ONDORI-SHISHO
Rifts Character
Power Level 10 ( 150 PP )
ABILITIESAnimaniacs wrote:He's a chicken, I tell ya! A giant chicken!
Strength 2
Stamina 3
Agility 8
Dexterity 5
Fighting 10
Intellect 4
Awareness 2
Presence 0
SKILLS
Acrobatics 3 (+8), Athletics 3 (+5), Close Combat [Archaic Melee Weapons] 4 (+14), Expertise [Bushido] 4 (+8), Expertise [Calligraphy] 1 (+5), Expertise [Demon & Monster Lore] 1 (+5), Intimidation 5 (+3), Ranged Combat [Archery] 3 (+12), Stealth 0 (+9), Survival 1 (+5), Treatment 1 (+5)
ADVANTAGES
Accurate Attack, All-Out Attack, Benefit [Ambidextrous], Defensive Attack, Equipment (2), Improved Aim, Improved Defense, Improved Disarm, Improved Initiative (1), Improved Smash, Languages (3), Power Attack, Quick Draw, Ranged Attack (4), Startle, Takedown (1), Weapon Bind
POWERS
• Mutant Chicken Senses 1 (Visual: Ultravision; E: Innate [1]); Shrinking 4 (-1 Size, -1 Strength; +2 Dodge, +2 Parry; +4 Stealth, -2 Intimidation; E: Innate [1]) [ 11 PP ]
• Mega-Damage Samurai Armor Protection 5 (E: Impervious [5], Subtle [1]) [ 11 PP ]
• Rune Katana Damage 4 (Strength-based; E: Improved Critical [1], Penetrating [5]) [ 10 PP ]
• AE: Rune Wakisashi Damage 3 (Strength-based; E: Improved Critical [1], Penetrating [5]) [ 1 PP ]
EQUIPMENT ( 10 EP )
• Longbow & Arrows Damage 3 (E: Extended Range [1], Ranged) [ 7 EP ]
• AE: Yari Spear Damage 4 (Strength-based; E: Improved Critical [1], Reach [1], Split [1]) [ 1 EP ]
• Binoculars [ 1 EP ]
• Walkie-Talkie [ 1 EP ]
DEFENSE
Dodge (8) Base 0
Parry: (12) Base 0
Fortitude: (8) Base 5
Toughness: (3/8) ——
Will: (8) Base 6
WORKSHEET
Attack: 10 Effect: 2 Total: 12 (Unarmed)
Attack: 14 Effect: 6 Total: 20 (Rune Katana)
Attack: 14 Effect: 5 Total: 19 (Rune Wakisashi)
Attack: 12 Effect: 3 Total: 15 (Longbow)
Attack: 14 Effect: 6 Total: 20 (Yari Spear)
Dodge: 8 Tough: 3/8 Total: 11/16
Parry: 12 Tough: 3/8 Total: 15/20
Fort: 8 Will: 8 Total: 16
ABILITIES [ 70 pp ] +
SKILLS [ 13 pp ] +
ADVANTAGES [ 23 pp ] +
POWERS [ 33 pp ] +
DEFENSES [ 11 pp ] =
150 PP TOTAL
COMPLICATIONS
Prejudice (Obvious Non-Human): Ondori-Shisho is very obviously a non-human and faces extreme prejudice in Coalition States territory.
Responsibility (Code of Bushido): Ondori-Shisho is an honorable samurai and is sworn to live (and die) by the code of bushido.
Real Name: Ondori-Shisho ("Master Chicken")
Occupation: Samurai
Date of Birth: Unknown (Age Unknown)
Base of Operations: Nomadic
Height: 3'6" (1.07 m)
Weight: 90 lbs. (41 kg)
Eyes: Yellow
Hair: Brown Feathers
Race: Mutant Chicken
Religion: Buddhist
Relationships: None
Legal Status: Citizen of the Otomo Shogunate with no criminal record.
Notes:
Just too illustrate how weird and whacky RIFTS can be, here's the M&M3e conversion of one of the only two RIFTS Player Characters that I have ever made that lasted longer than a single one-shot adventure. For most of my life, whenever I've played RIFTS, it was a purely munchkin affair, we'd all pour over the books for several hours fueled by too much caffine, sleep deprevation, and egging each other on to make the stupidest, most over the top monstrosities we could. Then we'd nuke dinosaur-demons for a few hours and call it good.
Then we met Josh.
Josh loved RIFTS. I mean, really and truly, loved RIFTS. In a totally sincecere and non-ironic way. The guy had the RIFTS logo tattoo'd on his leg. Josh is the only person I have ever met who not only knew all the rules to RIFTS backwards and forwards, but he could actually navigate the rulebooks and find you where things were located... He also knew how to run a long term RIFTS campaign. We played Josh's RIFTS game for over two years of weekly games, which was an incredibly long campaign for my group in any system. Let alone RIFTS.
Ondori-Shisho was created by me with my usual "It's RIFTS, make the character a joke, who cares!?" attitude. Using the Mutant Animal random charts from Teenage Mutant Ninja Turtles & Other Strangeness and an O.C.C. from RIFTS Japan. So I made a three and a half foot tall chicken, running around with a pair of magic swords, who for no logical reason whatsoever found himself in rural Arkansas... and it turned out to be epic.
Original RIFTS Stats wrote:
Name: Ondori-Shisho
Race: Mutant Animal
O.C.C.: Traditional Samurai Warrior
IQ 18 +5%
ME 12
MA 13
PS 19
PP 27 +5
PE 17
PB 12
Spd 16
SDC +42
P.P.E. PEx2+1d6
Animal Type: Rural, Chicken
Cause of Mutation: Deliberate Experimentation
Organization: Military Organization
Samurai Family: Mere Peasant Farmer
BIO-E POINTS
Base Animal: CHICKEN
Size Level: 3
Length: 8-12"
Weight: 4-10 lbs.
Build: Short
TOTAL BIO-E: 65
Physical Size 3 to 7 (20 BE)
Full Human Hands (10 BE)
Full Upright Biped (0 BE)
Partial Human Looks (5 BE)
Ultra-Violet Vision (20 BE)
Psionics: Sixth-Sense (10 BE)
SKILLS
Climbing 65/55%
Horsemanship [Samurai] 69%
Lore: Demon & Monster 45%
Wilderness Survival 45%
Tracking [People] 35%
Go 45%
Calligraphy 50%
Literacy: Japanese 60%
Languages: Japanese 98%
Languages: English 65%
Languages: Chinese 65%
Mathematics: Basic 65%
Identify Plants/Fruit 40%
Wilderness Survival 45%
Acrobatics ***
- Sense of Balance 75%
- Walk Tightrope 75%
- Climb Rope 95%
- Back Flip 75%
- Basic Prowl 45%
W.P. Daisho --
W.P. Samurai Archery --
W.P. Sword --
W.P. Staff --
W.P. Targeting --
W.P. Iron Fan --
HtH: Zanji Shinjinken-Ryo
COMBAT
Attacks per Melee: 2 (+1 with daisho)
Initiative: +2 (+1 with daisho)
Strike: +0 (+1 with swords, staves, or thrown)
Parry: +1 (+2 with swords or staves)
Dodge: +3
Roll With: +4
Pull Punch: +2 (+3 with daisho)
Damage: +2
Standard Equipment: A suit of magic mega-damage samurai armor and helmet: 100 M.D.C. but is not an environmental suit — created by priests, sorcerers, dragons, passed from generation to generation, captured from oni, or presented as gifts or rewards by the gods. Other gear is minimal, "Samurai" silks or cotton clothing, megadamage body armor and several changes of clothes (kimonos), sandals, a utility belt, backpack, knapsack, 2 canteens, 2D4 days of rations and a quality riding horse. Weapons include a daisho (rune katana and wakizashi), samurai longbow with 20 regular arrows, 6 silver tipped, and 6 magic arrows (more can be acquired later), two additional weapons of choice (usually represent W.P.). Magic weapons are a favorite, but other than the daisho and some arrows, the character starts with none.
Money: 3d4x1000 Credits