looking for Akuma so that he can learn from him (or fight him) or something. But he's a reasonably good character design for a style of outfit that isn't terribly unique. Also, he has a REALLY annoying, shrieky voice that gets old fast with all of his Called Attacks.

-Visually, I kinda like how they differentiated him from other "Muay Thai Guys" (who became REALLY common in Fighting Games after a point- we saw them in Fatal Fury, World Heroes, Tekken, and more, often without anything unique aside from maybe hair), giving him unique-looking shorts, the traditional arm-band things, and a crazy V-shaped arcing haircut. That and his crazy, non-traditional stance (he's actually got one foot in the air at his base stance).

-Fighting Style: Adon doesn't fight remotely like Sagat- he's fast, athletic and jumpy. His various attacks are all lightning-fast quick kicks that are excellent against projectile attacks (he's equal in Dodge and Parry, which is quite unique for Street Fighters), and he's fairly accurate. His attacks are fast, but he often leaves himself open for counters- the hallmark of an All-Out Attacker. The Jaguar Kick is an overhead kick that travels in an arc that varies depending on which Kick button you pressed. The Rising Jaguar is an Anti-Air kick, and the Jaguar Tooth is a slow start-up move best used against dizzied or vulnerable opponents- I gave him a bonus to hit opponents who whiffed on their attack last turn.

Image

ADON- Street Fighter I
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter, Street Fighter Alpha 1-3, Super Street Fighter IV
Home Country: Thailand
Role: Returned Character, Raging Egomaniac
Vague Martial Art Basis: Muay Thai Kickboxing
PL 8 (109)
STRENGTH
3 STAMINA 3 AGILITY 5
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 8 (+14)
Athletics 7 (+10)
Close Combat (Unarmed) 4 (+12)
Deception 3 (+4)
Expertise (Martial Arts) 8 (+8)
Intimidation 7 (+8)
Perception 3 (+4)

Advantages:
Agile Feint, Evasion, Grab Finesse, Improved Critical (Jaguar Kicks), Improved Initiative, Move-By Action, Seize Initiative, Uncanny Dodge

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Martial Strike" Strength-Damage +1 [1]
Leaping 1 (15 feet) [1]

"Special Moves"
"Jaguar Kick" Strength-Damage +2 (Inaccurate -1) [1]

Offense:
Unarmed +12 (+4 Damage, DC 19)
Jaguar Kicks +10 (+6 Damage, DC 21)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +5, Will +5

Complications: 
Weakness (Predictability)- Adon, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 48 / Skills: 40--20 / Advantages: 8 + 13 / Powers: 3 / Defenses: 17 (109)

-Adon was the Sub-Boss of the original Street Fighter game, and surprisingly used his Jaguar Kick even back then- just a quick flipping motion back then.
Last edited by Jabroniville on Mon Jul 17, 2017 8:56 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Eagle

Post by Jabroniville »

Image

EAGLE
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter, SNK (vs) Capcom 2, Street Fighter Alpha 3 (handheld version)
Home Country: England
Role: Battle Bodyguard, Returned Character (over a ten-year gap)
Vague Martial Art Basis: Singlestick (despite using TWO of them...)
PL 8 (129)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 5 (+10)
Athletics 6 (+8)
Close Combat (Sticks) 2 (+12)
Deception 1 (+3)
Expertise (Bodyguard) 7 (+8)
Expertise (Martial Arts) 7 (+8)
Insight 3 (+5)
Intimidation 3 (+5)
Perception 4 (+6)
Vehicles 4 (+6)

Advantages:
Assessment, Equipment (Pair of Sticks- Strength-Damage +1- Split), Fearless, Grab Finesse, Improved Critical (Sticks) 3, Improved Disarm, Improved Initiative, Quick Draw, Ranged Attack 4

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Martial Arts Strike" Strength-Damage +1 [1]
Features 1: May Add Stick Damage to All Special Moves [1]

"Oxford Red" Strength-Damage +2 (Extras: Multiattack 5) (Flaws: Distracting) (Inaccurate -1) Linked to Affliction 5 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (8) -- [11]
  • AE: "Manchester Black" Strength-Damage +2 (Inaccurate -1) & Takedown (2)
  • AE: "Liverpool White" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Canterbury Blue" Strength-Damage +2 (Feats: +2 to Hit If Opponent Missed Last Turn) (Inaccurate -1) (2)
Offense:
Unarmed +10 (+3 Damage, DC 18)
Clubs +12 (+4 Damage, DC 19)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6

Complications:
Motivation (Bodyguarding)- Eagle is the bodyguard for a newly-wealthy English family. Guarding them will be accomplished by beating the $#!& out of people.
Motivation (Testing his Fighting Style)- Eagle wants to see how his fighting style matches up with the best in the world. To know how this is accomplished, check above.
Prejudice (Homosexual)- Eagle makes openly-sexual comments about rival male fighters at points.
Weakness (Predictability)- Eagle, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, it will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 54 / Skills: 42--21 / Advantages: 14 + 11 / Powers: 13 / Defenses: 16 (129)

-Eagle is awesome. I'd never even heard of this guy, but he was in the first Street Fighter as another golf-named English character. He was more civilized and refined, to contrast the punker (I hate punkers...) Birdie, but he vanished from Capcom games seemingly forever post-SFI when the sequel brought back only three characters. Poor Eagle was forced to watch Birdie, Adon & Gen all get dynamic updates for the Alpha series, and Lee get a pair of relatives in SFIII. All seemed lost... until Capcom (vs) SNK 2 came out, dusting the mothballs off Eagle, and updating him into a badass Stickfighter with a new, Freddie Mercury-themed upgrade (the original design was based off of Petrov from Fists of Fury, apparently). He was great stuff in that game, and a showcasing of it's excellence (seriously, having Ken (vs) Terry battles? Ryu destroying his clone, Ryo? Rugal ripping on Guile? That game could only have been more awesome with a new Morrigan sprite so they didn't have to re-use the damn thing).

-Fighting Style: Eagle uses more mundane attacks than most Street Fighters- he just bashes away with his sticks (there's no real way to make them Un-Disarmable, since they're really just held weapons in the game. Maybe Street Fighter Tournaments are run under the "Honor System" not to take away the other guy's weapons?... unless it's Vega) in various fancy, athletic ways. None of what he does is outside of human bounds, except his Super Combo (spinning with energy)- though the Manchester Black is really impossible in real life (note to R.A. Salvatore and others: spinning around in a circle with your weapons sticking out does not work in real life). He's PL 8 with his clubs, but lacks some defensive capability, as he never got invited back to later tournaments.

Image

EAGLE (Freddie Mercury Version)
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter, SNK (vs) Capcom 2, Street Fighter Alpha 3 (handheld version)
Home Country: England
Role: Battle Bodyguard, Returned Character (over a ten-year gap)
Vague Martial Art Basis: Singlestick (despite using TWO of them...)
PL 8 (142)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 5

Skills:
Acrobatics 5 (+10)
Athletics 6 (+8)
Close Combat (Sticks) 2 (+12)
Deception 1 (+3)
Expertise (Bodyguard) 7 (+8)
Expertise (Martial Arts) 7 (+8)
Expertise (Singer) 12 (+17)
Insight 3 (+5)
Intimidation 3 (+5)
Perception 4 (+6)
Vehicles 4 (+6)

Advantages:
Assessment, Equipment (Pair of Sticks- Strength-Damage +1- Split), Fearless, Grab Finesse, Improved Critical (Sticks) 3, Improved Disarm, Improved Initiative, Quick Draw, Ranged Attack 4, Ultimate Singer

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Martial Arts Strike" Strength-Damage +1 [1]
Features 1: May Add Stick Damage to All Special Moves [1]

"Oxford Red" Strength-Damage +2 (Extras: Multiattack 5) (Flaws: Distracting) (Inaccurate -1) Linked to Affliction 5 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (8) -- [11]
  • AE: "Manchester Black" Strength-Damage +2 (Inaccurate -1) & Takedown (2)
  • AE: "Liverpool White" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Canterbury Blue" Strength-Damage +2 (Feats: +2 to Hit If Opponent Missed Last Turn) (Inaccurate -1) (2)
Offense:
Unarmed +11 (+3 Damage, DC 18)
Clubs +14 (+4 Damage, DC 19)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6

Complications:
Motivation (Bodyguarding)- Eagle is the bodyguard for a newly-wealthy English family. Guarding them will be accomplished by beating the $#!& out of people.
Motivation (Testing his Fighting Style)- Eagle wants to see how his fighting style matches up with the best in the world. To know how this is accomplished, check above.
Prejudice (Homosexual)- Eagle makes openly-sexual comments about rival male fighters at points.
Weakness (Predictability)- Eagle, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, it will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 60 / Skills: 52--27 / Advantages: 15 + 11 / Powers: 13 / Defenses: 16 (142)

-OK this build's mostly the same, but is based off of Freddie Mercury if he was actually a high-powered ass-kicking weapon-fighter. Because that is totally awesome.

Image

EAGLE- circa Street Fighter I
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter, SNK (vs) Capcom 2, Street Fighter Alpha 3 (handheld version)
Home Country: England
Role: Battle Bodyguard, Returned Character (over a ten-year gap)
Vague Martial Art Basis: Singlestick (despite using TWO of them...)
PL 7 (105)
STRENGTH
2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 5 (+10)
Athletics 6 (+8)
Close Combat (Unarmed) 2 (+10)
Close Combat (Sticks) 2 (+10)
Deception 1 (+3)
Expertise (Bodyguard) 7 (+8)
Expertise (Martial Arts) 7 (+8)
Insight 3 (+5)
Intimidation 3 (+5)
Perception 4 (+6)
Vehicles 4 (+6)

Advantages:
Assessment, Equipment (Pair of Sticks- Strength-Damage +1- Split), Grab Finesse, Improved Critical (Sticks), Improved Disarm, Quick Draw, Ranged Attack 4

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Martial Arts Strike" Strength-Damage +1 [1]

Offense:
Unarmed +10 (+3 Damage, DC 18)
Clubs +10 (+4 Damage, DC 19)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude +5, Will +6

Complications:
Motivation (Bodyguarding)- Eagle is the bodyguard for a newly-wealthy English family. Guarding them will be accomplished by beating the $#!& out of people.
Motivation (Testing his Fighting Style)- Eagle wants to see how his fighting style matches up with the best in the world. To know how this is accomplished, check above.
Prejudice (Homosexual)- Eagle makes openly-sexual comments about rival male fighters at points.
Weakness (Predictability)- Eagle, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, it will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 48 / Skills: 44--22 / Advantages: 10 + 10 / Powers: 1 / Defenses: 14 (105)

-Eagle is downgraded to PL 7 (105) for the debut game in the series, but is actually a pretty solid PC at that level.
Last edited by Jabroniville on Mon Jul 17, 2017 8:53 am, edited 2 times in total.
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Psistrike
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Joined: Fri Nov 04, 2016 7:57 pm
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Re: Jab's Builds!

Post by Psistrike »

The 3 fighters I find are really cheap with their tactics when the computer controls them, Gen, Adon, and Eagle. Just wail on you with moves and combos that are difficult or near impossible for most gamers to pull off in a row.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds!

Post by Jabroniville »

Psistrike wrote:The 3 fighters I find are really cheap with their tactics when the computer controls them, Gen, Adon, and Eagle. Just wail on you with moves and combos that are difficult or near impossible for most gamers to pull off in a row.
Heh- I find that when the computer controls Ken Masters, it's by far the worst. Just the same three moves over and over again until you die :).
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Ken Masters

Post by Jabroniville »

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Ken/Ryu: It's not Slash Fiction. It's Slash Fact.

KEN MASTERS
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: All Games
Home Country: The United States
Role: The Rival, All-Around Guy, The Rich Boy
Vague Martial Art Basis: Karate (Kyokushinkai-style) & Judo
PL 10 (154)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 4

Skills:
Acrobatics 8 (+13)
Athletics 8 (+12)
Close Combat (Unarmed) 7 (+16)
Expertise (Pop Culture) 2 (+3)
Expertise (Martial Arts) 7 (+8)
Insight 2 (+4)
Intimidation 1 (+5)
Perception 5 (+7)
Persuasion 2 (+6)
Ranged Combat (Fireball) 8 (+12)
Treatment 2 (+3)
Vehicles 6 (+6)

Advantages:
Agile Feint, Benefit 2 (Wealth), Defensive Attack, Diehard, Evasion, Improved Critical (Fireball), Improved Critical (Dragon Punch) 3, Improved Critical (Hurricane Kick) 2, Instant Up, Grab Finesse, Great Endurance, Ranged Attack 4, Takedown (total 2)

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed) 4, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Martial Arts Strike" Strength-Damage +1 [1]
"Jumpy Moves" Leaping 1 [1]

"Special Moves"
"Flaming Dragon Punch" Strength-Damage +3 (Extras: Secondary Effect 4) (Inaccurate -1) (6) -- [9]
  • AE: "Fireball" Blast 5 (Flaws: Reduced Defenses 2) (Diminished Range -1) (5)
  • AE: "Hurricane Kick" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6)
  • AE: "Dragon Punch" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
Offense:
Unarmed +16 (+4 Damage, DC 19)
Dragon Punch +14 (+6 Damage, DC 21)
Flaming Dragon Punch +13 (+7 Damage, DC 22)
Hurricane Kick +14 (+5 Damage, DC 20)
Fireball +12 (+5 Ranged Damage, DC 20)
Initiative +5

Defenses:
Dodge +13 (DC 23), Parry +15 (DC 25), Toughness +4 (+5 D.Roll), Fortitude +7, Will +9

Complications:
Motivation (The Battle)- Ryu seeks to perfect himself physically and mentally, and travels the world to do so. This will be accomplished by beating the $#!& out of people.
Relationship (Eliza)- Despite being a born fighter, Ken is also a devoted husband and father. Though he can't help but ignore his gorgeous, chesty wife and spend a lot of time thinking about a boy he grew up with...
Relationship (Ryu)- The two trained together as young men, and grew very close. Very, VERY close. Like, "longingly looking into each other's eyes and Ken obsessing over Ryu" close. Ryu is more placid and noble, while Ken is energetic and boisterous. Despite their differences (and an intense rivalry), they are as close as brothers.
Relationship (Gouken)- The boys are both very devoted to their master, Gouken, and fought to avenge his "death". Even now that he is alive, but worship him as a mentor-figure, despite his insistence that both are grown men, and must live their own lives.
Weakness (Predictability)- Ken, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 56 / Skills: 58--29 / Advantages: 21 + 13 / Powers: 11 / Defenses: 24 (154)

-Ken is of course the eternal rival of Ryu, and the first "Head Swap" Fighting Game character. They combined to create the entire "Shotoclone" concept, initially just being the same dude. Later Street Fighter games started changing them up a bit, as their special moves got slight variations over time. Of course, they still have the exact same three moves, but still.

-Ken differs from Ryu in that he's a smirking, wealthy playboy- a bit cocky and willing to screw around, contrasting his ever-so-Japanese training partner. Hell, he's even got a BRIGHT RED Gi- the ultimate sign of a non-traditionalist in a traditional style. Then he's got the classic "Westerner Look" of long blonde hair... though peculiarly, Ken is supposed to be 3/4 Japanese (Japan is VERY "Japan = Best", and tends to make most of their major characters, even foreign ones, partially Japanese to make them "more like them". The equivalent is if Marvel made The Black Panther, Storm, Kamala Khan & Sunfire all half-white with American descendents. Ken basically fights just like Ryu does, except that he is the CHEAPEST BASTARD WHO WAS EVER CHEAP. Seriously, Ryu would fight with fairness and integrity, beating the snot out of you with sheer technique and timing, but KEN? Ken would just spam out all his moves endlessly. "Tasumaki-Senpukyaku! Shoryuken! Tasumaki-Senpukyaku! Shoryuken! Tasumaki-Senpukyaku! Shoryuken!" ENDLESSLY, I TELL YOU!!

-Ken fights alongside Ryu in every Street Fighter game since the first, where he was just a "Player 2" option who could fight the player who was Ryu- both guys were identical, and you could only play as Ken against other fighters if you beat Ryu and continued forward. Street Fighter II and onward has subtley separated the two's fighting styles, and fan demand has led to both appearing in every single game, where they dominate the gameplay, as most everyone who's ever played one of these games at least knows the "Down/Down-Right/Forward" of the Hadouken. This leads to a bit of backlash, and a fair bit of joking, as Capcom busts their asses to produce several new characters per game, and reintroduce a lot of old favorites... while 60% of everyone who plays the game plays either Ken or Ryu :). Even Street Fighter III, which was supposed to leave the old cast behind, ended up being forced to carry the two of them!

-His build is more or less like Ryu's, plus more Presence and related Skills, his Wealth, and some changes to athleticism (he's more Acrobatic since he's typically faster in-game without necessarily being more accurate in the more logjammed M&M stats) and certain attacks. His Hurricane Kick spins faster, doing more damage, and his Flaming Dragon Punch is the most damaging attack of the pair of Original Shotoclones, but his Fireball is slower than Ryu's, and he lacks the Flaming version.

-Ken was a mix of asskicker and jobber in the Street Fighter Animated Movie, demolishing T.Hawk with no difficulty whatsoever, and handing Ryu his ass for a good while, but Bison made an embarrassing mess of him in their first battle, and Ryu was really only losing because he didn't want to fight back. But Ken was cleary a heavy-hitter, teaming up to take out Bison in the end. His stats are more-or-less a variant of Guile & Dee Jay's, being a 'regular' type build in a game with lots of extremes. Am I the only one who found it weird that KEN was the one who ended up using the super version of the Dragon Punch, whereas Ryu (the guy with the famous move that burned Sagat's chest) got the improved Fireball?

-Fighting Style: Ken is pretty much just like Ryu in fighting style, with a couple modifications to his moves. All-around average, but he likes the All-Out Attack/Spamming variety of moves a little bit more. Expect him to throw out Special Moves with a much higher regularity than Ryu would. In fights between them, they are near-equals- virtually no medium has an outright victor, even though Ken is almost NEVER the central character. Ryu is the main hero of the franchise, and Ken is merely "Ryu's partner/rival", but he's still respected well enough that he stands a fair shot against any other fighter.

Image

KEN MASTERS
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: All Games
Home Country: The United States
Role: The Rival, All-Around Guy, The Rich Boy
Vague Martial Art Basis: Karate (Kyokushinkai-style) & Judo
PL 8 (110)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 8 (+13)
Athletics 8 (+12)
Close Combat (Unarmed) 4 (+13)
Expertise (Pop Culture) 2 (+3)
Expertise (Martial Arts) 5 (+6)
Insight 2 (+3)
Intimidation 1 (+5)
Perception 5 (+6)
Persuasion 2 (+5)
Ranged Combat (Fireball) 6 (+10)
Treatment 2 (+3)
Vehicles 5 (+5)

Advantages:
Benefit 2 (Wealth), Defensive Attack, Diehard, Improved Critical (Fireball), Improved Critical (Dragon Punch), Improved Critical (Hurricane Kick), Ranged Attack 4

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Jumpy Moves" Leaping 1 [1]

"Special Moves"
"Hurricane Kick" Strength-Damage +0 (Extras: Multiattack 3) (Flaws: Distracting) & Linked to Affliction 3 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (5) -- [7]
  • AE: "Fireball" Blast 5 (Flaws: Reduced Defenses 2) (Diminished Range -1) (5)
  • AE: "Dragon Punch" Strength-Damage +2 (Feats: +2 to Jumping Opponents) (Inaccurate -1) (2)
Offense:
Unarmed +13 (+4 Damage, DC 19)
Dragon Punch +14 (+6 Damage, DC 21)
Flaming Dragon Punch +13 (+7 Damage, DC 22)
Hurricane Kick +14 (+5 Damage, DC 20)
Fireball +12 (+5 Ranged Damage, DC 20)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +5, Will +6

Complications:
Motivation (The Battle)- Ryu seeks to perfect himself physically and mentally, and travels the world to do so. This will be accomplished by beating the $#!& out of people.
Relationship (Eliza)- Despite being a born fighter, Ken is also a devoted husband and father. Though he can't help but ignore his gorgeous, chesty wife and spend a lot of time thinking about a boy he grew up with...
Relationship (Ryu)- The two trained together as young men, and grew very close. Very, VERY close. Like, "longingly looking into each other's eyes and Ken obsessing over Ryu" close. Ryu is more placid and noble, while Ken is energetic and boisterous. Despite their differences (and an intense rivalry), they are as close as brothers.
Relationship (Gouken)- The boys are both very devoted to their master, Gouken, and fought to avenge his "death". Even now that he is alive, but worship him as a mentor-figure, despite his insistence that both are grown men, and must live their own lives.
Weakness (Predictability)- Ken, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 52 / Skills: 50--25 / Advantages: 11 + 9 / Powers: 8 / Defenses: 15 (110)

-Ken is of course the eternal rival of Ryu, and the first "Head Swap" Fighting Game character. They combined to create the entire "Shotoclone" concept, initially just being the same dude. Later Street Fighter games started changing them up a bit, as their special moves got slight variations over time. Of course, they still have the exact same three moves, but still.
Last edited by Jabroniville on Mon Jul 17, 2017 8:54 am, edited 2 times in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Retsu

Post by Jabroniville »

Image

RETSU
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter
Home Country: Japan
Role: Forgotten Character, Generic Guy
Vague Martial Art Basis: Kempo Karate
PL 7 (95)
STRENGTH
3 STAMINA 3 AGILITY 5
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 5 (+10)
Athletics 5 (+8)
Close Combat (Unarmed) 3 (+11)
Expertise (Martial Arts) 6 (+8)
Insight 2 (+4)
Intimidation 4 (+5)
Perception 3 (+5)

Advantages:
Agile Feint, Defensive Attack, Improved Disarm

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Special Moves"
None- Just is a Bad-Ass

Offense:
Unarmed +11 (+3 Damage, DC 18)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6

Complications:
Motivation (Victory)- Retsu seeks to win the tournament. Obviously, this will be accomplished by beating the $#!& out of people.
Responsibility (Violent)- Retsu's name MEANS "violence". His devotion to combat got him kicked out of his monastery.
Weakness (Predictability)- Retsu, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 52 / Skills: 28--14 / Advantages: 3 + 12 / Powers: 0 / Defenses: 14 (95)

-Retsu is another of the forgotten "First Class" of SF characters- there was some promo art for SF Alpha that included him, but he never made it out of just that one game. He was very generic, much like his compatriots, looking like a bald monk dude who fought with regular ol' Karate (to contrast Ken & Ryu's jumpy/Dragon Punchy/Fireball-y form). I kind of like the "generic" type of moveset (part of why I enjoy the Makoto character so much), but this design was obviously going nowhere, and the game designers brought back Adon & Gen instead. Some backstory implies he was an old friend of Gouken as well, and that he lost to Ryu specifically in the first tourney. Also, another bit mentions that he was excommunicated from his temple for using "forbidden techniques".

-Retsu's pretty tough, but he's still just a PL 7 character. He never got invited back to a Street Fight tournament, so I'm forced to acknowledge him as a weaker fighter than those who came later and were able to compete at a high level. He's still better than Mike or Joe, though- those guys are strong, but very limited.
Last edited by Jabroniville on Mon Jul 17, 2017 8:54 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds!

Post by Jabroniville »

THREAD RETROSPECTIVES:

PART ONE- JAB'S BUILDS (2nd Edition):

Oh man you guys... looking over at my original thread: http://www.atomicthinktank.com/viewtopi ... 14&t=20940

Check it out- December 2006. Almost TEN FREAKIN' YEARS I've been doin' this :).

It's always funny to me to check out the original bunch of posts... there's no rhyme or reason to my builds. I just post some O.C.s, then a Kaiju from Godzilla. Then it's a Sailor Moon batch. Then another O.C. Then I stat the whole Archie Comics gang.

And then the posts are so TINY. Just itty-bitty little paragraphs about each character- only tiny rants here and there! And the whole thread is ON-TOPIC. MY THREAD- ON-TOPIC! And the posters responding are ridiculously small in number. The only stuff I was getting was from a guy called "Servitor" (who I mainly remember from his Mega Man avatar which wobbled back and forth) and of course Libra, who back then would simply pop in with "Keep up the good work, xxxxxxxx!" to EVERY SINGLE POSTER in the thread if they'd had something new. That used to drive me NUTS back when I'd bust ass and post three builds... then end up on the bottom of the pile because he'd do that to every post :)! No wonder he had literally DOUBLE the posts I had on the old Tank (after EIGHT YEARS of my posting there!).

Sadly, I never really appreciated Servitor, because he's not around anymore (he stopped posting in 2008), and he was like my only follower back then. At that time, I was scouring the thread for Kreuzritter, Joshua Dunlow (who used to post a lot), Thorpacolypse and of course TALIEISIN builds, because THEY were the top dogs I looked up to! And THEN... February 28th, 2007... I got bored and stopped posting. Statting up too many similar characters at once (can you IMAGINE?) got to me, and I kind of dropped the craze, only eleven pages in (on a 15-posts-per-page thread). Then, on April, I made my triumphant return!! Only to drop away the second I did, after posting what is apparently a PL 10 character with nothing on him that's PL 10 (seriously, look at my old builds if you ever feel like you suck in the early days of your build posting).

And then, in OCTOBER of that year, I suddenly got back into posting! Servitor even cracks a joke as I do that "this time I'm going to wait until cheering :)" because I'd promised I was back six months earlier. What's funny is that TODAY, I actually set it up that I can post builds on VACATION, much less take six months off because I'm "bored". I blame 2e and its enormous amount of Skills- having to go through the entire list was a CHORE, let me tell you.

Eventually, I kind of developed a thing where I was posting guys that other posters had seen little of- a million Spider-Man builds exist on the ATT even back THEN... but Barrage? Psynapse? Yup- I finally started doing THEMED builds, all from one story or another. Slowly, I started getting new posters commenting- Joshua became a regular. I went from X-Cutioner's Song builds to my true love- the SERPENT SOCIETY! In late December, I started with the Justice Society/All-Star Squadron, a HUGE set that actually altered the way I post builds. See, back then I just posted the characters as I felt like, often focusing on the "lamer" ones first. However, what happened was that I posted too many of the lesser guys first, and then ended up spamming out the big names at the END, and I discovered that people got "burned out" on too many big names coming up at once, so they'd stop commenting on, say, Jay Garrick as soon as Alan Scott showed up. Ever since, I've posted my builds with a pre-planned order that ensured that top-level names would only be posted on days featuring "lesser" characters as well, and that I'd spread them out more quickly. The lengths I will go to in order to accomplish this are obsessive and make me look QUITE insane, let me tell you.

By early 2008, I'd actually gotten a small following, with Thorpacolypse among the big names watching me stat up every Spider-Man character (including the horrible ones). I eventually became "That Guy Who Stats EVERYBODY- including the terrible Jobbers!". In March 2008, Thorp & Kreuz were like "Jab has a knack for statting up these one-note loser types". Who knew that would become my rep forever after :)? Eventually, I'd developed a "system"- Three Builds Per Day. More than that, and you were burying them. Less, and you might get your thread buried under others, or have fewer comments. Though back then, I STILL occasionally only got around to posting one a day- I guess I had other stuff to do (other times, I'd post Cloak & Dagger one day; Green Goblin, Hammerhead & Mysterio the next). Sometimes, I'd even SKIP days! I posted a couple Avengers on Sept. 24th, then another one on the 26th! Since I had no internet access at work, I was always posting some at night, and then some the next day before work. This meant that I couldn't read the responses until MUCH later.

GOD my old formatting sucked, though. No bolded text, everything in the same format, I never bothered to figure out how to "tab" things... SUCH a lazy-ass. I never even look at my 2e builds anymore.

Aug. 2008- the first time I can recall mentioned that Hank Pym sucked. Which I think I swiped from Thorpacolypse :). I hit 600 builds around the same time. Other posters I remember: MorningKnight, The Ilethryl Knight, and especially WOODCLAW, who was a major contributor to my page. Eventually, he quit over frustrations surrounding 3e- he both had issues with the game mechanics (primarily some of their ranks and how some powers were added up in terms of cost), and GR's then-lax publishing schedule, which produced only a tiny handful of material for their brand-new system (it was actually pretty bad- I think a year or so went by between products at one point, as DCA was coming out quite slowly too).

Hah! One of the posts I remember! Leopold Kain writing: "I am begging Jab pictures man pitures please :( FYI nice builds FYI I just like seeing pictures :oops:" (later he adds "Oh its nothing major... I just love pictures and seeing what people find... I love the builds still... :"... which I ALSO remember!)
This actually irked me a bit, as I rarely, if ever, posted pics at the time, seeing them as an extravagance that I could ignore as I just wanted to BUILD. What little I knew... not only was grabbing a pic EASY (especially once I discovered ComicVine, a free image site), but I also increased my reader-base by a VAST AMOUNT simply by putting in pictures! This is absolutely Rule #1 in drawing any kind of attention to things- nobody wants to read a wall of text with nothin' to look at.

Dec. 2008- my first attempt at Animal Builds. Wow... seven years later and I re-did them for the SECOND time.
Jan. 2009- the first time I see a post by luketheduke68! And the first time I spot Taliesin in my thread, commenting about me getting to some JSA characters before he could. And the first time I posted a build of My Beloved Cyclone- Maxine Hunkel! And oddly enough... it's completely devoid of weird lusting, over-the-top emphasis on her perfection, or me proclaiming my love for her! What the HELL?
Feb. 2009- First post I see from Batgirl III! About my Legion of Super-Heroes builds. She'd actually been posting for FOUR YEARS by that point.

And now we come to July 2010- the final postings of my first Builds Thread. 3rd Edition was being released, as DC Adventures had come out. I took a bit to get into it, as I downloaded the PDF rules (something I'd never done before) just so that I could "keep up" as the boards inevitably COMPLETELY switched over to 3e, aside from a tiny number of posters who desperately wanted to hang on. My last set of 2e builds? The Masters of Evil. Fittingly, the very last build on that thread, and probably the final 2e build I ever did, was for the lovely Melissa Gold- Songbird. July 20th, 2010- two years and seven months after the thread had started. 276 pages in, and 4140+ posts. Not bad... but nowhere near how things would end up.

Other Posters I remember:
Setothes: a big part of my thread in the later years of the old ATT.
Dreaming Psion: used to post semi-frequently. I still remember the name, but he seems to have vanished around 2011.
Mistwolf: Posted mostly between 2007 and 2009, then suddenly became one of those "posts once every several months" guys. Stopped around 2010. He actually spent some time in my thread, mostly to compliment stuff like my Inhumans or The Office builds.
LeopoldKain: Would go from a very frequent poster to all of a sudden not posting for years. I always recognized him by his Deadpool sig (I actually did that for a LOT of posters- I should have had one!).
TheIlehtrylKnight: Posted a lot on my thread at one point, but eventually started his own and kept his "IK3" posts going until 2012, when he left the forum.
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danelsan
Posts: 273
Joined: Fri Nov 04, 2016 8:31 pm

Re: Eagle

Post by danelsan »

Jabroniville wrote:Capcom (vs) SNK 2 ... excellence (seriously, having Ken (vs) Terry battles? Ryu destroying his clone, Ryo? Rugal ripping on Guile? That game could only have been more awesome with a new Morrigan sprite so they didn't have to re-use the damn thing).
There is quite likely a degree of bias on what I'm about to say, but I much preferred SNK X Capcom to Capcom X SNK.

Things like Benimaru with a tattoo supposedly to look manlier and some terrible animations (Kyo/Yori's shoryuken-equivalent had the fire trace their path before they got there, some movements had less animation frames than SF II) turned me off pretty badly on CvS.

On the other hand I was pretty impressed with a few of the redesigns Capcom characters got on SvC:Chaos - Dhalsim whose body really felt like some sort of elastic, and Sagat finally in a posture that puts his immense height to his advantage. Violent Ken (not evil, just violent!) was fun, too.

(speaking of taking characters out of the mothballs - Athena as the cute warrior from the ancient game, as well as a certain red devil you recently stated out in your videogame builds really got me by surprise. Also, Mars People from Metal Slug, WTF? ^_^)

Besides, I like the SNK style over-the-top Super Special moves too much (Mr.Karate in particular is just unfair with the triple Haoh Shokouken XD).

Considering the stuff SvC got there, though, it wouldn't surprise me if the CvS games were better balanced.

Still, possibly the best part of these games are the little dialogues pre and post fight. There are some really fun ones! (the occasional terrible ones, too, but there is enough good to overwhelm the bad)
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L-Space
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Location: Nebraska

Re: Jab's Builds!

Post by L-Space »

Jabroniville wrote:THREAD RETROSPECTIVES:

Oh man, looking at some of my old posts/comments is kind of rough as I come off super annoying at times :lol:. Requesting builds out of nowhere, not using capitalization, and posting a lot of generic 'oh my god! great builds!' type comments.
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Formerly luketheduke86
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Eagle

Post by Jabroniville »

danelsan wrote:
Jabroniville wrote:Capcom (vs) SNK 2 ... excellence (seriously, having Ken (vs) Terry battles? Ryu destroying his clone, Ryo? Rugal ripping on Guile? That game could only have been more awesome with a new Morrigan sprite so they didn't have to re-use the damn thing).
There is quite likely a degree of bias on what I'm about to say, but I much preferred SNK X Capcom to Capcom X SNK.

Things like Benimaru with a tattoo supposedly to look manlier and some terrible animations (Kyo/Yori's shoryuken-equivalent had the fire trace their path before they got there, some movements had less animation frames than SF II) turned me off pretty badly on CvS.

On the other hand I was pretty impressed with a few of the redesigns Capcom characters got on SvC:Chaos - Dhalsim whose body really felt like some sort of elastic, and Sagat finally in a posture that puts his immense height to his advantage. Violent Ken (not evil, just violent!) was fun, too.

(speaking of taking characters out of the mothballs - Athena as the cute warrior from the ancient game, as well as a certain red devil you recently stated out in your videogame builds really got me by surprise. Also, Mars People from Metal Slug, WTF? ^_^)

Besides, I like the SNK style over-the-top Super Special moves too much (Mr.Karate in particular is just unfair with the triple Haoh Shokouken XD).

Considering the stuff SvC got there, though, it wouldn't surprise me if the CvS games were better balanced.

Still, possibly the best part of these games are the little dialogues pre and post fight. There are some really fun ones! (the occasional terrible ones, too, but there is enough good to overwhelm the bad)
GREAT to see you here, Danelsan! We'll get our "Echo Chamber" going :)!

And yeah, from what I hear, Chaos was fun, but people found the "Balance" flaws in it too quickly, and it ruined the game's longevity on the "Tournament" scene, with too many dominant characters.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Geki

Post by Jabroniville »

Image

GEKI
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter
Home Country: Japan
Role: Forgotten Character, Ninja, Weapon-User
Vague Martial Art Basis: Ninjutsu
PL 7 (121)
STRENGTH
3 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+11)
Athletics 6 (+9)
Deception 4 (+6)
Expertise (Ninja) 6 (+8)
Expertise (Martial Arts) 4 (+6)
Insight 4 (+6)
Intimidation 4 (+6)
Investigation 2 (+4)
Perception 4 (+6)
Ranged Combat (Shuriken) 4 (+10)
Sleight of Hand 5 (+7)
Stealth 3 (+8)

Advantages:
Agile Feint, Defensive Attack, Equipment 2 (Ninja Gear), Improved Disarm, Ranged Attack 4, Uncanny Dodge

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Special Moves"
"Ninja Teleport" Teleport 1 (Feats: Change Direction, Easy) [4]

Equipment:
"Ninja Gear"
"Claw" Strength-Damage +1 (1)
"Smoke Bomb" Concealment (Visuals) 2 (Extras: Area- 15ft. Cloud +1/2) (6) -- (7)
  • AE: "Shuriken" Blast 3 (Diminished Range -1) (5)
Offense:
Unarmed +10 (+3 Damage, DC 18)
Claw +10 (+4 Damage, DC 19)
Shuriken +10 (+3 Ranged Damage, DC 18)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +6, Will +5

Complications:
Motivation (Ninja Clan)- Geki fights for his Ninja clan, and must beat the $#!& out of people.
Weakness (Predictability)- Geki, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 58 / Skills: 52--26 / Advantages: 10 + 12 / Powers: 4 / Defenses: 11 (121)

-Geki's a generic Ninja Guy, but he's more unusual when you think of how long ago 1987 was for purple-clad ninjas to appear in video games. He's still frighteningly-generic though, which is probably why he never reappeared. Street Fighter III character Ibuki appeared with some close similarities to Geki, and Vega from SFII carries the same trademark three-pronged claw-blade (though Geki's looks more like a climbing claw set like ninjas tend to use), but this guy still never showed up again. "Word of God" is apparently now that he's dead, and has been succeeded by others, all named "Geki" as some kind of honorific. His assorted Ninja Skills push him to be much pricier than the other PL 7s from Street Fighter I, but he's still one of the weaker fighters.
Last edited by Jabroniville on Mon Jul 17, 2017 8:55 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Birdie

Post by Jabroniville »

Image
Image

BIRDIE
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter, Street Fighter Alpha 2-3, Street Fighter V
Home Country: England
Role: Big Dumb Punk, Powerhouse, Race Lifted (white, then turned black)
Vague Martial Art Basis: Street-Brawling
PL 8 (100)
STRENGTH
4 STAMINA 4 AGILITY 3
FIGHTING 11 DEXTERITY 4
INTELLIGENCE -1 AWARENESS -1 PRESENCE -1

Skills:
Acrobatics 5 (+8)
Athletics 4 (+8)
Deception 4 (+3)
Expertise (Criminal) 5 (+4)
Expertise (Bouncer) 5 (+4)
Intimidation 8 (+7)
Perception 1 (+0)

Advantages:
Chokehold, Equipment (Chain), Improved Critical (Headbutts) 2, Improved Grab, Move-By Action, Quick Draw

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Power Punch" Strength-Damage +1 [1]

"Special Moves"
"Bull Head/Bull Horn" Strength-Damage +2 (Inaccurate -1) & Speed 1 (4 mph) (Flaws: Limited to Short Bursts) (2) -- [3]
  • AE: "Murderer Chain/Bandit Chain" Strength-Damage +2 (Feats: +2 to Hit Opponents Who Parried Last Round) (Inaccurate -1, Requires Chain) (1)
Offense:
Unarmed +11 (+5 Damage, DC 20)
Bull Headbutts/Chains +9 (+7 Damage, DC 22)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4 (+5 D.Roll), Fortitude +6, Will +5

Complications:
Motivation (Greed)- Birdie is a classic crook, and only allies with Shadowloo and others to run his own gangs. This will be accomplished by beating the $#!& out of people.
Addiction (Food)- Birdie is a classic glutton, and is now often seen chowing down.
Weakness (Predictability)- Birdie, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 46 / Skills: 32--16 / Advantages: 7 + 12 / Powers: 4 / Defenses: 15 (100)

-Birdie was a fighter from England from the very first Street Fighter game, and was one of the biggest dudes in the game- a gigantic stereotypical British punk, complete with mohawk and leather jacket. He and Eagle were both puns on golf, and both were white guys. So imagine the surprise of the fans when Birdie reappeared for the Alpha series as a stereotypical black punk instead ("I was sick last time!" was his explanation), and with a hole punched through his mohawk. He joined Adon as one of the very, VERY few Street Fighter original characters to return for the Alpha games, which take place between the original game and the sequel. This gigantic, thick-lipped fighter essentially replaced Balrog as the "Big Dumb Black Guy Who Charges", though they added a chain for some grappling/strangling moves.

-Birdie is enormous (near Sagat's height), and dresses like an anachronistic British punk rocker. His muscular frame from the Alpha games have given way to a much more obese look in his current appearance in the brand-new Street Fighter V, which used him as a bit of a surprise entrant (given than he was dumped from SF III & IV. He's actually a bit like Rufus this time around, making me wonder if they didn't just replace Rufus in the planning stages, and wanted another "Fat Guy" to make some Body Diversity. His design is a bit... interesting, I guess... but comes off as more than a little racist, and joke-y. He at least looks tougher than the ridiculous Rufus.

-In the Alpha series, Birdie was a lower-rent goon at Shadaloo, but vowed to get even after Bison just used him for some scientific experiments. He was still a joke, however, as in Alpha 3, his ending consists of him & Balrog acting like buffoons. In SFV, he's depicted as having quit Shadaloo because they forced him to wear a hat (thus ruining his hairdo). He even manages to get beaten up by some of the DOLLS (aka the Cammy Clones that are treated as pretty generic)! Not a lot of respect for this guy- most of the story revolves around him pigging out (he now apparently tips the scales at 507 pounds!).

-Birdie's basically in the Balrog vein, but I made him a bit lower in level- he's PL 8 and considered a bit of a joke (my original build was about PL 8.5). He's another Big Dumb Thug, but slightly smarter than ol' toothless. And his grappling is much nastier, using that Chain of his (which doesn't really boost his power or accuracy at all- it's more of a descriptor). Street Fighter V gives him some odd bonuses for his "V-Trigger", which gives him different abilities based off of the food he eats- a Banana leaves a peel for his opponent to slip on, a donut fills his V-Gauge to its peak, and an energy drink creates a Blast that rolls across the floor (the can itself becomes a weapon).

-The "Bull Head" charge is nearly always used with All-Out Attack in mind- he's easily countered. The "Bull Horn" has a quicker recover and gets out more quickly, so I figure it for the same move, but more likely to be Accurate. His "Chain" attacks are basically grappling moves.

Image

BIRDIE- circa Street Fighter I
Created By:
Manabu Takemura
First Appearance: Street Fighter (1987)
Game Appearances: Street Fighter, Street Fighter Alpha 2-3, Street Fighter V
Home Country: England
Role: Big Dumb Punk, Powerhouse, Race Lifted (white, then turned black)
Vague Martial Art Basis: Street-Brawling
PL 7 (88)
STRENGTH
4 STAMINA 4 AGILITY 2
FIGHTING 9 DEXTERITY 4
INTELLIGENCE -1 AWARENESS -1 PRESENCE -1

Skills:
Acrobatics 5 (+8)
Athletics 4 (+8)
Deception 4 (+3)
Expertise (Criminal) 5 (+4)
Expertise (Bouncer) 5 (+4)
Intimidation 8 (+7)
Perception 1 (+0)

Advantages:
Chokehold, Equipment (Chain), Improved Critical (Headbutts) 2, Improved Grab, Move-By Action, Quick Draw

"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)

Powers:
"Power Punch" Strength-Damage +1 [1]

Offense:
Unarmed +9 (+5 Damage, DC 20)
Initiative +5

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +4, Fortitude +6, Will +4

Complications:
Motivation (Greed)- Birdie is a classic crook, and only allies with Shadowloo and others to run his own gangs. This will be accomplished by beating the $#!& out of people.
Addiction (Food)- Birdie is a classic glutton, and is now often seen chowing down.
Weakness (Predictability)- Birdie, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 40 / Skills: 32--16 / Advantages: 7 + 11 / Powers: 1 / Defenses: 13 (88)

-In the original game, Birdie was a fairly-inaccurate Power-Hitter who fell against Ryu.
Last edited by Jabroniville on Mon Jul 17, 2017 8:55 am, edited 1 time in total.
Horsenhero
Posts: 941
Joined: Fri Nov 04, 2016 9:01 pm

Re: Jab's Builds!

Post by Horsenhero »

Heh. The new builds aren't addressing anything I have any interest in currently, but I thought I'd pop in and cheer you on! Go Jab, go!

I hope you keep posting here (even though it looks like RA might be saved), because I've left RA permanently, with a less than complimentary PM to the mods and not having your thread leaves me one less place to be a crotchety bastich. May the excellent randomness of your build thread last for years to come!
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