Batgirl III's Character Thread (Simon Baz, Lady Shiva)

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Woodclaw
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Re: Batgirl III's Character Thread

Post by Woodclaw »

I swear that all I can think looking at Express is Tracer ... I really need to lay off Overwatch for a while.
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Batgirl III
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Re: Batgirl III's Character Thread

Post by Batgirl III »

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ZEE
Original Character
Power Level 6 ( 90 PP )

Doctor Doolittle wrote:If I could walk with the animals, talk with the animals
Grunt and squeak and squawk with the animals
And they could talk to me
ABILITIES
Strength 2
Stamina 3
Agility 2
Dexterity 3
Fighting 3
Intellect 2
Awareness 3
Presence 2

SKILLS
Athletics 3 (+5), Close Combat (Unarmed) 3 (+6), Expertise [Criminal] 2 (+4), Intimidation 3 (+5), Perception 2 (+5), Persuasion 3 (+5), Ranged Combat (Firearms) 3 (+6), Stealth 3 (+5)

ADVANTAGES
Animal Empathy, Contacts

POWERS
Call Companions Summon 3 (45 PP Minions; E: Broad Type [Animals], Horde, Multiple Minions [Up to Four Minions; 2]; F: Resistible [Will, DC13])[ 24 PP ]
Speak With Animals Comprehend 2 (Speak to and Understand Animals) [ 4 PP ]

DEFENSE
Dodge (5) Base 3
Parry: (5) Base 2
Fortitude: (4) Base 1
Toughness: (3) ——
Will: (6) Base 3

WORKSHEET
Attack: 6 Effect: 2 Total: 8 (Unarmed)
Dodge: 5 Tough: 3 Total: 8
Parry: 5 Tough: 3 Total: 8
Fort: 4 Will: 6 Total: 10


ABILITIES [ 40 pp ] +
SKILLS [ 11 pp ] +
ADVANTAGES [ 2 pp ] +
POWERS [ 28 pp ] +
DEFENSES [ 9 pp ] =
90 PP TOTAL

Background:
Zechariah "Zee" Freeman is a teenager from Chicago's rougher neighborhoods, who learned he could communicate with animals when a panther from the Lincoln Park Zoo escaped and cornered him in his bedroom. Apparently, he'd somehow called to the creature while dreaming.
Panthro wrote: Panthro
Minion Level 5 ( 45 PP )

ABILITIES
STR 2 STA 2 AGI 4 DEX 2
FTR 2 INT -4 AWA 2 PRE -2

POWERS
Ambush Predator Enhanced Skill 4 (+8 Stealth; F: Limited to Natural Terrain) [ 2 PP ]
Animal Senses Senses 3 (Olfactory: Scent, Tracking; Visual: Low-Light) [ 3 PP ]
Big Cat Speed 1 (4 MPH); Movement 1 (Sure-Footed [1]) [ 5 PP ]
Natural Climber Enhanced Skill 4 (+8 Athletics; F: Limited to Climbing) [ 2 PP ]

ADVANTAGES
Defensive Roll (2), Grabbing Finesse, Skill Mastery [Athletics, Stealth; 2]

SKILLS
Acrobatics 2 (+6), Athletics 0 (+2; Climbing +10), Close Combat (Natural Weapons) 4 (+6), Perception 6 (+8), Stealth 2 (+6; Natural Terrain: +10)

DEFENSES
Dodge 6, Parry 6, Toughness 2/4, Fortitude 4, Will 2
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Batgirl III
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Re: Batgirl III's Character Thread

Post by Batgirl III »

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MEMETIC
Original Character
Power Level 6 ( 90 PP )

William Shakespeare, 'The Tempest,' Act V Sc 1 wrote:How sharp the point of this remembrance is!
ABILITIES
Strength 3
Stamina 3
Agility 2
Dexterity 2
Fighting 3
Intellect 0
Awareness 1
Presence 1

SKILLS
Athletics 5 (+8), Close Combat [Unarmed] 5 (+8), Deception 4 (+5)

ADVANTAGES
Assessment, Close Attack (1), Equipment (2), Languaged [English, French]

POWERS
Memetic Transfer Affliction 5 (Resist/Recover: Will; Conditions: Fatigued and Skills Impaired, Exhausted and Skills Disabled, Incapacitated and Transformed [All Skill Ranks reduced to 0]; E: Cumulative, Extra Condition) [ 15 PP ]
Linked to Memetic Mimicry Variable 3 (15 PP [30 Ranks] pool to mimic Skills* of target; E: Action [Free]; F: Limited [to Affliction subject], Limited [traits lost when target recovers from Transformed], Slow) [ 18 PP ]
*Possibly also Advantages and Powers, solely at the GM's discretion.

EQUIPMENT
Armored Costume Protection 3 (E: Subtle [1]) [ 4 EP ]
Arming Sword Damage 3 (Strength-based; E: Improved Critical [1]) [ 4 EP ]
Commlink [ 1 EP ]
Universal Tool Enhanced Advantage 1 (Improvised Tools) [ 1 EP ]

DEFENSE
Dodge (6) Base 4
Parry: (6) Base 3
Fortitude: (6) Base 3
Toughness: (3/6) ——
Will: (6) Base 5

WORKSHEET
Attack: 9 Effect: 3 Total: 12 (Unarmed)
Attack: 4 Effect: 6 Total: 10 (Arming Sword)
Dodge: 6 Tough: 3/6 Total: 9/12
Parry: 6 Tough: 3/6 Total: 9/12
Fort: 6 Will: 6 Total: 12


ABILITIES [ 30 pp ] +
SKILLS [ 7 pp ] +
ADVANTAGES [ 5 pp ] +
POWERS [ 33 pp ] +
DEFENSES [ 15 pp ] =
90 PP TOTAL

Background:
Michel Bartholomew Arnaud, known to his freinds as "Mike," is a Canadian mutant with the ability to absorb the procedural memories of anyone he touches. This abosrption can leave those affected confused and tired, possibly even rendering them unconscious. For a short time afterward, Mike is able to use the absorbed procedural memories himself.

Notes:
Mimicry characters are often a pain in the hind-quarters, but the player of this character has played both Rogue and multiple Shapeshifters over the years. So we're confident she can play this role without causing any great disruption to the flow of gameplay.
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Batgirl III
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Re: Batgirl III's Character Thread

Post by Batgirl III »

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SHABH
Original Character
Power Level 6 ( 90 PP )

Khalil Gibran, 'The Prophet' wrote:Say not, "I have found the truth," but rather, "I have found a truth."
Say not, "I have found the path of the soul." Say rather, "I have found the soul walking upon my path."
For the soul walks upon all paths.
ABILITIES
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 2
Awareness 5
Presence 3

SKILLS
Deception 2 (+5), Expertise [History] 3 (+5), Intimidation 2 (+5), Insight 3 (+8), Perception 5 (+10), Persuasion 5 (+8), Technology 3 (+5), Treatment 3 (+5)

ADVANTAGES
Beginner's Luck, Diehard, Languages [Arabic, English, French, Kurdish; 2], Trance

POWERS
Astral Projection Remote Sensing 18 (1,000 Miles; Auditory, Visual, and Mental; E: Dimensional [Astral; 1], Subtle [only noticeable to Mental Senses; 1]; F: Feedback, Side-Effect [physical body is defenseless and immobile]) [ 20 PP ]
Astral Telepathy Mind Reading 2 (E: Subtle [2]; F: Limited [only while using Astral Projection])[ 4 PP ]
Mental Awareness Senses 1 (Mental: Awareness) [ 1 PP ]

DEFENSE
Dodge (3) Base 1
Parry: (3) Base 1
Fortitude: (2) Base 0
Toughness: (2) ——
Will: (10) Base 5

WORKSHEET
Attack: 2 Effect: 2 Total: 4 (Unarmed)
Dodge: 3 Tough: 2 Total: 5
Parry: 3 Tough: 2 Total: 5
Fort: 2 Will: 10 Total: 12


ABILITIES [ 40 pp ] +
SKILLS [ 13 pp ] +
ADVANTAGES [ 5 pp ] +
POWERS [ 25 pp ] +
DEFENSES [ 7 pp ] =
90 PP TOTAL

Background:
Yes, it's that character archetype that Davies most especially despises: the "bathtub mentalist"! Shahb has enough ranks in Remote Sensing to astral travel to just about anywhere in the contiguous United States from any other point. He can listen in on conversations, observe targets visually, and even read their minds... But that's it. The GM has approved the concept but warned he will come down hard on any attempts to make the character into someone who "telecommutes to the adventure," explicitly stating that he won't allow the astral form to start using telekinesis or mind-blasts.
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Davies
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Re: Batgirl III's Character Thread

Post by Davies »

Batgirl III wrote: Thu Apr 26, 2018 10:10 pmYes, it's that character archetype that Davies most especially despises: the "bathtub mentalist"!
I'm pretty sure I'm not the only one who finds the endless recurrence of this archetype annoying; Aaron Allston wrote about it in Champions 4th edition, after all.

This particular iteration, having only weak sensory powers and the Feedback vulnerability, is not as bad as some that I've seen.
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Batgirl III
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Re: Batgirl III's Character Thread

Post by Batgirl III »

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EXEMPLAR
Cape City Character
Power Level 15 ( 275 PP )

Exemplar wrote:I'm here to help.
ABILITIES
Strength 15 (Lifting: 23)
Stamina 15
Agility 2
Dexterity 2
Fighting 8
Intellect 2
Awareness 2
Presence 4

SKILLS
Acrobatics 8 (+10), Athletics 5 (+20), Close Combat [Unarmed] 2 (+15), Expertise [History] 3 (+5), Expertise [Tactics] 13 (+15), Insight 10 (+12), Intimidation 4 (+8), Investigation 5 (+7), Perception 10 (+12), Persuasion 6 (+10), Ranged Combat [Thrown] 6 (+8), Treatment 6 (+8)

ADVANTAGES
Assessment, Benefit (Status [It's Exemplar!]; 1), Close Attack (5), Connected, Defensive Attack, Diehard, Extraordinary Effort, Great Endurance, Fast Grab, Fearless, Improved Critical (Unarmed [1]), Improved Disarm, Improved Grab, Improved Hold, Inspire (5), Interpose, Languages (Arabic, Chinese, French, Russian, Spanish; Base: English [2]), Leadership, Move-by Action, Power Attack, Takedown (2), Ultimate Effort [Strength Checks], Well-Informed

POWERS
Unconquered Enhanced Trait 10 (+10 Willpower E: Impervious); Immunity 10 (Life-Support); Impervious Toughness 15 [ 45 PP ]

Unstoppable Immunity 4 (Aging, Intoxication, Disease, Poisons [Half-Effect]); Enhanced Advantage 2 (Diehard, Great Endurance); Speed 5 (60 MPH); Leaping 7 (900' / 250 MPH); Regeneration 5 (-1 every other Round) [ 25 PP ]

Unfailing Enhanced Trait 8 (+8 Strength; F: Limited to Lifting); Enhanced Advantage 1 (Ultimate Effort [Strength Checks]); Feature 1 (In any contest or comparison of Strength, Exemplar wins against anyone else with the same Strength Rank, rather than tie.) [ 10 PP ]

Super-Strength Tricks (Alternate Effect Array of Strength) [ 3 PP Total ][/b]
Thunderclap Affliction 15 (Resist/Recover: Fortitude; Conditions: Dazed, Stunned; E: Area [60' Cone], F: Limited to Two Degrees) [ 1 PP ]
Ground-Pound Affliction 7 (Resist: Dodge; Recover: Fortitude; Conditions: Hindered, Prone; E: Area [60' Burst], Concentration, Cumulative; F: Instant Recovery, Limited to Two Degrees, Limited [Exemplar must be on the ground, Targets must be on the ground]) [ 1 PP ]
Super-Breath Move Object 7 (3 Tons; E: Area [60' Cone], Damaging; E: Range [Close], Limited Direction [Repel]) [ 1 PP ]

EQUIPMENT ( 15 EP )
Starlight Lenses Senses 2 (Visual: Ultra-Vision [2]) [ 2 EP ]
Commlink [ 1 EP ]

DEFENSE
Dodge (15) Base 13
Parry: (15) Base 7
Fortitude: (15) Base 0
Toughness: (15) ——
Will: (15) Base 3

WORKSHEET
Attack: 15 Effect: 15 Total: 30 (Unarmed)
Attack: —— Effect: 15 Total: 15 (Thunderclap)
Attack: —— Effect: 7 Total: 7 (Ground-Pound)
Attack: —— Effect: 7 Total: 7 (Super-Breath)
Dodge: 15 Tough: 15 Total: 30
Parry: 15 Tough: 15 Total: 30
Fort: 15 Will: 15 Total: 30


ABILITIES [ 100 pp ] +
SKILLS [ 39 pp ] +
ADVANTAGES [ 30 pp ] +
POWERS [ 83 pp ] +
DEFENSES [ 23 pp ] =
275 PP TOTAL

COMPLICATIONS
Relationships: Exemplar’s closest relationship was with his girlfriend, Clara Kennedy. Other important people in his life included his friend (and Clara's boss) Perry P. Parsons and his B.F.F. Jennifer Holmes.

Responsibility: Exemplar felt a strong sense of responsibility to use his powers for the benefit of all.

Vulnerability: Exemplar was vulnerable to psionics. His Willpower was not Impervious against psychic attacks.

Real Name: Exemplar
Alias: The Samaritan of Steel, The Idol of Everyone, The Big Gold Guy, People's Paragon, Captain Hero
Occupation: Superhero
Education: Non-Applicable
Date of Birth: July 4, 1973
Base of Operations: Cape City
Height: 6'6" (1.99 m)
Weight: 200 lbs. (90.7 kg)
Eyes: Blue
Hair: Blonde
Race: Non-Applicable
Identity: Non-Applicable
Religion: Non-Applicable
Relationships: Non-Applicable
Legal Status: Non-Applicable
Grant Morrison wrote:Somewhere in our darkest night, we made up the story of a man who will never let us down...
Background:
Everyone who was alive at the time remembers where they were on July 4, 1973 when the world first heard the name "Exemplar" and watched in awe as the Samaritan of Steel leapt fourteen stories out of the crowd to effortlessly — and gently — catch the falling infant, Jennifer Holmes, as she fell from the burning Blake Tower. It was, perhaps, one of the most remarkable events in human history.

Cape City went Exemplar-crazy after that, with his picture (or at least his silhouette against the skyline) appearing on the front page of every East Coast newspaper for nearly a month. When the ground breaking first interview with Exemplar was published in the Daily Navigator (the professional journalism debut of reporter Clara Kennedy), the city came alive with joy, welcoming the new hero. Shown in the interview to be a kind, gentle, and humble man, with tremendous power and unshakable morals, the city realized that it had a new hero. The Idol of Everyone is said to have ushered in a new age of heroes, unmatched since the heady days of the Liberty Alliance after the defeat of the Nazi menace.

Exemplar was named a Special Deputy of the Cape May County Sheriff's Department, giving him official law-enforcement powers and cementing the status of The Big Gold Guy as a hometown hero. Under Exemplar's protection, Cape City would thrive and prosper, with life in the city becoming more exciting with the added presence of the People's Paragon.

But just as everyone remembers his debut, no one will ever forget what they say on July 4, 1995. The battle between Exemplar and the grotesquely muscled creature dubbed Revelation. As later verified by satellite images, the creature burrowed to the surface from an underground lair beneath the Sahara Desert. After traveling across North Africa and walking across the Atlantic sea bed, nearly destroying the Liberty Alliance North and West, Revelation attacked Exemplar, engaging him in a battle that took him from Williamsburg, Virginia, all the way to the heart of Cape City, New Jersey.

The battle followed a path from the southern shores of Prince's Landing, across West Allen, and northward, roughly to the center of Clarkston, creating a roughly one-half-mile-wide path of destruction as it went, due to the fury of the combatants. Tragically, as witnessed by billions around the globe on television, the battle ended with both warriors apparently dead.

Exemplar's comrades in arms rebuilt the entire destroyed portion of the city shortly after Exemplar's funeral. This effort rebuilt the city block surrounding the spot where Exemplar made his final stand, as a memorial: Exemplar Square.

But no-one outside of the Liberty Alliance's most veteran members has ever learned the truth about Exemplar, about Revelation, and about why their champion fell. To put it bluntly, it was because Exemplar had never existed in the first place.

Exemplar was a figment, an idea, a daydream. The unknowing creation of the young Clara Kennedy. Kennedy was a metahuman, possibly one of the most powerful to ever live, who could reshape reality itself according to her own whims. Thankfully, she never learned about this power and spent most of her life as a happy and well-adjusted, law-abiding, and optimistic member of society. As a child, Clara Kennedy had grown up surrounded by a loving family, in a stable home, and truly believed in Truth, Justice, and American Exceptionalism. She wasn't a naive "Pollyanna," she knew that crime and corruption were real, but she believed that good people doing the right thing could stop them. That's why she moved to Cape City to become an investigative journalist... and why, when she saw an infant fall from a burning skyscraper she believed someone would save her.

Because Clara believed it would happen, it did.

For over twenty years, Clara believed in her golden hero and the Exemplar never failed her, her city, or the world.

Then one dark day, while the intrepid reporter was investigating yet another genocide by yet another warlord in yet another hellhole... Something happened. Clara had what psychologist's might normally call "a moment of clarity," but what she called a "Revelation."

This revelation ripped Clara's world apart, and the Revelation ripped our world apart.
Clara Kennedy wrote:
CLARA KENNEDY
Cape City Character ( PL X / 60 PP )

ABILITIES
STR 0 STA 0 AGI 1 DEX 2
FTR 2 INT 2 AWA 2 PRE 3

POWERS
Reality Warper Variable X [ X PP ]

ADVANTAGES
Connected, Contacts, Defensive Roll (1), Well-Informed

SKILLS
Athletics 3 (+3), Close Combat [Unarmed] 3 (+5), Deception 2 (+5), Expertise [Journalism] 8 (+10), Insight 3 (+5), Investigation 6 (+8), Perception 3 (+5), Persuasion 5 (+8), Stealth 4 (+5), Technology 3 (+5), Vehicles 2 (+4)

DEFENSES
Dodge 5, Parry 5, Toughness 0/1, Fortitude 3, Will 3

Although she became famous as the first person to publicly interview Exemplar, it was her later work that best defined her. As an investigative reporter for the Daily Navigator, Clara built a formidable reputation as a crusader for Truth and Justice.
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L-Space
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Re: Batgirl III's Character Thread

Post by L-Space »

Wow, was not expecting that type of ending :shock:. Very interesting and cool take on your world's main paragon.
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Re: Batgirl III's Character Thread

Post by Bladewind »

Indeed.

That was really something !
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Re: Batgirl III's Character Thread

Post by danelsan »

Brings to mind the relatively recent reveal of the origin of the Gentleman*, from Astro City.


* A.k.a. Alex-Ross-gets-to-keep-painting-Captain-Marvel's-face Man
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Batgirl III
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Re: Batgirl III's Character Thread

Post by Batgirl III »

danelsan wrote: Fri Apr 27, 2018 1:46 am Brings to mind the relatively recent reveal of the origin of the Gentleman*, from Astro City.


* A.k.a. Alex-Ross-gets-to-keep-painting-Captain-Marvel's-face Man
Hey! I thought of this years ago! All by myself! You can read the cryptic hints all the way back on the old Ronin Army thread. I just kept it secret until it could be revealed in game.
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Batgirl III
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Re: Batgirl III's Character Thread

Post by Batgirl III »

For those wondering, the game stats for Revelation are identical to those of Exemplar, albeit with Presence and Intelligence Zero;without any of the Expertise [History] or Treatment Skills; with the points used to purchase ranks of an Uncontrolled Growth Power.

Revelation also swaps the the Benefit (1),Connected, Inspire (5), Languages (2), Leadership, and Well-Informed Advantages our for All-Out Attack, Chokehold, Favored Foe [Superheroes], Improved Critical [Unarmed] (2)*, Improved Critical [Thrown] (2), Improved Smash, Improvised Weapon, Improved Throw, Second Chance [Intimidate], and Startle.
* Stacking with the Improved Critical [Unarmed] (1) he already has.

Obviously, his Complications change.
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Re: Batgirl III's Character Thread

Post by Scots Dragon »

Batgirl III wrote: Tue Apr 24, 2018 6:05 am
MacynSnow wrote: Tue Apr 24, 2018 5:55 am Forum based or live table?(if it's forum based,introduce me please..... :D )
Skype.
Might I recommend Discord, which does most of what Skype does but better.
Formerly known as Narsil on the ATT and Ronin Army forums.
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Batgirl III
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Re: Batgirl III's Character Thread

Post by Batgirl III »

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ASTARTE
Original Character
Power Level 14 ( 215 PP )

Seneca the Younger wrote:Non est ad astra mollis e terris via.
ABILITIES
Strength 4
Stamina 3
Agility 3
Dexterity 2
Fighting 4
Intellect 1
Awareness 2
Presence 3

SKILLS
Acrobatics 7 (+10), Athletics 4 (+8), Close Combat [Unarmed] 2 (+16), Deception 5 (+8), Expertise [Photographer] 4 (+5), Insight 6 (+8), Perception 4 (+6), Persuasion 2 (+5)

ADVANTAGES
Agile Feint, Assessment, Attractive (1), Close Attack (10), Contacts, Defensive Roll (5), Evasion (2), Improved Initiative (5), Inspire (1), Interpose, Move-By Action, Seize Initiative, Takedown(1), Taunt, Well-Informed

POWERS
Lightbringer Gifts [ 77 PP Total ][/b]
Aurora of Starlight Flight 1 (F: Levitation); Protection 2 (E: Impervious [5]) [ 8 PP ]
Space-Adapted Physiology Immunity 11 (Aging, Environmental Cold, Environmental Heat, Friction Heat, Pressure, Radiation, Starvation and Thirst; Self-Inflicted Slam Damage, Suffocation); Movement 3 (Environmental Adaptation [Zero-G], Space Travel [2]); Senses 2 (Visual: Darkvision) [ 18 PP ]
Shooting Star Reflexes Enhanced Defense 24 (+12 Dodge, +12 Parry); Enhanced Advantage 27 (Agile Feint, Close Attack [10], Defensive Roll [5], Evasion [2], Improved Initiative [5], Interpose, Move-By Action, Seize Initiative, Takedown [1]) [ 51 PP ]

Lightbringer Attacks (Array) [ 47 PP Total ][/b]
Shooting Star Speed Flight 20 (2,000,000 MPH; E: Dynamic) [ 41 PP ]
DAE: Starlight Sight Damage 10 (E: Penetrating [10], Ranged [Perception]) [ 2 PP ]
DAE: Starlight Sword Damage 10 (Strength-based; E: Affects Incorporeal [1], Improved Critical [2], Penetrating [10], Reach [1], Split [1]) Linked To: Weaken Toughness 14 (E: Affects Only Objects, Reach [1]) [ 2 PP ]
DAE: Starburst Affliction 13 (Resist/Recover: Fortitude; Conditions: Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated and Vision Unaware; E: Area [Visual Perception], Cumulative, Extra Condition; F: Limited to One Sense) [ 2 PP ]

DEFENSE
Dodge (6/18) Base 3
Parry: (6/18) Base 2
Fortitude: (10) Base 7
Toughness: (5/10) ——
Will: (14) Base 12

WORKSHEET
Attack: 16 Effect: 4 Total: 20 (Unarmed)
Attack: —— Effect: 10 Total: 10 (Starlight Sight)
Attack: 14 Effect: 14 Total: 28 (Starlight Sword)
Attack: —— Effect: 13 Total: 13 (Starburst)
Dodge: 6/18 Tough: 5/10 Total: 11/28
Parry: 6/18 Tough: 5/10 Total: 11/28
Fort: 10 Will: 14 Total: 24


ABILITIES [ 44 pp ] +
SKILLS [ 17 pp ] +
ADVANTAGES [ 6 pp ] +
POWERS [ 124 pp ] +
DEFENSES [ 24 pp ] =
215 PP TOTAL

COMPLICATIONS
Enemy: His "sister," the fallen Lightbringer, Phobos.
Prejudice: Often feels isolated and alone on Earth, a "stranger in her own home."
Relationships: Although Marion has kept it a secret from her, Jennifer Holmes is her grand-niece and only living relative.

Real Name: Marion Wayne
Occupation: Photojournalist
Education: High School Graduate
Date of Birth: May 3, 1895 (Age 123)
Base of Operations: Cape City
Height: 5'7" (1.70 m)
Weight: 103 lbs. (46.7 kg)
Measurments: 34-20-34 (34A)
Eyes: Hazel
Hair: Black
Race: Human
Identity: Secret
Religion: Athiest
Relationships: Jennifer Holmes (grand-niece)
Legal Status: Citizen of the United States with no criminal record.
Seneca the Younger wrote:There is no easy way from the Earth to the Stars.
Background:
Debuting in 1935, Astarte was once one of the senior members of the Liberty Alliance of America and later the Liberty Alliance Worldwide. L.A.W. was the organization representing of all the Allied Nations' "mystery men" during the Second World War. Although she was one of the Earth's most beloved heroes during and after the War, Astarte left Earth to return to space from 1951 until 1990. She has never offered any public explanation of her origins, why she left, or where she went during those missing years.

The harsh truth is that Earth in the Cape City universe is considered "off limits" by all the major interstellar polities of the Milky Way. The potential disruption that humanity could cause, if allowed to travel beyond our own Solar System, poses such a great threat that the various star empires, pan-galactic republics, and other political powers have all agreed to set aside their rivalries to contain humanity to their home system. Only sixteen other star systems in the galaxy are classified as equally threatening, as well as some fourteen other cosmic phenomena, including the Devourer Swarm, the Anti-Time Arch, and The Terminus.

Astrosyche the Living Star is the only neutral party recognized by all these competing interstellar civilizations. The nigh-immortal, nearly omnipotent being has a vested interest in preserving the cosmic status quo that these other phenomena threaten. Thus, for thousands of eons, Astrosyche has empowered mortal agents to act as guardians of these potential threats. Astrosyche cares not how his agents enforce his will, only that it be done.

Born in 1895, daughter of an American merchant captain and his Taiwanese mistress, Marion Wayne led quite an unconventional life for a woman of her era. Rising to renown as a photojournalist and writer of travelogues. Marion Wayne was an adventurous woman in the mold of her contemporary (and close friend) Amelia Earhart. In 1935, while traveling to an assignment in Tibet, her plane crashed in the Himalayan foothills of India. The bodies of the pilot, copilot, and radioman were recovered, but never that of Marion Wayne.

In fact, Marion had been teleported away from the Earth by Astrosyche. The Living Star transformed her into his agent, tasking her with the responsibility to keep humanity out of the larger cosmos. Returned to Earth just before the outbreak of the Second World War, Astarte sees herself as something of a "game keeper" or "park warden." In keeping humanity safe from external and internal threats, she can also keep us from provoking the extraterrestrial powers that be.

Astrosyche the Living Star has empowered hundreds of agents over the centuries, but never more than fifty at once. Experts from dozens of alien cultures debate if this is due to some sort of natural limit on the immortal's powers or simply preference, the enigmatic creature isn't talking. One of his agents is stationed to keep watch over each proscribed planet or phenomena, with pairs of agents guarding the most dangerous. Ten agents travel with Astrosyche himself, although nothing known to galactic civilization can offer any real threat to the Living Star, it seems he would rather focus his energies on... Well, on whatever it is he does. His personal guards handle things beneath his concern. Considering the sheer power of a single one of his agents, the threats that ten of them can handle together should offer some hint that "things beneath the concern" of the Living Star can be literally world-shattering... But, Astrosyche cares not.

Each of Astrosyche's agents is given immense power to generate, store, and manipulate stellar radiation. Able to fly at superluminal speeds, fire laser blasts that can shatter asteroids, generate a sword of solidified starlight capable of slicing a battlecruiser in twain, as well as physical abilities beyond those of any mundane member of their species.

For a brief period in the Mid-Nineties, after her near-death at the hands of Phobos, Marion Wayne was replaced as Earth's guardian by another of Asteosyche's agents, Ee'sis of Alpha Centauri. Ee'sis tenure as Astarte was remarkable for her brutal treatment of opponents and callous disregard for innocent lives. Ee'sis wore an armored, fully masked version of the original Astarte's costume; Marion Wayne's return to the role, with an updated and mask-less costume, was a welcome relief for the public even if they never have known what exactly transpired.

Marion Wayne spends little time in her civilian identity these days, although she maintains an apartment in Jonesboro and earns a modest income as a freelance photographer for the Daily Navigator.

The Other Light-Bringers:
There are approximately fifty agents of Astrosyche the Living Star at any one time, although over the millennia he has created hundreds of them, replacing those who fall in the line of duty or somehow displease him. Each of them has approximately the same game mechanics, although experience and personality will differ extensively, most are alien species that are essentially human as far as the game's numbers are concerned, although many have one or two natural traits that would be considered superhuman. Throughout the millennia, only four light bringers have had any connection to the Earth. Marion Wayne, the first Astarte, has been Earth's warden since 1935.

For nearly three-thousand years, Earth's warden was a human girl from Sparta who's birth-name is lost to antiquity, originally known as Aurora she slowly went mad over the centuries and was stripped of her status and imprisoned on Mars. When she broke free she began a reign of terror as Phobos, a twisted creature that wielded darkness the way Astarte manipulated light. Her reign of terror culminated in the near-death of Astarte and Marion Wayne's replacement by Ee'sis.

For a brief period in the 1990s, Ee'sis of Alpha Centauri replaced her as the second Astarte. Ee'sis is now part of the Living Star's personal retinue and an reluctant ally of Astarte. Since Wayne's return, she has occasionally returned as Isis, an ally of Astarte.

Lastly, teenager Harriet Callahan of Earth was selected as an agent of Astrosyche in 1950. She had a few, brief adventures on Earth alongside Astarte as Chroma. In 1951, Aurora and Astarte left Earth to fight alongside all fifty of the Living Star's agents and Astrosyche himself, when the Anti-Time Arch was opened. Harriet Callahan has been the warden of the Arch ever since. On a few rare occasions, such as during the Terminus Crisis, Chroma has returned to Earth to fight alongside her old mentor. As Warden of the Arch, Chroma is also something of a "guardian of the timeline," and has temporal powers in addition to her abilities as a lightbringer.
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Ken
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Re: Batgirl III's Character Thread

Post by Ken »

With that last character you gave us a start .
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Woodclaw
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Re: Batgirl III's Character Thread

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Batgirl III wrote: Fri Apr 27, 2018 1:47 am
danelsan wrote: Fri Apr 27, 2018 1:46 am Brings to mind the relatively recent reveal of the origin of the Gentleman*, from Astro City.


* A.k.a. Alex-Ross-gets-to-keep-painting-Captain-Marvel's-face Man
Hey! I thought of this years ago! All by myself! You can read the cryptic hints all the way back on the old Ronin Army thread. I just kept it secret until it could be revealed in game.
I had something similar in my ATT thread. It was one of the characters that took me the longest to figure out properly.
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