Emerald Flame's Character Builds

Where in all of your character write ups will go.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Delcasse

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Strength 7
Stamina 6
Agility 6
Dexterity 12
Fighting 5
Intellect 2
Awareness 6
Presence 2

ADVANTAGES
Contacts, Eidetic Memory, Evasion, Fearless, Improved Aim, Improved Critical 4: Bio-Laser Emitters: Line
Area Damage 10, Improved Critical: Razor Talons: Strength-based Damage 4, Improved Initiative 2,
Power Attack, Precise Attack (All) 4

SKILLS
Athletics 2 (+9), Close Combat: Razor Talons: Strength-based Damage 4 3 (+8), Ranged Combat: Bio-
Laser Emitters: Line Area Damage 10 7 (+19), Stealth 1 (+7), Technology 1 (+3)

POWERS
Bio-Engineered Body
*Bio-Laser Emitters: Line Area Damage 10 (Linked; DC 25; Line Area: 5 feet wide by 30 feet long,
DC 20, Increased Range: ranged, Multiattack, Penetrating 10)
[AP]Razor Talons: Strength-based Damage 4 (Alternate; DC 26; Multiattack, Penetrating 6)
* Chitin Armor: Immunity 5 (Linked; Damage Effect: Impact Damage; Limited - Half Effect)
* Enhanced Senses: Senses 7 (Linked; Acute: Visual, Direction Sense, Distance Sense, Extended:
Visual 3: x1k, Infravision)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Bio-Laser Emitters: Line Area Damage 10 (DC 25)
Grab, +5 (DC Spec 17)
Razor Talons: Strength-based Damage 4, +8 (DC 26)
Throw, +12 (DC 22)
Unarmed, +5 (DC 22)

COMPLICATIONS
Monstrous
Secret

LANGAUGES
Native Language

DEFENSE
Dodge 7, Parry 8, Fortitude 9, Toughness 6, Will 8

POWER POINTS
Abilities 92 + Powers 71 + Advantages 17 + Skills 7 (14 ranks) + Defenses 9 = 196
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* From MonsterWiki

Delcasse is both a power-type and bio-blaster Zoanoid. It was intended to be a new type of Hyper-Zoanoid, but it fell short of that designation. Still, its capabilities surpass those of most production class Zoanoids.
Delcasse appears to be crustacean-based, its body consisting of angular plates of chitinous armour. Its forearms end in powerful bio-laser emitters surrounded by three claws. It can use the claws to crush foes or hold them in place and use its lasers to vaporise them.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Menzel

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Strength 4
Stamina 5
Agility 5
Dexterity 12
Fighting 3
Intellect 2
Awareness 6
Presence 2

ADVANTAGES
Contacts, Eidetic Memory, Fearless, Improved Aim, Improved Critical 4: Focuses Energy Weapon Array:
Line Area Damage 10, Improved Initiative 2, Power Attack, Precise Attack (All) 4

SKILLS
Athletics 2 (+6), Close Combat: ???? 1 (+4), Ranged Combat: Focuses Energy Weapon Array: Line Area
Damage 10 5 (+17), Stealth 1 (+6), Technology 1 (+3)

POWERS
Bio-Engineered Body
* Enhanced Senses: Senses 7 (Linked; Acute: Visual, Direction Sense, Distance Sense, Extended:
Visual 3: x1k, Infravision)
* Focuses Energy Weapon Array: Line Area Damage 10 (Linked; DC 25; Line Area: 5 feet wide by 30
feet long, DC 20, Increased Range 2: perception, Multiattack, Penetrating 11)
[AP]Razor Claws: Strength-based Damage 4 (Alternate; DC 23)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +13
Focuses Energy Weapon Array: Line Area Damage 10 (DC 25)
Grab, +3 (DC Spec 14)
Razor Claws: Strength-based Damage 4, +3 (DC 23)
Throw, +12 (DC 19)
Unarmed, +3 (DC 19)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 6, Parry 6, Fortitude 8, Toughness 5, Will 8

POWER POINTS
Abilities 78 + Powers 79 + Advantages 15 + Skills 5 (10 ranks) + Defenses 9 = 186
__________________________________________________________
* From MonsterWiki

Menzel is a bio-blaster Zoanoid that appeared following Cronos' domination of the world. This creature is a perfected version of Vamore, capable of more sustained bio-laser blasts with no risk of self-poisoning. As far as physical strength goes, it is actually weaker than Vamore and so it is more suited to ranged combat.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Broiz

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Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: Clawed Hands: Strength-based
Damage 4, Improved Initiative 2, Power Attack

SKILLS
Athletics 2 (+12), Close Combat: Unarmed 4 (+9), Insight 4 (+10), Intimidation 8 (+11), Perception 3 (+9),
Ranged Combat: ???? 2 (+8), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Clawed Hands: Strength-based Damage 4 (Linked; DC 29)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Shock-Dispersion System: Immunity 5 (Linked; Damage Effect: Impact Damage; Limited - Half Effect)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Clawed Hands: Strength-based Damage 4, +5 (DC 29)
Grab, +9 (DC Spec 20)
Throw, +6 (DC 25)
Unarmed, +9 (DC 25)

COMPLCIATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 8, Parry 8, Fortitude 10, Toughness 8, Will 10

POWER POINTS
Abilities 92 + Powers 19 + Advantages 12 + Skills 14 (28 ranks) + Defenses 11 = 148
__________________________________________________________
* From MonsterWiki

Broiz is a power-type Zoanoid. Broiz was created in an attempt to produce an equivalent to Gregole with a shorter, simpler optimization method. The procedure wasn't as simplified as intended, however. Nor was Broiz equal to Gregole. Broiz possesses the same shock-absorbant skin as Gregole but is marginally weaker, with muscle power only thirteen times that of a normal human.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Synevite

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Strength 8
Stamina 6
Agility 6
Dexterity 6
Fighting 5
Intellect 2
Awareness 4
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Favored Environment: Aquatic, Fearless, Grabbing Finesse,
Improved Critical 4: Razorsharp claws: Strength-based Damage 5, Improved Grab, Improved Initiative 2,
Improved Trip, Power Attack

SKILLS
Athletics 2 (+10), Close Combat: Unarmed 6 (+11), Insight 4 (+8), Intimidation 8 (+11), Perception 3 (+7),
Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Elastic Tissues Structure: Immunity 5 (Linked; Damage Effect: Impact Damage)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Ink Jet Sprayer: Cumulative Affliction 5 (Linked; 1st degree: Hindered, 2nd degree: Defenseless, 3rd
degree: Controlled, DC 15; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged)
* One with the waves: Movement 1 (Linked; Environmental Adaptation: Aquatic)
* Razorsharp claws: Strength-based Damage 5 (Linked; DC 28)
* Swimming: Swimming 7 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Tentacles: Extra Limbs 6 (Linked; 6 extra limbs, Advantages: Grabbing Finesse, Improved Grab,
Improved Trip)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Grab, +11 (DC Spec 16)
Ink Jet Sprayer: Cumulative Affliction 5, +6 (DC Dog/Fort/Will 15)
Razorsharp claws: Strength-based Damage 5, +11 (DC 28)
Throw, +6 (DC 23)
Unarmed, +11 (DC 23)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 10, Parry 11, Fortitude 8, Toughness 6, Will 8

POWER POINTS
Abilities 80 + Powers 54 + Advantages 13 + Skills 14 (28 ranks) + Defenses 16 = 177
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Synevite is basically a humanoid cephalopod, most strongly resembling an octopus. In the one showing where he actually got to use his abilities on the battlefield, he was shown to be an extremely fast swimmer, have a body composed of mostly elastic tissues which proved impervious to the Guyver's punches by simply giving way and bouncing back, and to have an ink gland that shoots ink to blind his foes, leaving them vulnerable.
He has super-powerful tentacles, six of them (plus four semi-humanoid limbs) which can extend to about thirty feet. His seemingly floppy hands actually house rows of razorsharp claws that can shred human flesh on a whim.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Tabross

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Strength 9
Stamina 6
Agility 6
Dexterity 6
Fighting 7
Intellect 2
Awareness 4
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Favored Environment: Aquatic, Fearless, Improved Critical 4:
Razorsharp claws: Strength-based Damage 3, Improved Initiative 2, Power Attack

SKILLS
Athletics 4 (+13), Close Combat: Unarmed 6 (+13), Expertise: Desert COmbat 4 (+6), Insight 4 (+8),
Intimidation 8 (+11), Perception 3 (+7), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Burrowing: Burrowing 8 (Linked; Speed: 16 miles/hour, 250 feet/round)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Razorsharp claws: Strength-based Damage 3 (Linked; DC 27)
* Speed: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Grab, +13 (DC Spec 19)
Razorsharp claws: Strength-based Damage 3, +13 (DC 27)
Throw, +6 (DC 24)
Unarmed, +13 (DC 24)

COMPLICATIONS
Monstrous
Secret

LANGAUGES
Native Language

DEFENSE
Dodge 11, Parry 11, Fortitude 8, Toughness 6, Will 8

POWER POINTS
Abilities 86 + Powers 27 + Advantages 13 + Skills 17 (34 ranks) + Defenses 15 = 158
_________________________________________________________
A desert combat Zoanoid model. He attacks enemies by surprise, hiding himself under the sand. Their armor is quite tough, but also very light to allow them to work at high speed. Its tail is very powerful, and can cut down an African elephant with a single swipe. This model was deployed with great success against the US army forces in Saudi Arabia.
Last edited by Emerald_Flame300 on Sun May 14, 2017 1:11 am, edited 1 time in total.
Thorpocalypse
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Thorpocalypse »

Cool stuff, EF. I'm not familiar with Guyver but I'll have to give it a checkout.
Me fail English? That's unpossible. - Ralph Wiggum
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Zencrebe

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Strength 11
Stamina 8
Agility 6
Dexterity 6
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: Horns: Strength-based Damage
5, Improved Initiative 2, Power Attack

SKILLS
Athletics 2 (+13), Close Combat: Unarmed 4 (+9), Insight 4 (+10), Intimidation 8 (+11), Perception 3 (+9),
Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
*Horns: Strength-based Damage 5 (Linked; DC 31; Multiattack, Penetrating 5)
*Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
*Shock-Dispersion System: Immunity 5 (Linked; Damage Effect: Impact Damage)
*Speed: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
*Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Grab, +9 (DC Spec 21)
Horns: Strength-based Damage 5, +9 (DC 31)
Throw, +6 (DC 26)
Unarmed, +9 (DC 26)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 11, Parry 11, Fortitude 10, Toughness 8, Will 10

POWER POINTS
Abilities 94 + Powers 37 + Advantages 12 + Skills 13 (26 ranks) + Defenses 17 = 173
__________________________________________________________
Zencrebe is an enhanced-muscle type Hyper-Zoanoid that was developed by Cronos' USA branch after their takeover of the world,

Zencrebe was created in response to a number of attacks made by the anti-Cronos group Zeus' Thunderbolt. Estimates of its strength measure at almost 50 times the strength of a normal human, placing its power in a range similar to Hyper-Zoanoids Zerbebuth and Derzerb. Despite its bulk, Zencrebe is actually quite agile and is capable of running at a top speed of 90 mph. In combat, it uses its many boney spikes to tear foes apart and it can easily charge through a line of armoured vehicles.
Zencrebe is one of few Hyper-Zoanoid models that are not restricted to a single specimen, though their numbers are still too few to class as mass-produced.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Billbo-Negg

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Strength 11
Stamina 8
Agility 6
Dexterity 6
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Diehard, Eidetic Memory, Evasion, Fearless, Improved Critical 4: ????, Improved Initiative 2,
Power Attack

SKILLS
Athletics 2 (+13), Close Combat: Unarmed 4 (+9), Insight 4 (+10), Intimidation 8 (+11), Perception 3 (+9),
Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Hammer Fists: Strength-based Damage 4 (Linked; DC 30)
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Rolling Around: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
* Shock-Dispersion System: Immunity 5 (Linked; Damage Effect: Impact Damage)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Grab, +10 (DC Spec 20)
Hammer Fists: Strength-based Damage 4, +5 (DC 30)
Throw, +6 (DC 26)
Unarmed, +9 (DC 26)

COMPLCIATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 11, Parry 11, Fortitude 10, Toughness 8, Will 10

POER POINTS
Abilities 94 + Powers 25 + Advantages 12 + Skills 13 (26 ranks) + Defenses 17 = 161
__________________________________________________________
Billbo-Negg, the heaviest single Zoanoid on record (only the combined form of the Branchai brothers is heavier) was practically a ball of armor; his body structure was not dissimilar to a stocky, humanoid tortoise with a disproportionately large shell. He could withdraw most of his body inside his shell (although more like an armadillo than a tortoise, really), forming a rough, spiked ball that was virtually indestructible. By altering the fluid distribution inside his body, he could still move in this form, rolling around like a giant, death-dealing bowling ball.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Casvarious

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Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 5
Intellect 2
Awareness 6
Presence 3

ADVANTAGES
Contacts, Defensive Attack, Diehard, Eidetic Memory, Evasion 2, Fearless, Improved Critical 4: Shredding
Teeth: Strength-based Damage 5, Improved Initiative 2, Move-by Action, Power Attack

SKILLS
Athletics 2 (+12), Close Combat: Unarmed 5 (+10), Insight 4 (+10), Intimidation 8 (+11), Perception 4
(+10), Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Razor Kick: Strength-based Damage 5 (Linked; DC 30; Penetrating 5)
* [AP] Speed: Speed 5 (Alternate; Speed: 60 miles/hour, 900 feet/round)
* Shredding Teeth: Strength-based Damage 5 (Linked; DC 30)
* Clawed Hands: Strength-based Damage 4 (Alternate; DC 29)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Clawed Hands: Strength-based Damage 4, +5 (DC 29)
Grab, +10 (DC Spec 20)
Razor Kick: Strength-based Damage 5, +5 (DC 30)
Shredding Teeth: Strength-based Damage 5, +5 (DC 30)
Throw, +6 (DC 25)
Unarmed, +10 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 8, Parry 8, Fortitude 10, Toughness 8, Will 10

POWER POINTS
Abilities 92 + Powers 29 + Advantages 15 + Skills 14 (28 ranks) + Defenses 11 = 161
__________________________________________________________

Casvarius is a power-type Zoanoid from the Guyver series. It appears to possess a very avian-like body structure, though it has no wings and is incapable of flight. It is one of the faster varieties of power-type Zoanoids, equipped with powerful legs allowing it to easily pursue enemies and deliver lethal kicks. Casvarius was developed at Chronos' New Guinea facility and at least one model appeared and attacked Masaki Murakami's investigative team five years prior to the D-59 Incident in Japan.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Citiciss

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Strength 5
Stamina 6
Agility 8
Dexterity 8
Fighting 5
Intellect 2
Awareness 6
Presence 2

ADVANTAGES
Contacts, Eidetic Memory, Evasion, Fearless, Improved Aim, Improved Critical 4: ????, Improved Initiative
2, Power Attack, Precise Attack (All) 4

SKILLS
Athletics 2 (+7), Close Combat: Grab 5 (+10), Ranged Combat: ???? 5 (+13), Stealth 1 (+9), Technology
1 (+3)

POWERS
Bio-Engineered Body
* Enhanced Senses: Senses 7 (Linked; Acute: Visual, Direction Sense, Distance Sense, Extended:
Visual 3: x1k, Infravision)
* Giding Wings: Flight 4 (Linked; Speed: 30 miles/hour, 500 feet/round; Gliding, Wings)
* Seeing through it's eyes
> Link to Zoalords: Visual Communication 4 (Linked; Sense Type: Mental Link)
> Senses: Senses 7 (Linked; Accurate: Sight, Acute: Sight, Analytical: Sight, Extended: Sight 3: x1k)
* Speed: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Thick Skin: Impervious Toughness 8

OFFENSE
Initiative +16
Grab, +10 (DC Spec 15)
Throw, +8 (DC 20)
Unarmed, +5 (DC 20)

COMPLCIATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 11, Parry 8, Fortitude 9, Toughness 6, Will 8

POWER POINTS
Abilities 84 + Powers 22 + Advantages 16 + Skills 7 (14 ranks) + Defenses 11 = 140
___________________________________________________________
* From MonsterWiki

Citiciss is a scout-type Zoanoid from the Guyver series. It is clearly avian-based and is the smallest and lightest of all of Cronos' Zoanoid units. Its arms are modified into functional wings allowing it to glide like a hawk and its huge eyes allow it to spy on targets over four kilometers away. Citiciss can function as a biological camera, allowing Zoalords to see through its eyes.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Nealcos

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Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 8
Intellect 2
Awareness 4
Presence 3

ADVANTAGES
Contacts, Defensive Attack, Diehard, Eidetic Memory, Evasion 2, Fearless, Improved Initiative 2, Move-by
Action, Power Attack

SKILLS
Athletics 2 (+12), Close Combat: Unarmed 5 (+13), Insight 4 (+8), Intimidation 8 (+11), Perception 4 (+8),
Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Immunity: Immunity 3 (Linked; Environmental Condition: Aquatic, Environmental Condition: High
Pressure, Environmental Condition: Cold )
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Movement: Movement 2 (Linked; Environmental Adaptation: Aquatic, Wall-crawling 1: -1 speed rank)
* Ripper Claws: Strength-based Damage 4 (Linked; DC 29)
* Swimming: Swimming 7 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +14
Grab, +10 (DC Spec 20)
Ripper Claws: Strength-based Damage 4, +8 (DC 29)
Throw, +6 (DC 25)
Unarmed, +10 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 10, Parry 12/15, Fortitude 10, Toughness 8, Will 8

POWER POINTS
Abilities 94 + Powers 30 + Advantages 11 + Skills 14 (28 ranks) + Defenses 17 = 166
__________________________________________________________
* From MonsterWiki

Nealcos is an aquatic-type Zoanoid that is the most common of Cronos' aquatic-based Zoanoids. First field-tested on land during the Takeshiro Incident and put to effective use on land and in water during the X-Day conflict.
Although rather slender as Zoanoids go, Nealcos is the strongest of the aquatic-types and can operate at over a thousand feet underwater, making it highly effective for attacking and boarding submarines.
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Golvarun

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Strength 10
Stamina 8
Agility 6
Dexterity 6
Fighting 8
Intellect 2
Awareness 4
Presence 3

ADVANTAGES
Contacts, Defensive Attack, Diehard, Eidetic Memory, Evasion 2, Fearless, Improved Initiative 2, Move-by
Action, Power Attack

SKILLS
Athletics 2 (+12), Close Combat: Unarmed 5 (+13), Insight 4 (+8), Intimidation 8 (+11), Perception 4 (+8),
Stealth 2 (+8), Technology 1 (+3), Vehicles 2 (+8)

POWERS
Bio-Engineered Body
* Immunity: Immunity 3 (Linked; Environmental Condition: Aquatic, Environmental Condition: High
Pressure, Environmental Condition: Cold )
* Increased Healing: Regeneration 2 (Linked; Every 5 rounds)
* Movement: Movement 2 (Linked; Environmental Adaptation: Aquatic, Wall-crawling 1: -1 speed rank)
* Ripper Claws: Strength-based Damage 4 (Linked; DC 29)
* Swimming: Swimming 7 (Linked; Speed: 60 miles/hour, 900 feet/round)
* Thick Skin: Impervious Toughness 10

Nitrogen Jet
* Freezer Burn: Damage 10 (Linked; DC 25)
* Freezing ice: Cumulative Affliction 1 (Linked; 1st degree: Hindered, 2nd degree: Defenseless, 3rd
degree: Incapacitated, DC 11; Alternate Resistance (Dodge), Cumulative)

OFFENSE
Initiative +14
Freezer Burn: Damage 10, +8 (DC 25)
Freezing ice: Cumulative Affliction 1, +8 (DC Dog/Fort/Will 11)
Grab, +10 (DC Spec 20)
Ripper Claws: Strength-based Damage 4, +8 (DC 29)
Throw, +6 (DC 25)
Unarmed, +10 (DC 25)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 10, Parry 12/15, Fortitude 10, Toughness 8, Will 8

POWER POINTS
Abilities 94 + Powers 42 + Advantages 11 + Skills 14 (28 ranks) + Defenses 17 = 178
__________________________________________________________
* From MonsterWiki

Golvarun is an aquatic-type Zoanoid that seems to be mostly contained inside a solid shell, indicating that sea turtle genes were utilized during its optimization procedure. Its shell grants it significant protection from all conventional weapons and its organs can convert gaseous nitrogen from the air into a supercold liquid state. It can then spew the liquid nitrogen upon targets and instantly freeze them.
Golvarun was produced at Cronos' Relic's Point facility and was first field-tested during the Takeshiro Incident. It would later be put to effective use against the US Navy on X-Day.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Razell

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Strength 5
Stamina 6
Agility 8
Dexterity 8
Fighting 5
Intellect 2
Awareness 6
Presence 2

ADVANTAGES
Contacts, Eidetic Memory, Evasion, Fearless, Improved Aim, Improved Critical 4: Razor Claws, Improved Initiative
2, Improved Initiative 4, Power Attack, Precise Attack (All) 4
Skills
Athletics 2 (+7), Close Combat: Grab 5 (+10), Stealth 1 (+9), Technology 1 (+3)

POWERS
Bio-Engineered Body
* Enhanced Senses: Senses 7 (Linked; Acute: Visual, Direction Sense, Distance Sense, Extended:
Visual 3: x1k, Infravision)
* Super-speed (Linked; Advantages: Improved Initiative 4)
> Claws of Fury: Strength-based Burst Area Damage 4 (DC 24; Burst Area 2: 60 feet radius sphere,
DC 14)
> Razor Claws: Strength-based Damage 4 (Alternate; DC 24; Penetrating 4)
> Movement: Movement 2 (Sure-footed 1, Wall-crawling 1: -1 speed rank)
> Quickness: Quickness 5 (Perform routine tasks in -5 time ranks)
> Speed: Speed 8 (Speed: 500 miles/hour, 1 mile/round; Limited: Only when touching a hard surface)
* Thick Skin: Impervious Toughness 6

OFFENSE
Initiative +32
Fists of Fury: Strength-based Burst Area Damage 4 (DC 24)
Grab, +10 (DC Spec 15)
Razor Claws: Strength-based Damage 4, +5 (DC 24)
Throw, +8 (DC 20)
Unarmed, +5 (DC 20)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 11, Parry 8, Fortitude 9, Toughness 6, Will 8

POWER POINTS
Abilities 84 + Powers 13 + Advantages 16 + Skills 7 (14 ranks) + Defenses 11 = 131
___________________________________________________________
* From MonsterWiki

Razell is an insectoid scout-class Zoanoid from the Guyver manga and anime. It is one of the earliest scout-types developed by Chronos and is among the fastest land-based standard models. With its high agility, Razell can quickly slip in and out of areas unnoticed. Although it has wing pods on its back, it is unable to fly.
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Emerald_Flame300
Posts: 509
Joined: Tue Nov 08, 2016 12:53 pm

Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Rocies'

Image
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Strength 5
Stamina 6
Agility 8
Dexterity 8
Fighting 8
Intellect 2
Awareness 6
Presence 2

ADVANTAGES
Contacts, Eidetic Memory, Evasion, Fearless, Improved Aim, Improved Critical 4: ????, Improved Initiative
2, Power Attack, Precise Attack (All) 4

SKILLS
Athletics 2 (+7), Close Combat: Grab 5 (+13), Stealth 1 (+9), Technology 1 (+3)

POWERS
Bio-Engineered Body
* Blending into the Environment: Concealment 2 (Linked; Sense - Sight; Blending, Passive)
* Enhanced Senses: Senses 7 (Linked; Acute: Visual, Direction Sense, Distance Sense, Extended:
Visual 3: x1k, Infravision)
* Movement: Movement 3 (Linked; Trackless: Choose Sense 1, Wall-crawling 2: full speed)
* See through your eyes: Visual Communication 4 (Linked; Sense Type: Mental Link to Zoalord)
* Senses: Senses 9 (Linked; Accurate: Sight, Acute: Sight, Analytical: Sight, Danger Sense: Sight,
Extended: Sight 3: x1k, Radius: Sight)
* Thick Skin: Impervious Toughness 6

OFFENSE
Initiative +16
Grab, +13 (DC Spec 15)
Throw, +8 (DC 20)
Unarmed, +8 (DC 20)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 11, Parry 11, Fortitude 9, Toughness 6, Will 8

POWER POINTS
Abilities 90 + Powers 45 + Advantages 16 + Skills 5 (9 ranks) + Defenses 11 = 167
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* From MonsterWiki

Rocies is a scout-type Zoanoid that resembles a humanoid chameleon and may have been produced by introducing chameleon genes into the human body during the zoaforming procedure. While chameleons are capable of changing their body pigmentation to blend in to their surroundings, it is unknown if Rocies possesses a similar ability. It can, however, crawl across walls and ceilings to observe targets from unusual angles and its telescopic eyes serve as living cameras for the Zoalords.
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Emerald_Flame300
Posts: 509
Joined: Tue Nov 08, 2016 12:53 pm

Re: Emerald Flame's Character Builds (Guyver Zoanoids)

Post by Emerald_Flame300 »

Aptom
Image
Image ImageImage

> Images: Aptom in human disguise, Aptom as Pseudo-Guyver, Aptom's 3rd Composite Form and Omega-Blast Composite
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Strength 6
Stamina 5
Agility 5
Dexterity 12
Fighting 3
Intellect 2
Awareness 6
Presence 2

ADVANTAGES
Contacts, Eidetic Memory, Evasion 2, Fearless, Improved Aim, Improved Critical 4: ????, Improved
Initiative 2, Improvised Weapon, Jack-of-all-trades, Move-by Action, Power Attack, Precise Attack (All) 4

SKILLS
Acrobatics 2 (+7), Athletics 4 (+10), Close Combat: ???? 6 (+9), Deception 5 (+7), Intimidation 3 (+5),
Perception 4 (+10), Persuasion 1 (+3), Ranged Combat: Throw 2 (+14), Stealth 5 (+10), Technology 1
(+3)
POWERS
Bio-Engineered Body
* Bio-Matter Absorption: Variable 8 (Linked; Action: move; Grab-based, Limited: Must first absorb biomatter,
Permanent)
* Thick Skin: Impervious Toughness 10

OFFENSE
Initiative +13
Grab, +3 (DC Spec 16)
Throw, +14 (DC 21)
Unarmed, +3 (DC 21)

COMPLICATIONS
Monstrous
Secret

LANGUAGES
Native Language

DEFENSE
Dodge 6, Parry 6, Fortitude 8, Toughness 5, Will 8

POWER POINTS
Abilities 82 + Powers 58 + Advantages 20 + Skills 17 (33 ranks) + Defenses 9 = 186

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** This is one of the more "interesting" builds. The first time you see Aptom, he is mimicking a Guyver. He is all but destroyed... I manages to escape and flees. The next time you see Aptom, he has been re-optimized and now was able to absorb bio-matter and acquire the abilities of the target. If Aptom absorbs a Vamore... he would then have the ability to use Bio-Lasers... etc, etc.

As Aptom develops, he gains more and more abilities. The third picture shows a much more advanced Aptom. He is probably the most powerful of all the Zoanoids.


* From MonsterWiki

Aptom is a "Lost Number", an experimental Zoanoid designed by Cronos' co-founder Dr. Hamilcar Barcas to possess abilities and powers beyond what standard Zoanoids are capable of. Though he worked for Cronos when he first appeared in the series, Aptom was later able to abandon the organisation thanks to Dr. Barcas' extensive over-processing which granted him immunity to the psychic control of the Zoalords. While initially an enemy of the Guyvers, Aptom would join forces with them some time after Cronos' domination of Earth.

In his human form, Aptom appears to be a muscular Caucasian man with slick black hair and a distinctive scar running down the left side of his face. The scar is apparently a side-effect of his initial optimization procedure and is always present when he reverts to human form. He usually wears sunglasses in human form.

Character History

Aptom first appeared on the scene shortly after the destruction of Cronos' Japanese branch, along with his Lost Number compatriots Somlum and Dyme. The three of them were called in from Relic's Point to assist with the capture or destruction of Sho Fukamachi (Guyver-I). When Cronos commenced their plan to abduct Sho's father Fumio and his friends the Segawa siblings, the Lost Number commandos engaged Sho in battle and Aptom transformed into his battle form: an imitation of the Guyver. Aptom's abilities couldn't compare to the power of a real Guyver and he was grievously wounded during his first battle while Somlum and Dyme were killed. Consumed with rage, Aptom vowed revenge against Sho before retreating.

Re-optimization
After Aptom's first defeat at the hands of Guyver-I, Dr. Barcas had Aptom re-optimized and enhanced with greater powers. The experiments resulted in Aptom being able to imitate any form and also allowed him to assimilate the cells of other Zoanoids, gaining their forms and abilities. More frightening still, Aptom could completely absorb Zoanoid bodies to make himself stronger and regenerate absolutely any wounds. He had gained total control over his individual cells as well, meaning that as long as even the tiniest scrap of his body remained, he would still be alive and could regenerate his form by assimilating other Zoanoids. Unfortunately for Cronos, however, an unforeseen side effect of Dr. Barcas' excessive experimentation also rendered Aptom immune to Zoalord telepathy, so he could not control him.

OmegaBlast Mode
This is Aptom's most up-to-date form. He looks to have the characteristics of his third composite form mixed with Bio-Freezer and a few other Zoanoids. He has the ability of Bio-Freezer, Stealth ability, Molecular Accelerator and High Frequency Lancer.
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