Batgirl III's Character Thread (Goldfinger, Oddjob)

Where in all of your character write ups will go.
Thorpocalypse
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Re: Batgirl III's Character Thread (Spoo)

Post by Thorpocalypse » Sat Jun 16, 2018 2:56 am

I...am almost speechless...

I can't think of anything to say that wouldn't at least get me warned so I'll just back away from the Spoo slowly... :shock:

MacynSnow
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Re: Batgirl III's Character Thread (Spoo)

Post by MacynSnow » Sat Jun 16, 2018 3:03 am

So a Deaf Spoo Rancher would be considered the Greatest Spoo Rancher of all time.... :lol:

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Batgirl III
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Re: Batgirl III's Character Thread (Spoo)

Post by Batgirl III » Sat Jun 16, 2018 3:08 am

MacynSnow wrote:
Sat Jun 16, 2018 3:03 am
So a Deaf Spoo Rancher would be considered the Greatest Spoo Rancher of all time.... :lol:
I'm reasonably certain that naming someone to be the Greatest Spoo Rancher is considered an act of war by the declaring species against the species of the person so named.
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Re: Batgirl III's Character Thread (Spoo)

Post by MacynSnow » Sat Jun 16, 2018 3:13 am

Batgirl III wrote:
Sat Jun 16, 2018 3:08 am
MacynSnow wrote:
Sat Jun 16, 2018 3:03 am
So a Deaf Spoo Rancher would be considered the Greatest Spoo Rancher of all time.... :lol:
I'm reasonably certain that naming someone to be the Greatest Spoo Rancher is considered an act of war by the declaring species against the species of the person so named.
Maybe,but it depends on if they recognize said Rancher as a member of their Species(they can revoke almost everything in Babylon 5 after all... :D )

Devastation Bob
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Re: Batgirl III's Character Thread (Spoo)

Post by Devastation Bob » Mon Jun 18, 2018 12:47 am

Wassaspoo?

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Batgirl III
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Re: Batgirl III's Character Thread (Spoo)

Post by Batgirl III » Mon Jun 18, 2018 1:16 am

BARON wrote:I'm talking batgirl with batgirl. I love you internet.

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Batgirl III
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Re: Batgirl III's Character Thread (Spoo)

Post by Batgirl III » Tue Jun 19, 2018 7:47 am

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ALFRED BESTER
Babylon 5 Character
Power Level 8 ( 150 PP )

Dust to Dust (S. 3, Ep. 6) wrote:Bester: My blood is the same color as yours, and what I do, I do to protect Earth, same as you. You don't like how I do it, that's your prerogative. But there are things going on out there that you know nothing about. Threats to the human race that no one ever hears about — because we stop them. There's dangers all around us! And whether you like us or not, we may be all that stands between you and the abyss.
ABILITIES
Strength 1
Stamina 1
Agility 0
Dexterity 0
Fighting 5
Intellect 3
Awareness 6
Presence 4

SKILLS
Athletics 3 (+4), Deception 3 (+8), Expertise [Law Enforcement] 7 (+10), Expertise [Telepathy & Psionics] 5 (+8), Insight 7 (+12), Intimidation 11 (+15), Investigation 7 (+10), Perception 5 (+10), Persuasion 3 (+8), Ranged Combat [Energy Weapons] 5 (+8), Vehicles 6 (+6)

ADVANTAGES
Assessment, Benefit [Psi-Cop (3)], Connected, Contacts, Defensive Roll (4), Equipment (2), Leadership, Ranged Attack (3), Skill Mastery [Intimidation], Ultimate Will

POWERS
Telepathic Senses Senses 5 (Mental: Detect Minds [Acute (1), Extended (-1 per 100; 1), Radius (1), Ranged (1)]; Telepathic Awareness) [ 6 PP ]
Telepathic Defenses Enhanced Defense 4 (+4 Will; F: Limited to Telepathy) [ 2 PP ]

Telepathic Communications Array (26 PP Total)
Telepathy Communication 2 (Mental, Short Range; E: Area, Selective, Subtle [1]) [ 13 PP ]
AE: Mind Reading 10 (E: Cumulative, Feature [uses Awareness to hit; 1], Subtle [1], Split [1]; F: Feedback, Ranged) [ 1 PP ]

Telepathic Attacks Array (31 PP Total)
Memory Alteration Affliction 10 (Resist/Recover: Will; Condition: Entranced, Compelled, Transformed [Memories]; E: Cumulative, Progressive, Feature [uses Awareness to attack; 1], Ranged; F: Diminished Range [1], Distracting, Tiring) [ 30 PP ]
AE: Mind Blast Affliction 7 (Resist/Recover: Will; Condition: Dazed, Stunned; E: Area [60' Cone], Concentration, Insidious, Selective, Subtle [1]; F: Limited to Two Degrees) [ 1 PP ]

EQUIPMENT ( 15 EP )
PPG Pistol Damage 4 (E: Improved Critical [1], Ranged) [ 9 EP ]
Commlink [ 1 EP ]

DEFENSE
Dodge (5) Base 5
Parry: (5) Base 0
Fortitude: (4) Base 3
Toughness: (1/5) ——
Will: (6/10) Base 0

WORKSHEET
Attack: 5 Effect: 1 Total: 6 (Unarmed)
Attack: 8 Effect: 4 Total: 12 (PPG)
Attack: 6 Effect: 10 Total: 16 (Mind Reading)
Attack: 6 Effect: 10 Total: 16 (Memory Alteration)
Attack: —— Effect: 7 Total: 7 (Mind Blast)
Dodge: 5 Tough: 1/5 Total: 6/10
Parry: 5 Tough: 1/5 Total: 6/10
Fort: 4 Will: 6/10 Total: 10/14


ABILITIES [ 40 pp ] +
SKILLS [ 30 pp ] +
ADVANTAGES [ 18 pp ] +
POWERS [ 53 pp ] +
DEFENSES [ 9 pp ] =
150 PP TOTAL

COMPLICATIONS
Motivation (Telepath Supremacist): Bester beleives that telepaths are the next step in Human evolution and will do whatever it takes to protect them.
Relationships (Family): Bester has a wife and three children; His wife was a "genetic match" arrainged by the Psi-Corps and there is little love between them, but he is devoted to his children.
Responsibility (Psi Corps): Bester feels a deep sense of responsibility to his fellow officers, his corps, human telepaths, and to EarthGov and its people. In that order.

Real Name: Alfred Bester
Known Aliases: Stephen Kevin Dexter, Fred Tozzer, Claude Kaufman
Psi Rating: P12
Date of Birth: 2189
Date of Death: 2281 (Age 92)
Height: 5'6" (1.68 m)
Weight: 143 lbs. (65 kg)
Eyes: Brown
Hair: Black
Race: Human
Identity: Secret
Relationships: Fiona Dexter (Mother), Matthew Dexter (Father), Kevin Vacit (Grandfather), Ninon Davion (Grandmother), Alisha Ross (Wife), Unnamed Son (by Alisha), Unnamed Daughter (by Alisha), Unborn child (by Carolyn Sanderson).
Legal Status: Citizen of the Earth Alliance with no criminal record.

Background:
Alfred Bester is a Babylon 5 character played by Walter Koenig. He is a senior Psi Cop and a recurring antagonist in the series. J. Michael Straczynski named the character after the science fiction writer Alfred Bester, since telepathy is a recurring theme in his work (most notably The Demolished Man, which partly may have inspired the Psi corps and the "death of personality" legal punishment in the Babylon 5 universe).

When Bester first appeared in the Babylon 5 series, he was in pursuit of a powerful telepath named Jason Ironheart, who had been the victim of illegal genetic and drug experiments by the Psi Corps in an attempt to create a powerful supertelepath, a P20 or beyond. Bester didn't get along with the command staff, a point which continually occurred throughout the series.

Bester eventually agreed to work with Captain John Sheridan at several points during the Shadow War particularly after the Shadows captured someone very close to Bester. However, after Michael Garibaldi was captured during an attack by the Shadows on the station, Bester was able to secretly recover and capture him in turn. Bester had become aware of an anti-telepath conspiracy, and decided to try to use Garibaldi to expose it. Bester subjected him to subtle reprogramming in order to use him as a sleeper agent. He exploited Garibaldi's inherent traits of paranoia and distrust of authority, correctly believing that the conspiracy would view Garibaldi as a prime recruit once alienated from his friends and work.

The wealthy industrialist William Edgars, the plot's mastermind, believed that a civil war among humanity would be counterproductive no matter how totalitarian the current regime. Edgars insisted that Garibaldi draw out Sheridan before he would bring Garibaldi fully into his confidence. Garibaldi, not suspecting why he was so driven to find out the innermost secrets of the plot, betrayed Sheridan to agents of the corrupt President Clark. Edgars then revealed that his pharmaceutical company, Edgars Industries, had perfected a lethal virus which would attack telepaths' unique genes. Any infected telepath would quickly die without regular doses of the antidote they had also created. This would reduce telepaths to a slave race and avert the war which many normals and telepaths believed loomed on the horizon. After learning this, Garibaldi entered a fugue state, and alerted Bester and the Psi Corps. The Corps murdered William Edgars and captured the only known samples of both the virus and antidote. Bester came to Garibaldi, still locked in his robotic paralysis, and revealed the details of the brainwashing and the deception. Although tempted to kill Garibaldi, Bester instead removed the commands and left Garibaldi to cope with the realization that he had betrayed everyone he knew on all sides.

It was later revealed that, even with the programming removed, Bester had left in place an 'Asimov', a type of mental block - adapted from the first of Isaac Asimov's Three Laws of Robotics (Bester stated that it had been adapted from the first two of Asimov's laws, but his explanation only covered the first law) - knowing that Garibaldi would likely murder him on sight if not prevented from doing so. Lyta Alexander eventually agreed to remove the block from Garibaldi's mind, once he had helped her destroy the Psi Corps.
Mind War (S. 1, Ep. 6) wrote:Bester: Be seeing you.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.

MacynSnow
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Re: Batgirl III's Character Thread (Spoo)

Post by MacynSnow » Tue Jun 19, 2018 7:58 am

I was always a big fan of Babylon 5 for....most of it's run(i stopped watching after they moved the focus away from the Station itself) and loved Koeing's character and what he represented in the stories(i have a thing about Noir type stories&settings),so it's nice to see Bester written here,thanks BG! :D
Last edited by MacynSnow on Sun Jul 08, 2018 5:39 pm, edited 1 time in total.

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Batgirl III
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Re: Batgirl III's Character Thread (Alfred Bester)

Post by Batgirl III » Sat Jul 07, 2018 10:31 pm

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JAMES BOND 007
James Bond Character
Power Level 8 ( 200 PP )

'Casino Royale' (Chp. 7) wrote:[Bond] looked carefully at the barman. "A Dry Martini", he said. "One. In a deep champagne goblet."

"Oui, monsieur."

"Just a moment. Three measures of Gordons, one of Vodka, half a measure of Kina Lillet. Shake it very well until it's ice-cold, then add a large thin slice of lemon peel. Got it?"

"Certainly, monsieur." The barman seemed pleased with the idea.
'From Russia with Love' (Chp. 6) wrote:It was a dark, clean-cut face, with a three-inch scar showing whitely down the sunburned skin of the right cheek. The eyes were wide and level under straight, rather long black brows. The hair was black, parted on the left, and carelessly brushed so that a thick black comma fell down over the right eyebrow. The longish straight nose ran down to a short upper lip below which was a wide and finely drawn but cruel mouth. The line of jaw was straight and firm. A section of dark suit, white shirt and black knitted tie completed the picture.
ABILITIES
Strength 2
Stamina 3
Agility 4
Dexterity 4
Fighting 5
Intellect 3
Awareness 7
Presence 7

SKILLS
Acrobatics 4 (+8), Athletics 8 (+10), Deception 8 (+15), Expertise [Counterintelligence] 12 (+15), Expertise [Streetwise] 12 (+15), Insight 11 (+18), Intimidation 11 (+18), Investigation 12 (+15), Perception 8 (+15), Persuasion 8 (+15), Stealth 4 (+8), Sleight of Hand 8 (+12), Technology 7 (+10), Treatment 5 (+8), Vehicles 6 (+10)

ADVANTAGES
Accurate Attack, Assessment, Attractive (2), Beginner's Luck, Benefit [Cipher (1), Security Clearance (1), Wealth (2)], Close Attack (5), Connected, Contacts, Defensive Attack, Defensive Roll (5), Equipment (4), Improved Initiative (2), Improvised Tools, Jack-of-All-Trades, Languages [English; Chinese, French, Greek, German, Italian, Japanese, Russian, Spanish (4)], Power Attack, Precise Attack [Ranged; Cover], Quick Draw, Ranged Attack (5), Seize Initiative, Set-Up, Taunt, Tracking, Well-Informed

POWERS
Martial Artist Damage 2 (Strength-based) [ 2 PP ]
Nobody Does It Better Enhanced Advantage 2 (Luck [2]) [ 2 PP ]
Q-Branch Requisitions Enhanced Advantage 6 (Equipment +6; F: Slow) [ 3 PP ]

EQUIPMENT ( 20 EP )
Customized Suppressed Walther PPK (.380 ACP) Damage 3 (E: Accurate [2], Ranged, Subtle [1]) [ 9 EP ]
Belt with Concealed Grapnel Wire Movement 1 (Swinging; E: Subtle [1]) [ 3 EP ]
Watch with Concealed Laser Damage 2 linked to Weaken Toughness 2 (E: Affects Only Objects, Subtle [1]) [ 5 EP ]
Encrypted Cellphone and Earpiece Feature 1 (Commlink; E: Subtle [2]) [ 3 EP ]

DEFENSE
Dodge (8) Base 4
Parry: (8) Base 3
Fortitude: (6) Base 3
Toughness: (3/8) ——
Will: (10) Base 3

WORKSHEET
Attack: 10 Effect: 4 Total: 14 (Unarmed)
Attack: 13 Effect: 3 Total: 16 (Walther PPK)
Attack: 9 Effect: 2 Total: 11 (Watch Laser)
Dodge: 8 Tough: 3/8 Total: 11/16
Parry: 8 Tough: 3/8 Total: 11/16
Fort: 6 Will: 10 Total: 16


ABILITIES [ 70 pp ] +
SKILLS [ 62 pp ] +
ADVANTAGES [ 48 pp ] +
POWERS [ 7 pp ] +
DEFENSES [ 13 pp ] =
200 PP TOTAL

COMPLICATIONS
Motivation: James Bond is a patriot who always strives to do his duty for Queen and Country.
Nemesis: James Bond has a number of recurring foes, but Ernst Stavro Blofeld is the most dangerous of all.
Relationships: Although he may appear to be a loner, James has a number of important people in his life, including M, Q, Miss Moneypenny, May (Jame's faithful Scottish housekeeper), and the American C.I.A. Agent Felix Leiter.

Real Name: Commander James Bond, CMG, RNVR,
Occupation: Spy
Education: Eton College; Fettes College; University of Geneva
Date of Birth: November 11, 1920
Base of Operations: London, England
Height: 6'0" (1.83 m)
Weight: 168 lbs. (76 kg)
Eyes: Brown
Hair: Black
Race: Human
Identity: Secret
Religion: Agnostic
Relationships: Andrew Bond (Father, Deceased); Monique Delacroix Bond (Mother, Deceased); Teresa di Vicenzo (Wife, Deceased); Harriett Horner (Wife, Annulled); Kissy Suzuki (Girlfriend); James Suzuki Bond (son with Kissy); Charmian Bond (Paternal Aunt); Max Bond (Paternal Uncle)
Legal Status: Citizen of the United Kingdom with no criminal record.

Background:
James Bond is an agent in the British Secret Intelligence Service, commonly known as MI-6, and a Royal Naval Reserve Commander. The "double-O" prefix indicates his discretionary license to kill in the performance of his duties.

James Bond actors each had a different version of the character, often differing from the character written by Ian Fleming. An overall discussion of the whole character of Bond is a subject that has entire books dedicated to it.

Build Notes:
The items listed under Equipment for James Bond are merely the most commonly used. Fortunately, in the M&M game, Bond has plenty of options for breaking out the odd or unusual piece of equipment. Bond has considerable wealth and mundane resources, covered by his Wealth Benefit Advantage and not listed. He doesn’t have to worry about getting an ordinary car, plane, vacation home, or common item of electronics, for example, so long as Bond’s credit card handy and his MI-6 expense account will probably reimburse him.

Next, he can use Power Stunts in conjunction with his other equipment to jury-rig or “happen to have” a particular useful item. Like any other power stunt, this piece of equipment is generally good for one scene in the adventure, but the GM is encouraged to be flexible when it comes to Bond’s gear.

Finally, Bond has his Q-Branch Requisitions Power, giving him up to 30 Equipment Points for special gear. This typically allows him the opportunity to prepare equipment that he knows he will need in advance, from a special fire-retardant suit to an antidote for a foe’s deadly toxin... or a really awesome car.
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Ken
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Re: Batgirl III's Character Thread (James Bond)

Post by Ken » Sun Jul 08, 2018 11:22 am

:D :D 7!

Having read about 80% of Flemming's Bond books, and having seen the films, I must applaud.
What kind of crap glass was used in the windows of Wayne Manor (post-Crisis) that an animal with a mass of less than 27 grams (i.e. weighs less than an ounce) could break through it?

Jabroniville
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Re: Batgirl III's Character Thread (James Bond)

Post by Jabroniville » Sun Jul 08, 2018 11:38 am

Nice Bond- lower-level, but a true Skillmonkey with a really high points-cost, as it should be.

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Batgirl III
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Re: Batgirl III's Character Thread (James Bond)

Post by Batgirl III » Sun Jul 08, 2018 5:42 pm

My general thinking with Bond is that he is incredibly naturally gifted, supremely skilled and well trained, and utterly outclasses his opposition... But he’s mostly dealing with “normal” soldier, guards, and other PL3-5 types. When he does run into serious physical opposition like “Red” Grant, Jaws, or Onatopp they are generally PL6-8 types and usually more narrowly focused than Bond.

The masterminds he deals with are often PL8+, but it’s all in Skills and Doomsday Weapons. Guys like Ernst Blofeld and Auric Goldfinger aren’t going to win any fist-fights... But they’re schemers on par with Lex Luthor.
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MacynSnow
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Re: Batgirl III's Character Thread (James Bond)

Post by MacynSnow » Sun Jul 08, 2018 5:45 pm

One of my favorite Movie/Book Characters of all time,and one i always wanted to see face Batman.Mr.Bond is a very well built Skillmonkey... :D

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Batgirl III
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Re: Batgirl III's Character Thread (James Bond)

Post by Batgirl III » Sun Jul 08, 2018 8:42 pm

The Batman would win any physical confrontation between the two of them, I mean, Bond is a dangerous man but he’s not even the greatest fighter in his own self-contained universe. He’s good, but many are better... The Batman is, well, Batman.

Bruce Wayne’s detective skills and investigative prowess would probably let him unravel Bond’s scheme pretty easily. Despite being a “spy,” Bond doesn’t usually engage in deep cover operations or disguise himself. His missions are covert only in the “keep it discrete and deniable” sense. Within about fifteen minutes of him announcing himself to the hostess at The Iceberg Lounge as “Bond. James Bond.” the Bat-Computer would be spitting out a full dossier on him and Bruce would have been alerted to the presence of a high-level MI-6 Double-0 agent operating in his city. Within twenty-four hours, the Batman would probably have figured out why Bond was in town, who his target was, and tracked him down to whatever penthouse suite he was ravishing his most recent femme fatale in.

Bond would probably try to keep the Batman from interfering with his mission. But quickly shift gears into getting the Batman to cooperate with him once it became clear that Bond had been found out. The Batman would probably stop Bond from murde... er... sanctioning his target. But, the pair would stop whatever doomsday plot the bad guy(s) have been up too.

Then, in the final scene, Bond will say something witty and clever to let the Batman know that Bond has known he was Bruce Wayne all along.
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KorokoMystia
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Re: Batgirl III's Character Thread (James Bond)

Post by KorokoMystia » Sun Jul 08, 2018 8:47 pm

Now, say, Bond and Golgo 13 (Duke Togo) together...that'd be very interseting.

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