Multiverse City(Forum Group Thread&Build Project)

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MacynSnow
Posts: 1872
Joined: Tue Dec 20, 2016 2:56 pm

Re: Multiverse City(Forum Group Thread&Build Project)

Post by MacynSnow » Wed May 16, 2018 2:21 pm

here's the other half of the Legacy,Commander Atlas' Grandson Captain Atlas!...
Image
Captain Atlas(Jonathon Ryder) Occupation:College Student/Hero Group Affiliation:none
STRENGTH 17 STAMINA 11 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Close Combat (Unarmed) 2 (+8)
Expertise (Science) 1 (+3)
Expertise (Current Events) 6 (+8)
Insight 3 (+6)
Intimidation 6 (+13)
Perception 4 (+7)
Persuasion 4 (+11)
Technology 2 (+4)
Vehicles 2 (+2)

Advantages:
Diehard, Fast Grab, Great Endurance, Improved Grab, Interpose, Set-Up,Attractive 2

Powers:
"Flying Brick"
Power-Lifting 4 (50,000 tons) [4]
Immunity 10 (Life Support) [10]
Protection 4 (Extras: Impervious 19) [23]
Flight 11 (4,000 mph) [22]
Movement 1 (Space Travel) [1]
Senses 4 (Infra & Extended Vision, Extended Hearing 2) [4]

"Super-Strength Feats" (AE of Strength Damage) [2]
AE: "Groundstrike" Affliction 13 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 12 (Extras: Area- 60ft. Burst) (Flaws: Limited to Objects) (16)
AE: "Shockwave" Damage 12 (Extras: Area- 30ft. Burst) (Flaws: Both Grounded) (12)

Offense:
Unarmed +8 (+17 Damage, DC 32)
Groundstrike +13 Area (+13 Affliction, DC 23)
Shockwave +12 Area (+12 Damage, DC 27)
Atomic Vision +10 (+14 Ranged Damage, DC 29)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +15 (+10 Impervious), Fortitude +11, Will +6

Complications:
Vulnerable (Magic)-For some reason,any type of magic gains a +5 to hit and to Damage him.This may be because one of his Grandfathers old Foes Zauberer ,constantly managed to hurt him.that particular weakness seem's to have passed on...
Disabled (Sense of Touch)-Jonathon's skin is so thick that he can barely feel anything through it.This can be hard when trying to maintain a secret Identity,so he found an incredibly(?) rare diesase that mimics it and claims he has it...
Responsibility (Overwhelming Power)- Atlas is so powerful that he dare not strike another human being- even against other Mega-Villians he refuses to hit them, and most of them have super-powers! His power is such that he is unable to use Power Attacks, nor Extra Effort to do more damage than +17 to a living creature less powerful than he is...

Background:
TBA

MacynSnow
Posts: 1872
Joined: Tue Dec 20, 2016 2:56 pm

Re: Multiverse City(Forum Group Thread&Build Project)

Post by MacynSnow » Wed May 16, 2018 4:17 pm

Here's the Commanders(and the Captain's) Most persistant Foes,The German SS Officer turned Immortal Sorcerer Zauberer
Image
ZAUBERER(Aleksandre Adolfusstien) Occupation:Master Criminal,Former SS Officer
STRENGTH 2 STAMINA 3 AGILITY 3 FIGHTING 8 DEXTERITY 4 INTELLIGENCE 4 AWARENESS 4 PRESENCE 3

Skills:
Deception 5 (+8) Expertise (Magic) 10 (+14) Expertise (History) 8 (+12) Insight 4 (+8) Intimidation 4 (+7) Perception 4 (+8) Persuasion 2 (+5)
Ranged Combat (Magic) 2 (+10)

Advantages:
Diehard, Beginner's Luck, Improved Critical (Magic), Languages 2 (a few), Power Attack, Ranged Attack 4, Ritualist

Powers:
"Master of Magic"
Flight 6 (120 mph) [12]
"Magical Wall" Force Field 4 [4]
Immunity 1 (Aging) [1]
Senses 3 (Detect Magic- Ranged, Acute) [3]

Illusion (All Senses) 10 (40) -- [47]
AE: Move Object 10 (Extras: Perception Range) (30)
AE: "Telepathy" Mind-Reading 8 & Communication (Mental) 2 (24)
AE: Mind Control 10 (40)
AE: "Create Fire" Blast 12 (Feats: Variable 2- Any Energy, Split) (27)
AE: "Control Earth" Affliction 11 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 11 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (14)
AE: "Shockwave" Damage 11 (Extras: Area- 30ft. Burst) (Flaws: Both He & Target Must Be Touching Ground) (11)
AE: Teleport 8 (Extras: Accurate, Extended) (32)
AE: "Full Field" Force Field +2 (Extras: Impervious 9) (11)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Magic Blasts +10 (+12 Ranged Damage, DC 27)
Mind Control -- (+10 Perception-Ranged Affliction, DC 20)
Earth Attacks +10 Area (+10 Damage, DC 25)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+7-11 Force Field), Fortitude +6, Will +8

Complications:
Responsibility (The New Reich)- Alesksander must help ensure the Furere's long -term plans are successful...
Responsibility (His Own Man)-Despite helping New Germany to Prosper,Zauberer will occassionally "Leave the Reservation" and strike out on his own on occassion..
Power Loss (Magic)- Magical spells are dependent upon verbal components and hand-movements. If Zauberer is tied up, bound, snared or anything else, he will be unable to cast spells.

Background:
TBA

MacynSnow
Posts: 1872
Joined: Tue Dec 20, 2016 2:56 pm

Re: Multiverse City(Forum Group Thread&Build Project)

Post by MacynSnow » Wed May 16, 2018 4:49 pm

Here's what i thought would be an intresting aquatic character in my Headcannon(Couldn't figure out if he was a good guy Doughbag or a Bad Guy Ashat,so i kept it vague),The Submerger!
Image
THE SUBMERGER(Lord Mak'unlan of the High Council) Occupation:Protector of Aquaticus Group Affiliation:Freedom Allies
STRENGTH 3/7/9 STAMINA 3 AGILITY 3 FIGHTING 9 DEXTERITY 0 INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Ranged Combat (Water Cannons) 8 (+8) Expertise (Politician) 4 (+7) Expertise (History) 3 (+6) Intimidation 9 (+12) Perception 5 (+8)
Persuasion 3 (+6, +8 Attractive) Ranged Combat (Aquaticus Weapons) 4 (+10)

Advantages:
Attractive, Improved Critical (Water Cannon), Improved Hold, Power Attack

Powers:
"Water Form" Alternate Form (Drawbacks: Action -1) [-1]
Enhanced Strength 4 [8]
Insubstantial 1 (Feats: Precise, Subtle) [7]
Protection 3 [3]
"Improved Doding/Turning to Water" Enhanced Dodge 5 & Parry 4 [9]
"Merge With Water" Concealment 2 (Visual Senses) (Flaws: Limited to While in Water) [2]

Immunity 2 (Drowning, Pressure) [2]
Swimming 8 (120 mph) [8]
"Watery Arms" Extra Limbs 2 [2]

"Giant Form- Merged With Water"
Elongation 4 [4]
Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry) -- (8 feet) (Flaws: Requires Water) [2]
Strength-Damage +2 (Flaws: Requires Water) [1]

"Water Snare" Snare 8 (24) -- [35]
AE: "Water Cannon" Blast 10 (Feats: Split) (21)
AE: "Wide-Blast Cannon" Damage 10 (Extras: Area- 60ft. Cone) (20)
AE: "Streaming Cannon" Damage 10 (Extras: Area- 30ft. Line) (20)
AE: "Water-World" Environment (Impede Movement) 4 (2 ranks, 240ft. Radius) (8)
AE: "Water Torrents" Move Object 5 (10)
AE: "Forced Drowning" Affliction 10 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged) (20)
AE: "Mass Drowning" Affliction 10 (Fort; Dazed/Stunned/Incapacitated) (Extras: Area- 30ft. Burst) (20)
AE: "Water Control" Move Object 10 (Extras: Perception Range) (Flaws: Limited to Water) (20)
AE: "Ice Form" Protection 5 (5), "Ice Objects" Create 5 (10)
AE: "Ice Weapons" Strength-Damage +2 (2)
AE: "Absorb Moisture" Affliction 10 (Fort; Fatigued/Exhausted/Incapacitated) (Extras: Cumulative) (20)

Offense:
Unarmed +9 (+3 Damage, DC 18)
Hydro Man Unarmed +9 (+7 Damage, DC 22)
Water Cannon +8 (+10 Damage, DC 25)
Area Cannons +10 Area (+10 Damage, DC 25)
Water-World +4 Area (+4 Impede Movement)
Water Snare +8 (+8 Affliction, DC 18)
Drowning/Moisture Absorbing +8 (+10 Affliction, DC 20)
Mass Drowning +10 Area (+10 Affliction, DC 20)
Ice Weapon +9 (+9 Damage, DC 24)
Growing +9 (+9 Damage, DC 24)
Growing & Ice Weapon +9 (+11 Damage, DC 26)
Initiative +3

Defenses:
Dodge +8 (+13 Water Form, DC 18-23), Parry +9 (+13 Water Form, DC 19-23), Toughness +6 (+8 Ice Form), Fortitude +6, Will +3
"Large Size" Dodge +7 (+12 Water Form, DC 17-22), Parry +7 (+12 Water Form, DC 17-22), Toughness +8, Fortitude +8, Will +3

Complications:
Weakness (Water Man)- Being made of water has it's flaws. The Submerger is brutally-vulnerable to various forms of attack that can affect water. Dirt will leave him muddy and slow-moving. Extremely cold temperatures may freeze him. Incredible heat will evaporate him. Cement can harden him so he can't move, and fire extinguishers & chlorine make him feel sick. Touching a power line or other electrical source will wipe him out completely.
Relationship (Lots of Soon-To-Be-Dead Underwater Chicks)- Every time Submerger makes out with a pretty blue-skinned girl from under the seas, the poor thing is doomed to die.
Responsibility (Aquaticus)-Mak'unlan is part of the Ruling High Council of Aquaticus and must see to the needs of his people over his own sense of Right or Wrong...
Responsibility(Aquaticus Ruling Council)-Despite weither or not he likes it,The Ruling Council of Aquaticus(made up of the 9 Noble ruling Families,including his own) hdecides on both the Policy&actions of The Aquaticus Naval Forces...
Really weird Frenimies (Zauberer,The New Reich,Commander Atlas,Freedom Allies)- The Submerger has fought against(and even worked with in the Begining of the War thanks to being outvoted by the Council) the Reich constantly,has had forced run-ins and joined the Freedom Allies(He even had a short Romance with a female Teammate,Phantasia) and even come to blow occassionally with Commander Atlas....

Background:
TBA

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Skaramine
Posts: 266
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Location: Chicagaland
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Re: Multiverse City(Forum Group Thread&Build Project)

Post by Skaramine » Wed May 16, 2018 11:43 pm

Lord Mak is pretty Amazing. I love his growth and extra limbs, as well as his backstory.

Unwilling Axis is a great tale. I see him as middle ground. Good for his people, but willing to kill for them, or just take out his frustration with the Council on someone who can take it, like a Paragon or Powerhouse. :oops:
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

MacynSnow
Posts: 1872
Joined: Tue Dec 20, 2016 2:56 pm

Re: Multiverse City(Forum Group Thread&Build Project)

Post by MacynSnow » Thu May 17, 2018 12:18 am

Skaramine wrote:
Wed May 16, 2018 11:43 pm
Lord Mak is pretty Amazing. I love his growth and extra limbs, as well as his backstory.

Unwilling Axis is a great tale. I see him as middle ground. Good for his people, but willing to kill for them, or just take out his frustration with the Council on someone who can take it, like a Paragon or Powerhouse. :oops:
Thank you! If you want to add to the lore by introducing your own characters,your more than free...:)

Hoid
Posts: 648
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: Multiverse City(Forum Group Thread&Build Project)

Post by Hoid » Thu May 17, 2018 12:32 am

I will be watching this thread with great interest. I won’t be adding anything, because I’m not terribly familiar with 3e.

MacynSnow
Posts: 1872
Joined: Tue Dec 20, 2016 2:56 pm

Re: Multiverse City(Forum Group Thread&Build Project)

Post by MacynSnow » Sat May 19, 2018 3:24 pm

Here's another original member of the Freedom Allies,the Mysterious Lonesome Rider!
Image
LONESOME RIDER(Leapold Jackson Carter) Occupation:Ghost Hero Group Affiliation:Freedom Allies
STRENGTH 8 STAMINA -- AGILITY 5
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+6)
Close Combat (Unarmed) 2 (+9)
Deception 5 (+8)
Expertise (Cowboy) 6 (+7)
Insight 4 (+7)
Intimidation 2 (+5)
Investigation 5 (+8)
Perception 5 (+8)
Persuasion 2 (+5)
Ranged Combat (Pistol) 1 (+10)
Stealth 4 (+7)

Advantages:
Accurate Attack, Equipment 3 (Cowboy Gear), Improved Critical (Pistol), Improved Initiative, Quick Draw, Minion 3 (Horse), Ranged Attack 5, Tracking (Visual)

Powers:
"Ghost Body"
"Invisibility" Concealment 2 (All Visual Senses) [8]
Insubstantial 4 [20]
Senses 7 (Detect Evil, Ranged, Progression 5) [7]

"Phantom Six-Guns&Rifle" (Flaws: Easily Removable) [12]
Affliction 6 (Fort; Fatigued/Exhausted/Paralyzed) (Feats: Split) (Extras: Ranged, Cumulative) (19 points)

"Phantom Lasso" (Flaws: Easily Removable) (Features: Can be Made Intangible) [8]
Snare 4 (Feats: Reversible) (Extras: Area- 15ft. Burst +1/2) (Flaws: One Target Only) (11)

"Summon Steed"
Summon Minion 6 (Extras: Active) [18]

Offense:
Unarmed +9 (+3 Damage, DC 18)
Lasso +10 (+6 Ranged Affliction, DC 16)
Six-Guns +10 (+6 Ranged Affliction, DC 16)
Rifle +10(+6 Ranged Affliction,DC 16)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +6, Will +5
STEED Role: Powered Mount PL 6 (77)- Minion Rank 6
STRENGTH 6 STAMINA 5 AGILITY 1 FIGHTING 4 DEXTERITY 0 INTELLIGENCE -4 AWARENESS 1 PRESENCE -2
Skills:
Athletics 2 (+8) Close Combat (Unarmed) 1 (+5) Expertise (Survival) 2 (+3) Insight 3 (+4) Intimidation 6 (+5 Size) Perception 4 (+5)
Advantages:
All-Out Attack, Attractive (To Women), Great Endurance, Improved Critical (Hooves), Power Attack
Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 [3]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [7]
Reach 1 [1]
Protection 2 [2]

"Ghost Body"
"Invisibility" Concealment 2 (All Visual Senses) [8]
Insubstantial [20]

Offense:
Unarmed +5 (+6 Damage, DC 21)
Initiative +1
Defenses:
Dodge +2 (DC 12), Parry +4 (DC 14), Toughness +7, Fortitude +9, Will +4
Complications:
Disabled (Animal)- Horses cannot speak to humans, nor use their hooves to easily manipulate objects.
Complications:
Relationship (Freedom Allies)-These were the only people the lonely Carter could ever talk to,as all his Family thinks he dies and have"Moved on without him"...
Involuntary Transformation (Lonesome Rider)- Leapold Jackson Carter will transform into The Lonesome Rider any time he needs to punish the evil. Carter's own stats are STR 2 & STA 4- the rest are the same.

Background:
TBA
Last edited by MacynSnow on Sat May 19, 2018 10:28 pm, edited 1 time in total.

MacynSnow
Posts: 1872
Joined: Tue Dec 20, 2016 2:56 pm

Re: Multiverse City(Forum Group Thread&Build Project)

Post by MacynSnow » Sat May 19, 2018 6:46 pm

Another member of the Freedom Allies has shown up,so say Bonjour to the French Hero Faucon!
Image
FAUCON(Henri Arseneault) Occupation:Resistance fighter,former Archaeologist,hero Group Affiliation:Freedom Allies
STRENGTH 4 STAMINA 4 AGILITY 5
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 4

Skills:
Aerobatics 10 (+15) Athletics 2 (+5) Close Combat (Wing Slash) 1 (+12) Deception 2 (+6, +11 Attractive) Expertise (Archaeology) 6 (+8)
Insight 4 (+6) Intimidation 2 (+6) Investigation 2 (+4) Perception 5 (+7) Persuasion 3 (+7, +12 Attractive) Stealth 1 (+6) Vehicles 2 (+4)

Advantages:
All-Out Attack, Attractive 2, Benefit 3 (Wealth), Daze 2 (Persuasion, Intimidation), Diehard, Favored Environment (Airborne), Great Endurance, Improved Critical (Wing Slash), Improved Initiative, Improved Smash, Power Attack, Ranged Attack 5, Set-Up, Startle, Takedown, Teamwork, Ultimate Aerobatics Skill

Powers:
"Avian Genetic serum: Wings"
Movement 1 (Environmental Adaptation- High Altitudes) [2]
Senses 1 (Extended Vision) [1]

"Angelic Wings"
Flight 7 (250 mph) (Feats: Subtle) (Flaws: Winged) [8]
"Wing Slash" Strength-Damage +3 [3]
Enhanced Skills 6: Intimidation 6 (+12) [3]

"Enhanced Fighting Capabilities in the Air"
Enhanced Dodge 6 (Flaws: Limited to While Flying) [3]
Enhanced Parry 2 (Flaws: Limited to While Flying) [1]
Enhanced Advantages 8: Agile Feint, Defensive Attack, Defensive Roll 2, Evasion 2, Improved Initiative (total 2), Move-By Action (Flaws: Limited to While Flying) [4]

Offense:
Unarmed +11 (+3 Damage, DC 18)
Wing Slash +12 (+7 Damage, DC 22)
Initiative +14

Defenses:
Dodge +8 (+14 Wings, DC 8-24), Parry +12 (+14 Wings, DC 21-24), Toughness +4 (+6 D.Roll), Fortitude +7, Will +7

Complications:
Responsibility (Le' Resistance)-While a Staunch member of the Freedom Allies,Henri felt he owed the Resistance more...
Relationship (Phantasia)-After Submerger left her,Henri swooped right in and nailed her(she later found herself pregnant,but had no idea who the Father was;Henri or Mak'ulan)...
Responsibility (Freedom Allies)- The group dynamic was one of the only constants in Henri's life.After the War,he was completely rudderless..
Rivalry (Submerger)- For some reason,these two couldn't seem to get along very well...

Background:
TBA

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