Emerald Flame's Character Builds
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Dail
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Strength 10
Stamina 8
Agility 8
Dexterity 8
Fighting 8
Intellect 0
Awareness 4
Presence 3
ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: ????, Improved Grab,
Improved Initiative 2, Power Attack
SKILLS
Acrobatics 6 (+14), Athletics 2 (+12), Close Combat: Unarmed 5 (+13), Deception 2 (+5), Insight 5 (+9),
Intimidation 8 (+11), Perception 3 (+7), Stealth 2 (+10), Technology 1 (+1), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Clawed Hands: Strength-based Damage 5 (Linked; DC 27)
* Tail Slash: Strength-based Damage 4 (Alternate; DC 27)
* Venomous Bite: Affliction 8 (Linked; 1st degree: Dazed, 2nd degree: Disabled, 3rd degree:
Incapacitated, Resisted by: Fortitude, DC 18; Grab-based)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Leaping: Leaping 2 (Linked; Leap 30 feet at 8 miles/hour)
* Tail: Extra Limbs 1 (Linked; 1 extra limb, Advantages: Improved Grab)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Clawed Hands: Strength-based Damage 5, +8 (DC 27)
Grab, +10 (DC Spec 20)
Tail Slash: Strength-based Damage 4, +8 (DC 27)
Throw, +8 (DC 25)
Unarmed, +10 (DC 25)
Venomous Bite: Affliction 8, +8 (DC Fort 18)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 12/13, Fortitude 10, Toughness 8, Will 8
POWER POINTS
Abilities 98 + Powers 25 + Advantages 12 + Skills 18 (36 ranks) + Defenses 13 = 166
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* From MonsterWiki
Dail is a reptilian power-type Zoanoid that is covered in scaly barbs and it uses its tail to viciously whip and maim victims. Cronos modified their Dail candidates with more reptilian brains, making them extremely bloodthirsty and violent. Dail's fangs also secrete a poisonous venom which can kill a human in mere seconds.
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Strength 10
Stamina 8
Agility 8
Dexterity 8
Fighting 8
Intellect 0
Awareness 4
Presence 3
ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: ????, Improved Grab,
Improved Initiative 2, Power Attack
SKILLS
Acrobatics 6 (+14), Athletics 2 (+12), Close Combat: Unarmed 5 (+13), Deception 2 (+5), Insight 5 (+9),
Intimidation 8 (+11), Perception 3 (+7), Stealth 2 (+10), Technology 1 (+1), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Clawed Hands: Strength-based Damage 5 (Linked; DC 27)
* Tail Slash: Strength-based Damage 4 (Alternate; DC 27)
* Venomous Bite: Affliction 8 (Linked; 1st degree: Dazed, 2nd degree: Disabled, 3rd degree:
Incapacitated, Resisted by: Fortitude, DC 18; Grab-based)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Leaping: Leaping 2 (Linked; Leap 30 feet at 8 miles/hour)
* Tail: Extra Limbs 1 (Linked; 1 extra limb, Advantages: Improved Grab)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Clawed Hands: Strength-based Damage 5, +8 (DC 27)
Grab, +10 (DC Spec 20)
Tail Slash: Strength-based Damage 4, +8 (DC 27)
Throw, +8 (DC 25)
Unarmed, +10 (DC 25)
Venomous Bite: Affliction 8, +8 (DC Fort 18)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 12/13, Fortitude 10, Toughness 8, Will 8
POWER POINTS
Abilities 98 + Powers 25 + Advantages 12 + Skills 18 (36 ranks) + Defenses 13 = 166
________________________________________________________
* From MonsterWiki
Dail is a reptilian power-type Zoanoid that is covered in scaly barbs and it uses its tail to viciously whip and maim victims. Cronos modified their Dail candidates with more reptilian brains, making them extremely bloodthirsty and violent. Dail's fangs also secrete a poisonous venom which can kill a human in mere seconds.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Gezz
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Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 7
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: ????, Improved Initiative 2,
Move-by Action, Power Attack, Power Attack
SKILLS
Acrobatics 4 (+10), Athletics 4 (+13), Close Combat: Unarmed 4 (+11), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
Poisonous Claws and Tail
* Hyper-Venom: Cumulative Affliction 10 (Linked; 1st degree: Dazed, 2nd degree: Defenseless, 3rd
degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative)
* Slashing Claws and Tail: Strength-based Damage 5 (Linked; DC 29; Multiattack, Reach (melee): 5
ft.)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Shock-Dispersion System: Immunity 7 (Linked; Critical Hits, Damage Effect: Impact Damage)
* Thick Skin: Impervious Toughness 10
Roller Ball (Linked; Advantages: Move-by Action, Power Attack)
* Rolling right along: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Rolling Strike: Strength-based Damage 5 (Linked; DC 29; Multiattack, Penetrating 6; Limited: Only
in ball form)
OFFENSE
Initiative +14
Grab, +11 (DC Spec 19)
Hyper-Venom: Cumulative Affliction 10, +7 (DC Fort 20)
Rolling Strike: Strength-based Damage 5, +7 (DC 29)
Slashing Claws and Tail: Strength-based Damage 5, +7 (DC 29)
Throw, +6 (DC 24)
Unarmed, +11 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 10
POWER POINTS
Abilities 94 + Powers 23 + Advantages 12 + Skills 16 (32 ranks) + Defenses 13 = 158
________________________________________________________
* From MonsterWiki
Gezz is an insectoid power-type Zoanoid. It closely resembles a pillbug or wood-louse, with chitinous plates covering its whole body. Spines jutting out from the plates on its back allow it to shred victims when it curls up into a ball to attack. The tip of its tail and the claws on the ends of its arms each secrete a deadly poison.
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Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 7
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: ????, Improved Initiative 2,
Move-by Action, Power Attack, Power Attack
SKILLS
Acrobatics 4 (+10), Athletics 4 (+13), Close Combat: Unarmed 4 (+11), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
Poisonous Claws and Tail
* Hyper-Venom: Cumulative Affliction 10 (Linked; 1st degree: Dazed, 2nd degree: Defenseless, 3rd
degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative)
* Slashing Claws and Tail: Strength-based Damage 5 (Linked; DC 29; Multiattack, Reach (melee): 5
ft.)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Shock-Dispersion System: Immunity 7 (Linked; Critical Hits, Damage Effect: Impact Damage)
* Thick Skin: Impervious Toughness 10
Roller Ball (Linked; Advantages: Move-by Action, Power Attack)
* Rolling right along: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Rolling Strike: Strength-based Damage 5 (Linked; DC 29; Multiattack, Penetrating 6; Limited: Only
in ball form)
OFFENSE
Initiative +14
Grab, +11 (DC Spec 19)
Hyper-Venom: Cumulative Affliction 10, +7 (DC Fort 20)
Rolling Strike: Strength-based Damage 5, +7 (DC 29)
Slashing Claws and Tail: Strength-based Damage 5, +7 (DC 29)
Throw, +6 (DC 24)
Unarmed, +11 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 10
POWER POINTS
Abilities 94 + Powers 23 + Advantages 12 + Skills 16 (32 ranks) + Defenses 13 = 158
________________________________________________________
* From MonsterWiki
Gezz is an insectoid power-type Zoanoid. It closely resembles a pillbug or wood-louse, with chitinous plates covering its whole body. Spines jutting out from the plates on its back allow it to shred victims when it curls up into a ball to attack. The tip of its tail and the claws on the ends of its arms each secrete a deadly poison.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Neagle
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Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 7
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Rending Claws: Strength-based Damage 4, Improved
Initiative 2, Improved Smash, Power Attack, Weapon Break
SKILLS
Acrobatics 4 (+10), Athletics 4 (+13), Close Combat: Unarmed 4 (+11), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Rending Claws: Strength-based Damage 4 (Linked; DC 28, Advantages: Improved Smash, Weapon
Break; Multiattack, Penetrating 10, Reach (melee): 5 ft.)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +14
Grab, +11 (DC Spec 19)
Rending Claws: Strength-based Damage 4, +7 (DC 28)
Throw, +6 (DC 24)
Unarmed, +11 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
EFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 10
POWER POINTS
Abilities 94 + Powers 37 + Advantages 10 + Skills 16 (32 ranks) + Defenses 13 = 170
________________________________________________________
* From MonsterWiki
Neagle is a power-type Zoanoid developed by Cronos after their takeover of the world. Its strength in comparison to humans is unknown, but its primary purpose was to destroy armoured vehicles. Each hand ends in a set of 2-foot long claws that can cut through steel like paper.
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Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 7
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Rending Claws: Strength-based Damage 4, Improved
Initiative 2, Improved Smash, Power Attack, Weapon Break
SKILLS
Acrobatics 4 (+10), Athletics 4 (+13), Close Combat: Unarmed 4 (+11), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Rending Claws: Strength-based Damage 4 (Linked; DC 28, Advantages: Improved Smash, Weapon
Break; Multiattack, Penetrating 10, Reach (melee): 5 ft.)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +14
Grab, +11 (DC Spec 19)
Rending Claws: Strength-based Damage 4, +7 (DC 28)
Throw, +6 (DC 24)
Unarmed, +11 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
EFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 10
POWER POINTS
Abilities 94 + Powers 37 + Advantages 10 + Skills 16 (32 ranks) + Defenses 13 = 170
________________________________________________________
* From MonsterWiki
Neagle is a power-type Zoanoid developed by Cronos after their takeover of the world. Its strength in comparison to humans is unknown, but its primary purpose was to destroy armoured vehicles. Each hand ends in a set of 2-foot long claws that can cut through steel like paper.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Geefog
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Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 7
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Rending Claws: Strength-based Damage 4, Improved
Initiative 2, Power Attack
Skills
Acrobatics 4 (+10), Athletics 4 (+13), Close Combat: Unarmed 4 (+11), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Rending Claws: Strength-based Damage 4 (Linked; DC 28; Multiattack, Penetrating 10, Reach
(melee): 5 ft.)
* Thick Skin: Impervious Toughness 10
* Rodent Senses: Senses 3 (Low-light Vision, Tracking: Scent 2: full speed)
Acid Quills
* Acid Burn: Damage 8 (Linked; DC 23; Grab-based)
* Acid Melt: Weaken 10 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 20)
OFFENSE
Initiative +14
Acid Burn: Damage 8, +7 (DC 23)
Acid Melt: Weaken 10, +7 (DC Fort 20)
Grab, +11 (DC Spec 19)
Rending Claws: Strength-based Damage 4, +7 (DC 28)
Throw, +6 (DC 24)
Unarmed, +11 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 10
POWER POINTS
Abilities 94 + Powers 52 + Advantages 10 + Skills 16 (32 ranks) + Defenses 13 = 185
________________________________________________________
* From MonsterWiki
Geefog is a power-type Zoanoid developed by Cronos after its takeover. It appears to resemble a rat with porcupine quills protruding from its back. The sickle-shaped claws on its feet - much like those of the ancient Velociraptor - are excellent for disemboweling prey. The hollow quills on Geefog's back contain a highly corrosive acid that can eat through virtually any material.
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Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 7
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Rending Claws: Strength-based Damage 4, Improved
Initiative 2, Power Attack
Skills
Acrobatics 4 (+10), Athletics 4 (+13), Close Combat: Unarmed 4 (+11), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Rending Claws: Strength-based Damage 4 (Linked; DC 28; Multiattack, Penetrating 10, Reach
(melee): 5 ft.)
* Thick Skin: Impervious Toughness 10
* Rodent Senses: Senses 3 (Low-light Vision, Tracking: Scent 2: full speed)
Acid Quills
* Acid Burn: Damage 8 (Linked; DC 23; Grab-based)
* Acid Melt: Weaken 10 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 20)
OFFENSE
Initiative +14
Acid Burn: Damage 8, +7 (DC 23)
Acid Melt: Weaken 10, +7 (DC Fort 20)
Grab, +11 (DC Spec 19)
Rending Claws: Strength-based Damage 4, +7 (DC 28)
Throw, +6 (DC 24)
Unarmed, +11 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 10
POWER POINTS
Abilities 94 + Powers 52 + Advantages 10 + Skills 16 (32 ranks) + Defenses 13 = 185
________________________________________________________
* From MonsterWiki
Geefog is a power-type Zoanoid developed by Cronos after its takeover. It appears to resemble a rat with porcupine quills protruding from its back. The sickle-shaped claws on its feet - much like those of the ancient Velociraptor - are excellent for disemboweling prey. The hollow quills on Geefog's back contain a highly corrosive acid that can eat through virtually any material.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Diegel
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Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 7
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Rending Claws: Strength-based Damage 4, Improved
Initiative 2, Power Attack
SKILLS
Acrobatics 4 (+10), Athletics 4 (+13), Close Combat: Unarmed 4 (+11), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Genome Cloaking: Concealment 1 (Linked; Other Sense: DNA / Genome Scanner)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Rending Claws: Strength-based Damage 4 (Linked; DC 28; Multiattack, Penetrating 10, Reach
(melee): 5 ft.)
* [AP] Razor Quills: Damage 10 (Alternate; DC 25; Multiattack, Penetrating 8; Grab-based)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +14
Grab, +11 (DC Spec 19)
Razor Quills: Damage 10, +7 (DC 25)
Rending Claws: Strength-based Damage 4, +7 (DC 28)
Throw, +6 (DC 24)
Unarmed, +11 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 10
POWER POINTS
Abilities 94 + Powers 38 + Advantages 10 + Skills 16 (32 ranks) + Defenses 13 = 171
________________________________________________________
* From MonsterWiki
Diegel is a power-type Zoanoid that seems to resemble a humanoid boar. Created by Cronos's USA branch, Diegel was designed both for fierce combat and infiltration. Unlike other Zoanoid types, Diegel's Zoanoid genome is indistinguishable from un-optimized humans, meaning a Diegel in its human form would be able to slip past the early warning systems of anti-Cronos groups and breach their bases and facilities.
Diegel possesses 15 times the strength of a normal human and uses the razor-sharp quills on its back to viciously maim its enemies.
________________________________________________________
Strength 9
Stamina 8
Agility 6
Dexterity 6
Fighting 7
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Rending Claws: Strength-based Damage 4, Improved
Initiative 2, Power Attack
SKILLS
Acrobatics 4 (+10), Athletics 4 (+13), Close Combat: Unarmed 4 (+11), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Genome Cloaking: Concealment 1 (Linked; Other Sense: DNA / Genome Scanner)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Rending Claws: Strength-based Damage 4 (Linked; DC 28; Multiattack, Penetrating 10, Reach
(melee): 5 ft.)
* [AP] Razor Quills: Damage 10 (Alternate; DC 25; Multiattack, Penetrating 8; Grab-based)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +14
Grab, +11 (DC Spec 19)
Razor Quills: Damage 10, +7 (DC 25)
Rending Claws: Strength-based Damage 4, +7 (DC 28)
Throw, +6 (DC 24)
Unarmed, +11 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 10, Fortitude 10, Toughness 8, Will 10
POWER POINTS
Abilities 94 + Powers 38 + Advantages 10 + Skills 16 (32 ranks) + Defenses 13 = 171
________________________________________________________
* From MonsterWiki
Diegel is a power-type Zoanoid that seems to resemble a humanoid boar. Created by Cronos's USA branch, Diegel was designed both for fierce combat and infiltration. Unlike other Zoanoid types, Diegel's Zoanoid genome is indistinguishable from un-optimized humans, meaning a Diegel in its human form would be able to slip past the early warning systems of anti-Cronos groups and breach their bases and facilities.
Diegel possesses 15 times the strength of a normal human and uses the razor-sharp quills on its back to viciously maim its enemies.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Noskov
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Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 8
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Sonic Blast: Damage 12, Improved Initiative 2, Move-by
Action, Power Attack
SKILLS
Acrobatics 4 (+10), Athletics 5 (+15), Close Combat: Unarmed 6 (+14), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Ranged Combat: Sonic Cannons 6 (+12), Stealth 2 (+8), Technology 1 (+3),
Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Sonic Blast: Damage 12 (Linked; sonic, DC 27; Increased Range: ranged)
* [AP] Clawed Hands: Strength-based Damage 5 (Alternate; DC 30)
* Thick Skin: Impervious Toughness 10
** Soundless Bubble: Burst Area Concealment 1 (Linked; Sense - Hearing; Burst Area: 30 feet radius
sphere, DC 11; Limited 3: Needs Myumelzee to create soundless bubble)
OFFENSE
Initiative +14
Clawed Hands: Strength-based Damage 5, +8 (DC 30)
Grab, +14 (DC Spec 20)
Sonic Blast: Damage 12, +12 (DC 27)
Throw, +6 (DC 25)
Unarmed, +14 (DC 25)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 13, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 98 + Powers 42 + Advantages 11 + Skills 21 (41 ranks) + Defenses 18 = 190
_________________________________________________________
* From MonsterWiki
Noskov is a Hyper-Zoanoid that is partnered with fellow Hyper-Zoanoid Myumelzee. Noskov and Myumelzee possessed sonic emitters that they used in tandem to generate a soundless bubble around the Guyver, preventing him from hearing anything and leaving him vulnerable to sneak attacks.
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Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 8
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Sonic Blast: Damage 12, Improved Initiative 2, Move-by
Action, Power Attack
SKILLS
Acrobatics 4 (+10), Athletics 5 (+15), Close Combat: Unarmed 6 (+14), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Ranged Combat: Sonic Cannons 6 (+12), Stealth 2 (+8), Technology 1 (+3),
Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Sonic Blast: Damage 12 (Linked; sonic, DC 27; Increased Range: ranged)
* [AP] Clawed Hands: Strength-based Damage 5 (Alternate; DC 30)
* Thick Skin: Impervious Toughness 10
** Soundless Bubble: Burst Area Concealment 1 (Linked; Sense - Hearing; Burst Area: 30 feet radius
sphere, DC 11; Limited 3: Needs Myumelzee to create soundless bubble)
OFFENSE
Initiative +14
Clawed Hands: Strength-based Damage 5, +8 (DC 30)
Grab, +14 (DC Spec 20)
Sonic Blast: Damage 12, +12 (DC 27)
Throw, +6 (DC 25)
Unarmed, +14 (DC 25)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 13, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 98 + Powers 42 + Advantages 11 + Skills 21 (41 ranks) + Defenses 18 = 190
_________________________________________________________
* From MonsterWiki
Noskov is a Hyper-Zoanoid that is partnered with fellow Hyper-Zoanoid Myumelzee. Noskov and Myumelzee possessed sonic emitters that they used in tandem to generate a soundless bubble around the Guyver, preventing him from hearing anything and leaving him vulnerable to sneak attacks.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Myumelzee
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Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 8
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Sonic Blast: Damage 12, Improved Initiative 2, Move-by
Action, Power Attack
SKILLS
Acrobatics 4 (+10), Athletics 5 (+15), Close Combat: Unarmed 6 (+14), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Ranged Combat: Sonic Cannons 6 (+12), Stealth 2 (+8), Technology 1 (+3),
Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Sonic Blast: Damage 12 (Linked; sonic, DC 27; Increased Range: ranged)
* [AP] Clawed Hands: Strength-based Damage 5 (Alternate; DC 30)
* Thick Skin: Impervious Toughness 10
** Soundless Bubble: Burst Area Concealment 1 (Linked; Sense - Hearing; Burst Area: 30 feet radius
sphere, DC 11; Limited 3: Needs Noskov to create soundless bubble)
OFFENSE
Initiative +14
Clawed Hands: Strength-based Damage 5, +8 (DC 30)
Grab, +14 (DC Spec 20)
Sonic Blast: Damage 12, +12 (DC 27)
Throw, +6 (DC 25)
Unarmed, +14 (DC 25)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 13, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 98 + Powers 42 + Advantages 11 + Skills 21 (41 ranks) + Defenses 18 = 190
_________________________________________________________
* From MonsterWiki
Myumelzee is a Hyper-Zoanoid that is partnered with fellow Hyper-Zoanoid Noskov and the pair are ordered by Richard Guyot to attack Sho Fukamachi. Both Noskov and Myumelzee possessed sonic emitters that they used in tandem to generate a soundless bubble around the Guyver, preventing him from hearing anything and leaving him vulnerable to sneak attacks.
_________________________________________________________
Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 8
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: Sonic Blast: Damage 12, Improved Initiative 2, Move-by
Action, Power Attack
SKILLS
Acrobatics 4 (+10), Athletics 5 (+15), Close Combat: Unarmed 6 (+14), Insight 4 (+10), Intimidation 8
(+11), Perception 3 (+9), Ranged Combat: Sonic Cannons 6 (+12), Stealth 2 (+8), Technology 1 (+3),
Vehicles 2 (+8)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 4 (Linked; +4 STR; Limited to Lifting)
* Sonic Blast: Damage 12 (Linked; sonic, DC 27; Increased Range: ranged)
* [AP] Clawed Hands: Strength-based Damage 5 (Alternate; DC 30)
* Thick Skin: Impervious Toughness 10
** Soundless Bubble: Burst Area Concealment 1 (Linked; Sense - Hearing; Burst Area: 30 feet radius
sphere, DC 11; Limited 3: Needs Noskov to create soundless bubble)
OFFENSE
Initiative +14
Clawed Hands: Strength-based Damage 5, +8 (DC 30)
Grab, +14 (DC Spec 20)
Sonic Blast: Damage 12, +12 (DC 27)
Throw, +6 (DC 25)
Unarmed, +14 (DC 25)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 13, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 98 + Powers 42 + Advantages 11 + Skills 21 (41 ranks) + Defenses 18 = 190
_________________________________________________________
* From MonsterWiki
Myumelzee is a Hyper-Zoanoid that is partnered with fellow Hyper-Zoanoid Noskov and the pair are ordered by Richard Guyot to attack Sho Fukamachi. Both Noskov and Myumelzee possessed sonic emitters that they used in tandem to generate a soundless bubble around the Guyver, preventing him from hearing anything and leaving him vulnerable to sneak attacks.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Elegan
_________________________________________________________
Strength 10
Stamina 8
Agility 8
Dexterity 8
Fighting 6
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: ????, Improved Grab, Improved Initiative 2, Improved Trip,
Move-by Action, Power Attack, Weapon Bind
SKILLS
Acrobatics 4 (+12), Athletics 7 (+17), Close Combat: Unarmed 8 (+14), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Stealth 2 (+10), Technology 1 (+3), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Electrical Immunity: Immunity 10 (Linked; Common Descriptor: Electrical Effects)
* Electro-Blast: Damage 10 (Linked; DC 25; Increased Range: ranged; Grab-based)
* [AP] Strength Boost: Enhanced Trait 20 (Alternate; Traits: Strength +10 (+20); Fades; Others Only)
* Electro-Flight: Flight 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Lash Tentacles: Extra Limbs 4 (Linked; 4 extra limbs, Advantages: Improved Grab, Improved Trip,
Weapon Bind)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Electro-Blast: Damage 10, +8 (DC 25)
Grab, +14 (DC Spec 20)
Throw, +8 (DC 25)
Unarmed, +14 (DC 25)
COMPLCIATIONS
Monstrous
Secret
LANGUAGE
Native Language
DEFENSE
Dodge 14, Parry 12, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 102 + Powers 47 + Advantages 11 + Skills 21 (41 ranks) + Defenses 19 = 200
_________________________________________________________
* From MonsterWIki
Elegen is a member of the Hyper-Zoanoid Team Five. His zoaform shares many characteristics with the electric eel, as evidenced mainly by the shape of his head and also his powers. Elegen is essentially a biological battery and can generate up to 2 million volts of electrical power within his body. He can transmit this enormous charge to his enemies through his whip-like tentacles and can levitate when he reaches maximum current.
_________________________________________________________
Strength 10
Stamina 8
Agility 8
Dexterity 8
Fighting 6
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Diehard, Evasion, Fearless, Improved Critical 4: ????, Improved Grab, Improved Initiative 2, Improved Trip,
Move-by Action, Power Attack, Weapon Bind
SKILLS
Acrobatics 4 (+12), Athletics 7 (+17), Close Combat: Unarmed 8 (+14), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Stealth 2 (+10), Technology 1 (+3), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Electrical Immunity: Immunity 10 (Linked; Common Descriptor: Electrical Effects)
* Electro-Blast: Damage 10 (Linked; DC 25; Increased Range: ranged; Grab-based)
* [AP] Strength Boost: Enhanced Trait 20 (Alternate; Traits: Strength +10 (+20); Fades; Others Only)
* Electro-Flight: Flight 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Lash Tentacles: Extra Limbs 4 (Linked; 4 extra limbs, Advantages: Improved Grab, Improved Trip,
Weapon Bind)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Electro-Blast: Damage 10, +8 (DC 25)
Grab, +14 (DC Spec 20)
Throw, +8 (DC 25)
Unarmed, +14 (DC 25)
COMPLCIATIONS
Monstrous
Secret
LANGUAGE
Native Language
DEFENSE
Dodge 14, Parry 12, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 102 + Powers 47 + Advantages 11 + Skills 21 (41 ranks) + Defenses 19 = 200
_________________________________________________________
* From MonsterWIki
Elegen is a member of the Hyper-Zoanoid Team Five. His zoaform shares many characteristics with the electric eel, as evidenced mainly by the shape of his head and also his powers. Elegen is essentially a biological battery and can generate up to 2 million volts of electrical power within his body. He can transmit this enormous charge to his enemies through his whip-like tentacles and can levitate when he reaches maximum current.
Last edited by Emerald_Flame300 on Thu May 25, 2017 12:41 am, edited 1 time in total.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Panadyne
_________________________________________________________
Strength 10
Stamina 8
Agility 10
Dexterity 10
Fighting 6
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: Bio-Chemical Explosive Launcher: Burst
Area Damage 10, Improved Grab, Improved Initiative 2, Improved Trip, Move-by Action, Power Attack,
Weapon Bind
SKILLS
Acrobatics 4 (+14), Athletics 7 (+17), Close Combat: Unarmed 8 (+14), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Stealth 2 (+12), Technology 1 (+3), Vehicles 2 (+12)
POWERS
Bio-Engineered Body
* Bio-Chemical Explosive Launcher: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet
radius sphere, DC 20, Increased Range: ranged)
* [AP] Clawed Hands: Strength-based Damage 6 (Alternate; DC 31)
* Fur: Immunity 1 (Linked; Rare Descriptor: Own Bio-Chemical explosives)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Thick Skin: Impervious Toughness 10
* Whip Tentacles: Extra Limbs 2 (Linked; 2 extra limbs, Advantages: Improved Grab, Improved Trip,
Weapon Bind)
OFFENSE
Initiative +18
Bio-Chemical Explosive Launcher: Burst Area Damage 10 (DC 25)
Clawed Hands: Strength-based Damage 6, +6 (DC 31)
Grab, +14 (DC Spec 20)
Throw, +10 (DC 25)
Unarmed, +14 (DC 25)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 16, Parry 12, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 110 + Powers 48 + Advantages 13 + Skills 21 (41 ranks) + Defenses 19 = 211
_________________________________________________________
* From MonsterWiki
Panadyne is an artillery-class Hyper-Zoanoid, one of the first Hyper-Zoanoids that Cronos ever created. Developed at Relic's Point,
Capabilities
Agility - Panadyne proved to be an extremely nimble combatant.
Whips - The two segmented tentacles protruding from Panadyne's back end in razor-sharp stingers which can easily pierce opponents and rend them to pieces.
Chemical Weaponry - Panadyne is capable of generating a number of deadly chemical compounds within his body which can be expelled from the organic nozzles attached to his shoulders. The only substance he has openly demonstrated using, however, is a binary liquid explosive. He launches globs of two different chemical fluids that react explosively when combined. Gaster of the Hyper-Zoanoid Team Five could also produce and use these fluids himself.
Fur - Panadyne's fur is coated with a special oil that stops his bio-chemical explosives from adhering to him.
_________________________________________________________
Strength 10
Stamina 8
Agility 10
Dexterity 10
Fighting 6
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: Bio-Chemical Explosive Launcher: Burst
Area Damage 10, Improved Grab, Improved Initiative 2, Improved Trip, Move-by Action, Power Attack,
Weapon Bind
SKILLS
Acrobatics 4 (+14), Athletics 7 (+17), Close Combat: Unarmed 8 (+14), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Stealth 2 (+12), Technology 1 (+3), Vehicles 2 (+12)
POWERS
Bio-Engineered Body
* Bio-Chemical Explosive Launcher: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet
radius sphere, DC 20, Increased Range: ranged)
* [AP] Clawed Hands: Strength-based Damage 6 (Alternate; DC 31)
* Fur: Immunity 1 (Linked; Rare Descriptor: Own Bio-Chemical explosives)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Thick Skin: Impervious Toughness 10
* Whip Tentacles: Extra Limbs 2 (Linked; 2 extra limbs, Advantages: Improved Grab, Improved Trip,
Weapon Bind)
OFFENSE
Initiative +18
Bio-Chemical Explosive Launcher: Burst Area Damage 10 (DC 25)
Clawed Hands: Strength-based Damage 6, +6 (DC 31)
Grab, +14 (DC Spec 20)
Throw, +10 (DC 25)
Unarmed, +14 (DC 25)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 16, Parry 12, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 110 + Powers 48 + Advantages 13 + Skills 21 (41 ranks) + Defenses 19 = 211
_________________________________________________________
* From MonsterWiki
Panadyne is an artillery-class Hyper-Zoanoid, one of the first Hyper-Zoanoids that Cronos ever created. Developed at Relic's Point,
Capabilities
Agility - Panadyne proved to be an extremely nimble combatant.
Whips - The two segmented tentacles protruding from Panadyne's back end in razor-sharp stingers which can easily pierce opponents and rend them to pieces.
Chemical Weaponry - Panadyne is capable of generating a number of deadly chemical compounds within his body which can be expelled from the organic nozzles attached to his shoulders. The only substance he has openly demonstrated using, however, is a binary liquid explosive. He launches globs of two different chemical fluids that react explosively when combined. Gaster of the Hyper-Zoanoid Team Five could also produce and use these fluids himself.
Fur - Panadyne's fur is coated with a special oil that stops his bio-chemical explosives from adhering to him.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Derzerb
________________________________________________________
Strength 12
Stamina 12
Agility 8
Dexterity 8
Fighting 6
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: ????, Improved Initiative 2, Move-by Action,
Power Attack
SKILLS
Acrobatics 4 (+12), Athletics 7 (+19), Close Combat: Unarmed 8 (+14), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Stealth 2 (+10), Technology 1 (+3), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Plasma Flamethrower: Cone Area Damage 12 (Linked; DC 27; Cone Area: 60 feet cone, DC 22,
Increased Range: ranged)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10
* Tougher than Tough: Immunity 17 (Linked; Critical Hits, Damage Effect: Impact, Environmental
Conditions (All), Fatigue Effects)
OFFENSE
Initiative +16
Grab, +12 (DC Spec 22)
Plasma Flamethrower: Cone Area Damage 12 (DC 27)
Throw, +8 (DC 27)
Unarmed, +12 (DC 27)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12/14, Parry 12, Fortitude 14/15, Toughness 12, Will 10
POWER POINTS
Abilities 114 + Powers 73 + Advantages 13 + Skills 21 (41 ranks) + Defenses 19 = 240
________________________________________________________
* From Guyver-Wiki
Derzerb (also: Dezerb, Darzelb, Darsurb, Darzerb) is a Hyper Muscle Type Hyper-Zoanoid and the most powerful in terms of physical strength and sheer mass, out of the Hyper-Zoanoid Team Five. He was created by Dr. Barcas, as were the rest of the team's members, to be the strongest Hyper-Zoanoid.
________________________________________________________
Strength 12
Stamina 12
Agility 8
Dexterity 8
Fighting 6
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: ????, Improved Initiative 2, Move-by Action,
Power Attack
SKILLS
Acrobatics 4 (+12), Athletics 7 (+19), Close Combat: Unarmed 8 (+14), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Stealth 2 (+10), Technology 1 (+3), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Plasma Flamethrower: Cone Area Damage 12 (Linked; DC 27; Cone Area: 60 feet cone, DC 22,
Increased Range: ranged)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10
* Tougher than Tough: Immunity 17 (Linked; Critical Hits, Damage Effect: Impact, Environmental
Conditions (All), Fatigue Effects)
OFFENSE
Initiative +16
Grab, +12 (DC Spec 22)
Plasma Flamethrower: Cone Area Damage 12 (DC 27)
Throw, +8 (DC 27)
Unarmed, +12 (DC 27)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12/14, Parry 12, Fortitude 14/15, Toughness 12, Will 10
POWER POINTS
Abilities 114 + Powers 73 + Advantages 13 + Skills 21 (41 ranks) + Defenses 19 = 240
________________________________________________________
* From Guyver-Wiki
Derzerb (also: Dezerb, Darzelb, Darsurb, Darzerb) is a Hyper Muscle Type Hyper-Zoanoid and the most powerful in terms of physical strength and sheer mass, out of the Hyper-Zoanoid Team Five. He was created by Dr. Barcas, as were the rest of the team's members, to be the strongest Hyper-Zoanoid.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Zx-Tole
________________________________________________________
Strength 12
Stamina 12
Agility 8
Dexterity 8
Fighting 4
Intellect 3
Awareness 4
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: Blaster Tempest, Improved Initiative 2, Move-by Action,
Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)
SKILLS
Acrobatics 4 (+12), Athletics 5 (+17), Close Combat: Unarmed 3 (+7), Expertise: Tactics 6 (+9), Insight 5
(+9), Intimidation 8 (+11), Perception 4 (+8), Ranged Combat: Blaster Tempest: Line Area Damage 12 8
(+16), Stealth 2 (+10), Technology 1 (+4), Vehicles 2 (+10)
Powers
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Senses: Senses 6 (Linked; Accurate: Sight, Distance Sense, Extended: Sight 3: x1k)
* Thick Skin: Impervious Toughness 10
* Toughest of the Tough: Immunity 7 (Linked; Critical Hits, Damage Effect: Impact)
* Blaster Tempest: Line Area Damage 12 (Linked; DC 27; Line Area: 5 feet wide by 30 feet long, DC
22, Increased Range 2: perception, Multiattack, Penetrating 12; Activation: move action, Distracting)
* [AP]Head Artillary Laser: Damage 10 (Alternate; DC 25, Advantages: Precise Attack (Ranged,
Concealment), Precise Attack (Ranged, Cover); Increased Range 2: perception)
* [AP] Wrist Blades: Strength-based Damage 5 (Alternate; DC 32)
OFFENSE
Initiative +16
Blaster Tempest: Line Area Damage 12 (DC 27)
Grab, +7 (DC Spec 22)
Head Artillary Laser: Damage 10 (DC 25)
Throw, +8 (DC 27)
Unarmed, +7 (DC 27)
Wrist Blades: Strength-based Damage 5, +4 (DC 32)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12/14, Parry 10, Fortitude 15, Toughness 12, Will 8
POWER POINTS
Abilities 108 + Powers 94 + Advantages 13 + Skills 24 (48 ranks) + Defenses 19 = 258
________________________________________________________
* From Guyver-Wiki
ZX-Tole (also: Zx-tale, Zektoll, Zector) is a Hyper-Zoanoid is the Team Leader of the Hyper-Zoanoid Elite Squad, known as the “Hyper Zoanoid Team Five”. He was created by Dr. Barcas, as were the rest of the Hyper-Zoanoid Team Five members, both to be the most powerful Hyper-Zoanoid and to be team leader.
ZX-Tole was optimized with the best technology available in Chronos at that time, as were the other members of the team, to be the "Best of the Best!" and was said to be more than a match for a Guyver. Equipped with thirteen Bio-Blasters, each one far more powerful than a Vamores. The Blaster Tempest, a charged thermal beam blast concentrated in his abdomen, that's so powerful it destroys its own emitter, this Hyper-Zoanoid truly is the most powerful of them all.
________________________________________________________
Strength 12
Stamina 12
Agility 8
Dexterity 8
Fighting 4
Intellect 3
Awareness 4
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: Blaster Tempest, Improved Initiative 2, Move-by Action,
Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)
SKILLS
Acrobatics 4 (+12), Athletics 5 (+17), Close Combat: Unarmed 3 (+7), Expertise: Tactics 6 (+9), Insight 5
(+9), Intimidation 8 (+11), Perception 4 (+8), Ranged Combat: Blaster Tempest: Line Area Damage 12 8
(+16), Stealth 2 (+10), Technology 1 (+4), Vehicles 2 (+10)
Powers
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Senses: Senses 6 (Linked; Accurate: Sight, Distance Sense, Extended: Sight 3: x1k)
* Thick Skin: Impervious Toughness 10
* Toughest of the Tough: Immunity 7 (Linked; Critical Hits, Damage Effect: Impact)
* Blaster Tempest: Line Area Damage 12 (Linked; DC 27; Line Area: 5 feet wide by 30 feet long, DC
22, Increased Range 2: perception, Multiattack, Penetrating 12; Activation: move action, Distracting)
* [AP]Head Artillary Laser: Damage 10 (Alternate; DC 25, Advantages: Precise Attack (Ranged,
Concealment), Precise Attack (Ranged, Cover); Increased Range 2: perception)
* [AP] Wrist Blades: Strength-based Damage 5 (Alternate; DC 32)
OFFENSE
Initiative +16
Blaster Tempest: Line Area Damage 12 (DC 27)
Grab, +7 (DC Spec 22)
Head Artillary Laser: Damage 10 (DC 25)
Throw, +8 (DC 27)
Unarmed, +7 (DC 27)
Wrist Blades: Strength-based Damage 5, +4 (DC 32)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12/14, Parry 10, Fortitude 15, Toughness 12, Will 8
POWER POINTS
Abilities 108 + Powers 94 + Advantages 13 + Skills 24 (48 ranks) + Defenses 19 = 258
________________________________________________________
* From Guyver-Wiki
ZX-Tole (also: Zx-tale, Zektoll, Zector) is a Hyper-Zoanoid is the Team Leader of the Hyper-Zoanoid Elite Squad, known as the “Hyper Zoanoid Team Five”. He was created by Dr. Barcas, as were the rest of the Hyper-Zoanoid Team Five members, both to be the most powerful Hyper-Zoanoid and to be team leader.
ZX-Tole was optimized with the best technology available in Chronos at that time, as were the other members of the team, to be the "Best of the Best!" and was said to be more than a match for a Guyver. Equipped with thirteen Bio-Blasters, each one far more powerful than a Vamores. The Blaster Tempest, a charged thermal beam blast concentrated in his abdomen, that's so powerful it destroys its own emitter, this Hyper-Zoanoid truly is the most powerful of them all.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Gaster
________________________________________________________
Strength 9
Stamina 9
Agility 8
Dexterity 8
Fighting 5
Intellect 3
Awareness 4
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: Bio-Missles: Burst Area Damage 10,
Improved Initiative 2, Power Attack
SKILLS
Acrobatics 4 (+12), Athletics 5 (+14), Close Combat: Unarmed 3 (+8), Expertise: ???? 1 (+4), Insight 5
(+9), Intimidation 6 (+9), Perception 7 (+11), Ranged Combat: Bio-Missles: Burst Area Damage 10 8
(+16), Stealth 2 (+10), Technology 1 (+4), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Bio-Missles: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 20,
Homing 3: 3 extra attempts, Increased Range: ranged, Multiattack)
* [AP] Conbustible Liquid Sprayer: Damage 10 (Alternate; DC 25; Increased Range: ranged)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Senses: Senses 5 (Linked; Accurate: Sight, Distance Sense, Extended: Sight 2: x100)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Bio-Missles: Burst Area Damage 10 (DC 25)
Conbustible Liquid Sprayer: Damage 10, +8 (DC 25)
Grab, +8 (DC Spec 19)
Throw, +8 (DC 24)
Unarmed, +8 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 11, Fortitude 10, Toughness 9, Will 8
POWER POINTS
Abilities 98 + Powers 69 + Advantages 12 + Skills 22 (44 ranks) + Defenses 15 = 216
________________________________________________________
* From Guyver-Wiki
Gaster is a Hyper-Zoanoid member of the Hyper-Zoanoid Elite Squad, known as the “Hyper-Zoanoid Team Five”.
He was created by Dr. Barcas, as were the rest of the Hyper-Zoanoid Team Five members, and possessed the abilities to not only grow organic missiles, but also to spray a composite explosive liquid at his opponents. Gaster was a Bio-Missile Enabled type of Hyper-Zoanoid who was able to produce and guide his missiles himself organically and telepathically.
He was optimized with the best technology available at Chronos at that time, as were the other members of the team, to be the "Best of the Best!" and was said to have the potential power of destroying not only a Guyver, but its control medal as well. Equipped with two hose-like nozzles, which spray highly combustible liquids he secretes from internal glands, and the ability to sprout bone-like projectiles each carrying these combustible liquids, this Hyper-Zoanoid is very dangerous in both close quarter combat, and in long range battles.
________________________________________________________
Strength 9
Stamina 9
Agility 8
Dexterity 8
Fighting 5
Intellect 3
Awareness 4
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: Bio-Missles: Burst Area Damage 10,
Improved Initiative 2, Power Attack
SKILLS
Acrobatics 4 (+12), Athletics 5 (+14), Close Combat: Unarmed 3 (+8), Expertise: ???? 1 (+4), Insight 5
(+9), Intimidation 6 (+9), Perception 7 (+11), Ranged Combat: Bio-Missles: Burst Area Damage 10 8
(+16), Stealth 2 (+10), Technology 1 (+4), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Bio-Missles: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 20,
Homing 3: 3 extra attempts, Increased Range: ranged, Multiattack)
* [AP] Conbustible Liquid Sprayer: Damage 10 (Alternate; DC 25; Increased Range: ranged)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Senses: Senses 5 (Linked; Accurate: Sight, Distance Sense, Extended: Sight 2: x100)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Bio-Missles: Burst Area Damage 10 (DC 25)
Conbustible Liquid Sprayer: Damage 10, +8 (DC 25)
Grab, +8 (DC Spec 19)
Throw, +8 (DC 24)
Unarmed, +8 (DC 24)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 11, Fortitude 10, Toughness 9, Will 8
POWER POINTS
Abilities 98 + Powers 69 + Advantages 12 + Skills 22 (44 ranks) + Defenses 15 = 216
________________________________________________________
* From Guyver-Wiki
Gaster is a Hyper-Zoanoid member of the Hyper-Zoanoid Elite Squad, known as the “Hyper-Zoanoid Team Five”.
He was created by Dr. Barcas, as were the rest of the Hyper-Zoanoid Team Five members, and possessed the abilities to not only grow organic missiles, but also to spray a composite explosive liquid at his opponents. Gaster was a Bio-Missile Enabled type of Hyper-Zoanoid who was able to produce and guide his missiles himself organically and telepathically.
He was optimized with the best technology available at Chronos at that time, as were the other members of the team, to be the "Best of the Best!" and was said to have the potential power of destroying not only a Guyver, but its control medal as well. Equipped with two hose-like nozzles, which spray highly combustible liquids he secretes from internal glands, and the ability to sprout bone-like projectiles each carrying these combustible liquids, this Hyper-Zoanoid is very dangerous in both close quarter combat, and in long range battles.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Thancrus
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Strength 9
Stamina 9
Agility 8
Dexterity 8
Fighting 8
Intellect 3
Awareness 4
Presence 3
ADVANTAGES
Agile Feint, All-out Attack, Diehard, Evasion 2, Fearless, Improved Critical 4: Hi-Freq Vibrational Blades:
Strength-based Damage 7, Improved Initiative 2, Power Attack
SKILLS
Acrobatics 4 (+12), Athletics 5 (+14), Close Combat: Unarmed 6 (+14), Expertise: Tactics 1 (+4), Insight 5
(+9), Intimidation 6 (+9), Perception 7 (+11), Stealth 2 (+10), Technology 1 (+4), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Hi-Freq Vibrational Blades: Strength-based Damage 7 (Linked; DC 31; Multiattack, Penetrating 12)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Sensor Spines: Senses 6 (Linked; Danger Sense: Sensor Spines, Darkvision, Radius: Sensor Spines,
Tracking: Sensor Spines 2: full speed)
* Speed: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Grab, +14 (DC Spec 19)
Hi-Freq Vibrational Blades: Strength-based Damage 7, +8 (DC 31)
Throw, +8 (DC 24)
Unarmed, +14 (DC 24)
COMPLCIATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 14, Fortitude 10, Toughness 9, Will 8
POWER POINTS
Abilities 104 + Powers 57 + Advantages 13 + Skills 20 (39 ranks) + Defenses 15 = 209
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* From Guyver-Wiki
Thancrus appears to be a slim Asian-American man while in his human form and an elegant and slick Hyper-Zoanoid, which appears to be modeled after some type of aquatic creature; probably a sailfish, which has a long sail and a long sword, much like a sword fish. Thancrus wears the standard Hyper-Zoanoid uniform, and has necklong black hair, sharp pointed ears, black sclera and gold irises and pupils.
Thancrus's Hyper-Zoanoid form is white and replaces his hands with two long high-frequency swords and two thumbs that allow him to maintain his balance while he swings them at super sonic speed. He also has four long tentacle sensors near (or on) his ears, a long fin, running from the back of his head down his spine, and a crystal like object on his forehead.
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Strength 9
Stamina 9
Agility 8
Dexterity 8
Fighting 8
Intellect 3
Awareness 4
Presence 3
ADVANTAGES
Agile Feint, All-out Attack, Diehard, Evasion 2, Fearless, Improved Critical 4: Hi-Freq Vibrational Blades:
Strength-based Damage 7, Improved Initiative 2, Power Attack
SKILLS
Acrobatics 4 (+12), Athletics 5 (+14), Close Combat: Unarmed 6 (+14), Expertise: Tactics 1 (+4), Insight 5
(+9), Intimidation 6 (+9), Perception 7 (+11), Stealth 2 (+10), Technology 1 (+4), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Hi-Freq Vibrational Blades: Strength-based Damage 7 (Linked; DC 31; Multiattack, Penetrating 12)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Sensor Spines: Senses 6 (Linked; Danger Sense: Sensor Spines, Darkvision, Radius: Sensor Spines,
Tracking: Sensor Spines 2: full speed)
* Speed: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Grab, +14 (DC Spec 19)
Hi-Freq Vibrational Blades: Strength-based Damage 7, +8 (DC 31)
Throw, +8 (DC 24)
Unarmed, +14 (DC 24)
COMPLCIATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 14, Fortitude 10, Toughness 9, Will 8
POWER POINTS
Abilities 104 + Powers 57 + Advantages 13 + Skills 20 (39 ranks) + Defenses 15 = 209
________________________________________________________
* From Guyver-Wiki
Thancrus appears to be a slim Asian-American man while in his human form and an elegant and slick Hyper-Zoanoid, which appears to be modeled after some type of aquatic creature; probably a sailfish, which has a long sail and a long sword, much like a sword fish. Thancrus wears the standard Hyper-Zoanoid uniform, and has necklong black hair, sharp pointed ears, black sclera and gold irises and pupils.
Thancrus's Hyper-Zoanoid form is white and replaces his hands with two long high-frequency swords and two thumbs that allow him to maintain his balance while he swings them at super sonic speed. He also has four long tentacle sensors near (or on) his ears, a long fin, running from the back of his head down his spine, and a crystal like object on his forehead.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Minodlius
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Strength 12
Stamina 12
Agility 8
Dexterity 8
Fighting 6
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: ????, Improved Initiative 2, Move-by Action,
Power Attack
SKILLS
Acrobatics 2 (+10), Athletics 8 (+20), Close Combat: Unarmed 6 (+12), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Ranged Combat: Bio-Missle Launcher: Burst Area Damage 12 6 (+14), Stealth
2 (+10), Technology 1 (+3), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Bio-Missle Launcher: Burst Area Damage 12 (Linked; DC 27; Burst Area: 30 feet radius sphere, DC
22, Increased Range: ranged, Multiattack)
* [AP] Ram Horns: Strength-based Damage 4 (Alternate; DC 31; Limited: Must be running to attack)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10
* Tougher than Tough
> Immunity: Immunity 2 (Linked; Critical Hits)
> Immunity: Immunity 5 (Linked; Damage Effect: Impact Damage; Limited - Half Effect)
OFFENSE
Initiative +16
Bio-Missle Launcher: Burst Area Damage 12 (DC 27)
Grab, +12 (DC Spec 22)
Ram Horns: Strength-based Damage 4, +6 (DC 31)
Throw, +8 (DC 27)
Unarmed, +12 (DC 27)
COMPLCIATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 12, Fortitude 13, Toughness 12, Will 10
POWER POINTS
Abilities 114 + Powers 69 + Advantages 13 + Skills 22 (44 ranks) + Defenses 15 = 233
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*From Guyver-Wiki
Minodlius was an exceptionally massive, strong and tough Hyper-Zoanoid, who was also equipped with biological missiles -similar to Gaster's-, protruding from his bulbous shoulders. It is not clear whether he could fire them with equal accuracy. His appearance mostly resembles a bull.
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Strength 12
Stamina 12
Agility 8
Dexterity 8
Fighting 6
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Agile Feint, Diehard, Evasion 2, Fearless, Improved Critical 4: ????, Improved Initiative 2, Move-by Action,
Power Attack
SKILLS
Acrobatics 2 (+10), Athletics 8 (+20), Close Combat: Unarmed 6 (+12), Insight 5 (+11), Intimidation 8
(+11), Perception 4 (+10), Ranged Combat: Bio-Missle Launcher: Burst Area Damage 12 6 (+14), Stealth
2 (+10), Technology 1 (+3), Vehicles 2 (+10)
POWERS
Bio-Engineered Body
* Bio-Missle Launcher: Burst Area Damage 12 (Linked; DC 27; Burst Area: 30 feet radius sphere, DC
22, Increased Range: ranged, Multiattack)
* [AP] Ram Horns: Strength-based Damage 4 (Alternate; DC 31; Limited: Must be running to attack)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Power-Lifting: Enhanced Strength 8 (Linked; +8 STR; Limited to Lifting)
* Thick Skin: Impervious Toughness 10
* Tougher than Tough
> Immunity: Immunity 2 (Linked; Critical Hits)
> Immunity: Immunity 5 (Linked; Damage Effect: Impact Damage; Limited - Half Effect)
OFFENSE
Initiative +16
Bio-Missle Launcher: Burst Area Damage 12 (DC 27)
Grab, +12 (DC Spec 22)
Ram Horns: Strength-based Damage 4, +6 (DC 31)
Throw, +8 (DC 27)
Unarmed, +12 (DC 27)
COMPLCIATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 12, Parry 12, Fortitude 13, Toughness 12, Will 10
POWER POINTS
Abilities 114 + Powers 69 + Advantages 13 + Skills 22 (44 ranks) + Defenses 15 = 233
________________________________________________________
*From Guyver-Wiki
Minodlius was an exceptionally massive, strong and tough Hyper-Zoanoid, who was also equipped with biological missiles -similar to Gaster's-, protruding from his bulbous shoulders. It is not clear whether he could fire them with equal accuracy. His appearance mostly resembles a bull.
- Emerald_Flame300
- Posts: 510
- Joined: Tue Nov 08, 2016 12:53 pm
Re: Emerald Flame's Character Builds (Guyver Zoanoids)
Gapteyn
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Strength 8
Stamina 8
Agility 8
Dexterity 12
Fighting 5
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Contacts, Eidetic Memory, Evasion, Fearless, Improved Aim, Improved Critical 4: Focuses Energy Weapon
Array: Line Area Damage 12, Improved Initiative 2, Power Attack, Precise Attack (All) 4
SKILLS
Athletics 2 (+10), Close Combat: Clawed Hands 1 (+6), Ranged Combat: Focuses Energy Weapon Array: Line Area
Damage 12 5 (+17), Stealth 1 (+9), Technology 1 (+3)
POWERS
Bio-Engineered Body
* Enhanced Senses: Senses 7 (Linked; Acute: Visual, Direction Sense, Distance Sense, Extended:
Visual 3: x1k, Infravision)
* Focuses Energy Weapon Array: Line Area Damage 12 (Linked; DC 27; Line Area: 5 feet wide by 30
feet long, DC 22, Increased Range 2: perception, Multiattack, Penetrating 12; Limited: Limited Firing Arc:
Forward only)
* Razor Claws: Strength-based Damage 5 (Alternate; DC 28)
* Immunity: Immunity 5 (Linked; Damage Effect: Impact Damage; Limited - Half Effect)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Focuses Energy Weapon Array: Line Area Damage 12 (DC 27)
Grab, +5 (DC Spec 18)
Razor Claws: Strength-based Damage 5, +5 (DC 28)
Throw, +12 (DC 23)
Unarmed, +5 (DC 23)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 10, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 104 + Powers 81 + Advantages 16 + Skills 5 (10 ranks) + Defenses 14 = 220
________________________________________________________
* From Guyver-Wiki
A Hyper-Zoanoid, who was a member of the small army of bio-blaster types assembled at the very basement of Chronos' Arizona base during the first attack of the Gigantic Dark on that facility. Very little is known about his abilities, or what it is that sets him apart as a Hyper-Zoanoid.
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Strength 8
Stamina 8
Agility 8
Dexterity 12
Fighting 5
Intellect 2
Awareness 6
Presence 3
ADVANTAGES
Contacts, Eidetic Memory, Evasion, Fearless, Improved Aim, Improved Critical 4: Focuses Energy Weapon
Array: Line Area Damage 12, Improved Initiative 2, Power Attack, Precise Attack (All) 4
SKILLS
Athletics 2 (+10), Close Combat: Clawed Hands 1 (+6), Ranged Combat: Focuses Energy Weapon Array: Line Area
Damage 12 5 (+17), Stealth 1 (+9), Technology 1 (+3)
POWERS
Bio-Engineered Body
* Enhanced Senses: Senses 7 (Linked; Acute: Visual, Direction Sense, Distance Sense, Extended:
Visual 3: x1k, Infravision)
* Focuses Energy Weapon Array: Line Area Damage 12 (Linked; DC 27; Line Area: 5 feet wide by 30
feet long, DC 22, Increased Range 2: perception, Multiattack, Penetrating 12; Limited: Limited Firing Arc:
Forward only)
* Razor Claws: Strength-based Damage 5 (Alternate; DC 28)
* Immunity: Immunity 5 (Linked; Damage Effect: Impact Damage; Limited - Half Effect)
* Thick Skin: Impervious Toughness 10
OFFENSE
Initiative +16
Focuses Energy Weapon Array: Line Area Damage 12 (DC 27)
Grab, +5 (DC Spec 18)
Razor Claws: Strength-based Damage 5, +5 (DC 28)
Throw, +12 (DC 23)
Unarmed, +5 (DC 23)
COMPLICATIONS
Monstrous
Secret
LANGUAGES
Native Language
DEFENSE
Dodge 10, Parry 10, Fortitude 11, Toughness 8, Will 10
POWER POINTS
Abilities 104 + Powers 81 + Advantages 16 + Skills 5 (10 ranks) + Defenses 14 = 220
________________________________________________________
* From Guyver-Wiki
A Hyper-Zoanoid, who was a member of the small army of bio-blaster types assembled at the very basement of Chronos' Arizona base during the first attack of the Gigantic Dark on that facility. Very little is known about his abilities, or what it is that sets him apart as a Hyper-Zoanoid.