Emerald Flame's Character Builds

Where in all of your character write ups will go.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Zerbebuth

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Strength 10
Stamina 9
Agility 9
Dexterity 9
Fighting 6
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: ????, Improved Initiative 3,
Power Attack

SKILLS
Acrobatics 6 (+15), Athletics 6 (+16), Close Combat: Unarmed 5 (+11), Deception 2 (+5), Insight 5 (+11),
Intimidation 8 (+11), Perception 3 (+9), Ranged Combat: Bio-Laser: Damage 10 3 (+12), Stealth 2 (+11),
Technology 1 (+3), Vehicles 2 (+11)

POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Leaping: Leaping 3 (Linked; Leap 60 feet at 16 miles/hour)
* Thick Skin: Impervious Toughness 10

Bio-Weapons
* Acid Shooter
> Acid Blast: Damage 10 (Linked; DC 25; Increased Range: ranged)
> Acid Erosion: Weaken 10 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 20)
* Bio-Laser: Damage 10 (DC 25; Increased Range: ranged)
* Vibro-Claws: Strength-based Damage 5 (DC 30; Penetrating 5)

OFFENSE
Initiative +21
Acid Blast: Damage 10, +12 (DC 25)
Acid Erosion: Weaken 10, +6 (DC Fort 20)
Bio-Laser: Damage 10, +12 (DC 25)
Grab, +11 (DC Spec 20)
Strike: Strength-based Damage 5, +6 (DC 30)
Throw, +9 (DC 25)
Unarmed, +11 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 12, Parry 11, Fortitude 11, Toughness 9, Will 10

POWER POINTS
Abilities 108 + Powers 47 + Advantages 13 + Skills 22 (43 ranks) + Defenses 14 = 204
________________________________________________________
* From MonsterWiki

Zerbebuth is a one-of-a-kind Zoanoid from the Guyver series. He was optimized and trained for combat at Chronos HQ and was developed to be a "Hyper-Zoanoid". His form incorporates elements of other standard Zoanoid types, including Vamore and Gregole.

In the series, the Acid Shooters are seen almost instantly reducing police officers into a green-ish puddle of goo. The lasers and the claws also give the Guyvers a run for their money.
Last edited by Emerald_Flame300 on Sun May 21, 2017 12:58 pm, edited 1 time in total.
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Thorpocalypse »

Man, you've been knocking it our, Emerald. I'm feeling like a slacker! 8-)
Me fail English? That's unpossible. - Ralph Wiggum
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Thorpocalypse wrote: Thu May 18, 2017 1:43 am Man, you've been knocking it our, Emerald. I'm feeling like a slacker! 8-)
Thanks. This is the biggest project /theme that i have tried.
I wish I could say i was truly a crafting deity, but a lot of the Zoanoids are variants of another build so they come together quickly. That being said... I just hit the half-way mark.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Giles

Image
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Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: Horn: Strength-based Damage
5, Improved Initiative 2, Power Attack

SKILLS
Athletics 2 (+11), Close Combat: Unarmed 4 (+9), Insight 4 (+10), Intimidation 8 (+11), Perception 3 (+9),
Stealth 2 (+8), Technology 1 (+3)

POWERS
Bio-Engineered Body
*Horn: Strength-based Damage 5 (Linked; DC 29)
* [AP]Clawed Hands: Strength-based Damage 4 (Alternate; DC 28)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Shock-Dispersion System: Immunity 5 (Linked; Damage Effect: Impact Damage; Limited - Half Effect)
* Speed: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Clawed Hands: Strength-based Damage 4, +5 (DC 28)
Grab, +9 (DC Spec 19)
Horn: Strength-based Damage 5, +5 (DC 29)
Throw, +6 (DC 24)
Unarmed, +9 (DC 24)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 8, Parry 8, Fortitude 10, Toughness 8, Will 10

POWER POINTS
Abilities 90 + Powers 25 + Advantages 12 + Skills 12 (24 ranks) + Defenses 11 = 150
________________________________________________________
* From MonsterWiki

Giles is a power-type Zoanoid developed by Cronos Japan and served as the prototype for Gregole. It does not possess the balance-regulating tentacles that Gregole sports, instead possessing a series of spikes running down its back. While not as strong as Gregole, Giles is faster and still composed of the same shock-absorbing skin tissue. only a few Giles Zoanoids were created and their production ceased when Cronos perfected Gregole's optimization procedure.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Gergoile

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Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: Horn: Strength-based Damage
5, Improved Initiative 2, Power Attack

SKILLS
Athletics 2 (+11), Close Combat: Unarmed 4 (+9), Insight 4 (+10), Intimidation 5 (+8), Perception 3 (+9),
Stealth 2 (+8), Technology 1 (+3)

POWERS
Bio-Engineered Body
* Horn: Strength-based Damage 5 (Linked; DC 29)
* [AP] Clawed Hands: Strength-based Damage 4 (Alternate; DC 28)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Shock-Dispersion System: Immunity 5 (Linked; Damage Effect: Impact Damage; Limited - Half Effect)
* Speed: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Clawed Hands: Strength-based Damage 4, +5 (DC 28)
Grab, +9 (DC Spec 19)
Horn: Strength-based Damage 5, +5 (DC 29)
Throw, +6 (DC 24)
Unarmed, +9 (DC 24)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 8, Parry 8, Fortitude 10, Toughness 8, Will 10

POWER POINTS
Abilities 90 + Powers 26 + Advantages 12 + Skills 11 (21 ranks) + Defenses 11 = 150
________________________________________________________
* From MonsterWiki

Gergoile is a power-type Zoanoid, developed at Cronos' Relic's Point base. Gergoile was another attempt to improve upon Gregole. Gergoile is leaner than Gregole and faster, able to close in on foes quickly and gore them with its horn or claws. Its body is protected by hardened plates of a consistency similar to stone or steel, granting it protection from conventional weaponry.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Oranganann

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Strength 8
Stamina 8
Agility 8
Dexterity 8
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: ????, Improved Initiative 2,
Power Attack

SKILLS
Athletics 2 (+10), Close Combat: Unarmed 4 (+9), Insight 4 (+10), Intimidation 5 (+8), Perception 3 (+9),
Stealth 2 (+10), Technology 1 (+3)

POWERS
Bio-Engineered Body
* Clawed Hands: Strength-based Damage 4 (Linked; DC 27)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Speed: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +17
Clawed Hands: Strength-based Damage 4, +5 (DC 27)
Grab, +9 (DC Spec 18)
Throw, +9 (DC 23)
Unarmed, +9 (DC 23)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 11, Parry 8, Fortitude 10, Toughness 8, Will 10

POWER POINTS
Abilities 100 + Powers 20 + Advantages 12 + Skills 11 (21 ranks) + Defenses 11 = 154
_________________________________________________________
* From MonsterWiki

Oranganann is a power-type Zoanoid from the Guyver series. This model seems weaker than other power-types but is more nimble. Cronos use Oranganann as sparring partners for other Zoanoids at their testing grounds in New Guinea. It is one of the Zoanoid models that were present during the New Guinea Incident.
In the Indonesian language, Oranganann roughly translates to "being human".
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Eurenorm

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Strength 8
Stamina 8
Agility 9
Dexterity 9
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Favored Environment: Aquatic, Fearless, Improved Critical 4:
Clawed Hands: Strength-based Damage 4, Improved Initiative 2, Power Attack

SKILLS
Athletics 2 (+10), Close Combat: Unarmed 4 (+9), Insight 4 (+10), Intimidation 5 (+8), Perception 3 (+9),
Stealth 2 (+11), Technology 1 (+3)

POWERS
Bio-Engineered Body
* Aquatic Adaptation: Immunity 13 (Linked; Environmental Condition: Deep water, Environmental
Condition: Cold, Life Support, Suffocation: Gill Breathing)
* Clawed Hands: Strength-based Damage 4 (Linked; DC 27)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Movement: Movement 1 (Linked; Environmental Adaptation: Aquatic, Advantages: Favored
Environment: Aquatic)
* Swimming: Swimming 6 (Linked; Speed: 30 miles/hour, 500 feet/round)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +17
Clawed Hands: Strength-based Damage 4, +5 (DC 27)
Grab, +9 (DC Spec 18)
Throw, +9 (DC 23)
Unarmed, +9 (DC 23)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 11, Parry 8, Fortitude 10, Toughness 8, Will 10

POWER POINTS
Abilities 100 + Powers 38 + Advantages 12 + Skills 11 (21 ranks) + Defenses 11 = 172
________________________________________________________
* From MonsterWiki

Eurenorm is a power-type Zoanoid optimized for underwater combat. It possesses fish-like gills in multiple areas of its body, ensuring excellent oxygen distribution. It uses its razor-sharp claws and spines to rend opponents to pieces.
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Skaramine
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Skaramine »

You are a Zoanoid factory, man! Keep it up!
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Skaramine wrote: Mon May 22, 2017 8:22 pm You are a Zoanoid factory, man! Keep it up!
I have about 30 more to go...
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Lu-Kill

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Strength 9
Stamina 9
Agility 9
Dexterity 9
Fighting 6
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Favored Environment: Jungle Environment, Fearless,
Improved Critical 4: Scything Hands: Strength-based Damage 4, Improved Initiative 2, Power Attack

SKILLS
Athletics 2 (+11), Close Combat: Unarmed 4 (+10), Insight 4 (+10), Intimidation 5 (+8), Perception 3 (+9),
Stealth 2 (+11), Technology 1 (+3)

POWERS
Bio-Engineered Body (Advantages: Favored Environment: Jungle Environment)
* Bug-Eyes: Senses 2 (Linked; Danger Sense: Sight, Radius: Sight)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Leaping: Leaping 2 (Linked; Leap 30 feet at 8 miles/hour)
* Movement: Movement 1 (Linked; Trackless: Sight 1)
* Scything Hands: Strength-based Damage 4 (Linked; DC 28; Penetrating 10, Reach (melee): 5 ft.)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +17
Grab, +10 (DC Spec 19)
Scything Hands: Strength-based Damage 4, +6 (DC 28)
Throw, +9 (DC 24)
Unarmed, +10 (DC 24)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 11, Parry 9, Fortitude 10, Toughness 9, Will 10

POWER POINTS
Abilities 106 + Powers 34 + Advantages 12 + Skills 11 (21 ranks) + Defenses 10 = 173
_________________________________________________________
* From MonsterWIki

Lu-Kill is an insectoid power-type Zoanoid designed with jungle combat in mind, Lu-Kill can move stealthily through thick jungle foliage as it hunts down targets. Any prey or foliage too thick to traverse is swiftly cut down by its massive scythe-like forearms.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Hodluff

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Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: Clawed Hands: Strength-based
Damage 4, Improved Initiative 2, Move-by Action, Power Attack, Power Attack

SKILLS
Acrobatics 4 (+10), Athletics 4 (+14), Close Combat: Unarmed 4 (+9), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Clawed Hands: Strength-based Damage 4 (Linked; DC 29)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
Shock-Dispersion System: Immunity 7 (Linked; Critical Hits, Damage Effect: Impact Damage)
Thick Skin: Impervious Toughness 10

Roller Ball (Linked; Advantages: Move-by Action, Power Attack)
* Rolling right along: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Rolling Strike: Strength-based Damage 5 (Linked; DC 30; Multiattack, Penetrating 6; Limited: Only
in ball form)

OFFENSE
Initiative +14
Clawed Hands: Strength-based Damage 4, +5 (DC 29)
Grab, +9 (DC Spec 20)
Rolling Strike: Strength-based Damage 5, +5 (DC 30)
Throw, +6 (DC 25)
Unarmed, +9 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 10, Parry 8, Fortitude 10, Toughness 8, Will 10

POWER POINTS
Abilities 92 + Powers 27 + Advantages 12 + Skills 16 (32 ranks) + Defenses 13 = 160
_________________________________________________________
* From MonsterWiki

Hodluff is a power-type Zoanoid that strongly resembles the humble armadillo, but with a more humanoid shape. The armour plates covering Hodluff's body are stronger than steel, making harming one of these creatures an extremely difficult task for anyone other than a Guyver. It can easily withstand artillery strikes and crush tanks with its bare fists, making it one of the strongest production-line Zoanoids that Cronos have ever created.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Woohoo!!! 27 Zoanoids to go!!
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Bystoma

Image
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Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 8
Intellect 2
Awareness 4
Presence 3

ADVANTAGES
Contacts, Defensive Attack, Diehard, Eidetic Memory, Evasion 2, Fearless, Improved Grab, Improved
Initiative 2, Move-by Action, Power Attack

SKILLS
Athletics 2 (+12), Close Combat: Unarmed 5 (+13), Insight 4 (+8), Intimidation 8 (+11), Perception 4 (+8),
Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Immunity: Immunity 3 (Linked; Environmental Condition: Aquatic, Environmental Condition: High
Pressure, Environmental Condition: Cold )
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Swimming: Swimming 7 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Movement: Movement 2 (Linked; Environmental Adaptation: Aquatic, Wall-crawling 1: -1 speed rank)
* Poison Glands: Cumulative Affliction 8 (Linked; 1st degree: Fatigued, 2nd degree: Disabled, 3rd
degree: Paralyzed, Resisted by: Fortitude, DC 18; Cumulative)
* Ripper Claws: Strength-based Damage 4 (Linked; DC 29)
* Tail: Extra Limbs 1 (Linked; 1 extra limb, Advantages: Improved Grab)
* Thick Skin: Impervious Toughness 10
* Underwater Senses: Senses 4 (Linked; Accurate: Hearing, Low-light Vision, Ultra-hearing)

OFFENSE
Initiative +14
Grab, +10 (DC Spec 20)
Poison Glands: Cumulative Affliction 8, +8 (DC Fort 18)
Ripper Claws: Strength-based Damage 4, +8 (DC 29)
Throw, +6 (DC 25)
Unarmed, +10 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 10, Parry 12/15, Fortitude 10, Toughness 8, Will 8

POWER POINTS
Abilities 94 + Powers 51 + Advantages 11 + Skills 14 (28 ranks) + Defenses 17 = 187
_________________________________________________________
* From MonsterWiki

Bystoma is a grotesque power-type Zoanoid of an amphibian variety. Its skin is covered with a slimy translucent film and large, sharp fins protrude from its forearms and back and its tail ends in a large fan-shaped fin. Attached to the fins are boney spikes that secret a deadly toxin that kills normal humans within a matter of seconds.
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Emerald_Flame300
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Joined: Tue Nov 08, 2016 12:53 pm

Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Granza

Image
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Strength 10
Stamina 9
Agility 5
Dexterity 5
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: Pinced Hands: Strength-based
Damage 5, Improved Critical: Pinced Hands: Strength-based Damage 5, Improved Initiative 2, Improved
Smash, Power Attack, Power Attack

SKILLS
Athletics 4 (+14), Close Combat: Unarmed 4 (+9), Insight 4 (+10), Intimidation 8 (+11), Perception 3 (+9),
Stealth 2 (+7), Technology 1 (+3), Vehicles 2 (+7)

POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Pincer Hands: Strength-based Damage 5 (Linked; DC 30, Advantages: Improved Critical, Improved
Smash, Power Attack)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Shock-Dispersion System: Immunity 7 (Linked; Critical Hits, Damage Effect: Impact Damage)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +13
Grab, +9 (DC Spec 20)
Pinced Hands: Strength-based Damage 5, +5 (DC 30)
Throw, +5 (DC 25)
Unarmed, +9 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 9, Parry 8, Fortitude 10/11, Toughness 9, Will 10

POWER POINTS
Abilities 90 + Powers 31 + Advantages 12 + Skills 14 (28 ranks) + Defenses 13 = 160
_________________________________________________________
* From MonsterWiki

Granza is a large, crustacean-based Zoanoid resembling a large bipedal crab, Granza's skin carapace protects it from all conventional attacks. It uses the large pincer-claws on its arms to crush enemies.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Eltopo

Image
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Strength 10
Stamina 8
Agility 8
Dexterity 8
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: ????, Improved Initiative 2,
Power Attack

SKILLS
Acrobatics 6 (+14), Athletics 2 (+12), Close Combat: Unarmed 5 (+10), Deception 2 (+5), Insight 5 (+11),
Intimidation 8 (+11), Perception 3 (+9), Stealth 2 (+10), Technology 1 (+3), Vehicles 2 (+10)

POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Leaping: Leaping 2 (Linked; Leap 30 feet at 8 miles/hour)
* Thick Skin: Impervious Toughness 10
* Shoulder-Spine Strike: Strength-based Damage 5 (DC 30; Limited: Must be able to make charge
attack)
Claw Weapons
* Claw Spine Launcher: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
* Claw Slash: Strength-based Damage 5 (DC 30; Penetrating 5)

OFFENSE
Initiative +16
Claw Spine Launcher: Damage 8, +8 (DC 23)
Grab, +10 (DC Spec 20)
Shoulder-Spine Strike: Strength-based Damage 5, +5 (DC 30)
Strike: Strength-based Damage 5, +5 (DC 30)
Throw, +8 (DC 25)
Unarmed, +10 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 10

POWER POINTS
Abilities 100 + Powers 42 + Advantages 12 + Skills 18 (36 ranks) + Defenses 13 = 185
________________________________________________________
* From MonsterWiki

Eltopo is a post X-Day Zoanoid that bears a strong resemblance to Malcult, but has muscular spines growing out of its shoulders and knees. Its talons are also much longer and can even be launched from its fingers like arrows. The claws grow back after a short while.
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