Jab’s Builds! (Shingen! Leather & Lace! The Lunatic Legion!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24636
Joined: Fri Nov 04, 2016 8:05 pm

Kotal Kahn

Post by Jabroniville »

Image
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KOTAL KAHN (aka Buluc- The War God)
First Appearance:
Mortal Kombat X
Total Appearances: MK X-11
Role: The Would-Be King
PL 10 (164)
STRENGTH
5/6/7 STAMINA 6 AGILITY 2
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 5

Skills:
Akrobatics 5 (+7)
Athletiks 5 (+10-12)
Deception 2 (+7)
Expertise (General) 7 (+10)
Expertise (Emperor) 6 (+9)
Expertise (Magik) 4 (+7)
Klose Kombat (Unarmed) 2 (+12)
Insight 4 (+7)
Intimidation 6 (+11)
Perception 4 (+7)
Ranged Kombat (Special Moves) 5 (+12)

Advantages:
Accurate Attack, All-Out Attack, Diehard, Equipment (Saw Blade +2, Macuahuitl- Mace +1), Fast Grab, Fearless, Improved Critical (Unarmed), Improved Kritical (Saw Blade), Improved Kritical (Sunstone), Improved Trip, Power Attack, Ranged Attack 5, Startle, Takedown 2

Powers:
"Macahuitl- Warhammer"
"Mace Parry" Enhanced Strength 1 (Flaws: Source- Parrying) [1]

"Kamidogu- Dagger"
"Blood Offering" Enhanced Strength 1 (Flaws: Side-Effect- Damage 3) [1]

Teleport 8 (Extras: Accurate, Extended Only +0) (24) -- [27]
  • AE: "Sunstone" Blast 5 (10)
  • AE: "God Ray" Damage 5 (Extras: Cylinder) Linked to Healing 5 (Flaws: Limited to Self) (15)
  • AE: "War God- Sword Shake" Damage 5 (Extras: Area- 30ft. Burst) Linked to Affliktion 8 (Athletics; Hindered & Vulnerable/Immobile & Defenseless) (Extras: Extra Condition, Area- 30ft. Burst) (Flaws: Distracting, Limited Degree, Instant Recovery) (Quirk: Cannot Use With Blood God Powers) (14)
"Blood God"
"Crystal Totem" Enhanced Strength 1 (Flaws: Standard Action, Lasts 2-3 Rounds) [1]
"Obsidian Totem" Protection 2 (Flaws: Standard Action, Lasts 2-3 Rounds) [1]

Features 1: Uses New Moves as Finishing Attacks [1]
"Rips Out Victim's Heart & Crushes It Over His Face"
"Bear-Hugs Victim's Head & Limbs Off"
"Burns Their Head Off"

Offense:
Unarmed +12 (+5 Damage, DC 20)
Saw Blade +10 (+7 Damage, DC 22)
Mace Parry/Blood Offering/Crystal Totem +12 (+6 Damage, DC 21)
Stack Any of Above Two +12 (+7 Damage, DC 22)
Stack All the Above Three +12 (+8 Damage, DC 23)
Sword- Mace Parry/Blood Offering/Crystal Totem +10 (+8 Damage, DC 23)
Sword- Stack Any of Above Two +10 (+9 Damage, DC 24)
Sword- Stack All the Above Three +10 (+10 Damage, DC 25)
Sunstone +12 (+5 Ranged Damage, DC 20)
Sword Shake +5-8 Area (+5 Damage & +8 Affliktion, DC 20 & 18)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +6 (+8 Obsidian Totem), Fortitude +8, Will +8

Komplications:
Responsibility (Outworld)- Kotal Kahn is Emperor of Outworld, and wants to rule by respect instead of fear. He makes many sacrifices in order to protect his people, allies with Earthrealm, and will appear to do ANYTHING in order to ensure Outworld's survival.
Enemy (Mileena)- Mileena, the daughter of Shao Kahn, ruled Outworld and Kotal himself, but he finally overthrew her.
Enemy (D'Vorah)- Kotal's trusted advisor is actually working for Quan Chi & Shinnok.
Rivalry (The Special Forces Team)- Kotal at first captures the team, but spares them due to the accord with Earthrealm. Later, he fights them to curry favor with Shinnok.
Weakness (Lack of Sunlight)- Lack of sunlight is doom for the Osh-Tekk people. Without sunlight, Kotal will gradually weaken and lose all power.

Total: Abilities: 72 / Skills: 48--24 / Advantages: 19 / Powers: 32 / Defenses: 17 (164)

-Kotal is the other big new character of Mortal Kombat X- the new Emperor of Outworld- Kotal Kahn! However, he is not the son of Shao Kahn- his father is Kotal K'etz, of the Osh-Tekk people of a Maya-like civilization that was taken over by Kahn's forces in Outworld. K'etz swore allegiance to Kahn, enraging his son, who was sent on a quest to Earthrealm (via their "Portal Stone"), where he became worshipped by some actual Mayans. He helped his people eat the hearts of their enemies, but this turned out to be fatal, as diseases had now afflicted them. Returning to Outworld eventually, he spared Reptile's life when Kahn demanded him killed for failure, and served under Mileena when the Emperor was finally killed.

-Eventually, Kotal grew disgusted with Mileena's rule, finally challenging her. Reptile would take a blow meant for Kotal, which impressed him- D'Vorah soon joined his ranks as well, and they would usurp the throne and send Mileena on the run for ten years, while he also warred with the Tarkatans and recruited Ferra & Torr as well. He also formed an uneasy accord with Earthrealm, wanting to focus on the civil war with Mileena's forces. As the modern continuity starts, he is rivals with Sonya Blade and the Special Forces team, hunts Mileena, and more- he also gets the "New Villain Stink" of maiming GORO in kombat, removing the Shokan leader's arms (all four of them!) with his sword after Goro kills Kotal K'etz.

-As the game starts, he brawls with the Special Forces team (actually losing to Kung Jin, who spares him, after Jin demands they not kill a thief), but forms an alliance with them that makes everyone uncomfortable (especially as his allies now include Kano). Mileena is finally killed, but D'Vorah soon reveals her duplicitousness and turns on him. When Shinnok is unleashed, Kotal actually plans to slaughter the heroes in order to curry favor with the God, which is a pretty big dick move. He is defeated by Jacqui Briggs in the end, and his army is attacked by Sub-Zero and his Lin Kuei in a "Big Damn Heroes" moment, which gives Cassie Cage a clear path to defeating Shinnok. Kotal disappears after this point.

-Kotal is, overall, somewhat interesting. Neither good not evil as a whole, he is depicted as a brutal, vicious warlord, but one with respect for honor, mercy and even family. He mourns the way he maimed Goro and refused to kill him (solely out of revenge over his own father's death), tries to make peace when he can, and even allies with the main characters. But... then he just turns on them when he thinks all his lost, revealing his brutality once more- only Sub-Zero's arrival can save the day.

-Kotal is still ruler of Outworld in MK 11, but is confronted by his resurrected father, who overwhelms him. Kotal is saved by the Earth heroes. He beats Baraka, Erron Black & Skarlet, and even shares a kiss with Jade. His "hardened heart" becomes an issue, as he tries to exterminate all the Tarkatans, and Jade has to defeat him- they are then captured and nearly executed in the arena, but Kitana arrives and saves him. Kotal challenges Shao Kahn himself, but the father easily defeats the son, owing to Kotal's weakened state, breaking his back and crippling him. Kotal slowly begins to heal as the story ends, Jade accepting him as he is, but he cannot help in the fight. Ultimately, he abdicates the throne to Kitana, realizing that she's united Outworld more than he ever could. In the Aftermath side-story, he is apparently killed.

-Kotal Kahn is a pretty serious kombatant, but has a lot of limits- he's basically a PL 9 Powerhouse with access to a lot of Buffs, hitting PL 10 eventually. However, most of these buffs have to be set off as Standard Actions (ie. he can't attack while boosting himself), limiting the options somewhat. This is a bit clunkier in an RPG compared to a Fighting Game (where a single millisecond can cost you the fight), but is worth considering. So he's quite limited... but VERY FEW Fighting Game characters hit anything close to a +10/+10 ratio for any of their moves.
Last edited by Jabroniville on Wed Jun 29, 2022 5:28 am, edited 3 times in total.
Jabroniville
Posts: 24636
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds (Onaga! Ferra/Torr! Erron Black! D’Vorah! Kotal Kahn!)

Post by Jabroniville »

One thing I really notice with the modern generation of fighting games is the attention put towards shaking up the move-sets- it's really obvious compared to the Fighting Game Craze of the '90s, where everyone was so busy spamming things out that a lot of the changes were "little things" instead of more interesting kinds of moves- everyone was still doing Fireballs, Anti-Airs and Multiattack moves. What I'm noticing in particular is the inclusion of "Stat Buffs" as moves for a lot of dudes. Kotal Kahn here has multiple TIERS of buffs, as did G in Street Fighter V. The earliest example of these I can find is the guy in Samurai Shodown who had to gather "water droplets" in order to use his highest-tier attacks. But there's a lot of characters who base their entire move-set around starting out weak, and then slowly building power over time.

It makes them a big nuisance to stat up in an RPG ("stat buffs" are 100% PL-breakers in M&M, for example), but more complicated than the old-school, where most characters were simply Mighty Glacier, Fragile Speedster, The Ryu and other modifications.

Kotal Kahn thus ends the canonical Mortal Kombat builds! However, the extra DLC characters are still there, so I'll stat them up this time around (I'd skipped them in the last go-around). I'll even leave HalloweenJack's commentary in for the Horror guys :).
Last edited by Jabroniville on Mon Dec 10, 2018 8:04 am, edited 1 time in total.
Jabroniville
Posts: 24636
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds (Quan Chi! Shinnok! Onaga! Ferra/Torr! Erron Black!)

Post by Jabroniville »

Ares wrote: Mon Dec 10, 2018 3:25 am Apparently Netherrealm has a very "waste not, want not" policy when it comes to their properties, because it seems like they've used names and concepts from Mortal Kombat Conquest and brought them over to their main game series. D'Vorah was supposedly inspired by this REALLY stupid Bee Woman plot from Conquest, which involved this all female race of 100% human looking women whose queen would create a hive of women after sleeping with a male of whatever realm she was trying to take over. It was all very goofy, but Netherrealms used it to create insect girl here.

You saw it with a few other things, such as Takeda (a character from the show) being transplanted into the main MK lore. Still no word if Ciro will ever appear in game or not.
huh- interesting. The MK Wiki skipped that bit of information. I never had any interest in the TV series, though I VAGUELY recall having seen the Live Action one once or twice before discarding it from the "To Watch" pile. The REALLY weird thing for me was hearing about a CARTOON SERIES- I can't imagine a stranger "fit" for Saturday Morning TV.

Though it seems to fit that era where I was getting out of cartoons, because I literally have no recollection of Mortal Kombat, Dark Stalkers or Street Fighter EVER having Cartoons on the air! Which is bizarre, because that would absolutely have been in my wheelhouse, and an exception to my standards at the time. And... I'm quite sure I was reading video game magazines when they came out.
Jabroniville
Posts: 24636
Joined: Fri Nov 04, 2016 8:05 pm

Freddy Krueger

Post by Jabroniville »

Image

FREDDY KRUEGER- Movie Version
Role:
Child Killer, Smart-Ass
Movie Series: Nightmare on Elm Street
PL 7-10 (179)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 2 PRESENCE 3

Skills:
Athletics 8 (+11)
Expertise (Serial Killer) 8 (+8)
Insight 3 (+5)
Intimidation 9 (+12)
Perception 4 (+6)
Stealth 2 (+7)

Advantages:
Accurate Attack, Daze (Intimidation), Equipment (Claw), Fascination (Intimidation), Fast Grab, Improved Critical (Claws) 2, Improved Hold, Power Attack, Ranged Attack 6, Startle

Powers:
"Dream Warrior" Variable 10 (Flaws: Limited to Within Dream World) [60]
"Attack You In Your Dreams" Movement 1 (Dimensional Travel- Dream World) (Extras: Attack 8) [10]

Movement 1 (Wall-Crawling) [2]
Immortality 1 [2]

Offense:
Unarmed +9 (+3 Damage, DC 18)
Claw +9 (+5 Damage, DC 20)
Initiative +5

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +4, Fortitude +6, Will +8

Complications:
Vulnerable (Get a Hold of Yourself!): If you're holding onto Freddy and you wake up, he gets dragged along for the ride. In the real world, Freddy's still no pushover. He can still take damage like a champ (Jason tore one of his arms off and while it hurt like a mother, he kept fighting) and has a few minor powers like wall-crawling. Worst part is if you kill him in the real world, he'll just go back to the Dream World
Vulnerable (Fear Is A Four-Letter Word): Freddy's biggest weakness though is that he needs fear to keep coming back to terrorize your dreams. The residents of Springwood once attempted to black out every single record of Freddy's existence. They didn't even mention his name, and the people who did have encounters with him they just shipped off to a mental institution. This left Freddy in a really bad way....he couldn't hurt anyone in their dreams or even appear in them. He needed fear to get his power back. So he recruited a big hockey masked galoot......
Enemy (That %%^ing Jason!): Freddy hates Jason. HATES. Once he got Jason going, carving up the residents of Springwood to fuel his fire, he couldn't turn the darned guy off. When Freddy was about to off a girl in her dreams, she suddenly died blood spurting out over Freddy's face all because Jason killed her in the real world. That would not stand!
Enemy (The Dream Warriors)- Some kids managed to kill Freddy in one movie, but he came back and kill them all. A trainee of the one killed him in the next movie, however.
Motivation (Sooooooooooul Train!): Freddy is fueled by fear, but he feeds on souls. The more souls he eats the more powerful he becomes.
Enemy ("Women....Can't Live With 'Em ....Can't ButcheHEEEEEEY!"): Freddy likes the ladies (often referring to victims as his 'new girlfriend') but there are a few women he hates with a passion. Final girl Nancy Thompson who helped thwart him twice. His daughter Maggie likewise undid his plans. And then there's his mother Amanda, who's holy spirit was a persistent foe to her bastard son.

Total: Abilities: 60 / Skills: 34--17 / Advantages: 16 / Powers: 74 / Defenses: 12 (179)

FREDDY KRUEGER- Mortal Kombat Version
Role:
Child Killer, Smart-Ass
Movie Series: Nightmare on Elm Street
MK Appearance: Mortal Kombat (2011)
PL 9 (211)
STRENGTH
3 STAMINA 5 AGILITY 5
FIGHTING 13 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 2 PRESENCE 3

Skills:
Athletics 8 (+11)
Expertise (Serial Killer) 8 (+8)
Insight 3 (+5)
Intimidation 9 (+12)
Perception 4 (+6)
Stealth 2 (+7)

Advantages:
Accurate Attack, Daze (Intimidation), Equipment (Claw), Fascination (Intimidation), Fast Grab, Improved Kritical (Klaws) 2, Improved Kritical (Hell Spike), Improved Hold, Power Attack, Ranged Attack 6, Startle

Powers:
"Dream Warrior" Variable 10 (Flaws: Limited to Within Dream World) [60]
"Attack You In Your Dreams" Movement 1 (Dimensional Travel- Dream World) (Extras: Attack 8) [10]
Movement 1 (Wall-Crawling) [2]

"Sweet Dreams" Affliktion 6 (Fort; Entranced & Vulnerable/Stunned & Defenseless/Asleep) (Feats: Indirect- From Above) (Extras: Ranged, Extra Kondition) (Diminished Range -2) (18) -- [20]
  • AE: "Hell Spike/Glove Toss" Blast 4 (Feats: Indirect- From Below, Accurate) (10)
  • AE: "Dream Shift" Teleport 2 (Feats: Change Direction) (Extras: Easy) (7)
Features 1: Uses New Moves as Finishing Attacks [1]
"Tell 'Em Freddy Sent Ya!- Impales Victim and Drags Them Into a Hole- Blood Then Shoots Out"
"Welcome To My Nightmare- Burns Victim Alive in Summoned Furnace"
"Babality"

Offense:
Unarmed +13 (+3 Damage, DC 18)
Claw +13 (+5 Damage, DC 20)
Hell Spike/Glove Toss +12 (+4 Ranged Damage, DC 19)
Sweet Dreams +10 (+6 Ranged Affliktion, DC 16)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +13 (DC 23), Toughness +5, Fortitude +7, Will +8

Complications:
Vulnerable (Get a Hold of Yourself!): If you're holding onto Freddy and you wake up, he gets dragged along for the ride. In the real world, Freddy's still no pushover. He can still take damage like a champ (Jason tore one of his arms off and while it hurt like a mother, he kept fighting) and has a few minor powers like wall-crawling. Worst part is if you kill him in the real world, he'll just go back to the Dream World
Vulnerable (Fear Is A Four-Letter Word): Freddy's biggest weakness though is that he needs fear to keep coming back to terrorize your dreams. The residents of Springwood once attempted to black out every single record of Freddy's existence. They didn't even mention his name, and the people who did have encounters with him they just shipped off to a mental institution. This left Freddy in a really bad way....he couldn't hurt anyone in their dreams or even appear in them. He needed fear to get his power back. So he recruited a big hockey masked galoot......
Enemy (That %%^ing Jason!): Freddy hates Jason. HATES. Once he got Jason going, carving up the residents of Springwood to fuel his fire, he couldn't turn the darned guy off. When Freddy was about to off a girl in her dreams, she suddenly died blood spurting out over Freddy's face all because Jason killed her in the real world. That would not stand!
Enemy (The Dream Warriors)- Some kids managed to kill Freddy in one movie, but he came back and kill them all. A trainee of the one killed him in the next movie, however.
Motivation (Sooooooooooul Train!): Freddy is fueled by fear, but he feeds on souls. The more souls he eats the more powerful he becomes.
Enemy ("Women....Can't Live With 'Em ....Can't ButcheHEEEEEEY!"): Freddy likes the ladies (often referring to victims as his 'new girlfriend') but there are a few women he hates with a passion. Final girl Nancy Thompson who helped thwart him twice. His daughter Maggie likewise undid his plans. And then there's his mother Amanda, who's holy spirit was a persistent foe to her bastard son.

Total: Abilities: 70 / Skills: 34--17 / Advantages: 16 / Powers: 94 / Defenses: 14 (211)

HalloweenJack's Notes:
-Wes Craven loves dreams. Like, a lot. Most of his movies contain a dream sequence of some kind. So he leaped at the opportunity to make a horror movie about a killer who attacks in dreams. He says he got this from a newspaper story about a family of Cambodian refugees who had survived the Khmer Rouge. One of the children in the family was going to great lengths to stay awake claiming that if he went to sleep he'd die. Supposedly he did.

-So Craven had an idea for a movie, but it wasn't one any studio in town wanted to make. Until he went to a small independent movie distributor and put them on the map with his movie (that even they didn't really want to make). That company was New Line Cinema.

-As for the titular villain (who was originally going to be played by David Warner of all people!) Craven had a few ideas. He mish mashed a lot of different things together and came up with the character. Freddy's first name? Craven's old elementary school bully. His last name? A play on a character from Craven's Last House of the Left named Krug (and yes it did have a nightmare sequence). The red and green sweater? Apparently there were studies that said when the colors red and green are in an alternating pattern like on Freddy's sweater, that was the clash that made the human mind most uncomfortable. The bladed glove? Craven read that all humans have a subconscious fear of creatures with claws. And the hat? Well look the Shadow People phenomena associated with sleep disorder Hypnogognia.

-As for Freddy himself? He was born via rape. His mother was a nun who was accidentally left in with a group of 100 mentally disturbed patients in an asylum over a holiday weekend... HOW DOES THAT WORK?! Growing up Freddy clearly has both sadistic and masochistic tendencies. He also had....other issues.

-Freddy was a child murderer....and it's also insinuated he did...other...things. To kids. The funniest thing is that some fans will argue “Nuh uh! He just killed them!”. Freddy was eventually caught and put on trial for what he had been doing but in a massive blunder (like are you shitting me?!) Freddy was released due to the fact that the proper search and seizure warrants hadn't been signed. Freddy got off scot free.

-For a few hours, before the parents of Springwood came for him, and Molotov cocktailed his ass in the very boiler room he'd take his victims too. Unfortunately for everyone Freddy's appetites had attracted the attention of a trio of demons that inhabited dreams. They cut him a deal. They'd empower him so long as he kept up the bad work. Which he did.

-Freddy is flat out one of the more powerful characters to be statted up here. In the Dream World, he can do just about anything he wants. Shapeshift (both himself and you!), change his size, use your fears against you, just about anything. And if you die in the Dream World, you die in the real world. He's not infallible. He can be hurt, but what's that when you can just overcome it at a whim? One of the more disturbing kills he had was when Freddy was on the losing end of a fight with a girl. He backed up and then smiled, having found her fear: the girl was a heroin addict and he simply turned his fingers into syringes filled with the stuff....and make the tract marks on her arms start to open and close like dozens of little mouths! He quipped (which he does...alot) “Oh...what a rush!”. You're welcome L.O.D.

-The bad part is that when you do manage to kill Freddy, usually via esoteric means, he just ends up getting resurrected by his demon masters.

Jab's Notes: I've seen a couple of these! I saw the first one (pretty dull, but works as a psychological thriller... it feels odd to barely hear any "Freddy Quips") and the Dream Warrior one- I found it kind of... I dunno, "endless"? That this movie began with Freddy kill the entire cast of the previous movie. Like you can kill him... but he's just gonna come back and kill you anyways? Then WHAT'S THE POINT, you know? In any case, Freddy was HUGE with my best friend in High School, and he was obsessed with the quips. He had a Freddy mask and a claw, and loved to quote Freddy's lines. Our Fictional Wrestling Federations included a guy named "Freddy Krueger" who later went by his real name (I forget what it was).

-The Nightmare movies were okay, but I prefered the Friday the 13th ones... not because of the nudity, though! ... okay, it was because the Jason flicks had more nudity. Shut up.

-Freddy, like Pinhead, is MUCH more powerful within the context of his own universe. He's not that great a fighter outside of Dream World (the standard "Way to Kill Freddy" is to wake up while holding onto him, then killing him in the real world... it was usually borderline non-combatants that did so, too!), but within it, he can essentially do anything he wants.

-He stats up pretty well against the other monsters, but watch Freddy (vs) Jason to see the difference in Power Levels... in Dream World, Jason is a helpless, drowning infant. When he wakes up, though... he gives Freddy the shitkicking of ten lifetimes, dragging him from one end of a cabin to the other, demolishing the surrounding area, and showing you what happens when a PL 8 Powerhouse fights a scrappier PL 7.

MK Notes: Freddy wears gloves on both hands for reason of game mechanics (??), and fights as a quicker fighter. He lacks the full powers of his movie version, instead being fast and rather durable. I left in his movie stuff, though in the MK games (he appears as DLC in the MK X mobile game) he's stuck in the real world.
Last edited by Jabroniville on Tue Dec 11, 2018 6:58 am, edited 2 times in total.
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KorokoMystia
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Joined: Fri Nov 11, 2016 8:42 pm

Re: Jab’s Builds (Onaga! Ferra/Torr! Erron Black! D’Vorah! Kotal Kahn!)

Post by KorokoMystia »

The Street Fighter cartoon is pretty bad (but pretty amazingly cheesy, and M. Bison is always gold in the adaptations somehow), but it at least had more substance to its plots than Defenders of the Realm, in which EVERY EPISODE was pretty much "villain opens a portal to Earthrealm and enters with a bunch of Mooks, either using or trying to get some kind of mcguffin. Multiple generic fight scenes ensue with the mooks, thent he villain, ect."
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HalloweenJack
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Re: Jab’s Builds (Onaga! Ferra/Torr! Erron Black! D’Vorah! Kotal Kahn!)

Post by HalloweenJack »

haaaaa. Stuff I contributed to


I wish I would've had time to do the Alien and Predator for you Jab, if only to point out that the Dutch/Dillon handshake of manliness isn't gay. No, that's a different Carl Weathers movie with certain undertones (Rocky 3).

Funnily enough, that HOM is how a friend of mine and I greeted each other at work every morning...complete with "You son of a bitch!". We both love the hell out of Predator. Dude even found a redub of Predator's end credits with one of those TGIF ABC sitcom songs over it and it TOTALLY works.
Spectrum
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Re: Jab’s Builds (Onaga! Ferra/Torr! Erron Black! D’Vorah! Kotal Kahn!)

Post by Spectrum »

Flawless Victory!
Finish HIm!

Fun set of builds. Some really interesting.. some a real snorefest.
We rise from the ashes so that new legends can be born.
Spectrum
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Joined: Fri Nov 04, 2016 8:08 pm

Re: Jab’s Builds (Onaga! Ferra/Torr! Erron Black! D’Vorah! Kotal Kahn!)

Post by Spectrum »

Huh.. Mortal Kombat 11 trailer. So over the top hard to take seriously.
We rise from the ashes so that new legends can be born.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Jason

Post by Jabroniville »

Image

JASON VOORHEES- Movie Version
Role:
Slasher, Implacable Monster
Movie Series: Friday the 13th
PL 8 (76)
STRENGTH
5 STAMINA 6 AGILITY 0
FIGHTING 9 DEXTERITY 0
INTELLIGENCE -2 AWARENESS 0 PRESENCE -3

Skills:
Initimidation 14 (+11)
Perception 8 (+8)

Advantages:
Equipment 2 (Machete +2, Knife +1), Daze (Intimidation), Fascination (Intimidation), Fast Grab, Improved Critical (Machete) 2, Improved Hold, Power Attack, Ranged Attack 6, Startle

Powers:
"Slasher Villain" Senses 3 (Teenager Nudity- Ranged, Acute) [3]

Offense:
Unarmed +9 (+5 Damage, DC 20)
Knife +9 (+6 Damage, DC 21)
Machete +9 (+7 Damage, DC 22)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +6, Fortitude +7, Will +7

Complications:
He's so good to his mudder- Jason WORSHIPS his mother. Like literally...he keeps her head on an altar. And if anyone happens to look like her even the slightest, his dim mind will think it is her. This is how Freddy Krueger was once able to manipulate him to do his dirty work. Speaking of that guy....
The %^*&ing Krueger: Jason HATES Freddy. HAAAATES.
Water, Water, everywhere: Jason doesn't have a fear of water....mostly. He goes into the lake quite often...but there is a s ight subconscious fear of it...one that Freddy once used against him in the Dream World. See also HATE.
Damned fool kids!: Jason's regular victims are horny, pot smoking, beer drinking teens as they represent the type of tomfoolery that got him killed in the first place. Though don't worry. He'll kill just about anything in his path. Well....
Innocence: According to Jason actor Kane Hodder (who at four appearances has played Jason more than anyone else) Jason won't harm animals or small children. This is usually backed up in most appearances (Hodder for example refused to kick a character's dog in one movie stating he didn't think Jason would do that). There have been exceptions such as when he tried to be reborn in his niece (though that was mostly out of necessity) and when he tried going after Tommy Jarvis....but hey....who wouldn't want to kill Corey Feldman?
There's a storm brewing: Just thought I'd throw it in here, but for the most part whenever Jason shows up there tends to be storm of some kind.

Total: Abilities: 30 / Skills: 22--11 / Advantages: 16 / Powers: 3 / Defenses: 16 (76)

JASON VOORHEES- Mortal Kombat Version
Role:
Slasher, Implacable Monster
Movie Series: Friday the 13th
MK Appearance: Mortal Kombat X
PL 9 (113)
STRENGTH
5 STAMINA 6 AGILITY 1
FIGHTING 11 DEXTERITY 0
INTELLIGENCE -2 AWARENESS 0 PRESENCE -3

Skills:
Initimidation 14 (+11)
Perception 8 (+8)
Ranged Kombat (Machete Toss) 6 (+12)

Advantages:
Equipment 2 (Machete +2, AE: Blast 4, Knife +1), Chokehold, Daze (Intimidation), Fascination (Intimidation), Fast Grab, Improved Kritical (Machete) 2, Improved Kritical (Unarmed), Improved Kritical (Temple Punch), Improved Hold, Improved Grab, Power Attack, Ranged Attack 6, Startle, Withstand Damage (Trade Defenses For Toughness)

Powers:
"Slasher Villain" Senses 3 (Teenager Nudity- Ranged, Acute) [3]

"Variations- Buffs & Debuffs"
"Pursuit" Affliktion 8 (Will; Hindered & Impaired/Restrained & Disabled) (Extras: Area- 30ft. Burst, Extra Kondition) (Flaws: Limited Degree, Lasts 2-3 Rounds Maximum) (8) -- [10]
  • AE: "Killing Machine" Protection 4 (Reduced Dodge -4, Parry -2, Falls Asleep Afterwards for 1 Round) (1)
  • AE: "Punishment" All Attacks Have Penetrating 8 (8)
"Lake Mist" Teleport 2 (Feats: Change Direction) (Extras: Easy) (7) -- [10]
  • AE: "Temple Punch/Shoulder Push" Strength-Damage +2 (Feats: Added Knockback) (Inaccurate) (2)
  • AE: "Backbreaker/Tight Squeeze" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate) (2)
  • AE: "Rise" Healing 6 (Extras: Resurrection) (Flaws: Limited to Self, Limited to When Not Using Killing Machine or Punishment) (6)
Features 1: Uses New Moves as Finishing Attacks [1]
"Bisects Victim Diagonally With Machete"
"Dismembers With Punches"

Offense:
Unarmed +11 (+5 Damage, DC 20)
Knife +11 (+6 Damage, DC 21)
Machete +11 (+7 Damage, DC 22)
Initiative +1

Defenses:
Dodge +9 (DC 19), Parry +12 (DC 22), Toughness +6 (+10 Killing Machine Buff), Fortitude +7, Will +7

Complications:
He's so good to his mudder- Jason WORSHIPS his mother. Like literally...he keeps her head on an altar. And if anyone happens to look like her even the slightest, his dim mind will think it is her. This is how Freddy Krueger was once able to manipulate him to do his dirty work. Speaking of that guy....
The %^*&ing Krueger: Jason HATES Freddy. HAAAATES.
Water, Water, everywhere: Jason doesn't have a fear of water....mostly. He goes into the lake quite often...but there is a s ight subconscious fear of it...one that Freddy once used against him in the Dream World. See also HATE.
Damned fool kids!: Jason's regular victims are horny, pot smoking, beer drinking teens as they represent the type of tomfoolery that got him killed in the first place. Though don't worry. He'll kill just about anything in his path. Well....
Innocence: According to Jason actor Kane Hodder (who at four appearances has played Jason more than anyone else) Jason won't harm animals or small children. This is usually backed up in most appearances (Hodder for example refused to kick a character's dog in one movie stating he didn't think Jason would do that). There have been exceptions such as when he tried to be reborn in his niece (though that was mostly out of necessity) and when he tried going after Tommy Jarvis....but hey....who wouldn't want to kill Corey Feldman?
There's a storm brewing: Just thought I'd throw it in here, but for the most part whenever Jason shows up there tends to be storm of some kind.

Total: Abilities: 36 / Skills: 28--14 / Advantages: 19 / Powers: 26 / Defenses: 18 (113)

HalloweenJack's Notes:

Pretty much the iconic slasher as far as the genre goes. Even people who don't watch slasher movies know exactly who Jason is. The hockey mask has become so iconic that when I was a kid we referred to it as 'Jason' mask. It may also be worth noting that Jason was based on the campfire tale of Cropsy which anybody whoever went to camp in New England should know about.

Jason was born on Friday, June 13th 1946 (just a few days before my dad. ha.) to Pamela and Elias Voorhees. Pamela doted on her special, special boy. Special being the operative word. Jason is what they used to call a mongoloid; extreme facial deformities and a mentally retarded intelligence. Pamela was a cook at Camp Crystal Lake where Jason attended to try and attain some semblance of a normal life. Unfortunately Jason was picked on very badly (it was 1957 after all) and may have been knocked into the lake by some other campers (as seen in Freddy vs Jason) and drown. The counselors that should have been watching him were too busy having sex to come to his aid.

All of this set Pamela off as one would imagine it would and she covertly killed the counselors in question the next summer. The camp was closed down and every time it was attempted to be reopened, Pamela would sabotage it. That is until 1978 when after cutting down most of the staff, a counselor managed to behead her.

The next day the counselor in question commented on being attacked afterwards by a boy in the lake. Pamela's head was never found. The old timers in town often said that Jason's vengeful spirit haunted the area after that day

And he did. Going from a boy to a large powerful deformed man (one might blame this and the preternatural power he seemed to possess on a copy of Evil Dead's Necronomicon being found in the Voorhees house in Jason Goes To Hell) and eventually donning his signature mask, Jason hacked and slashed his way through several more 'adventures' and as far as anyone knows he's still roaming the woods around Camp Crystal Lake.

Jason's 'living' form is a pretty tough cookie. Inhumanly strong (he once killed a man by crushing his temples until his eye popped out) and surprisingly fast (early Jason actually runs) he's built for taking down virtually anyone that trespasses in his territory. Beyond that he's incredibly hard to keep down. Later movies would basically state that his body regenerated most trauma, but he still felt pain and occasionally shied away from attacks in actual fear. Despite his mental deficiency he's got a low form of cunning, and if you go by the remake actually pretty handy with a bow and is known to set bear traps all around the camp area. And anything is a weapon in his hands, but he prefers his trusty machete.

'Undead' Jason, which started going around Part 6 with a nice bolt of lightning, is even more physically powerful capable of tearing off limbs, punching through bodies, and even knocking off heads with singular blows. He doesn't seem to feel pain anymore either and things like gunshots are trivial attacks at best (example a handgun gives him little pause, a shotgun may knock him down but doesn't keep him there, and even machine guns only drop him momentarily). He isn't quite as fast but is still surprisingly spry at times.

And even if you destroy his body, his heart/spirit will just find another host (though the bodies tend to break down quickly) and can be reborn through a relative in his bloodline.

And I won't even get on that time in the far future.......

Jab's Notes: I've seen more of these than any other Horror/Slasher flick, because they're relatively simple, unpretentious movies... that frequently show boobs (WHAT? I was a teenage boy, dammit!). Though the first one was rather infamous to my friend and I (a "Jason" movie... WITHOUT JASON?), I remember watching the one where Freddy's hand comes out at the end (teasing a Crossover that was never made... until a decade or two later) and thinking it was pretty awesome. That chick going all Genre Savvy by showering in order to lure Jason to her was pretty clever. Him turning undead and then having some living heart or whatever was great schlock. Note that to everyone I knew, these were the Jason movies, as the Nightmare films were always identified as Freddie I, Freddie III, etc.

Mortal Kombat Notes: Jason is a slow, deliberate fighter in Mortal Kombat X, possessing a few unique abilities, like a Teleport, not to mention a pretty neat "Pursuit" status that removes the enemy's ability to run & dash, and reverses their controls. He sadly misses out on fighting Freddy, who's only in the 2011 game.
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Re: Jason

Post by Spectrum »

Jabroniville wrote: Tue Dec 11, 2018 2:24 am "Slasher Villain" Senses 3 (Teenager Nudity- Ranged, Acute) [3]
Accurate, analytical, penetrates concealment...
We rise from the ashes so that new legends can be born.
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Re: Jab’s Builds (Onaga! Ferra/Torr! Erron Black! D’Vorah! Kotal Kahn!)

Post by Hoid »

Onyx Path put out a sourcebook covering movie slashers titled, appropriately enough, Slasher. It was a very fun read.
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Re: Jab’s Builds (Onaga! Ferra/Torr! Erron Black! D’Vorah! Kotal Kahn!)

Post by FuzzyBoots »

Hoid wrote: Tue Dec 11, 2018 3:59 am Onyx Path put out a sourcebook covering movie slashers titled, appropriately enough, Slasher. It was a very fun read.
Was that the one that was part of the "Hunters" series, involving humans who combatted the various occult branches like vampires, werewolves, etc?
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Re: Jab’s Builds (Onaga! Ferra/Torr! Erron Black! D’Vorah! Kotal Kahn!)

Post by Hoid »

FuzzyBoots wrote: Tue Dec 11, 2018 4:12 am
Hoid wrote: Tue Dec 11, 2018 3:59 am Onyx Path put out a sourcebook covering movie slashers titled, appropriately enough, Slasher. It was a very fun read.
Was that the one that was part of the "Hunters" series, involving humans who combatted the various occult branches like vampires, werewolves, etc?
Indeed it is—-Hunter: The Vigil.
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Re: Jab’s Builds (Onaga! Ferra/Torr! Erron Black! D’Vorah! Kotal Kahn!)

Post by Ares »

Hoid wrote: Tue Dec 11, 2018 4:14 am
FuzzyBoots wrote: Tue Dec 11, 2018 4:12 am
Hoid wrote: Tue Dec 11, 2018 3:59 am Onyx Path put out a sourcebook covering movie slashers titled, appropriately enough, Slasher. It was a very fun read.
Was that the one that was part of the "Hunters" series, involving humans who combatted the various occult branches like vampires, werewolves, etc?
Indeed it is—-Hunter: The Vigil.
Personally my preferred take on the Hunter series. It allowed for a lot of different organizations, ranging from guys who alternatively felt like the X-Files investigators, the brothers from Supernatural, and one religious group that felt like the Knights of the Cross from the Dresden Files. The Slashers book was an interesting antagonists book on how to create serial killers inspired by various horror movies. Hunter the Vigil and the Changeling books were, IMO, the best books of the New World of Darkness, with Promethean coming in third.
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Leatherface

Post by Jabroniville »

Image
Image

LEATHERFACE (Real Name Unknown)- Movie Version
Role:
Chainsaw-Wielding Maniac
Movie Series: The Texas Chainsaw Massacre
PL 8 (58)
STRENGTH
4 STAMINA 4 AGILITY 2
FIGHTING 8 DEXTERITY 2
INTELLIGENCE -2 AWARENESS -2 PRESENCE -3

Skills:
Athletics 4 (+8)
Initimidation 13 (+10)
Perception 5 (+3)

Advantages:
Daze (Intimidation), Equipment 3 (Chainsaw +2, Hook, Hammer), Fast Grab, Improved Critical (Chainsaw), Startle

Equipment:
Strength-Damage +4 (Feats: Improved Critical) (Extras: Penetrating 4, Multiattack 4) (Flaws: Limited- Penetrating Only if Held Against Target) (Inaccurate -1) -- (10 Equipment Points)

Offense:
Unarmed +8 (+4 Damage, DC 19)
Hook & Hammer +8 (+5 Damage, DC 20)
Chainsaw +8 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +6, Will +4

Complications:
Power Loss (The Buzz)- a chainsaw is a pretty good weapon I guess, but it can be kind of hefty and awkward to carry (Leatherface has little trouble though and can toss it a good distance if so inclined), but it's also kinda loud. Leather has to keep it in check until time to use it lest he scare away potential prey. And you gotta watch the gas on it.
Relationship (The Saw Is Family)- Whether he's bullied by them or standing up to them, Leatherface is very, VERY loyal to his family. If one is killed he'll lose it and start bawling and screaming. If he finds out someone that he's been stalking and trying to kill is a member of his clan, then he immediately stops trying to harm them.
Responsibility (The Ladies)- Leatherface sometimes....just sometimes...has a weakness for the ladies and an attractive dame may be able to talk him down albeit temporarily.
Responsibility (Do Not Pass Go)- If you feel like being a smartass, add in this feature from the old Atari TCM game (YES, there was one) where Leatherface has difficulty passing minor obstacles in the road.

Total: Abilities: 26 / Skills: 22--11 / Advantages: 7 / Powers: 0 / Defenses: 14 (58)

LEATHERFACE (Bubba Sawyer)- Mortal Kombat Version
Role:
Chainsaw-Wielding Maniac
Movie Series: The Texas Chainsaw Massacre
MK Appearance: Mortal Kombat X
PL 9 (83)
STRENGTH
4 STAMINA 5 AGILITY 2
FIGHTING 10 DEXTERITY 2
INTELLIGENCE -2 AWARENESS -2 PRESENCE -3

Skills:
Athletics 4 (+8)
Initimidation 13 (+10)
Perception 5 (+3)
Ranged Kombat (Chainsaw) 6 (+10)

Advantages:
All-Out Attack, Daze (Intimidation), Equipment 3 (Chainsaw +2, Hook, Mallet), Fast Grab, Improved Kritical (Chainsaw), Improved Kritical (Unarmed), Power Attack, Ranged Attack 4, Startle

Powers:
"Chain Sparks" Affliktion 6 (Fort; Dazed & Vulnerable/Stunned & Defenseless) (Feats: Reach) (Extras: Extra Kondition) (Flaws: Limited Degree, Source- Chainsaw) (4) -- [5]
AE: "Saw Toss" Blast 4 (Flaws: Source- Chainsaw) (4)

Features 1: Uses New Moves as Finishing Attacks [1]
"Bisects Victim With Chainsaw"
"Hooks Victim By The Mouth, Then Cuts Off Their Lower Body While They Hang"

Equipment:
Strength-Damage +4 (Feats: Improved Critical) (Extras: Penetrating 4, Multiattack 4) (Flaws: Limited- Penetrating Only if Held Against Target) (Inaccurate -1) -- (10 Equipment Points)

Offense:
Unarmed +10 (+4 Damage, DC 19)
Hook & Hammer +10 (+5 Damage, DC 20)
Chainsaw +10 (+8 Damage, DC 23)
Thrown Chainsaw +10 (+4 Ranged Damage, DC 19)
Chain Sparks +10 (+6 Affliktion, DC 16)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +5, Fortitude +6, Will +4

Complications:
Power Loss (The Buzz)- a chainsaw is a pretty good weapon I guess, but it can be kind of hefty and awkward to carry (Leatherface has little trouble though and can toss it a good distance if so inclined), but it's also kinda loud. Leather has to keep it in check until time to use it lest he scare away potential prey. And you gotta watch the gas on it.
Relationship (The Saw Is Family)- Whether he's bullied by them or standing up to them, Leatherface is very, VERY loyal to his family. If one is killed he'll lose it and start bawling and screaming. If he finds out someone that he's been stalking and trying to kill is a member of his clan, then he immediately stops trying to harm them.
Responsibility (The Ladies)- Leatherface sometimes....just sometimes...has a weakness for the ladies and an attractive dame may be able to talk him down albeit temporarily.
Responsibility (Do Not Pass Go)- If you feel like being a smartass, add in this feature from the old Atari TCM game (YES, there was one) where Leatherface has difficulty passing minor obstacles in the road.

Total: Abilities: 32 / Skills: 28--14 / Advantages: 14 / Powers: 6 / Defenses: 17 (83)

HalloweenJack's Notes:

-Tobe Hooper has a great story about how he came up with The Texas Chainsaw Massacre. He was shopping in a mall around Christmas time and it was incredibly crowded. He couldn't make any headway in any direction he went. Then he looked over at a stand where chainsaws were featured prominently and thought to himself “If I revved one of those up everyone would scatter”.

-The seed was planted and it flowered when Hooper mixed the idea with that of notable boogeyman Ed Gein (which Psycho and The Silence of the Lambs also did). It was just the right idea at the right time. The early '70s were notorious for the rise of crime both in statistics and the shocking brutality and sickness of the crimes themselves. After all, the Manson family had only been in operation a few scant years earlier. And coming in at 1973 Leatherface here is our oldest character yet.

-The original film in the series, as the trope goes, is actually pretty good. It builds through atmosphere and a strange surreal quality that makes it almost nightmarish with barely any blood at all. Gunnar Hansen, who played the original Leatherface, was once shocked when he was in negotiations for a cameo in the Michael Bay produced TCM from 2003 when an executive noted that this wouldn't be some gore-fest like the original....to which Hansen replied “Have you even SEEN the original?”. And I have to say that I love this movie. I didn't see it until my freshman year of college was coming to a close and just loved it. It has this quality where it's just real enough that you can sit back and say “Yeah, that'd be messed up but it COULD happen”. One of the best “Put yourself into the character's shoes” movies I can think of.

-Simple enough plot, some teenagers hear about graves being desecrated a few counties over and go to make sure any loved ones buried there haven't been disturbed. Finding that they haven't, the five decide to chill out in the area and go hang at the ancestral home of the brother/sister pair in the group. Along the way, they pick up a bizarre hitchhiker and promptly kick the strange man out. They stop at the only gas station in driving distance where the owner tells them the pumps are empty but a tanker will be coming by in the morning to fill them up. The kids hang out at the house, and a pair head down to an old swimming hole, but on the way they hear generators running.

-Reasoning that they may be able to buy some gas from whoever lives in that other house in the middle of nowhere, they head over and pretty quickly wish they hadn't. The inhabitant of the house is a large, seemingly retarded man wearing a mask made of human skin that attacks and kills one of them and puts the other in the deep freeze for eatin' later. Gradually the other teens wonder where their friends have gone and one by one venture over that way and get picked off, until it's at last our final girl Sally Hardesty. She proceeds to make Leatherface work for his kill and pulls out one of the best chase sequences in slasher movie history (perhaps only outdone by Friday The 13th Part II's chase).

-Things go from bad to worse when she finds that not only is the owner of the gas station apparently Leatherface's dad but that crazy hitchhiker from earlier is his brother! Also, they have an emaciated 110 year old Grandfather in the attic who survives on a liquid diet if you know what I mean. Sally eventually escapes from the gruesome group, but even when she gets away the movie's closing moments make damn sure to remind you that Sally is going to be forever scarred by this event. And she wasn't the only one. An ex of mine, to this day, is terrified of this movie for me showing it to her when we were dating. This is a girl who's cool by John Carpenter's The Thing, by the way.

-The sequels....well they get weird. They vary in tone (the second is basically a parody of itself) and the continuity is everywhere. Some have said that each sequel is basically in a continuity of itself and I can buy that. I mean, by the fourth movie the family seems to be an entirely new bunch who aren't even cannibals and apparently work for the Illuminati. I'm not even kidding about that last part. Then Michael Bay got involved and produced a remake and a prequel to said remake (which are most memorable for R. Lee Ermy's role). Then years later Lionsgate produced ANOTHER reboot of the series. And there's a rumor of a completed but unreleased movie in another continuity simply called Leatherface and starring Stephen Dorff of all people!

-Leatherface himself is a large, physically powerful man. He's a bit tougher than any real human could be, taking damage like a champ but there's nothing supernatural about him. He's just a big tough guy. Not very smart though. Like I said before the guy is essentially mentally retarded. There's a gag in part 3 where he has one of those old computers that kids learned on back in the 80s where the program shows him a picture of a clown and asks him to spell out what it is. Leather here just keeps spelling out F-O-O-D and gets agitated that it's wrong everytime. Likewise, for such a big powerful guy he's mentally dominated by his family most of the time and shrinks away from them when they get angry, despite being much much larger than any of them. Though again by part 3 he's about reached his limit and shuts down any attempts by one of his brothers to correct him. Then he whimpers and lays his head in his mother's lap.

Jab's Notes: The Science Fiction & Fantasy Museum in Seattle has a bit on this and other movies, and about how well-shot it is. One of the remakes also has Alexandra Daddario, before she got famous for "that scene" in True Detective, and before Baywatch probably ruined what her career could have been. Naturally, the male stars will probably move on to bigger things. In the game he's a cheap PL 9, as like so many of the later guys (many probably inspired by him), he's a slow-minded big guy with a weapon. The movie version is PL 8 with the Chainsaw, but PL 6 defensively.

MK Notes:
Leatherface primarily attacks using his Chainsaw as the basis of all his special moves- as such, he's pretty simple to build. In another version, he uses a Mallet to the same effect, really.
Last edited by Jabroniville on Sat Jun 18, 2022 6:45 am, edited 1 time in total.
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