Emerald Flame's Character Builds

Where in all of your character write ups will go.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Danaplus

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Strength 10
Stamina 9
Agility 6
Dexterity 6
Fighting 6
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Sonic Spikes: Damage 10, Improved Initiative 2, Power
Attack

SKILLS
Acrobatics 4 (+10), Athletics 4 (+14), Close Combat: Unarmed 4 (+10), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Immunity: Immunity 7 (Linked; Critical Hits, Damage Effect: Impact Damage; Limited - Half Effect)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10

* Sonic Spikes: Damage 10 (Linked; DC 25; Multiattack, Penetrating 10, Reach (melee): 5 ft.)

OFFENSE
Initiative +14
Grab, +10 (DC Spec 20)
Sonic Spikes: Damage 10, +6 (DC 25)
Throw, +6 (DC 25)
Unarmed, +10 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGAUGES
Native Language

DEFENSE
Dodge 10, Parry 9, Fortitude 10, Toughness 9, Will 10

POWER POINTS
Abilities 96 + Powers 51 + Advantages 10 + Skills 16 (32 ranks) + Defenses 12 = 185
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* From Guyver-Wiki

Danaplus was a crustacean-type Hyper-Zoanoid, with segmented armor covered in very long, protruding spikes mainly on his head, shoulders, back and forearms. These spikes or spines could extend at will, and vibrate at frequencies that disrupt the molecular structure of any objects they touch.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Gavein

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Strength 10
Stamina 9
Agility 6
Dexterity 6
Fighting 6
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Electro-Bolt Thrower Horn: Damage 12, Improved Initiative
2, Power Attack

SKILLS
Athletics 4 (+14), Close Combat: Unarmed 3 (+9), Insight 4 (+10), Intimidation 8 (+11), Perception 3 (+9),
Ranged Combat: Electro-Bolt Thrower Horn: Damage 12 6 (+12), Stealth 2 (+8), Technology 1 (+3),
Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Electrical Immunity: Immunity 10 (Linked; Common Descriptor: Electrical Effects)
* Electro-Bolt Thrower Horn: Damage 12 (Linked; DC 27; Increased Range: ranged)
* [AP] Horn: Strength-based Damage 5 (Alternate; DC 30)
* Immunity: Immunity 7 (Linked; Critical Hits, Damage Effect: Impact Damage; Limited - Half Effect)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Electro-Bolt Thrower Horn: Damage 12, +12 (DC 27)
Grab, +9 (DC Spec 20)
Horn: Strength-based Damage 5, +6 (DC 30)
Throw, +6 (DC 25)
Unarmed, +9 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 10, Parry 9, Fortitude 10, Toughness 9, Will 10

POWER POINTS
Abilities 96 + Powers 55 + Advantages 10 + Skills 17 (33 ranks) + Defenses 12 = 190
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* From Guyver-Wiki

A large, bulky Hyper-Zoanoid sporting rows of specialized oxygenation "fins" resembling bracket fungus; these serve to create electricity through chemical reactions with the hydrogen in his body, which he expels through the curved horn on his forehead.

His entire massive body is in effect a living electrical capacitor; the bursts of power he fires off are like small lightning bolts.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Gustav

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Strength 12
Stamina 10
Agility 8
Dexterity 8
Fighting 6
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: ????, Improved Initiative 2, Move-by Action,
Power Attack

SKILLS
Acrobatics 4 (+12), Athletics 7 (+19), Close Combat: Unarmed 6 (+12), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Stealth 2 (+10), Technology 1 (+3), Vehicles 2 (+10)

POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Horn: Strength-based Damage 5 (Linked; DC 32)
* Thick Skin: Impervious Toughness 12
* Tougher than Tough: Immunity 17 (Linked; Critical Hits, Damage Effect: Impact, Environmental
Conditions (All), Fatigue Effects)

OFFENSE
Initiative +16
Grab, +12 (DC Spec 22)
Strike: Strength-based Damage 5, +6 (DC 32)
Throw, +8 (DC 27)
Unarmed, +12 (DC 27)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 12, Parry 12, Fortitude 13, Toughness 10, Will 10

POWER POINTS
Abilities 110 + Powers 44 + Advantages 13 + Skills 20 (39 ranks) + Defenses 17 = 204
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* From Guyver-Wiki

An experimental prototype; it somewhat resembled previous Hyper-Zoanoids Derzerb and Zencrebe and possessed thick, dense and very hard armor. It was not (yet) equipped with a specialized weapon, but was considered a promising Hyper-Zoanoid prototype at the time it was destroyed during the first mass deployment of the Libertus Zoanoid.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Zanngallo

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Strength 12
Stamina 10
Agility 8
Dexterity 8
Fighting 6
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: ????, Improved Initiative 2, Move-by Action,
Power Attack

SKILLS
Acrobatics 4 (+12), Athletics 7 (+19), Close Combat: Unarmed 4 (+10), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Ranged Combat: Molecular Accelerator 10 (+18), Stealth 2 (+10), Technology 1
(+3), Vehicles 2 (+10)

POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Molecular Accelerator
> Damage: Damage 12 (Linked; DC 27; Increased Range: ranged; Diminished Range 3)
> Weaken: Weaken 12 (Linked; Affects: Tough, Resisted by: Fortitude, DC 22)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 12
* Tougher than Tough: Immunity 17 (Linked; Critical Hits, Damage Effect: Impact, Environmental
Conditions (All), Fatigue Effects)

OFFENSE
Initiative +16
Damage: Damage 12, +18 (DC 27)
Grab, +10 (DC Spec 22)
Throw, +8 (DC 27)
Unarmed, +10 (DC 27)
Weaken: Weaken 12, +6 (DC Fort 22)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 12, Parry 12, Fortitude 12, Toughness 10, Will 10

POWER POINTS
Abilities 110 + Powers 39 + Advantages 13 + Skills 24 (47 ranks) + Defenses 16 = 202
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* From Guyver-Wiki

A menacing-looking, armored Hyper-Zoanoid; the crystals embedded in his chest are actually the projection node of an incredibly deadly weapon: the molecular accelerator, a kinetic beam weapon which completely disintegrates matter across about 30 feet!
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Gastal
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Strength 9
Stamina 9
Agility 8
Dexterity 8
Fighting 6
Intellect 3
Awareness 4
Presence 3

ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: ????, Improved Grab, Improved Initiative 2,
Power Attack

SKILLS
Acrobatics 4 (+12), Athletics 5 (+14), Close Combat: Unarmed 8 (+14), Expertise: ???? 1 (+4), Insight 5
(+9), Intimidation 6 (+9), Perception 7 (+11), Stealth 8 (+16), Technology 1 (+4), Vehicles 2 (+10)

POWERS
Bio-Engineered Body
* Clawed Hands: Strength-based Damage 4 (Linked; DC 28)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Invisibility: Concealment 10 (Linked; All Senses)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10
* Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)

OFFENSE
Initiative +16
Clawed Hands: Strength-based Damage 4, +6 (DC 28)
Grab, +14 (DC Spec 19)
Throw, +8 (DC 24)
Unarmed, +14 (DC 24)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 12, Parry 12, Fortitude 10, Toughness 9, Will 8

POWER POINTS
Abilities 100 + Powers 45 + Advantages 12 + Skills 24 (47 ranks) + Defenses 15 = 196
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* From Guyver-Wiki

Gastal was physically unremarkable, but possessed the unique ability to become invisible - completely invisible, to any known way of sensory detection. He was also extremely stealthy for a relatively large Zoanoid. Even the alien senses of the Guyver had great difficulty in perceiving him
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Gusyphus

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Strength 8
Stamina 8
Agility 7
Dexterity 7
Fighting 5
Intellect 3
Awareness 4
Presence 3

ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: ????, Improved Grab, Improved Initiative 2,
Power Attack

SKILLS
Acrobatics 4 (+11), Athletics 5 (+13), Close Combat: Unarmed 8 (+13), Expertise: ???? 1 (+4), Insight 5
(+9), Intimidation 6 (+9), Perception 7 (+11), Stealth 8 (+15), Technology 1 (+4), Vehicles 2 (+9)

POWERS
Bio-Engineered Body
* Clawed Hands: Strength-based Damage 4 (Linked; DC 27)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Invisibility: Burst Area Concealment 10 (Linked; All Senses; Burst Area 4: 250 feet radius sphere,
DC 20)
> Invisibility: Concealment 10 (Alternate; All Senses)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10
* Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)

OFFENSE
Initiative +15
Clawed Hands: Strength-based Damage 4, +5 (DC 27)
Grab, +13 (DC Spec 18)
Throw, +7 (DC 23)
Unarmed, +13 (DC 23)

COMPLICATIONS
Monstrous
Secret

LANGAUGES
Native Language

DEFENSE
Dodge 11, Parry 11, Fortitude 9, Toughness 8, Will 8

POWER POINTS
Abilities 90 + Powers 86 + Advantages 12 + Skills 24 (47 ranks) + Defenses 15 = 227
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* From Guyver-Wiki

An advanced Hyper-Zoanoid; physically unremarkable, he possessed earlier type Gastal's ability to become undetectable by conventional means (and even the Guyver's alien sensors). In addition to this, he could generate a perfectly spherical, invisible force shield, approximately 100 meters in diameter, which was impenetrable to even the Guyver's weapons; the field even had an abrasive effect, damaging whatever touched it.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Branchai

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* From Guyver-Wiki

A unique entity, the Branchai-type was in fact a team of three extremely specialized (Hyper?)Zoanoids working together.

Created by the rogue band of Zoalords - Kurumegnik, Jabir and Kabral - this monstrosity was designed explicitly to draw out the Guyver Gigantic into battle with the Zoalord Purgstall. In this capacity, it was completely successful.

The "Branchai brothers" actually were brothers, co-engineered to be able to merge into a single being. They could seperate again at a moment's notice, then combine again. Seperately, they were weak, but united, their power was phenomenal (If still vastly inferior to that of the actual Guyver Gigantic it imitated).
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Marmot

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Strength 9
Stamina 9
Agility 7
Dexterity 7
Fighting 5
Intellect 3
Awareness 4
Presence 4

ADVANTAGES
Diehard, Evasion, Fearless, Improved Initiative 2, Power Attack

SKILLS
Acrobatics 4 (+11), Athletics 5 (+14), Close Combat: Unarmed 3 (+8), Insight 6 (+10), Intimidation 6
(+10), Perception 7 (+11), Stealth 8 (+15), Technology 1 (+4), Vehicles 2 (+9)

POWERS
Bio-Engineered Body
* Clawed Hands: Strength-based Damage 3 (Linked; DC 27)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +15
Clawed Hands: Strength-based Damage 3, +5 (DC 27)
Grab, +8 (DC Spec 19)
Throw, +7 (DC 24)
Unarmed, +8 (DC 24)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 9, Will 8

POWER POINTS
Abilities 96 + Powers 23 + Advantages 6 + Skills 21 (42 ranks) + Defenses 13 = 159
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* From Guyver-Wiki

The Zoanoid referred to by the derogatory name "Marmot" is a prototype power-class Zoanoid developed by Cronos Japan.
Only one is ever seen in the Guyver series, having escaped Cronos before his optimization was completed, severely reducing his lifespan. As he fled Cronos Japan, Marmot stole the top-secret Guyver units, hoping to trade them to a traitor within the organisation in exchange for having his humanity restored.
What he never learned, however, was that Zoanoid optimization is irreversible.

Marmot fled into the woodlands surrounding Mount Narisawa with the three Guyver units, but Cronos sent their agents after him and cornered him. With no way out, Marmot brandished a grenade and set it off, killing himself and scattering the G-units, thus beginning the Guyver series.
Last edited by Emerald_Flame300 on Tue May 30, 2017 1:45 am, edited 1 time in total.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Unas

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* From Guyver-Wiki

Unus, has staggering power - a giant beast which had been described by the witnesses as an enormous spider. Now, the nature of this creature was revealed:
Two Unus merge into "Dimer configuration"
Three Unas merge into "Trime configuration"
Four Unas merge around Guyot himself into "Quadriga"
.... a giant, spider-like monstrosity which acted as a chariot for the Zoalord!

It is as yet unknown what the limits of this combining effect are; it is however clear that the combining geometrically increases the power of the Zoanoids - Dimer was more than twice as powerful as a single Unus.
Also unknown is whether the configurations are standard per number of participating Zoanoids; Dimer was taller and bulkier than an Unus, and possessed two arms and two pairs of legs, while Trima had six arms and only two, but very massive legs; and Quadriga, of course, is not humanoid at all.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Libertus
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Strength 10
Stamina 10
Agility 8
Dexterity 8
Fighting 6
Intellect 3
Awareness 4
Presence 4

ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: ????, Improved Initiative 2, Power Attack

SKILLS
Acrobatics 4 (+12), Athletics 5 (+15), Close Combat: Unarmed 8 (+14), Insight 6 (+10), Intimidation 6
(+10), Perception 7 (+11), Ranged Combat: ???? 8 (+16), Stealth 8 (+16), Technology 1 (+4), Vehicles 2
(+10)

POWERS
Bio-Engineered Body
* Bio-Blaster Array: Damage 12 (Linked; DC 27; Increased Range 2: perception)
* Immunity: Immunity 13 (Linked; Common Descriptor: Mental influence , Critical Hits, Disease)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10
* Combat skills: Strength-based Damage 3 (DC 28)

OFFENSE
Initiative +16
Bio-Blaster Array: Damage 12 (DC 27)
Combat skills: Strength-based Damage 3, +6 (DC 28)
Grab, +14 (DC Spec 20)
Throw, +8 (DC 25)
Unarmed, +14 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 12, Parry 12, Fortitude 11, Toughness 10, Will 8

POWER POINTS
Abilities 106 + Powers 72 + Advantages 12 + Skills 28 (55 ranks) + Defenses 15 = 233
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* From Guyver-Wiki

They were developed by Dr. Alfred Hekkaring, a Chronos scientist abducted by Guyver III. The doctor had a personal stake in their creation, since he hated Hamilcar Barcas and wanted to beat him at his own game. He succeeded in creating a form of Zoanoid that has consistently proven to be superior to their Chronos counterparts.
The super-Zoanoids are drawn from the ranks of Zeus' Thunderbolt; they are volunteers, although they have not been told the entire truth about their condition.

Libertus Bio-Blaster
The Libertus Zoanoids with their Bio-Blasters opened.
Libertus are substantially stronger than Hyper-Zoanoids, displaying enormous strength even in human form.

They have the ability to change their form, adapting to a secondary mode equipped with powerful bio-blasters on their shoulders; they can change back to combat mode at will. They can also transform into a tertiary kamikaze mode; this change is irreversible, since it changes most of the body to an organic explosive, which then explodes.

The Libertus pay a high price for their abilities: they have to spend their time off the battlefield in regeneration tanks to maintain their energy levels, and even so their life span is shortened to about two years.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Wow.... I didn't realize how much time had passed.... My last post was on May 29th, 2017.

I honestly haven't played M&M in a long time. My gaming group collapsed and real life smacked me in the face. I recently saw the new Iron Man anime and it started my brain thinking about my old builds.

Hopefully in the near future I will have more new builds.
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Ares
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Re: Emerald Flame's Character Builds (I'm not dead yet)

Post by Ares »

Glad to have you back.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Gundam Build)

Post by Emerald_Flame300 »

RGM-79N GM

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Strength 12
Stamina -
Agility 0
Dexterity 0
Fighting 0
Intellect -
Awareness 0, Presence -

ADVANTAGES
Improved Initiative, Move-by Action, Ranged Attack 2

SKILLS
Ranged Combat: On-board weaponry 8 (+8)

POWERS
Gundam Construction
* Gundarium Alloy: Protection 2 (Linked; +2 Toughness; Impervious [10 extra ranks])
* Large Structure: Growth 12 (Linked; +12 STR, +12 Tough, +6 Intimidate, -12 Stealth, -6 active
defenses, +3 size ranks, +12 mass ranks, +; Innate; Permanent)
* Leg Actuators: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
* Mobile Trace System (Thought Control): Feature 1
* Immunity to Fortitude Effects

On-Board Weapon Systems
> Auto Rifle: Damage 10 (DC 25; Increased Range: ranged, Multiattack)
> Head Vulcans: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
> Plasma Saber: Damage 8 (DC 23; Penetrating 8)
>Rocket Thrusters
* Jump Thrusters: Leaping 7 (Leap 900 feet at 250 miles/hour)
* Thrusters: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
>Sensor Suite: Senses 3 (Extended: Sight 2: x100, Infravision)

OFFENSE
Initiative +4
Auto Rifle: Damage 10, +10 (DC 25)
Grab, +0 (DC Spec 22)
Head Vulcans: Damage 8, +2 (DC 23)
Plasma Saber: Damage 8, +0 (DC 23)
Throw, +2 (DC 27)
Unarmed, +0 (DC 27)

COMPLICATIONS
Monstrous: Giant mecha battesuit
Power Loss: No pilot.... No action

LANGUAGES
Native Language

DEFENSE
Dodge 10, Parry 10, Fortitude Immune, Toughness 14, Will Immune

POWER POINTS
Abilities -6 + Powers 124 + Advantages 4 + Skills 4 (8 ranks) + Defenses 34 = 160

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I must first give credit to KorokoMystia for the Tequila Gundan build. I "borrowed" some design ideas from that build. I give full credit to KorokoMystia for those aspects.

NOW.... having said that, here is my build for a "Standard-ish" Gundam from the Stardust Memories series. This is the first of hopefully multiple builds. I have always liked the trope of giant robot anime.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (I'm not dead yet)

Post by Emerald_Flame300 »

Image

RX-78GP02A GUNDAM PHYSALIS

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This version of a Gundam Mobile Suit is heavily armored and armed. In the series, I believe that it carried a nuke.
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Woodclaw
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Re: Emerald Flame's Character Builds (I'm not dead yet)

Post by Woodclaw »

Emerald_Flame300 wrote: Sat Oct 13, 2018 11:06 pm Image

RX-78GP02A GUNDAM PHYSALIS

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This version of a Gundam Mobile Suit is heavily armored and armed. In the series, I believe that it carried a nuke.
Yep, that rocket laucher could be loaded with a nuclear shell.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
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