Top Row: Mercury, Venus, Mars, Pluto
Middle: Terra
Bottom Row: Jupiter, Saturn, Uranus, Neptune
THE STARDROIDS (Mega Man V)
PL 10 (118)
STRENGTH 7
STAMINA --
AGILITY 4
FIGHTING 8
DEXTERITY 2
INTELLIGENCE 0
AWARENESS 0
PRESENCE 0
Skills:
Athletics 6 (+12)
Close Combat (Unarmed) 2 (+10)
Expertise (History) 4 (+4)
Intimidation 4 (+4)
Perception 3 (+3)
Ranged Combat (Chosen Attack) 2 (+10)
Technology 3 (+3)
Advantages:
All-Out Attack, Defensive Attack, Equipment 10 ("Nintendo Hard" Base), Improved Initiative, Power Attack, Ranged Attack 7, Startle
Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]
Offense:
Unarmed +10 (+7 Damage, DC 22)
Initiative +8
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude --, Will +4
Complications:
Vulnerable (Various)
Total: Abilities: 32 / Skills: 24--12 / Advantages: 22 / Powers: 40 + xx / Defenses: 12 (118)
-The Stardroids hail from
Mega Man V, the final Game Boy game, which depicts them as a band of alien robots reprogrammed by Dr. Wily. They're a pretty tricky bunch, but have a standard Template like the Robot Masters do.
Stardroids:
JUPITER- PL 10 (153): Damage 10 (Cylinder), Blast 6 (Multiattack), Flight 5 [35]
-Jupiter is weak to the Bubble Bomb, and bestows the Electric Shock (Line Damage 8).
SATURN- PL 9 (130): Move Object 8 (Cone, Limited to Towards Self), "Ring Toss" Blast 8, Blast 6 (Multiattack) (Easily Removable) [12]
-Saturn is weak to the Electric Shock, and bestows the Black Hole (Burst Damage- Limited to Smaller Enemies), which sucks enemies into a Black Hole, destroying them. His ring is actually a mobile Device that he can throw around.
URANUS- PL 10 (122): ST +2, Protection 10, Defenses -1 [4]
-Uranus throws blocks around, and is bigger than most of the other Stardroids. His stage is also full of hazards that generate when he stomps. He is weak to the Break Dash, and bestows the Deep Digger (Pick Up & Throw Objects).
PLUTO- PL 10 (144): Blast 10, Wall-Crawling, Leaping 4 [26]
-Pluto is weak to the Grab Buster, and bestows the Break Dash (Speed 3 Linked to Line Damage 7). Despite his furry outfit, he apparently hates the cold.
MERCURY- PL 10 (140): "Three Balls" Blast 9 (Split 2), "Grab Buster" Move Object 6 (Area, Improved Disarm), Blast 6 (Multiattack) [22]
-Mercury is weak to the Black Hole, but it's recommended to take him on first, as the Mega Buster can still do the job. He bestows the Grab Buster (Blast 8 Linked to Healing 5), the only attack I can think of that heals the hero.
VENUS- PL 10 (145): ST +1, Protection 9, Leaping 4, "Homing Bombs" Blast 9 (Homing 2) [27]
-Venus is weak to the Photon Missile, and bestows the Bubble Bomb (Blast 8- Triggered by Time).
MARS- PL 10 (142): Blast 6 (Multiattack), "Big Rockets" Blast 10, Speed 2, "Landmines" Damage 8 (Triggered- Time) [24]
-Mars is weak to Salt Water, and bestows the Photon Missile (Blast 9).
NEPTUNE- PL 9 (145): Damage 8 (Multiattack), Leaping 3 [27]
-Neptune is weak to the Spark Chaser, and bestows the Salt Water (Blast 8- Multiattack).
TERRA- PL 10 (156): INT 2, AWA 2, PRE 2, Defenses +2, "Spark Chaser" Blast 9 (Homing), Affliction 10 (Dazed & Vuln./Stunned & Defenseless/Paralyzed), "Warp" Teleport 4 (Change Direction) [38]
-Terra ("Earth" in Japan) is the leader of the Stardroids, and can teleport about the stage to better avoid damage. He is weak to the Deep Digger, and bestows the Spark Chaser- a Homing Laser.
SUNSTAR- PL 11 (155): ST +2, Protection 10, Blast 12, "Orbs" Blast 9 (Multiattack), "Burning Rain" Burst Damage 6, Speed 2 [37]
-The final boss of
Mega Man V, Sunstar ("Sungod" in Japan) has three styles of combat, and turns on Dr. Wily, still fighting Mega Man because the strong must always defeat "inferior life forms" and junk. He is surprised, when defeated, that Mega Man would show him kindness and offer to arrange for his repairs... however, it's too late, and his engine detonates, wiping out Dr. Wily's base. In the first phase of the battle, he alternates between a big Laser Beam, a Dash, and three moving Orbs. The second phase involves a lot of Multiattacks and leaping about. Finally, he will turn into a rushing fireball.