Emerald Flame's Character Builds

Where in all of your character write ups will go.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Jovian Chronicals)

Post by Emerald_Flame300 »

PATHFINDER

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EAL-04A Pathfinder - PL 12

Strength 22
Stamina -
Agility 0
Dexterity 0
Fighting 0
Intellect -
Awareness 0
Presence -

ADVANTAGES
Improved Initiative
Move-by Action
Ranged Attack 2

SKILLS
Ranged Combat: On-board weaponry 6 (+6)

POWERS

Linear Frame Construct
> Immunity to Fortitude Effects
> Immunity: Immunity 1 (Linked; Environmental Condition: Space)
> Large Structure: Growth 12 (Linked; +12 STR, +12 Tough, +6 Intimidate, -12 Stealth, -6 active
defenses, +3 size ranks, +12 mass ranks, +; Innate; Permanent)
> Leg Structure: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
> Space Adaptation: Movement 1 (Linked; Environmental Adaptation: Space)
> Surface Armor: Protection 3 (Linked; +3 Toughness; Impervious [10 extra ranks])

Plasma Thrusters
> Vectored Thrusters: Flight 8 (Speed: 500 miles/hour, 1 mile/round)

Sensor Suite: Senses 6 (Extended: Sight 2: x100, Infravision, Low-light Vision, Radio, Tracking: Sight 1:
-1 speed rank)

Weapon Systems
> (Hand-Held) PL4 Plasma Lance: Damage 8 (DC 23; Penetrating 8)
> (Hand-Held) PL4 Plasma Lance: Damage 8 (DC 23; Penetrating 8)
> Arm-Mounted Particle Accelerator Rifle: Damage 10 (DC 25; Increased Range: ranged, Multiattack)
> MMJ-4 Self Guided Missle: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC
18, Increased Range 2: perception; Limited: Only 2 shots)

OFFENSE
Initiative +4
(Hand-Held) PL4 Plasma Lance: Damage 8, +0 (DC 23)
(Hand-Held) PL4 Plasma Lance: Damage 8, +0 (DC 23)
Arm-Mounted Particle Accelerator Rifle: Damage 10, +8 (DC 25)
Grab, +0 (DC Spec 32)
MMJ-4 Self Guided Missle: Burst Area Damage 8 (DC 23)
Throw, +2 (DC 37)
Unarmed, +0 (DC 37)

COMPLICATIONS
Monstrous: Giant mecha battesuit
Power Loss: No pilot.... No action

LANGUAGE
Native Language

DEFENSE
Dodge 5, Parry 5, Fortitude Immune, Toughness 19, Will Immune

POWER POINTS
Abilities -10 + Powers 133 + Advantages 4 + Skills 3 (6 ranks) + Defenses 26 = 156
________________________________________________________

"The original Pathfinder was one of the oldest exo-armors in the Jovian military arsenal. A development of the ill-fated EAL-03, the Pathfinder was found to be a rugged if simplistic design, easy to field and maintain. About half of the JAF's exo-armor squadrons were composed of Pathfinders at the time of the Battle of Elysée, and although somewhat fragile by exo-armor standards, they performed admirably despite heavy losses.

Almost immediatly following the Battle of Elysée, an upgrade program was started to rebuild the forces of the JAF. The engineers at JAW reworked the design, reshaping the Pathfinder's complex rounded skin into something that was easier to mass-produce. The internal mechanisms were also reworked for improved performances, following pilots' advices and suggestions. The resulting machine was given the identification code Pathfinder Alpha, to distinguish from its predecessor." -Dream Pod Nine

The workhorse of the Jovian armed forces.
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Re: Emerald Flame's Character Builds (Jovian Chronicles Builds)

Post by Emerald_Flame300 »

BRIMSTONE


Image
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Strength 22
Stamina -
Agility 0
Dexterity 0
Fighting 0
Intellect -
Awareness 0
Presence -

ADVANTAGES
Evasion
Improved Initiative

SKILLS
Ranged Combat: On-board weaponry 8 (+8)

POWERS
* Immunity to Fortitude Effects
* Linear Frame Construct
> High Gravity Environment: Immunity 2 (Linked; Environmental Condition: Space, Environmental
Condition: High Gravity)
> Large Structure: Growth 12 (Linked; +12 STR, +12 Tough, +6 Intimidate, -12 Stealth, -6 active
defenses, +3 size ranks, +12 mass ranks, +; Innate; Permanent)
> Leg Structure: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round)
> Space Adaptation: Movement 1 (Linked; Environmental Adaptation: Space)
* Surface Armor: Protection 3 (Linked; +3 Toughness; Impervious [10 extra ranks])
* Plasma Thrusters Cluster
> Enhanced Evasion: Enhanced Trait 1 (Advantages: Evasion)
> Vectored Thrusters: Flight 10 (Speed: 2000 miles/hour, 4 miles/round)
* Sensor Suite: Senses 4 (Extended: Sight 2: x100, Low-light Vision, Radio)

* Weapon Systems
30 mm massdriver rifle : Damage 8 (DC 23; Increased Range: ranged)
Hvy-Weight Manipulators (Hands): Strength-based Damage 1 (DC 38; Precise)

OFFENSE
Initiative +4
Grab, +0 (DC Spec 32)
Throw, +0 (DC 37)
Unarmed, +0 (DC 37)

COMPLICATIONS
Monstrous: Giant mecha battesuit
Power Loss: No pilot.... No action

LANGUAGES
Native Language

DEFENSE
Dodge 5, Parry 5, Fortitude Immune, Toughness 19, Will Immune

POWER POINTS
Abilities -10 + Powers 134 + Advantages 1 + Skills 4 (8 ranks) + Defenses 26 = 155
_________________________________________________________
"The Hermes Aerospace Brimstone is the newest exo-armor to enter service in the ranks of the Mercurian defense force. The machine is the first home-grown exo-armor entirely produced in Mercurian space. It was designed to answer to the needs of both the army and the Merchant Guild, who has ordered the Brimstone to escort its transports. The most prominent characteristic of the Brimstone is its large thrust rating. Its eight main engines, all based on PCC technology, generate enough thrust to propel the craft forward at almost three Earth gravities. Unfortunately, this is achieved at the expense of the reaction mass reserve.

Hermes incorporated a number of design elements that were specifically requested by the Mercurian government and the Merchant Guild. The Brimstone has large manipulators that are useful when handling material and ships in space docks. It also features numerous heatsinks and coolant units since it is often operating under high temperature conditions. The sensors are completely protected by a tough one-way radome. Auxiliary cameras are placed in twin pod mounts on either side of the head unit and on the torso." - Dream Pod Nine
Last edited by Emerald_Flame300 on Thu Oct 18, 2018 1:39 am, edited 3 times in total.
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Re: Emerald Flame's Character Builds (Jovian Chronicles Builds)

Post by Emerald_Flame300 »

Syreen

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"The Syreen was hastily designed to be a stopgap measure to the recent colonial advances in exo-armor technology. Using an old OTV (Orbital Transfer Vehicule) model, CEGA technicians built a legless and crude craft capable of defending itself in hand-to-hand combat as well as carrying anti-ship missiles. Because of the original nature of its propulsion system, the Syreen is capable of high acceleration, but suffers from poor range and maneuverability. The latter was improved by the recent addition of vectoring plates to the main nozzle. These plates need constant attention however, and many technicians complain they are spending too much time on them.

The most amazing piece of equipment is surely the Active Close Defense Laser System (ACDLS for short), a computer-guided, variable range laser array composed of four independently focusing lenses. These serve as the Syreen's main ranged weapon, except when an opponent approaches the Syreen within 25 meters: the computer then automatically takes over and fires at the new threat. This is beginning to cause problems as Syreens sometimes open fire on friendly units, acting on misread IFF signals." -Dream Pod Nine

COMING SOON
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Re: Emerald Flame's Character Builds (Jovian Chronicles Builds)

Post by Emerald_Flame300 »

CEREBERUS

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Strength 22
Stamina -
Agility 0
Dexterity 0
Fighting 0
Intellect -
Awareness 0
Presence -

ADVANTAGES
Improved Initiative
Move-by Action
Ranged Attack 3

SKILLS
Ranged Combat: On-board weaponry 8 (+8)

POWERS

Linear Frame Construct
* Immunity: Immunity 1 (Linked; Environmental Condition: Space)
* Immunity to Fortitude Effects
* Large Structure: Growth 12 (Linked; +12 STR, +12 Tough, +6 Intimidate, -12 Stealth, -6 active
defenses, +3 size ranks, +12 mass ranks, +; Innate; Permanent)
* Leg Structure: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
* Space Adaptation: Movement 1 (Linked; Environmental Adaptation: Space)
* Surface Armor: Protection 3 (Linked; +3 Toughness; Impervious [10 extra ranks])

Plasma Thrusters
* Vectored Thrusters: Flight 8 (Speed: 500 miles/hour, 1 mile/round)

Sensor Suite: Senses 6 (Extended: Sight 2: x100, Infravision, Low-light Vision, Radio, Tracking: Sight 1:
-1 speed rank)

Weapon Systems
* (Hand-Held) PL4 Plasma Lance: Damage 8 (DC 23; Penetrating 8)
* LACM-11 30 mm massdriver rifle : Damage 10 (DC 25; Increased Range 2: perception)

OFFENSE
Initiative +4
(Hand-Held) PL4 Plasma Lance: Damage 8, +0 (DC 23)
Grab, +0 (DC Spec 32)
LACM-11 30 mm massdriver rifle : Damage 10 (DC 25)
Throw, +3 (DC 36)
Unarmed, +0 (DC 37)

COMPLICATIONS
Monstrous: Giant mecha battesuit
Power Loss: No pilot.... No action

LANGUAGES
Native Language

DEFENSE
Dodge 5, Parry 5, Fortitude Immune, Toughness 19, Will Immune

POWER POINTS
Abilities -10 + Powers 131 + Advantages 5 + Skills 4 (8 ranks) + Defenses 26 = 156
_________________________________________________________

"The Cerberus is the latest addition to the CEGA arsenal. It has not seen combat yet (at least not officially) although pilots have been assigned to the available machines. The Cerberus is the result of the collaboration of the engineers of CEGA, LAC and a Venusian firm (the name of which remains unrevealed at this time). Conceived as a hunter/killer exo, the Cerberus - unlike the Wyvern - is an entirely new design. The name Cerberus comes from its two massive shoulder pods in which a vast array of ECM and EWAC systems are stored, as are several sensors, scanners and stereoscopic cameras. When these systems are active, the machine seems to have three heads, hence its name.

Since the Cerberus relies more on speed, maneuverability and its hit-and-run attack capacities, its weaponry is reduced. For the first time on a CEGA machine, a plasma lance is incorporated for hand-to-hand combat. The real bite of the Cerberus is its main weapon, a LACM-11 30 mm massdriver rifle that fires depleted uranium-tungsten sabot discarding rounds. The Newton & Ewell targeting and tracking system is mostly responsible for the incredible accuracy of the weapon, which is said to be able to hit a running light on a ship from kilometers away." - Dream Pod Nine
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Re: Emerald Flame's Character Builds (Jovian Chronicles Builds)

Post by Emerald_Flame300 »

I have posted three (3) Jovian Chronicles mecha so far. I was always drawn to the JC setting as it was a "harder" science mixed with an anime feel.
Jovian Chronicles is a science fiction game setting published by Dream Pod 9 since 1992. It introduces a complete universe for role-playing and wargaming space combat, featuring mecha, giant spacecraft and epic space battles.

The setting was originally published as a pair of licensed supplements for the Mekton role-playing game; IANVS Games released the two volumes (Jovian Chronicles and Europa Incident) in 1992. This first edition is known amongst fans as the "Green Edition" because of the color scheme of its cover design.

The key players in the game are the Jovian Confederation and the C.E.G.A. (Central Earth Government and Administration). Its a long story involving over-population of Earth, colonists moving to the stars (namely Jupiter), a domineering Earth Government, and a bunch of colonies that are fighting for their independence. (Sounds familiar :roll: )

As most of the combat / action takes place in space, the mecha are designed for space combat.
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Re: Emerald Flame's Character Builds (Jovian Chronicles Builds)

Post by Emerald_Flame300 »

WHITESTAR: Team YOUNG JUSTICE

Image

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Strength 1
Stamina 1
Agility 2
Dexterity 2
Fighting 3
Intellect 1
Awareness 2
Presence 1

Advantages
Agile Feint, Equipment 3, Languages 1 (Native: English; French Canadian), Move-by Action, Power Attack, Second Chance: AGILITY Saves,
Ultimate Effort: WILL Saves, Uncanny Dodge

Skills
Acrobatics 1 (+3), Athletics 2 (+3), Close Combat: Key Si 1 (+4), Expertise (AGL): Mountain Biking 5 (+7),
Expertise: Earth Science 3 (+4), Expertise: Popular Culture 4 (+5), Insight 2 (+4), Investigation 1 (+2),
Perception 3 (+5), Ranged Combat: Energy Manipulation 1 (+3), Stealth 1 (+3), Technology 2 (+3),
Vehicles 2 (+4)

Powers

*Energy Aura: Immunity: Immunity 5 (Linked; Environmental Condition: Heat, Environmental Condition: Cold,
Environmental Condition: Radiation, Environmental Condition: Pressure Extremes, Suffocation: Self-sustaining
air)
* Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
* Force Field: Protection 8 (+8 Toughness; Impervious, Sustained)
* Uniform Quick Change: Feature 1
* White Energy Manipulation
> Constructs: Create 8 (Volume: 250 cft., DC 18; Precise)
> Force Blast: Damage 8 (DC 23; Affects Insubstantial: half ranks, Increased Range: ranged)
> Force Manipulation: Move Object 8 (6 tons, DC 23; Damaging, Precise)
> Light our darkest hour: Environment 1 ([0 active, 0/25 PP, 2/r], Impede Movement (2 ranks), Radius:
30 feet)
> Movable Constructs: Create 6 (Volume: 60 cft., DC 16; Movable)

Equipment
Cell Phone (Smartphone)
Computer
Motorcycle

Offense
Initiative +2
Force Blast: Damage 8, +3 (DC 23)
Force Manipulation: Move Object 8, +3 (DC 23)
Grab, +4 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
Accident: (More to follow)
Motivation: Doing Good (More to follow)
Motivation: Thrills (More to follow)

Languages
English, French(French Canadian)

Defense
Dodge 4, Parry 3, Fortitude 2, Toughness 9, Will 5

Power Points
Abilities 26 + Powers 68 + Advantages 10 + Skills 10 (28 ranks) + Defenses 6 = 120

________________________________________________________
Last edited by Emerald_Flame300 on Tue Mar 19, 2024 12:55 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Jovian Chronicles Builds)

Post by Emerald_Flame300 »

ARCEE (Motorcycle)

Image

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Strength 4
Stamina 4
Agility 5
Dexterity 5
Fighting 4
Intellect 2
Awareness 3
Presence 2

ADVANTAGES
Accurate Attack, Agile Feint, Defensive Attack, Equipment 2, Evasion 2, Grabbing Finesse, Improved
Defense, Improved Initiative, Languages 1, Move-by Action, Power Attack, Precise Attack (Close,
Concealment), Set-up, Teamwork, Uncanny Dodge

SKILLS
Acrobatics 3 (+8), Athletics 2 (+6), Close Combat: ???? 4 (+8), Deception 2 (+4), Expertise: Tactics 2
(+4), Insight 3 (+6), Intimidation 1 (+3), Perception 2 (+5), Ranged Combat: ???? 3 (+8), Stealth 2 (+7),
Technology 4 (+6)

POWERS
* Accelerated Servos: Speed 4 (alien, technological, Speed: 30 miles/hour, 500 feet/round; Feature:
Moving Feint)
* Armored Structure: Protection 4 (alien, technological, +4 Toughness; Impervious)
* Enhanced Servos: Power-lifting 1 (alien, technological, +1 STR for lifting)
* Hardened Structure: Impervious Toughness 1 (alien, technological)
* Immunity: Immunity 13 (alien, technological, Aging, Life Support, Sleep, Starvation & Thirst; Limited:
Limited Aging (Slowed Aging), Limited: Limited "Starvation" (Energon))

* Ion Blaster: Blast 8 (alien, technological, DC 23)
* Arm Blades: Strength-based Strike 1 (Alternate; alien, technological, DC 20; Penetrating)

* Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
* Sensory Systems: Senses 1 (alien, technological, Communication Link: Choose Medium)
* Transformation (Bike): Morph 4 (alien, technological, +20 Deception checks to disguise; Any form;
Metamorph)

EQUIPMENT

OFFENSE
Initiative +9
Arm Blades: Strength-based Strike 1, +4 (DC 20)
Grab, +4 (DC Spec 15)
Ion Blaster: Blast 8, +5 (DC 23)
Throw, +5 (DC 19)
Unarmed, +4 (DC 19)

COMPLICATIONS
Honor: Sworn to protect the humans of Earth
Secret: More than meets the eye

LANGUAGES
English, Nexonian Prime

DEFENSE
Dodge 6, Parry 4, Fortitude 4, Toughness 8, Will 3

POWER POINTS
Abilities 58 + Powers 60 + Advantages 17 + Skills 14 (28 ranks) + Defenses 1 = 150
Last edited by Emerald_Flame300 on Fri Mar 15, 2024 4:59 pm, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Jovian Chronicles Builds)

Post by Emerald_Flame300 »

Image

" I know I left my lipstick around here somewhere..... No.. not under here."

________________________________________________________

LADY LIBERTY: The All-American Girl
(AKA: The Platinum Mega-Babe)

Strength 12
Stamina 8
Agility 4
Dexterity 4
Fighting 8
Intellect 2
Awareness 3
Presence 4

ADVANTAGES
Accurate Attack, All-out Attack, Attractive 2, Defensive Attack, Defensive Roll 3, Fearless, Grabbing
Finesse, Improved Grab, Improved Smash, Inspire 2

SKILLS
Athletics 4 (+16), Deception 6 (+10), Expertise: Diplomacy 6 (+8), Expertise: Sense Motive 4 (+6),
Investigation 4 (+6), Perception 4 (+7), Stealth 2 (+6), Technology 2 (+4), Treatment 2 (+4), Vehicles 1
(+5)

POWERS

Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)

Hard as Diamonds: Impervious Toughness 8

Mind Shield: Defense Effect (Saving Throw: Will; Impervious)
Enhanced Trait: Enhanced Trait 0 (Traits: Will +0 (+8); Limited: Mental Effects)

Super Senses: Senses 9 (Analytical: Sight, Analytical: Sound, Analytical: Touch, Analytical: Smell,
Analytical: Taste, Darkvision, Detect: Evil Minds 1, Ultra-hearing)

Super-Strength Abilities
* Ground Strike: Burst Area Affliction 5 (1st degree: Hindered, 2nd degree: Disabled, 3rd degree:
Incapacitated, DC 15; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 15)
* Power-Lifting: Enhanced Strength 8 (+8 STR; Limited to Lifting)
* Thunderclap: Affliction 8 (1st degree: Dazed, 2nd degree: Defenseless, 3rd degree: Incapacitated,
Resisted by: Fortitude, DC 18)

OFFENSE
Initiative +4
Grab, +8 (DC Spec 14)
Ground Strike: Burst Area Affliction 5 (DC Dog/Fort/Will 15)
Throw, +4 (DC 27)
Thunderclap: Affliction 8, +8 (DC Fort 18)
Unarmed, +8 (DC 27)

COMPLICATIONS
Motivation: Doing Good: Protect the innocent and all that jazz
Secret Identity: Jessica Lynn Wells

LANGUAGES
English

DEFENSE
Dodge 8
Parry 8
Fortitude 12
Toughness 11/8
Will 8

POWER POINTS
Abilities 90 + Powers 49 + Advantages 14 + Skills 18 (35 ranks) + Defenses 13 = 184
________________________________________________________

* This is a conversion that I made from a character that I saw a while ago and I saved. The character is from a comicbook that I have never read but I did see. If you want, you can check it out at WWW.POWERHEROES.COM.

* This is my take/conversion of her. She is a classic brawler. She has the Super-Strength ability and also the ability to sense "evil". She knows where evil is and then goes around and beats it to a pulp.

* There are quite a few mega-babes (Fairchild from Gen 13 comes to mind) so this it not a hugely original build, but she does have the flight ability which helps keep her a little different.
Last edited by Emerald_Flame300 on Sat Mar 16, 2024 4:24 pm, edited 3 times in total.
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Re: Emerald Flame's Character Builds (Jovian Chronicles Builds)

Post by Woodclaw »

Sadly the powerheroes site is no longer online. A while back DA artist Neilsama reuploaded the original comic with permission of the author, but I'm not sure he still have it.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
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Re: Emerald Flame's Character Builds (Jovian Chronicles Builds)

Post by Emerald_Flame300 »

Image

As you can see from the logo, I have set my mind to try and stat out Beast Wars Transformers characters. There are so many that I seriously doubt I will get to all of them. I intend to focus on mostly the better know characters and the two Combiner teams. I also hope to do one for each team, switching back and forth.

I have loved Transformers since I first saw them on the television and saw the toys in the stores. I have always liked "giant robot" anime, but Transformers have a special place in my heart.

Beast Wars was a newer line of Transformers that took the idea of "Robots in Disguise", and added the 'animal' twist. The Japanese toy company, TAKARA, made numerous toys for the line in Japan and Hasbro brought us joy here in the US. Alas, some of the first-gen toys were less than thrilling... If anybody remembers the first Optimus Primal -vs- Megatron two-pack, you know what I mean. TAKARA made some really cool builds, including a Woolly Mammoth Optimus Primal.. aka: Mammoth Primal.

The associated advert.. err.. I mean cartoon was computer generated and was fun to watch. The characters had fun personalities and the story was a little convoluted but fun none-the-less. Later in the series, they actually find the Autobots Arc and you see them walking around and over the hybernating Autobots. It showed that Beast Wars characters are more-or-less human sized robots, while the animal forms vary in size. In game terms they are either Normal or Large sized.

I will start with Optimus Primal and then tackle Megatron. (Should be fun)

** If there is a character that you like .... let me know and I will try to get the build up for you.
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Re: Emerald Flame's Character Builds (Beast Wars Builds)

Post by Emerald_Flame300 »

OPTIMUS PRIMAL

Image

Image Image

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Strength 8
Stamina 6
Agility 5
Dexterity 5
Fighting 8
Intellect 5
Awareness 5
Presence 4

ADVANTAGES
All-out Attack
Close Attack 2
Defensive Attack
Defensive Roll
Eidetic Memory
Favored Foe: Predacons / Decepticons
Fearless
Leadership
Quick Draw

SKILLS
Athletics 2 (+10), Close Combat: ???? 4 (+12), Deception 2 (+6), Expertise (PRE): Leadership 4 (+8),
Insight 4 (+9), Investigation 2 (+7), Perception 4 (+9), Ranged Combat: ???? 4 (+9), Technology 2 (+7)

POWERS

Robotic Life-form
Immunity: Immunity 8 (Linked; Aging, Environmental Conditions (All), Suffocation (All))
Large Frame: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4
mass ranks; Innate; Permanent)

Gorilla Alternate Form
Monkey-Time!!: Movement 3 (Linked; Safe Fall, Sure-footed 1, Swinging)
Transformation: Morph 1 (Linked; +20 Deception checks to disguise; Single form)

Weapon Array
* Arm Blaster: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
* Chain and Mace: Strength-based Damage 1 (DC 24; Reach (melee): 5 ft.)
* Combat Sabers: Strength-based Damage 2 (DC 25; Penetrating 8)
* Shoulder Missles: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20,
Increased Range: ranged)

OFFENSE
Initiative +5
Arm Blaster: Damage 8, +5 (DC 23)
Combat Sabers: Strength-based Damage 2, +10 (DC 25)
Grab, +10 (DC Spec 18)
Shoulder Missles: Burst Area Damage 10 (DC 25)
Throw, +5 (DC 23)
Unarmed, +10 (DC 23)

COMPLICATIONS
Motivation: Responsibility: Leader of the Maximals
Prejudice: He's a robot

LANGAUGE
Native Language

DEFENSE
Dodge 8, Parry 8, Fortitude 6, Toughness 7/6, Will 8

POWER POINTS
Abilities 76 + Powers 60 + Advantages 10 + Skills 14 (28 ranks) + Defenses 10 = 170

________________________________________________________

Here we have the first of my Beast Wars builds. It took me a while since I was not sure how I wanted to build the robot. I did some snooping around and found that there seem to be two distinct build designs for Transformers. I incorporated some ideas for this build but I am still perplexed... One idea has the Transformers as a pure robots that have immunity to FORT / Stamina which makes them more of a machine. I tend to believe that they are so advanced that they are not just machines. This is shown that they grunt and groan in combat and they seem to be able to be stunned.

If anybody can make an arguement for or against one particular build... I'd love to here it. Also, any other feedback.

_________________________________________________________
From WIKIPEDIA

Like his ancestor Optimus Prime, whose name he took in reverence, Optimus Primal was not originally a warrior. Years earlier, Optimus Prime had been thrust into a civil war by the actions of the Megatron from his own time. So too was Optimus Primal, who had been a starship captain on a scientific exploration mission, unexpectedly thrust by another Megatron with dictatorial ambitions into a conflict that would define the fate of the universe.

He shares his namesake's love of honor, life, peace and freedom. His loyalty to his friends is matched only by the respect he gives his enemies and he is dedicated to working for the betterment of others, so much so that he might even become depressed if he cannot accomplish it.

Always willing to sacrifice his own life for the greater good, he would never give an order that he would be unwilling to carry out himself. To some of his friends, his methods may seem unorthodox at times, but as Optimus once said, "sometimes crazy works." He would do anything to protect his friends no matter how high the stakes are and is not ready to surrender just yet unless he has no other choice.
Last edited by Emerald_Flame300 on Wed Dec 19, 2018 1:58 pm, edited 1 time in total.
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Transfiguration-Capable Sentient Robotic Lifeforms

Post by Emerald_Flame300 »

MEGATRON


Image Image

_________________________________________________________________

Strength 9
Stamina 9
Agility 3
Dexterity 3
Fighting 6
Intellect 3
Awareness 3
Presence 2

Advantages
All-out Attack, Defensive Attack, Diehard, Evasion, Improved Critical 2: Arm Cannon: Damage 12, Languages 1, Power Attack, Prone Fighting

Skills
Athletics 3 (+12), Close Combat: Unarmed 6 (+12), Deception 3 (+5), Expertise: Tactics 3 (+6), Intimidation 5 (+11), Perception 4 (+7), Ranged Combat: Arm Cannon 2 (+5)

Powers
* Arm Cannon: Damage 12 (DC 27, Advantages: Improved Critical 2; Increased Range: ranged, Penetrating 10, Precise)
> Missle Launcher: Burst Area Damage 10 (Alternate; DC 25; Burst Area: 30 feet radius sphere, DC 20, Homing: 1 extra attempt, Increased Range:
ranged)
* Robotic Construct
> Enhanced Design: Speed 2 (Linked; Speed: 8 miles/hour, 120 feet/round)
> Growth: Growth 8 (Linked; +8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
> Immunity: Immunity 30 (Linked; Fortitude Effects)
> Protection: Protection 5 (Linked; +5 Toughness)
> Robot to Vehicle / Animal: Morph 1 (Linked; +20 Deception checks to disguise; Single form; Metamorph, Variable Descriptor: close group - Size
and Description)
> Senses: Senses 2 (Linked; Extended: Vision 1: x10, Low-light Vision)

Offense
Initiative +3
Arm Cannon: Damage 12, +5 (DC 27)
Grab, +6 (DC Spec 19)
Missle Launcher: Burst Area Damage 10 (DC 25)
Throw, +3 (DC 24)
Unarmed, +12 (DC 24)

Complications
Monstrous
Motivation: Quest for Power

Languages
[N] Mechon, English

Defense
Dodge 6, Parry 6, Fortitude Immune, Toughness 14, Will 8

Power Points
Abilities 44 + Powers 100 + Advantages 7 + Skills 13 (26 ranks) + Defenses 16 = 180

______________________________________________

Three centuries after the end of The Great War, when Maximal and Predacon had risen to replace the Autobots and the Decepticons, one Predacon, in particular, was discontented with the Maximals' control of Cybertron following the Autobot victory in the war. Studying the ancient Cybertronian text called the Covenant of Primus, the Predacon took the name Megatron from a great destroyer of the same name that the book foretold (which may or may not have been also an indirect homage to his namesake, the Decepticon Megatron). Searching for Energon to power his takeover bid, he stole the legendary artifact known as the Golden Disk but discovered amongst its data more than the mere location of an Energon source—encoded onto the disk was a message from the original Megatron, which contained the coordinates of the prehistoric planet Earth. Using transwarp technology would allow a user to travel back in time and alter history—specifically, to destroy Optimus Prime as he lay in stasis within the Ark, thereby preventing the Autobots from winning The Great War.

-Wikipedia-
Last edited by Emerald_Flame300 on Sat Mar 16, 2024 1:12 am, edited 4 times in total.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Beast Wars Builds)

Post by Emerald_Flame300 »

SHADOW
* Covert-Operations

Image

Strength 5
Stamina 4
Agility 4
Dexterity 3
Fighting 3
Intellect 3
Awareness 3
Presence 3

Advantages
Agile Feint, Defensive Attack, Eidetic Memory, Evasion 2, Fascinate (Deception), Improved Critical: Crack Shot, Improved Initiative 2, Languages 1, Quick Draw, Ultimate Effort: Stealth Rolls

Skills
Athletics 3 (+8), Deception 6 (+9), Expertise: Covert Ops 3 (+6), Insight 3 (+6), Investigation 6 (+9), Perception 6 (+9), Persuasion 6 (+9), Sleight of Hand 6 (+9), Stealth 9 (+9), Technology 3 (+6)

Powers
* Compact Blaster: Damage 8 (DC 23; Increased Range: ranged, Precise, Subtle: subtle)
* Illusory Disguise Vehicles: Morph 2 (+20 Deception checks to disguise; Narrow group; Resistible: Will)
* Robotic Construct
> Enhanced Design: Speed 2 (Linked; Speed: 8 miles/hour, 120 feet/round)
> Growth: Growth 4 (Linked; +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)
> Immunity: Immunity 30 (Linked; Fortitude Effects)
> Protection: Protection 5 (Linked; +5 Toughness)
> Robot to Vehicle / Animal: Morph 1 (Linked; +20 Deception checks to disguise; Single form; Metamorph, Variable Descriptor: close group - Size
and Description)
> Senses: Senses 8 (Linked; Accurate: Vision, Direction Sense, Distance Sense, Extended: Vision 2: x100, Extended: Hearing 1: x10, Low-light Vision)

Offense
Initiative +12
Compact Blaster: Damage 8, +3 (DC 23)
Grab, +3 (DC Spec 15)
Throw, +3 (DC 20)
Unarmed, +3 (DC 20)

Complications
Honor: Shadow is fighting for what he believes in.
Monstrous: Large robotic life-form

Languages
[N] Mechon, English

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 9, Will 5

Power Points
Abilities 40 + Powers 86 + Advantages 12 + Skills 26 (51 ranks) + Defenses 15 = 179

__________________________________________________

Shadow is a covert operations specialist and enjoys moving around and gathering information but if you ask his fellow 'bots, they say he is kinda creepy. Shadow likes to sneak around and gather information, they use this information for his own goals. He also likes to cloak himself with advanced holographic projectors to keep his friends and enemies guessing.

Shadow prides himself on the information that he gains and the ability to use it. If there is a rumor going around, Shadow probably knows it already and has either confirmed or disproved it.
Last edited by Emerald_Flame300 on Fri Mar 15, 2024 11:38 pm, edited 5 times in total.
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Re: Emerald Flame's Character Builds (Beast Wars Builds)

Post by Emerald_Flame300 »

DELETED
Last edited by Emerald_Flame300 on Fri Mar 15, 2024 6:36 pm, edited 3 times in total.
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Emerald Flame's Character Builds (Beast Wars Builds)

Post by Jabroniville »

Awesome :)!!! Beast Wars is actually the best Transformers cartoon by a long ways- great voice acting, action, and funny moments. Dinobot and Rat Trap were the BEST!
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